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* Thank you Justin for a patch that solves the issue of: When a sensor detects ↵Charles Krinke2008-04-101-4/+14
| | | | | | | | an Avatar, and llDetectedOwner is called on the script, the current implementation attempts to find the detected avatar as a SceneObjectPart and return the owner of that part.
* Thank you kindly, A_Biondi for a patch that:Charles Krinke2008-04-101-0/+13
| | | | | | Handles the CreateItem cap request for all wearables, setting the proper value in inType and assType.
* * Minor: get CreateNewUserInventory() to return true on successJustin Clarke Casey2008-04-103-4/+10
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* * Slightly smoother transition between land, shallow water and deep water in ↵Teravus Ovares2008-04-101-2/+11
| | | | map tile generation.
* * Minor inventory message cleanup and documentationJustin Clarke Casey2008-04-102-4/+14
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* renaming of attributes in UserAgentData for readabilitySean Dague2008-04-107-63/+63
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* changing UserAgentData to use properties. This caused moreSean Dague2008-04-108-141/+276
| | | | | | | grief than expected, as monodevelop doesn't like to refactor properties of properties.
* further renaming of properties for claritySean Dague2008-04-1019-205/+205
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* moved fields to properties for UserDataProfile, which wasSean Dague2008-04-1024-382/+595
| | | | | | | actually a little more work than I expected given the copious use of out params.
* * Brings back map tile generation based on the terrain. The algorithm ↵Teravus Ovares2008-04-101-0/+108
| | | | produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
* * Fix a null reference when there's no [Economy] section in the opensim.iniTeravus Ovares2008-04-101-3/+3
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* * Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2008-04-102-4/+11
| | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
* Patch by lulurun - 0000916: support secondlife client's "-url sim/x/y/z" option Teravus Ovares2008-04-101-1/+12
| | | | | Thanks lulurun!
* * Updates BetaGridLikeMoneyModuleTeravus Ovares2008-04-108-21/+222
| | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
* * Adds twist support for Cubes, Cylinders, and Prisms in the MeshmerizerTeravus Ovares2008-04-105-11/+365
| | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
* split out UserProfileSean Dague2008-04-092-67/+99
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* NHibernate Inventory support. Lightly tested, but seems to workSean Dague2008-04-092-12/+12
| | | | | | | | | well enough on my test environment. Will need to add some exception catching down the road. On to User Store.
* more futzing around here. None of this works yet becauseSean Dague2008-04-092-8/+9
| | | | | | bloody LLUUID isn't serializable, which is really annoying.
* * Put explicit braces in for single line blocksJustin Clarke Casey2008-04-091-3/+9
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* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-093-7/+26
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-091-3/+9
| | | | | | | "a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
* make this a classSean Dague2008-04-091-2/+4
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* check in an OSUUID wrapper as potential replacementSean Dague2008-04-091-0/+85
| | | | | | | for LLUUID in most of our code. Like LLUUID, this is basically just a box type on the .NET Guid.
* checking in a chunk of work because I think I'm tacklingSean Dague2008-04-091-1/+1
| | | | | | the UUID issue
* oops, broke compile. This fixes itSean Dague2008-04-091-1/+1
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* match file to classnameSean Dague2008-04-091-0/+0
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* changing around types a bit to make stuff more readable for Sean Dague2008-04-095-46/+48
| | | | | | me.
* NHibernate Inventory getting close, except for some of the Sean Dague2008-04-094-8/+12
| | | | | | complex folder queries.
* add a sample script for migrating from old inventorySean Dague2008-04-091-0/+39
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* fix up Inventory hbm definitions to work. Adding indexes in Sean Dague2008-04-082-7/+6
| | | | | | | NHibernate is quite nice (though there will still need to be a db creator bit carved out later).
* add comment for version field based on what Teravus said :)Sean Dague2008-04-081-1/+3
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* move the mappings to .hbm.xml so NHibernate actuallySean Dague2008-04-082-0/+0
| | | | | | sees them
* added the folder mappingsSean Dague2008-04-081-0/+14
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* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-0812-45/+45
| | | | | | to reflect what they really are.
* added migration script for SqliteAssetsSean Dague2008-04-081-0/+5
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* added Readme for migrationsSean Dague2008-04-081-0/+3
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* * Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey2008-04-081-1/+7
| | | | console output
* * Adjust some inventory lookup failure messages to reduce confusion as to ↵Justin Clarke Casey2008-04-081-5/+7
| | | | what just went wrong
* * Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-083-12/+3
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* LLUUID mapper actually appears to work now withSean Dague2008-04-084-13/+13
| | | | | | NHibernate for Assets.
* * Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2008-04-082-60/+168
| | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
* added mapping for InventoryItemBaseSean Dague2008-04-081-0/+20
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* attempt to introduce custom LLUUIDString type forSean Dague2008-04-082-1/+79
| | | | | | NHibernate
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-082-2/+113
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* refactor of InventoryCollection for good measureSean Dague2008-04-071-7/+34
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* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-0720-294/+348
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-0716-324/+443
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* needed to add 4 characters to support the dashesSean Dague2008-04-071-1/+1
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* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-071-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer