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authorSean Dague2008-04-07 23:15:35 +0000
committerSean Dague2008-04-07 23:15:35 +0000
commitf43681510725f5b95fcb864a1f3e4b744fcaf992 (patch)
tree2d34caa75488d1c608d1a21b4888cb0f264a6cba /OpenSim
parentneeded to add 4 characters to support the dashes (diff)
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Refactor InventoryItemBase to do the following:
* wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLInventoryData.cs82
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs52
-rw-r--r--OpenSim/Data/NHibernate/NHibernateInventoryData.cs8
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs62
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs14
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs60
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs46
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs2
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs145
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs12
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs106
-rw-r--r--OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs36
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs122
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs16
-rw-r--r--OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs2
16 files changed, 443 insertions, 324 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
index df7020d..15078aa 100644
--- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
@@ -301,19 +301,19 @@ namespace OpenSim.Data.MSSQL
301 { 301 {
302 InventoryItemBase item = new InventoryItemBase(); 302 InventoryItemBase item = new InventoryItemBase();
303 303
304 item.inventoryID = new LLUUID((string) reader["inventoryID"]); 304 item.ID = new LLUUID((string) reader["inventoryID"]);
305 item.assetID = new LLUUID((string) reader["assetID"]); 305 item.AssetID = new LLUUID((string) reader["assetID"]);
306 item.assetType = (int) reader["assetType"]; 306 item.AssetType = (int) reader["assetType"];
307 item.parentFolderID = new LLUUID((string) reader["parentFolderID"]); 307 item.Folder = new LLUUID((string) reader["parentFolderID"]);
308 item.avatarID = new LLUUID((string) reader["avatarID"]); 308 item.Owner = new LLUUID((string) reader["avatarID"]);
309 item.inventoryName = (string) reader["inventoryName"]; 309 item.Name = (string) reader["inventoryName"];
310 item.inventoryDescription = (string) reader["inventoryDescription"]; 310 item.Description = (string) reader["inventoryDescription"];
311 item.inventoryNextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]); 311 item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
312 item.inventoryCurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]); 312 item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
313 item.invType = (int) reader["invType"]; 313 item.InvType = (int) reader["invType"];
314 item.creatorsID = new LLUUID((string) reader["creatorID"]); 314 item.Creator = new LLUUID((string) reader["creatorID"]);
315 item.inventoryBasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]); 315 item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
316 item.inventoryEveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]); 316 item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
317 return item; 317 return item;
318 } 318 }
319 catch (SqlException e) 319 catch (SqlException e)
@@ -425,7 +425,7 @@ namespace OpenSim.Data.MSSQL
425 /// <param name="item">The inventory item</param> 425 /// <param name="item">The inventory item</param>
426 public void addInventoryItem(InventoryItemBase item) 426 public void addInventoryItem(InventoryItemBase item)
427 { 427 {
428 if (getInventoryItem(item.inventoryID) != null) 428 if (getInventoryItem(item.ID) != null)
429 { 429 {
430 updateInventoryItem(item); 430 updateInventoryItem(item);
431 return; 431 return;
@@ -440,19 +440,19 @@ namespace OpenSim.Data.MSSQL
440 try 440 try
441 { 441 {
442 Dictionary<string, string> param = new Dictionary<string, string>(); 442 Dictionary<string, string> param = new Dictionary<string, string>();
443 param["inventoryID"] = item.inventoryID.ToString(); 443 param["inventoryID"] = item.ID.ToString();
444 param["assetID"] = item.assetID.ToString(); 444 param["assetID"] = item.AssetID.ToString();
445 param["assetType"] = item.assetType.ToString(); 445 param["assetType"] = item.AssetType.ToString();
446 param["parentFolderID"] = item.parentFolderID.ToString(); 446 param["parentFolderID"] = item.Folder.ToString();
447 param["avatarID"] = item.avatarID.ToString(); 447 param["avatarID"] = item.Owner.ToString();
448 param["inventoryName"] = item.inventoryName; 448 param["inventoryName"] = item.Name;
449 param["inventoryDescription"] = item.inventoryDescription; 449 param["inventoryDescription"] = item.Description;
450 param["inventoryNextPermissions"] = item.inventoryNextPermissions.ToString(); 450 param["inventoryNextPermissions"] = item.NextPermissions.ToString();
451 param["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions.ToString(); 451 param["inventoryCurrentPermissions"] = item.CurrentPermissions.ToString();
452 param["invType"] = Convert.ToString(item.invType); 452 param["invType"] = Convert.ToString(item.InvType);
453 param["creatorID"] = item.creatorsID.ToString(); 453 param["creatorID"] = item.Creator.ToString();
454 param["inventoryBasePermissions"] = Convert.ToString(item.inventoryBasePermissions); 454 param["inventoryBasePermissions"] = Convert.ToString(item.BasePermissions);
455 param["inventoryEveryOnePermissions"] = Convert.ToString(item.inventoryEveryOnePermissions); 455 param["inventoryEveryOnePermissions"] = Convert.ToString(item.EveryOnePermissions);
456 456
457 IDbCommand result = database.Query(sql, param); 457 IDbCommand result = database.Query(sql, param);
458 result.ExecuteNonQuery(); 458 result.ExecuteNonQuery();
@@ -484,20 +484,20 @@ namespace OpenSim.Data.MSSQL
484 "inventoryBasePermissions = @inventoryBasePermissions" + 484 "inventoryBasePermissions = @inventoryBasePermissions" +
485 "inventoryEveryOnePermissions = @inventoryEveryOnePermissions) where " + 485 "inventoryEveryOnePermissions = @inventoryEveryOnePermissions) where " +
486 "inventoryID = @keyInventoryID;", database.getConnection()); 486 "inventoryID = @keyInventoryID;", database.getConnection());
487 SqlParameter param1 = new SqlParameter("@inventoryID", item.inventoryID.ToString()); 487 SqlParameter param1 = new SqlParameter("@inventoryID", item.ID.ToString());
488 SqlParameter param2 = new SqlParameter("@assetID", item.assetID); 488 SqlParameter param2 = new SqlParameter("@assetID", item.AssetID);
489 SqlParameter param3 = new SqlParameter("@assetType", item.assetType); 489 SqlParameter param3 = new SqlParameter("@assetType", item.AssetType);
490 SqlParameter param4 = new SqlParameter("@parentFolderID", item.parentFolderID); 490 SqlParameter param4 = new SqlParameter("@parentFolderID", item.Folder);
491 SqlParameter param5 = new SqlParameter("@avatarID", item.avatarID); 491 SqlParameter param5 = new SqlParameter("@avatarID", item.Owner);
492 SqlParameter param6 = new SqlParameter("@inventoryName", item.inventoryName); 492 SqlParameter param6 = new SqlParameter("@inventoryName", item.Name);
493 SqlParameter param7 = new SqlParameter("@inventoryDescription", item.inventoryDescription); 493 SqlParameter param7 = new SqlParameter("@inventoryDescription", item.Description);
494 SqlParameter param8 = new SqlParameter("@inventoryNextPermissions", item.inventoryNextPermissions); 494 SqlParameter param8 = new SqlParameter("@inventoryNextPermissions", item.NextPermissions);
495 SqlParameter param9 = new SqlParameter("@inventoryCurrentPermissions", item.inventoryCurrentPermissions); 495 SqlParameter param9 = new SqlParameter("@inventoryCurrentPermissions", item.CurrentPermissions);
496 SqlParameter param10 = new SqlParameter("@invType", item.invType); 496 SqlParameter param10 = new SqlParameter("@invType", item.InvType);
497 SqlParameter param11 = new SqlParameter("@creatorID", item.creatorsID); 497 SqlParameter param11 = new SqlParameter("@creatorID", item.Creator);
498 SqlParameter param12 = new SqlParameter("@inventoryBasePermissions", item.inventoryBasePermissions); 498 SqlParameter param12 = new SqlParameter("@inventoryBasePermissions", item.BasePermissions);
499 SqlParameter param13 = new SqlParameter("@inventoryEveryOnePermissions", item.inventoryEveryOnePermissions); 499 SqlParameter param13 = new SqlParameter("@inventoryEveryOnePermissions", item.EveryOnePermissions);
500 SqlParameter param14 = new SqlParameter("@keyInventoryID", item.inventoryID.ToString()); 500 SqlParameter param14 = new SqlParameter("@keyInventoryID", item.ID.ToString());
501 command.Parameters.Add(param1); 501 command.Parameters.Add(param1);
502 command.Parameters.Add(param2); 502 command.Parameters.Add(param2);
503 command.Parameters.Add(param3); 503 command.Parameters.Add(param3);
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index ceb73c5..6bb7a53 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -312,19 +312,19 @@ namespace OpenSim.Data.MySQL
312 { 312 {
313 InventoryItemBase item = new InventoryItemBase(); 313 InventoryItemBase item = new InventoryItemBase();
314 314
315 item.inventoryID = new LLUUID((string) reader["inventoryID"]); 315 item.ID = new LLUUID((string) reader["inventoryID"]);
316 item.assetID = new LLUUID((string) reader["assetID"]); 316 item.AssetID = new LLUUID((string) reader["assetID"]);
317 item.assetType = (int) reader["assetType"]; 317 item.AssetType = (int) reader["assetType"];
318 item.parentFolderID = new LLUUID((string) reader["parentFolderID"]); 318 item.Folder = new LLUUID((string) reader["parentFolderID"]);
319 item.avatarID = new LLUUID((string) reader["avatarID"]); 319 item.Owner = new LLUUID((string) reader["avatarID"]);
320 item.inventoryName = (string) reader["inventoryName"]; 320 item.Name = (string) reader["inventoryName"];
321 item.inventoryDescription = (string) reader["inventoryDescription"]; 321 item.Description = (string) reader["inventoryDescription"];
322 item.inventoryNextPermissions = (uint) reader["inventoryNextPermissions"]; 322 item.NextPermissions = (uint) reader["inventoryNextPermissions"];
323 item.inventoryCurrentPermissions = (uint) reader["inventoryCurrentPermissions"]; 323 item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"];
324 item.invType = (int) reader["invType"]; 324 item.InvType = (int) reader["invType"];
325 item.creatorsID = new LLUUID((string) reader["creatorID"]); 325 item.Creator = new LLUUID((string) reader["creatorID"]);
326 item.inventoryBasePermissions = (uint) reader["inventoryBasePermissions"]; 326 item.BasePermissions = (uint) reader["inventoryBasePermissions"];
327 item.inventoryEveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"]; 327 item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
328 return item; 328 return item;
329 } 329 }
330 catch (MySqlException e) 330 catch (MySqlException e)
@@ -444,20 +444,20 @@ namespace OpenSim.Data.MySQL
444 try 444 try
445 { 445 {
446 MySqlCommand result = new MySqlCommand(sql, database.Connection); 446 MySqlCommand result = new MySqlCommand(sql, database.Connection);
447 result.Parameters.AddWithValue("?inventoryID", item.inventoryID.ToString()); 447 result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
448 result.Parameters.AddWithValue("?assetID", item.assetID.ToString()); 448 result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
449 result.Parameters.AddWithValue("?assetType", item.assetType.ToString()); 449 result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
450 result.Parameters.AddWithValue("?parentFolderID", item.parentFolderID.ToString()); 450 result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
451 result.Parameters.AddWithValue("?avatarID", item.avatarID.ToString()); 451 result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
452 result.Parameters.AddWithValue("?inventoryName", item.inventoryName); 452 result.Parameters.AddWithValue("?inventoryName", item.Name);
453 result.Parameters.AddWithValue("?inventoryDescription", item.inventoryDescription); 453 result.Parameters.AddWithValue("?inventoryDescription", item.Description);
454 result.Parameters.AddWithValue("?inventoryNextPermissions", item.inventoryNextPermissions.ToString()); 454 result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
455 result.Parameters.AddWithValue("?inventoryCurrentPermissions", 455 result.Parameters.AddWithValue("?inventoryCurrentPermissions",
456 item.inventoryCurrentPermissions.ToString()); 456 item.CurrentPermissions.ToString());
457 result.Parameters.AddWithValue("?invType", item.invType); 457 result.Parameters.AddWithValue("?invType", item.InvType);
458 result.Parameters.AddWithValue("?creatorID", item.creatorsID.ToString()); 458 result.Parameters.AddWithValue("?creatorID", item.Creator.ToString());
459 result.Parameters.AddWithValue("?inventoryBasePermissions", item.inventoryBasePermissions); 459 result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
460 result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.inventoryEveryOnePermissions); 460 result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
461 result.ExecuteNonQuery(); 461 result.ExecuteNonQuery();
462 result.Dispose(); 462 result.Dispose();
463 } 463 }
diff --git a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
index d6cd664..ba1d3e9 100644
--- a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
+++ b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Data.NHibernate
112 /// <param name="item">The item to be created</param> 112 /// <param name="item">The item to be created</param>
113 public void addInventoryItem(InventoryItemBase item) 113 public void addInventoryItem(InventoryItemBase item)
114 { 114 {
115 if (!ExistsItem(item.inventoryID)) { 115 if (!ExistsItem(item.ID)) {
116 using(ISession session = factory.OpenSession()) { 116 using(ISession session = factory.OpenSession()) {
117 using(ITransaction transaction = session.BeginTransaction()) { 117 using(ITransaction transaction = session.BeginTransaction()) {
118 session.Save(item); 118 session.Save(item);
@@ -120,7 +120,7 @@ namespace OpenSim.Data.NHibernate
120 } 120 }
121 } 121 }
122 } else { 122 } else {
123 m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.inventoryID); 123 m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists, updating instead", item.ID);
124 updateInventoryItem(item); 124 updateInventoryItem(item);
125 } 125 }
126 } 126 }
@@ -131,7 +131,7 @@ namespace OpenSim.Data.NHibernate
131 /// <param name="item">The updated item</param> 131 /// <param name="item">The updated item</param>
132 public void updateInventoryItem(InventoryItemBase item) 132 public void updateInventoryItem(InventoryItemBase item)
133 { 133 {
134 if (ExistsItem(item.inventoryID)) { 134 if (ExistsItem(item.ID)) {
135 using(ISession session = factory.OpenSession()) { 135 using(ISession session = factory.OpenSession()) {
136 using(ITransaction transaction = session.BeginTransaction()) { 136 using(ITransaction transaction = session.BeginTransaction()) {
137 session.Update(item); 137 session.Update(item);
@@ -139,7 +139,7 @@ namespace OpenSim.Data.NHibernate
139 } 139 }
140 } 140 }
141 } else { 141 } else {
142 m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.inventoryID); 142 m_log.ErrorFormat("Attempted to add Inventory Item {0} that already exists", item.ID);
143 } 143 }
144 } 144 }
145 145
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 1554aa3..f0ff7c9 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -91,39 +91,39 @@ namespace OpenSim.Data.SQLite
91 public InventoryItemBase buildItem(DataRow row) 91 public InventoryItemBase buildItem(DataRow row)
92 { 92 {
93 InventoryItemBase item = new InventoryItemBase(); 93 InventoryItemBase item = new InventoryItemBase();
94 item.inventoryID = new LLUUID((string) row["UUID"]); 94 item.ID = new LLUUID((string) row["UUID"]);
95 item.assetID = new LLUUID((string) row["assetID"]); 95 item.AssetID = new LLUUID((string) row["assetID"]);
96 item.assetType = Convert.ToInt32(row["assetType"]); 96 item.AssetType = Convert.ToInt32(row["assetType"]);
97 item.invType = Convert.ToInt32(row["invType"]); 97 item.InvType = Convert.ToInt32(row["invType"]);
98 item.parentFolderID = new LLUUID((string) row["parentFolderID"]); 98 item.Folder = new LLUUID((string) row["parentFolderID"]);
99 item.avatarID = new LLUUID((string) row["avatarID"]); 99 item.Owner = new LLUUID((string) row["avatarID"]);
100 item.creatorsID = new LLUUID((string) row["creatorsID"]); 100 item.Creator = new LLUUID((string) row["creatorsID"]);
101 item.inventoryName = (string) row["inventoryName"]; 101 item.Name = (string) row["inventoryName"];
102 item.inventoryDescription = (string) row["inventoryDescription"]; 102 item.Description = (string) row["inventoryDescription"];
103 103
104 item.inventoryNextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]); 104 item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
105 item.inventoryCurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]); 105 item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
106 item.inventoryBasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]); 106 item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
107 item.inventoryEveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]); 107 item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
108 return item; 108 return item;
109 } 109 }
110 110
111 private void fillItemRow(DataRow row, InventoryItemBase item) 111 private void fillItemRow(DataRow row, InventoryItemBase item)
112 { 112 {
113 row["UUID"] = Util.ToRawUuidString(item.inventoryID); 113 row["UUID"] = Util.ToRawUuidString(item.ID);
114 row["assetID"] = Util.ToRawUuidString(item.assetID); 114 row["assetID"] = Util.ToRawUuidString(item.AssetID);
115 row["assetType"] = item.assetType; 115 row["assetType"] = item.AssetType;
116 row["invType"] = item.invType; 116 row["invType"] = item.InvType;
117 row["parentFolderID"] = Util.ToRawUuidString(item.parentFolderID); 117 row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
118 row["avatarID"] = Util.ToRawUuidString(item.avatarID); 118 row["avatarID"] = Util.ToRawUuidString(item.Owner);
119 row["creatorsID"] = Util.ToRawUuidString(item.creatorsID); 119 row["creatorsID"] = Util.ToRawUuidString(item.Creator);
120 row["inventoryName"] = item.inventoryName; 120 row["inventoryName"] = item.Name;
121 row["inventoryDescription"] = item.inventoryDescription; 121 row["inventoryDescription"] = item.Description;
122 122
123 row["inventoryNextPermissions"] = item.inventoryNextPermissions; 123 row["inventoryNextPermissions"] = item.NextPermissions;
124 row["inventoryCurrentPermissions"] = item.inventoryCurrentPermissions; 124 row["inventoryCurrentPermissions"] = item.CurrentPermissions;
125 row["inventoryBasePermissions"] = item.inventoryBasePermissions; 125 row["inventoryBasePermissions"] = item.BasePermissions;
126 row["inventoryEveryOnePermissions"] = item.inventoryEveryOnePermissions; 126 row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
127 } 127 }
128 128
129 private void addFolder(InventoryFolderBase folder, bool add) 129 private void addFolder(InventoryFolderBase folder, bool add)
@@ -182,11 +182,11 @@ namespace OpenSim.Data.SQLite
182 { 182 {
183 DataTable inventoryItemTable = ds.Tables["inventoryitems"]; 183 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
184 184
185 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.inventoryID)); 185 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID));
186 if (inventoryRow == null) 186 if (inventoryRow == null)
187 { 187 {
188 if (! add) 188 if (! add)
189 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.inventoryID); 189 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
190 190
191 inventoryRow = inventoryItemTable.NewRow(); 191 inventoryRow = inventoryItemTable.NewRow();
192 fillItemRow(inventoryRow, item); 192 fillItemRow(inventoryRow, item);
@@ -195,7 +195,7 @@ namespace OpenSim.Data.SQLite
195 else 195 else
196 { 196 {
197 if (add) 197 if (add)
198 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.inventoryID); 198 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
199 199
200 fillItemRow(inventoryRow, item); 200 fillItemRow(inventoryRow, item);
201 } 201 }
@@ -439,7 +439,7 @@ namespace OpenSim.Data.SQLite
439 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId)); 439 List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
440 440
441 foreach (InventoryItemBase i in items) 441 foreach (InventoryItemBase i in items)
442 deleteInventoryItem(Util.ToRawUuidString(i.inventoryID)); 442 deleteInventoryItem(Util.ToRawUuidString(i.ID));
443 } 443 }
444 444
445 /// <summary> 445 /// <summary>
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index f2dd2bf..cb1eb5a 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -171,21 +171,21 @@ namespace OpenSim.Framework.Communications.Cache
171 { 171 {
172 if ((userID == UserProfile.UUID) && (RootFolder != null)) 172 if ((userID == UserProfile.UUID) && (RootFolder != null))
173 { 173 {
174 if (itemInfo.parentFolderID == RootFolder.folderID) 174 if (itemInfo.Folder == RootFolder.folderID)
175 { 175 {
176 if (!RootFolder.Items.ContainsKey(itemInfo.inventoryID)) 176 if (!RootFolder.Items.ContainsKey(itemInfo.ID))
177 { 177 {
178 RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); 178 RootFolder.Items.Add(itemInfo.ID, itemInfo);
179 } 179 }
180 } 180 }
181 else 181 else
182 { 182 {
183 InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.parentFolderID); 183 InventoryFolderImpl folder = RootFolder.HasSubFolder(itemInfo.Folder);
184 if (folder != null) 184 if (folder != null)
185 { 185 {
186 if (!folder.Items.ContainsKey(itemInfo.inventoryID)) 186 if (!folder.Items.ContainsKey(itemInfo.ID))
187 { 187 {
188 folder.Items.Add(itemInfo.inventoryID, itemInfo); 188 folder.Items.Add(itemInfo.ID, itemInfo);
189 } 189 }
190 } 190 }
191 } 191 }
@@ -214,7 +214,7 @@ namespace OpenSim.Framework.Communications.Cache
214 bool result = false; 214 bool result = false;
215 if ((userID == UserProfile.UUID) && (RootFolder != null)) 215 if ((userID == UserProfile.UUID) && (RootFolder != null))
216 { 216 {
217 result = RootFolder.DeleteItem(item.inventoryID); 217 result = RootFolder.DeleteItem(item.ID);
218 if (result) 218 if (result)
219 { 219 {
220 m_parentCommsManager.InventoryService.DeleteInventoryItem(userID, item); 220 m_parentCommsManager.InventoryService.DeleteInventoryItem(userID, item);
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index b624b15..12a07eb 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -116,19 +116,19 @@ namespace OpenSim.Framework.Communications.Cache
116 int assetType, int invType, LLUUID parentFolderID) 116 int assetType, int invType, LLUUID parentFolderID)
117 { 117 {
118 InventoryItemBase item = new InventoryItemBase(); 118 InventoryItemBase item = new InventoryItemBase();
119 item.avatarID = libOwner; 119 item.Owner = libOwner;
120 item.creatorsID = libOwner; 120 item.Creator = libOwner;
121 item.inventoryID = inventoryID; 121 item.ID = inventoryID;
122 item.assetID = assetID; 122 item.AssetID = assetID;
123 item.inventoryDescription = description; 123 item.Description = description;
124 item.inventoryName = name; 124 item.Name = name;
125 item.assetType = assetType; 125 item.AssetType = assetType;
126 item.invType = invType; 126 item.InvType = invType;
127 item.parentFolderID = parentFolderID; 127 item.Folder = parentFolderID;
128 item.inventoryBasePermissions = 0x7FFFFFFF; 128 item.BasePermissions = 0x7FFFFFFF;
129 item.inventoryEveryOnePermissions = 0x7FFFFFFF; 129 item.EveryOnePermissions = 0x7FFFFFFF;
130 item.inventoryCurrentPermissions = 0x7FFFFFFF; 130 item.CurrentPermissions = 0x7FFFFFFF;
131 item.inventoryNextPermissions = 0x7FFFFFFF; 131 item.NextPermissions = 0x7FFFFFFF;
132 return item; 132 return item;
133 } 133 }
134 134
@@ -204,31 +204,31 @@ namespace OpenSim.Framework.Communications.Cache
204 private void ReadItemFromConfig(IConfig config) 204 private void ReadItemFromConfig(IConfig config)
205 { 205 {
206 InventoryItemBase item = new InventoryItemBase(); 206 InventoryItemBase item = new InventoryItemBase();
207 item.avatarID = libOwner; 207 item.Owner = libOwner;
208 item.creatorsID = libOwner; 208 item.Creator = libOwner;
209 item.inventoryID = new LLUUID(config.GetString("inventoryID", folderID.ToString())); 209 item.ID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
210 item.assetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString())); 210 item.AssetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
211 item.parentFolderID = new LLUUID(config.GetString("folderID", folderID.ToString())); 211 item.Folder = new LLUUID(config.GetString("folderID", folderID.ToString()));
212 item.inventoryDescription = config.GetString("description", System.String.Empty); 212 item.Description = config.GetString("description", System.String.Empty);
213 item.inventoryName = config.GetString("name", System.String.Empty); 213 item.Name = config.GetString("name", System.String.Empty);
214 item.assetType = config.GetInt("assetType", 0); 214 item.AssetType = config.GetInt("assetType", 0);
215 item.invType = config.GetInt("inventoryType", 0); 215 item.InvType = config.GetInt("inventoryType", 0);
216 item.inventoryCurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF); 216 item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
217 item.inventoryNextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); 217 item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
218 item.inventoryEveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); 218 item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
219 item.inventoryBasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); 219 item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
220 220
221 if (libraryFolders.ContainsKey(item.parentFolderID)) 221 if (libraryFolders.ContainsKey(item.Folder))
222 { 222 {
223 InventoryFolderImpl parentFolder = libraryFolders[item.parentFolderID]; 223 InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
224 224
225 parentFolder.Items.Add(item.inventoryID, item); 225 parentFolder.Items.Add(item.ID, item);
226 } 226 }
227 else 227 else
228 { 228 {
229 m_log.WarnFormat( 229 m_log.WarnFormat(
230 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!", 230 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
231 item.inventoryName, item.inventoryID, item.parentFolderID); 231 item.Name, item.ID, item.Folder);
232 } 232 }
233 } 233 }
234 234
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 00de14d..315daab 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -294,14 +294,14 @@ namespace OpenSim.Region.Capabilities
294 private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) 294 private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
295 { 295 {
296 LLSDInventoryItem llsdItem = new LLSDInventoryItem(); 296 LLSDInventoryItem llsdItem = new LLSDInventoryItem();
297 llsdItem.asset_id = invItem.assetID; 297 llsdItem.asset_id = invItem.AssetID;
298 llsdItem.created_at = 1000; 298 llsdItem.created_at = 1000;
299 llsdItem.desc = invItem.inventoryDescription; 299 llsdItem.desc = invItem.Description;
300 llsdItem.flags = 0; 300 llsdItem.flags = 0;
301 llsdItem.item_id = invItem.inventoryID; 301 llsdItem.item_id = invItem.ID;
302 llsdItem.name = invItem.inventoryName; 302 llsdItem.name = invItem.Name;
303 llsdItem.parent_id = invItem.parentFolderID; 303 llsdItem.parent_id = invItem.Folder;
304 llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower(); 304 llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
305 305
306 // XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is 306 // XXX Temporary fix for 'objects not appearing in inventory' problem. The asset type from libsecondlife is
307 // returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife, 307 // returning "primitive" when it should returning "object"! It looks like this is fixed in the latest libsecondlife,
@@ -311,17 +311,17 @@ namespace OpenSim.Region.Capabilities
311 llsdItem.type = "object"; 311 llsdItem.type = "object";
312 } 312 }
313 313
314 llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.invType).ToLower(); 314 llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
315 llsdItem.permissions = new LLSDPermissions(); 315 llsdItem.permissions = new LLSDPermissions();
316 llsdItem.permissions.creator_id = invItem.creatorsID; 316 llsdItem.permissions.creator_id = invItem.Creator;
317 llsdItem.permissions.base_mask = (int)invItem.inventoryCurrentPermissions; 317 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
318 llsdItem.permissions.everyone_mask = (int)invItem.inventoryEveryOnePermissions; 318 llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
319 llsdItem.permissions.group_id = LLUUID.Zero; 319 llsdItem.permissions.group_id = LLUUID.Zero;
320 llsdItem.permissions.group_mask = 0; 320 llsdItem.permissions.group_mask = 0;
321 llsdItem.permissions.is_owner_group = false; 321 llsdItem.permissions.is_owner_group = false;
322 llsdItem.permissions.next_owner_mask = (int)invItem.inventoryNextPermissions; 322 llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
323 llsdItem.permissions.owner_id = m_agentID; // FixMe 323 llsdItem.permissions.owner_id = m_agentID; // FixMe
324 llsdItem.permissions.owner_mask = (int)invItem.inventoryCurrentPermissions; 324 llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
325 llsdItem.sale_info = new LLSDSaleInfo(); 325 llsdItem.sale_info = new LLSDSaleInfo();
326 llsdItem.sale_info.sale_price = 10; 326 llsdItem.sale_info.sale_price = 10;
327 llsdItem.sale_info.sale_type = "not"; 327 llsdItem.sale_info.sale_type = "not";
@@ -587,17 +587,17 @@ namespace OpenSim.Region.Capabilities
587 m_assetCache.AddAsset(asset); 587 m_assetCache.AddAsset(asset);
588 588
589 InventoryItemBase item = new InventoryItemBase(); 589 InventoryItemBase item = new InventoryItemBase();
590 item.avatarID = m_agentID; 590 item.Owner = m_agentID;
591 item.creatorsID = m_agentID; 591 item.Creator = m_agentID;
592 item.inventoryID = inventoryItem; 592 item.ID = inventoryItem;
593 item.assetID = asset.FullID; 593 item.AssetID = asset.FullID;
594 item.inventoryDescription = assetDescription; 594 item.Description = assetDescription;
595 item.inventoryName = assetName; 595 item.Name = assetName;
596 item.assetType = assType; 596 item.AssetType = assType;
597 item.invType = inType; 597 item.InvType = inType;
598 item.parentFolderID = parentFolder; 598 item.Folder = parentFolder;
599 item.inventoryCurrentPermissions = 2147483647; 599 item.CurrentPermissions = 2147483647;
600 item.inventoryNextPermissions = 2147483647; 600 item.NextPermissions = 2147483647;
601 601
602 if (AddNewInventoryItem != null) 602 if (AddNewInventoryItem != null)
603 { 603 {
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index feb0cca..f41bd27 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Framework.Communications
218 { 218 {
219 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) 219 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
220 { 220 {
221 plugin.Value.deleteInventoryItem(item.inventoryID); 221 plugin.Value.deleteInventoryItem(item.ID);
222 } 222 }
223 } 223 }
224 224
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 7d146e7..03b47ca 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -40,66 +40,185 @@ namespace OpenSim.Framework
40 /// <summary> 40 /// <summary>
41 /// A UUID containing the ID for the inventory item itself 41 /// A UUID containing the ID for the inventory item itself
42 /// </summary> 42 /// </summary>
43 public LLUUID inventoryID; 43 private LLUUID _id;
44 44
45 /// <summary> 45 /// <summary>
46 /// The UUID of the associated asset on the asset server 46 /// The UUID of the associated asset on the asset server
47 /// </summary> 47 /// </summary>
48 public LLUUID assetID; 48 private LLUUID _assetID;
49 49
50 /// <summary> 50 /// <summary>
51 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) 51 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
52 /// </summary> 52 /// </summary>
53 public int assetType; 53 private int _assetType;
54 54
55 /// <summary> 55 /// <summary>
56 /// The type of inventory item. (Can be slightly different to the asset type 56 /// The type of inventory item. (Can be slightly different to the asset type
57 /// </summary> 57 /// </summary>
58 public int invType; 58 private int _invType;
59 59
60 /// <summary> 60 /// <summary>
61 /// The folder this item is contained in 61 /// The folder this item is contained in
62 /// </summary> 62 /// </summary>
63 public LLUUID parentFolderID; 63 private LLUUID _folder;
64 64
65 /// <summary> 65 /// <summary>
66 /// The owner of this inventory item 66 /// The owner of this inventory item
67 /// </summary> 67 /// </summary>
68 public LLUUID avatarID; 68 private LLUUID _owner;
69 69
70 /// <summary> 70 /// <summary>
71 /// The creator of this item 71 /// The creator of this item
72 /// </summary> 72 /// </summary>
73 public LLUUID creatorsID; 73 private LLUUID _creator;
74 74
75 /// <summary> 75 /// <summary>
76 /// The name of the inventory item (must be less than 64 characters) 76 /// The name of the inventory item (must be less than 64 characters)
77 /// </summary> 77 /// </summary>
78 public string inventoryName; 78 private string _name;
79 79
80 /// <summary> 80 /// <summary>
81 /// The description of the inventory item (must be less than 64 characters) 81 /// The description of the inventory item (must be less than 64 characters)
82 /// </summary> 82 /// </summary>
83 public string inventoryDescription; 83 private string _description;
84 84
85 /// <summary> 85 /// <summary>
86 /// A mask containing the permissions for the next owner (cannot be enforced) 86 /// A mask containing the permissions for the next owner (cannot be enforced)
87 /// </summary> 87 /// </summary>
88 public uint inventoryNextPermissions; 88 private uint _nextPermissions;
89 89
90 /// <summary> 90 /// <summary>
91 /// A mask containing permissions for the current owner (cannot be enforced) 91 /// A mask containing permissions for the current owner (cannot be enforced)
92 /// </summary> 92 /// </summary>
93 public uint inventoryCurrentPermissions; 93 private uint _currentPermissions;
94 94
95 /// <summary> 95 /// <summary>
96 /// 96 ///
97 /// </summary> 97 /// </summary>
98 public uint inventoryBasePermissions; 98 private uint _basePermissions;
99 99
100 /// <summary> 100 /// <summary>
101 /// 101 ///
102 /// </summary> 102 /// </summary>
103 public uint inventoryEveryOnePermissions; 103 private uint _everyOnePermissions;
104
105 public LLUUID ID {
106 get {
107 return _id;
108 }
109 set {
110 _id = value;
111 }
112 }
113
114
115
116 public int InvType {
117 get {
118 return _invType;
119 }
120 set {
121 _invType = value;
122 }
123 }
124
125 public LLUUID Folder {
126 get {
127 return _folder;
128 }
129 set {
130 _folder = value;
131 }
132 }
133
134 public LLUUID Owner {
135 get {
136 return _owner;
137 }
138 set {
139 _owner = value;
140 }
141 }
142
143 public LLUUID Creator {
144 get {
145 return _creator;
146 }
147 set {
148 _creator = value;
149 }
150 }
151
152 public string Name {
153 get {
154 return _name;
155 }
156 set {
157 _name = value;
158 }
159 }
160
161 public string Description {
162 get {
163 return _description;
164 }
165 set {
166 _description = value;
167 }
168 }
169
170 public uint NextPermissions {
171 get {
172 return _nextPermissions;
173 }
174 set {
175 _nextPermissions = value;
176 }
177 }
178
179 public uint CurrentPermissions {
180 get {
181 return _currentPermissions;
182 }
183 set {
184 _currentPermissions = value;
185 }
186 }
187
188 public uint BasePermissions {
189 get {
190 return _basePermissions;
191 }
192 set {
193 _basePermissions = value;
194 }
195 }
196
197 public uint EveryOnePermissions {
198 get {
199 return _everyOnePermissions;
200 }
201 set {
202 _everyOnePermissions = value;
203 }
204 }
205
206 public int AssetType {
207 get {
208 return _assetType;
209 }
210 set {
211 _assetType = value;
212 }
213 }
214
215 public LLUUID AssetID {
216 get {
217 return _assetID;
218 }
219 set {
220 _assetID = value;
221 }
222 }
104 } 223 }
105} 224}
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index 681e8bb..92d82ab 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -189,10 +189,10 @@ namespace OpenSim.Grid.InventoryServer
189 // Right now, this actions act more like an update/insert combination than a simple create. 189 // Right now, this actions act more like an update/insert combination than a simple create.
190 m_log.Info( 190 m_log.Info(
191 "[AGENT INVENTORY]: " + 191 "[AGENT INVENTORY]: " +
192 "Updating in " + item.parentFolderID.ToString() 192 "Updating in " + item.Folder.ToString()
193 + ", item " + item.inventoryName); 193 + ", item " + item.Name);
194 194
195 AddNewInventoryItem(item.avatarID, item); 195 AddNewInventoryItem(item.Owner, item);
196 return true; 196 return true;
197 } 197 }
198 198
@@ -201,15 +201,15 @@ namespace OpenSim.Grid.InventoryServer
201 // extra spaces to align with other inventory messages 201 // extra spaces to align with other inventory messages
202 m_log.Info( 202 m_log.Info(
203 "[AGENT INVENTORY]: " + 203 "[AGENT INVENTORY]: " +
204 "Deleting in " + item.parentFolderID.ToString() 204 "Deleting in " + item.Folder.ToString()
205 + ", item " + item.inventoryName); 205 + ", item " + item.Name);
206 206
207 DeleteItem(item); 207 DeleteItem(item);
208 } 208 }
209 209
210 public bool DeleteInvItem(InventoryItemBase item) 210 public bool DeleteInvItem(InventoryItemBase item)
211 { 211 {
212 DeleteInventoryItem(item.avatarID, item); 212 DeleteInventoryItem(item.Owner, item);
213 return true; 213 return true;
214 } 214 }
215 } 215 }
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 6af32a9..4325b93 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1219,25 +1219,25 @@ namespace OpenSim.Region.ClientStack
1219 foreach (InventoryItemBase item in items) 1219 foreach (InventoryItemBase item in items)
1220 { 1220 {
1221 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); 1221 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
1222 descend.ItemData[i].ItemID = item.inventoryID; 1222 descend.ItemData[i].ItemID = item.ID;
1223 descend.ItemData[i].AssetID = item.assetID; 1223 descend.ItemData[i].AssetID = item.AssetID;
1224 descend.ItemData[i].CreatorID = item.creatorsID; 1224 descend.ItemData[i].CreatorID = item.Creator;
1225 descend.ItemData[i].BaseMask = item.inventoryBasePermissions; 1225 descend.ItemData[i].BaseMask = item.BasePermissions;
1226 descend.ItemData[i].CreationDate = 1000; 1226 descend.ItemData[i].CreationDate = 1000;
1227 descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription); 1227 descend.ItemData[i].Description = Helpers.StringToField(item.Description);
1228 descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions; 1228 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
1229 descend.ItemData[i].Flags = 1; 1229 descend.ItemData[i].Flags = 1;
1230 descend.ItemData[i].FolderID = item.parentFolderID; 1230 descend.ItemData[i].FolderID = item.Folder;
1231 descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); 1231 descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
1232 descend.ItemData[i].GroupMask = 0; 1232 descend.ItemData[i].GroupMask = 0;
1233 descend.ItemData[i].InvType = (sbyte) item.invType; 1233 descend.ItemData[i].InvType = (sbyte) item.InvType;
1234 descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); 1234 descend.ItemData[i].Name = Helpers.StringToField(item.Name);
1235 descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; 1235 descend.ItemData[i].NextOwnerMask = item.NextPermissions;
1236 descend.ItemData[i].OwnerID = item.avatarID; 1236 descend.ItemData[i].OwnerID = item.Owner;
1237 descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; 1237 descend.ItemData[i].OwnerMask = item.CurrentPermissions;
1238 descend.ItemData[i].SalePrice = 0; 1238 descend.ItemData[i].SalePrice = 0;
1239 descend.ItemData[i].SaleType = 0; 1239 descend.ItemData[i].SaleType = 0;
1240 descend.ItemData[i].Type = (sbyte) item.assetType; 1240 descend.ItemData[i].Type = (sbyte) item.AssetType;
1241 descend.ItemData[i].CRC = 1241 descend.ItemData[i].CRC =
1242 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, 1242 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
1243 descend.ItemData[i].InvType, descend.ItemData[i].Type, 1243 descend.ItemData[i].InvType, descend.ItemData[i].Type,
@@ -1247,7 +1247,7 @@ namespace OpenSim.Region.ClientStack
1247 descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, 1247 descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
1248 descend.ItemData[i].EveryoneMask, 1248 descend.ItemData[i].EveryoneMask,
1249 descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask, 1249 descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
1250 descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions); 1250 descend.ItemData[i].GroupMask, item.CurrentPermissions);
1251 1251
1252 i++; 1252 i++;
1253 count++; 1253 count++;
@@ -1364,26 +1364,26 @@ namespace OpenSim.Region.ClientStack
1364 inventoryReply.AgentData.AgentID = AgentId; 1364 inventoryReply.AgentData.AgentID = AgentId;
1365 inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; 1365 inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
1366 inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); 1366 inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
1367 inventoryReply.InventoryData[0].ItemID = item.inventoryID; 1367 inventoryReply.InventoryData[0].ItemID = item.ID;
1368 inventoryReply.InventoryData[0].AssetID = item.assetID; 1368 inventoryReply.InventoryData[0].AssetID = item.AssetID;
1369 inventoryReply.InventoryData[0].CreatorID = item.creatorsID; 1369 inventoryReply.InventoryData[0].CreatorID = item.Creator;
1370 inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions; 1370 inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
1371 inventoryReply.InventoryData[0].CreationDate = 1371 inventoryReply.InventoryData[0].CreationDate =
1372 (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; 1372 (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
1373 inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription); 1373 inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.Description);
1374 inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions; 1374 inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
1375 inventoryReply.InventoryData[0].Flags = 0; 1375 inventoryReply.InventoryData[0].Flags = 0;
1376 inventoryReply.InventoryData[0].FolderID = item.parentFolderID; 1376 inventoryReply.InventoryData[0].FolderID = item.Folder;
1377 inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); 1377 inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
1378 inventoryReply.InventoryData[0].GroupMask = 0; 1378 inventoryReply.InventoryData[0].GroupMask = 0;
1379 inventoryReply.InventoryData[0].InvType = (sbyte)item.invType; 1379 inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
1380 inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName); 1380 inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.Name);
1381 inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions; 1381 inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
1382 inventoryReply.InventoryData[0].OwnerID = item.avatarID; 1382 inventoryReply.InventoryData[0].OwnerID = item.Owner;
1383 inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions; 1383 inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
1384 inventoryReply.InventoryData[0].SalePrice = 0; 1384 inventoryReply.InventoryData[0].SalePrice = 0;
1385 inventoryReply.InventoryData[0].SaleType = 0; 1385 inventoryReply.InventoryData[0].SaleType = 0;
1386 inventoryReply.InventoryData[0].Type = (sbyte)item.assetType; 1386 inventoryReply.InventoryData[0].Type = (sbyte)item.AssetType;
1387 inventoryReply.InventoryData[0].CRC = 1387 inventoryReply.InventoryData[0].CRC =
1388 Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType, 1388 Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
1389 inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID, 1389 inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
@@ -1416,25 +1416,25 @@ namespace OpenSim.Region.ClientStack
1416 1416
1417 bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1]; 1417 bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1];
1418 bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock(); 1418 bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
1419 bulkUpdate.ItemData[0].ItemID = item.inventoryID; 1419 bulkUpdate.ItemData[0].ItemID = item.ID;
1420 bulkUpdate.ItemData[0].AssetID = item.assetID; 1420 bulkUpdate.ItemData[0].AssetID = item.AssetID;
1421 bulkUpdate.ItemData[0].CreatorID = item.creatorsID; 1421 bulkUpdate.ItemData[0].CreatorID = item.Creator;
1422 bulkUpdate.ItemData[0].BaseMask = item.inventoryBasePermissions; 1422 bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
1423 bulkUpdate.ItemData[0].CreationDate = 1000; 1423 bulkUpdate.ItemData[0].CreationDate = 1000;
1424 bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.inventoryDescription); 1424 bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.Description);
1425 bulkUpdate.ItemData[0].EveryoneMask = item.inventoryEveryOnePermissions; 1425 bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
1426 bulkUpdate.ItemData[0].Flags = 0; 1426 bulkUpdate.ItemData[0].Flags = 0;
1427 bulkUpdate.ItemData[0].FolderID = item.parentFolderID; 1427 bulkUpdate.ItemData[0].FolderID = item.Folder;
1428 bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); 1428 bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
1429 bulkUpdate.ItemData[0].GroupMask = 0; 1429 bulkUpdate.ItemData[0].GroupMask = 0;
1430 bulkUpdate.ItemData[0].InvType = (sbyte)item.invType; 1430 bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
1431 bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.inventoryName); 1431 bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.Name);
1432 bulkUpdate.ItemData[0].NextOwnerMask = item.inventoryNextPermissions; 1432 bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
1433 bulkUpdate.ItemData[0].OwnerID = item.avatarID; 1433 bulkUpdate.ItemData[0].OwnerID = item.Owner;
1434 bulkUpdate.ItemData[0].OwnerMask = item.inventoryCurrentPermissions; 1434 bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
1435 bulkUpdate.ItemData[0].SalePrice = 100; 1435 bulkUpdate.ItemData[0].SalePrice = 100;
1436 bulkUpdate.ItemData[0].SaleType = 0; 1436 bulkUpdate.ItemData[0].SaleType = 0;
1437 bulkUpdate.ItemData[0].Type = (sbyte)item.assetType; 1437 bulkUpdate.ItemData[0].Type = (sbyte)item.AssetType;
1438 bulkUpdate.ItemData[0].CRC = 1438 bulkUpdate.ItemData[0].CRC =
1439 Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType, 1439 Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType,
1440 bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID, 1440 bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID,
@@ -1461,25 +1461,25 @@ namespace OpenSim.Region.ClientStack
1461 InventoryReply.AgentData.SimApproved = true; 1461 InventoryReply.AgentData.SimApproved = true;
1462 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 1462 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
1463 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 1463 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
1464 InventoryReply.InventoryData[0].ItemID = Item.inventoryID; 1464 InventoryReply.InventoryData[0].ItemID = Item.ID;
1465 InventoryReply.InventoryData[0].AssetID = Item.assetID; 1465 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
1466 InventoryReply.InventoryData[0].CreatorID = Item.creatorsID; 1466 InventoryReply.InventoryData[0].CreatorID = Item.Creator;
1467 InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions; 1467 InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
1468 InventoryReply.InventoryData[0].CreationDate = 1000; 1468 InventoryReply.InventoryData[0].CreationDate = 1000;
1469 InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription); 1469 InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.Description);
1470 InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions; 1470 InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
1471 InventoryReply.InventoryData[0].Flags = 0; 1471 InventoryReply.InventoryData[0].Flags = 0;
1472 InventoryReply.InventoryData[0].FolderID = Item.parentFolderID; 1472 InventoryReply.InventoryData[0].FolderID = Item.Folder;
1473 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); 1473 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
1474 InventoryReply.InventoryData[0].GroupMask = 0; 1474 InventoryReply.InventoryData[0].GroupMask = 0;
1475 InventoryReply.InventoryData[0].InvType = (sbyte)Item.invType; 1475 InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
1476 InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName); 1476 InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.Name);
1477 InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions; 1477 InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
1478 InventoryReply.InventoryData[0].OwnerID = Item.avatarID; 1478 InventoryReply.InventoryData[0].OwnerID = Item.Owner;
1479 InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions; 1479 InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
1480 InventoryReply.InventoryData[0].SalePrice = 100; 1480 InventoryReply.InventoryData[0].SalePrice = 100;
1481 InventoryReply.InventoryData[0].SaleType = 0; 1481 InventoryReply.InventoryData[0].SaleType = 0;
1482 InventoryReply.InventoryData[0].Type = (sbyte)Item.assetType; 1482 InventoryReply.InventoryData[0].Type = (sbyte)Item.AssetType;
1483 InventoryReply.InventoryData[0].CRC = 1483 InventoryReply.InventoryData[0].CRC =
1484 Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, 1484 Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
1485 InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, 1485 InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
diff --git a/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs
index 0789b3c..7ae3eba 100644
--- a/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs
+++ b/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Modules
232 { 232 {
233 m_log.DebugFormat( 233 m_log.DebugFormat(
234 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", 234 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
235 item.inventoryName); 235 item.Name);
236 236
237 AgentAssetTransactions transactions 237 AgentAssetTransactions transactions
238 = GetUserTransactions(remoteClient.AgentId); 238 = GetUserTransactions(remoteClient.AgentId);
diff --git a/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs
index caba071..4d2ec5b 100644
--- a/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/Environment/Modules/AgentAssetsTransactions.cs
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Modules
342 342
343 AssetBase asset 343 AssetBase asset
344 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( 344 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
345 assetID, (item.assetType == (int) AssetType.Texture ? true : false)); 345 assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
346 346
347 if (asset == null) 347 if (asset == null)
348 { 348 {
@@ -351,11 +351,11 @@ namespace OpenSim.Region.Environment.Modules
351 351
352 if (asset != null && asset.FullID == assetID) 352 if (asset != null && asset.FullID == assetID)
353 { 353 {
354 asset.Name = item.inventoryName; 354 asset.Name = item.Name;
355 asset.Description = item.inventoryDescription; 355 asset.Description = item.Description;
356 asset.InvType = (sbyte) item.invType; 356 asset.InvType = (sbyte) item.InvType;
357 asset.Type = (sbyte) item.assetType; 357 asset.Type = (sbyte) item.AssetType;
358 item.assetID = asset.FullID; 358 item.AssetID = asset.FullID;
359 359
360 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); 360 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
361 } 361 }
@@ -374,18 +374,18 @@ namespace OpenSim.Region.Environment.Modules
374 if (userInfo != null) 374 if (userInfo != null)
375 { 375 {
376 InventoryItemBase item = new InventoryItemBase(); 376 InventoryItemBase item = new InventoryItemBase();
377 item.avatarID = ourClient.AgentId; 377 item.Owner = ourClient.AgentId;
378 item.creatorsID = ourClient.AgentId; 378 item.Creator = ourClient.AgentId;
379 item.inventoryID = LLUUID.Random(); 379 item.ID = LLUUID.Random();
380 item.assetID = Asset.FullID; 380 item.AssetID = Asset.FullID;
381 item.inventoryDescription = m_description; 381 item.Description = m_description;
382 item.inventoryName = m_name; 382 item.Name = m_name;
383 item.assetType = type; 383 item.AssetType = type;
384 item.invType = invType; 384 item.InvType = invType;
385 item.parentFolderID = InventFolder; 385 item.Folder = InventFolder;
386 item.inventoryBasePermissions = 2147483647; 386 item.BasePermissions = 2147483647;
387 item.inventoryCurrentPermissions = 2147483647; 387 item.CurrentPermissions = 2147483647;
388 item.inventoryNextPermissions = nextPerm; 388 item.NextPermissions = nextPerm;
389 389
390 userInfo.AddItem(ourClient.AgentId, item); 390 userInfo.AddItem(ourClient.AgentId, item);
391 ourClient.SendInventoryItemCreateUpdate(item); 391 ourClient.SendInventoryItemCreateUpdate(item);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 7ef3285..052cb02 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -114,19 +114,19 @@ namespace OpenSim.Region.Environment.Scenes
114 if (item != null) 114 if (item != null)
115 { 115 {
116 AssetBase asset = 116 AssetBase asset =
117 CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, 117 CreateAsset(item.Name, item.Description, (sbyte) item.InvType,
118 (sbyte) item.assetType, data); 118 (sbyte) item.AssetType, data);
119 AssetCache.AddAsset(asset); 119 AssetCache.AddAsset(asset);
120 120
121 item.assetID = asset.FullID; 121 item.AssetID = asset.FullID;
122 userInfo.UpdateItem(remoteClient.AgentId, item); 122 userInfo.UpdateItem(remoteClient.AgentId, item);
123 123
124 // remoteClient.SendInventoryItemCreateUpdate(item); 124 // remoteClient.SendInventoryItemCreateUpdate(item);
125 if ((InventoryType) item.invType == InventoryType.Notecard) 125 if ((InventoryType) item.InvType == InventoryType.Notecard)
126 { 126 {
127 //do we want to know about updated note cards? 127 //do we want to know about updated note cards?
128 } 128 }
129 else if ((InventoryType) item.invType == InventoryType.LSL) 129 else if ((InventoryType) item.InvType == InventoryType.LSL)
130 { 130 {
131 // do we want to know about updated scripts 131 // do we want to know about updated scripts
132 } 132 }
@@ -258,9 +258,9 @@ namespace OpenSim.Region.Environment.Scenes
258 { 258 {
259 if (LLUUID.Zero == transactionID) 259 if (LLUUID.Zero == transactionID)
260 { 260 {
261 item.inventoryName = name; 261 item.Name = name;
262 item.inventoryDescription = description; 262 item.Description = description;
263 item.inventoryNextPermissions = nextOwnerMask; 263 item.NextPermissions = nextOwnerMask;
264 264
265 userInfo.UpdateItem(remoteClient.AgentId, item); 265 userInfo.UpdateItem(remoteClient.AgentId, item);
266 } 266 }
@@ -319,20 +319,20 @@ namespace OpenSim.Region.Environment.Scenes
319 { 319 {
320 // Insert a copy of the item into the recipient 320 // Insert a copy of the item into the recipient
321 InventoryItemBase itemCopy = new InventoryItemBase(); 321 InventoryItemBase itemCopy = new InventoryItemBase();
322 itemCopy.avatarID = recipientClient.AgentId; 322 itemCopy.Owner = recipientClient.AgentId;
323 itemCopy.creatorsID = senderId; 323 itemCopy.Creator = senderId;
324 itemCopy.inventoryID = LLUUID.Random(); 324 itemCopy.ID = LLUUID.Random();
325 itemCopy.assetID = item.assetID; 325 itemCopy.AssetID = item.AssetID;
326 itemCopy.inventoryDescription = item.inventoryDescription; 326 itemCopy.Description = item.Description;
327 itemCopy.inventoryName = item.inventoryName; 327 itemCopy.Name = item.Name;
328 itemCopy.assetType = item.assetType; 328 itemCopy.AssetType = item.AssetType;
329 itemCopy.invType = item.invType; 329 itemCopy.InvType = item.InvType;
330 itemCopy.parentFolderID = recipientUserInfo.RootFolder.folderID; 330 itemCopy.Folder = recipientUserInfo.RootFolder.folderID;
331 itemCopy.inventoryCurrentPermissions = 2147483647; 331 itemCopy.CurrentPermissions = 2147483647;
332 itemCopy.inventoryNextPermissions = 2147483647; 332 itemCopy.NextPermissions = 2147483647;
333 itemCopy.inventoryEveryOnePermissions = item.inventoryEveryOnePermissions; 333 itemCopy.EveryOnePermissions = item.EveryOnePermissions;
334 itemCopy.inventoryBasePermissions = item.inventoryBasePermissions; 334 itemCopy.BasePermissions = item.BasePermissions;
335 itemCopy.inventoryCurrentPermissions = item.inventoryCurrentPermissions; 335 itemCopy.CurrentPermissions = item.CurrentPermissions;
336 336
337 recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy); 337 recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy);
338 338
@@ -343,8 +343,8 @@ namespace OpenSim.Region.Environment.Scenes
343 { 343 {
344 m_log.ErrorFormat( 344 m_log.ErrorFormat(
345 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", 345 "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}",
346 recipientClient.Name, recipientClient.AgentId, item.inventoryName, 346 recipientClient.Name, recipientClient.AgentId, item.Name,
347 item.inventoryID, senderId); 347 item.ID, senderId);
348 } 348 }
349 } 349 }
350 else 350 else
@@ -397,19 +397,19 @@ namespace OpenSim.Region.Environment.Scenes
397 397
398 AssetBase asset 398 AssetBase asset
399 = AssetCache.GetAsset( 399 = AssetCache.GetAsset(
400 item.assetID, (item.assetType == (int)AssetType.Texture ? true : false)); 400 item.AssetID, (item.AssetType == (int)AssetType.Texture ? true : false));
401 401
402 if (asset != null) 402 if (asset != null)
403 { 403 {
404 // TODO: preserve current permissions? 404 // TODO: preserve current permissions?
405 CreateNewInventoryItem( 405 CreateNewInventoryItem(
406 remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions); 406 remoteClient, newFolderID, callbackID, asset, item.NextPermissions);
407 } 407 }
408 else 408 else
409 { 409 {
410 m_log.ErrorFormat( 410 m_log.ErrorFormat(
411 "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found", 411 "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
412 item.inventoryName, item.assetID); 412 item.Name, item.AssetID);
413 } 413 }
414 } 414 }
415 415
@@ -445,9 +445,9 @@ namespace OpenSim.Region.Environment.Scenes
445 { 445 {
446 if (newName != System.String.Empty) 446 if (newName != System.String.Empty)
447 { 447 {
448 item.inventoryName = newName; 448 item.Name = newName;
449 } 449 }
450 item.parentFolderID = folderID; 450 item.Folder = folderID;
451 userInfo.DeleteItem(remoteClient.AgentId, item); 451 userInfo.DeleteItem(remoteClient.AgentId, item);
452 452
453 // TODO: preserve current permissions? 453 // TODO: preserve current permissions?
@@ -483,17 +483,17 @@ namespace OpenSim.Region.Environment.Scenes
483 if (userInfo != null) 483 if (userInfo != null)
484 { 484 {
485 InventoryItemBase item = new InventoryItemBase(); 485 InventoryItemBase item = new InventoryItemBase();
486 item.avatarID = remoteClient.AgentId; 486 item.Owner = remoteClient.AgentId;
487 item.creatorsID = remoteClient.AgentId; 487 item.Creator = remoteClient.AgentId;
488 item.inventoryID = LLUUID.Random(); 488 item.ID = LLUUID.Random();
489 item.assetID = asset.FullID; 489 item.AssetID = asset.FullID;
490 item.inventoryDescription = asset.Description; 490 item.Description = asset.Description;
491 item.inventoryName = asset.Name; 491 item.Name = asset.Name;
492 item.assetType = asset.Type; 492 item.AssetType = asset.Type;
493 item.invType = asset.InvType; 493 item.InvType = asset.InvType;
494 item.parentFolderID = folderID; 494 item.Folder = folderID;
495 item.inventoryCurrentPermissions = 2147483647; 495 item.CurrentPermissions = 2147483647;
496 item.inventoryNextPermissions = nextOwnerMask; 496 item.NextPermissions = nextOwnerMask;
497 497
498 userInfo.AddItem(remoteClient.AgentId, item); 498 userInfo.AddItem(remoteClient.AgentId, item);
499 remoteClient.SendInventoryItemCreateUpdate(item); 499 remoteClient.SendInventoryItemCreateUpdate(item);
@@ -708,12 +708,12 @@ namespace OpenSim.Region.Environment.Scenes
708 708
709 if (item != null) 709 if (item != null)
710 { 710 {
711 if (item.assetType == 0 || item.assetType == 1 || item.assetType == 10) 711 if (item.AssetType == 0 || item.AssetType == 1 || item.AssetType == 10)
712 { 712 {
713 group.AddInventoryItem(remoteClient, primLocalID, item, copyID); 713 group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
714 m_log.InfoFormat( 714 m_log.InfoFormat(
715 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}", 715 "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
716 item.inventoryName, primLocalID, remoteClient.Name); 716 item.Name, primLocalID, remoteClient.Name);
717 group.GetProperties(remoteClient); 717 group.GetProperties(remoteClient);
718 } 718 }
719 else 719 else
@@ -725,7 +725,7 @@ namespace OpenSim.Region.Environment.Scenes
725 // nasty way it is done to be changed). 725 // nasty way it is done to be changed).
726 m_log.WarnFormat( 726 m_log.WarnFormat(
727 "[PRIM INVENTORY]: Sorry, prim inventory storage of asset type {0} is not yet supported", 727 "[PRIM INVENTORY]: Sorry, prim inventory storage of asset type {0} is not yet supported",
728 item.assetType); 728 item.AssetType);
729 } 729 }
730 } 730 }
731 else 731 else
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Environment.Scenes
790 "[PRIM INVENTORY]: " + 790 "[PRIM INVENTORY]: " +
791 "Could not rez script {0} into prim local ID {1} for user {2}" 791 "Could not rez script {0} into prim local ID {1} for user {2}"
792 + " because the prim could not be found in the region!", 792 + " because the prim could not be found in the region!",
793 item.inventoryName, localID, remoteClient.Name); 793 item.Name, localID, remoteClient.Name);
794 } 794 }
795 } 795 }
796 else 796 else
@@ -863,21 +863,21 @@ namespace OpenSim.Region.Environment.Scenes
863 AssetCache.AddAsset(asset); 863 AssetCache.AddAsset(asset);
864 864
865 InventoryItemBase item = new InventoryItemBase(); 865 InventoryItemBase item = new InventoryItemBase();
866 item.avatarID = remoteClient.AgentId; 866 item.Owner = remoteClient.AgentId;
867 item.creatorsID = remoteClient.AgentId; 867 item.Creator = remoteClient.AgentId;
868 item.inventoryID = LLUUID.Random(); 868 item.ID = LLUUID.Random();
869 item.assetID = asset.FullID; 869 item.AssetID = asset.FullID;
870 item.inventoryDescription = asset.Description; 870 item.Description = asset.Description;
871 item.inventoryName = asset.Name; 871 item.Name = asset.Name;
872 item.assetType = asset.Type; 872 item.AssetType = asset.Type;
873 item.invType = asset.InvType; 873 item.InvType = asset.InvType;
874 item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; 874 item.Folder = DeRezPacket.AgentBlock.DestinationID;
875 item.inventoryCurrentPermissions = 2147483647; 875 item.CurrentPermissions = 2147483647;
876 item.inventoryNextPermissions = 2147483647; 876 item.NextPermissions = 2147483647;
877 item.inventoryEveryOnePermissions = 877 item.EveryOnePermissions =
878 ((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask; 878 ((SceneObjectGroup) selectedEnt).RootPart.EveryoneMask;
879 item.inventoryBasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask; 879 item.BasePermissions = ((SceneObjectGroup) selectedEnt).RootPart.BaseMask;
880 item.inventoryCurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask; 880 item.CurrentPermissions = ((SceneObjectGroup) selectedEnt).RootPart.OwnerMask;
881 881
882 userInfo.AddItem(remoteClient.AgentId, item); 882 userInfo.AddItem(remoteClient.AgentId, item);
883 remoteClient.SendInventoryItemCreateUpdate(item); 883 remoteClient.SendInventoryItemCreateUpdate(item);
@@ -942,7 +942,7 @@ namespace OpenSim.Region.Environment.Scenes
942 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 942 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
943 if (item != null) 943 if (item != null)
944 { 944 {
945 AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false); 945 AssetBase rezAsset = AssetCache.GetAsset(item.AssetID, false);
946 946
947 if (rezAsset != null) 947 if (rezAsset != null)
948 { 948 {
@@ -956,8 +956,8 @@ namespace OpenSim.Region.Environment.Scenes
956 // Since renaming the item in the inventory does not affect the name stored 956 // Since renaming the item in the inventory does not affect the name stored
957 // in the serialization, transfer the correct name from the inventory to the 957 // in the serialization, transfer the correct name from the inventory to the
958 // object itself before we rez. 958 // object itself before we rez.
959 rootPart.Name = item.inventoryName; 959 rootPart.Name = item.Name;
960 rootPart.Description = item.inventoryDescription; 960 rootPart.Description = item.Description;
961 961
962 rootPart.TrimPermissions(); 962 rootPart.TrimPermissions();
963 group.ApplyPhysics(m_physicalPrim); 963 group.ApplyPhysics(m_physicalPrim);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index a450a3d..3f14fff 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
178 public bool AddInventoryItem(IClientAPI remoteClient, uint localID, 178 public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
179 InventoryItemBase item, LLUUID copyItemID) 179 InventoryItemBase item, LLUUID copyItemID)
180 { 180 {
181 LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.inventoryID; 181 LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID;
182 182
183 SceneObjectPart part = GetChildPart(localID); 183 SceneObjectPart part = GetChildPart(localID);
184 if (part != null) 184 if (part != null)
@@ -186,13 +186,13 @@ namespace OpenSim.Region.Environment.Scenes
186 TaskInventoryItem taskItem = new TaskInventoryItem(); 186 TaskInventoryItem taskItem = new TaskInventoryItem();
187 187
188 taskItem.ItemID = newItemId; 188 taskItem.ItemID = newItemId;
189 taskItem.AssetID = item.assetID; 189 taskItem.AssetID = item.AssetID;
190 taskItem.Name = item.inventoryName; 190 taskItem.Name = item.Name;
191 taskItem.Description = item.inventoryDescription; 191 taskItem.Description = item.Description;
192 taskItem.OwnerID = item.avatarID; 192 taskItem.OwnerID = item.Owner;
193 taskItem.CreatorID = item.creatorsID; 193 taskItem.CreatorID = item.Creator;
194 taskItem.Type = item.assetType; 194 taskItem.Type = item.AssetType;
195 taskItem.InvType = item.invType; 195 taskItem.InvType = item.InvType;
196 part.AddInventoryItem(taskItem); 196 part.AddInventoryItem(taskItem);
197 197
198 return true; 198 return true;
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
index f413fb9..ae522ef 100644
--- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
@@ -303,7 +303,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
303 InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); 303 InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
304 if (baseItem != null) 304 if (baseItem != null)
305 { 305 {
306 assetId = baseItem.assetID; 306 assetId = baseItem.AssetID;
307 avatAppearance.Wearables[wear.Type].AssetID = assetId; 307 avatAppearance.Wearables[wear.Type].AssetID = assetId;
308 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; 308 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
309 309