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* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-212-5/+17
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* some cleanup..UbitUmarov2014-08-211-174/+146
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* ...UbitUmarov2014-08-211-2/+3
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* variations..UbitUmarov2014-08-211-195/+48
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* testUbitUmarov2014-08-211-15/+22
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* add filter sog updatesUbitUmarov2014-08-212-2/+40
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* bug fixUbitUmarov2014-08-211-2/+2
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* testUbitUmarov2014-08-211-6/+6
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* testUbitUmarov2014-08-211-15/+29
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* bad testUbitUmarov2014-08-211-2/+2
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* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-216-0/+43
| | | | optionally overriding its parentID. check what it does to attachments
* revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
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* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-202-5/+19
| | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
* remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-202-36/+54
| | | | | the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
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* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
| | | | and seems heavy for viewers
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
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* test ....UbitUmarov2014-08-191-1/+1
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* testUbitUmarov2014-08-191-2/+148
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* send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
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* variationsss...UbitUmarov2014-08-191-4/+8
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* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
| | | | decoding updates correctly
* fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| | | | override w bytes. ( specially having it commented )
* testUbitUmarov2014-08-191-13/+40
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* testUbitUmarov2014-08-191-7/+5
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* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
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* HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
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* minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
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* still another ...UbitUmarov2014-08-191-2/+1
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* fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| | | | hud indexes
* *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
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* undo the hack.. its uselessUbitUmarov2014-08-182-11/+3
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* moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10
| | | | there?
* missing file for previus commitUbitUmarov2014-08-181-0/+10
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* *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
| | | | viewers, partB keep using same localID (as before)
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-182-75/+19
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* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-182-40/+73
| | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-172-2/+6
| | | | scenepresence
* TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
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* TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
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* *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
| | | | | better, like not telling clients to log on regions where they are already child
* bad testUbitUmarov2014-08-171-1/+2
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* make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
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* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
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* make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov2014-08-171-2/+17
| | | | level to 500ms from 3000ms
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
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* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
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* minor low resolution debug timmingUbitUmarov2014-08-162-3/+8
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* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
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* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order