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* LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
* Give extra info on the call stack when SQL errors happenMelanie Thielker2014-08-091-0/+1
* Comment out stupid XEngine-bound message about script vs non-script startup, ...Melanie Thielker2014-08-091-6/+6
* of course.. bug..UbitUmarov2014-08-081-1/+2
* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
* DANGER back to right current max number of wearables ( TP out of regionsUbitUmarov2014-08-081-3/+3
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* | back to max 15 wearables until its safe ( and before i kill other gridUbitUmarov2014-08-081-3/+3
* | max 16 for testingUbitUmarov2014-08-071-3/+4
* | add limites checks on wearables size, revert to max 15 forUbitUmarov2014-08-073-6/+19
* | update the max number of texture faces and wearables to current values.UbitUmarov2014-08-073-6/+12
* | bugUbitUmarov2014-08-071-1/+2
* | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
* | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
* | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
* bugUbitUmarov2014-08-071-1/+1
* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
* buggUbitUmarov2014-08-072-29/+27
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-075-218/+299
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
* some debug to remove laterUbitUmarov2014-08-062-1/+9
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
* put back a check for null foldedpermsUbitUmarov2014-08-051-1/+1
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-051-13/+17
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| * Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
* | dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
* | dont assume that all zero folded perms are to ignore ( coerence with oldUbitUmarov2014-08-051-2/+2
* | diference fixUbitUmarov2014-08-041-1/+4
* | check...UbitUmarov2014-08-043-606/+598
* | Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-045-629/+616
* | start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-045-616/+629
* | local chat gods bug fixUbitUmarov2014-08-041-2/+2
* | missing child login parcel overlayUbitUmarov2014-08-041-0/+8
* | missing currentParcelUUID updateUbitUmarov2014-08-031-0/+1
* | some mess cleanupUbitUmarov2014-08-031-40/+35
* | mess update ( hide avatars )UbitUmarov2014-08-032-33/+47
* | remove debug msgs at attachments deRezUbitUmarov2014-08-031-7/+1
* | buggUbitUmarov2014-08-031-11/+15
* | dont get script states for NPCs on deRezUbitUmarov2014-08-031-8/+11
* | replace debug msgs by othersUbitUmarov2014-08-033-10/+21
* | several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
* | debug...UbitUmarov2014-08-031-25/+110
* | ....UbitUmarov2014-08-031-3/+4
* | test...UbitUmarov2014-08-031-2/+74