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* huds bug fixUbitUmarov2014-09-091-28/+50
* remove messing with KeyframeMotion on attachUbitUmarov2014-09-091-2/+2
* dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov2014-09-091-1/+1
* drop attachments with original physical proprietiesUbitUmarov2014-09-091-21/+6
* set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-095-1/+56
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| * make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker2014-09-091-1/+2
| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-095-0/+54
* | dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
* | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-085-3/+78
* | on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov2014-09-081-2/+5
* | change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov2014-09-081-8/+12
* | *NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov2014-09-081-4/+31
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* do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
* near region check on tp needs to be a full current view check.UbitUmarov2014-09-051-6/+6
* reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov2014-09-021-1/+1
* void time change between gettime callsUbitUmarov2014-09-021-4/+3
* *needs testing, not that good* change throttles math using floats and notUbitUmarov2014-09-024-125/+112
* make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov2014-08-291-43/+4
* add method to get a category throttle rateUbitUmarov2014-08-296-38/+53
* reduce burstUbitUmarov2014-08-291-1/+1
* replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2014-08-292-15/+39
* disable first dripUbitUmarov2014-08-291-1/+1
* try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2014-08-282-1/+11
* remove misplaced commentUbitUmarov2014-08-281-1/+0
* try to make sense of throttle rate limitsUbitUmarov2014-08-282-4/+15
* add some functions for estimation of number of bytes that can be send in a c...UbitUmarov2014-08-282-0/+13
* send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
* if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-282-125/+18
* try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov2014-08-282-43/+15
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-275-41/+95
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| * enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov2014-08-271-4/+8
| * bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
| * on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-272-13/+37
| * dont append acks to a resend packetUbitUmarov2014-08-261-1/+1
| * still testingUbitUmarov2014-08-261-28/+28
| * even less kills on tpsUbitUmarov2014-08-261-1/+2
| * *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-252-5/+5
| * *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
| * change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-258-460/+571
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| * back to just killsUbitUmarov2014-08-251-1/+0
| * *test* send kills and hackUbitUmarov2014-08-251-0/+3
| * put back the kills on tp where they belongUbitUmarov2014-08-241-6/+1
| * *test* move sending kills to before sending the update, this breaks tpUbitUmarov2014-08-241-1/+4
| * clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-242-24/+17
| * send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
| * on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2