| Commit message (Collapse) | Author | Age | Files | Lines |
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We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
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Inventory transfers: don't do async on asset transfers or now.
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Restrict IPresenceData.VerifyAgent to only return bool result
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Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected.
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caused the native shapes to be rebuilt when not necessary.
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to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
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Removed some white space in a line, looking to trigger a build
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Had moved the class to a different namespace but failed to add the reference
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unknown maybe due to timeout. mantis #6450
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Conflicts:
OpenSim/Server/Base/ServicesServerBase.cs
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Move PluginManager out to OpenSimFramework for general use
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Plugin may be enabled and disabled on the fly.
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Rebuild registry if loading from a local dll to give access to the addin data for it on the first pass.
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Conflicts:
OpenSim/Server/ServerMain.cs
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This is working - more testing to follow, then soem documentation
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We can provide modular ini for connectors...
look for our configuration in the following places...
1) in the default ini/-inifile
2) in the named file (ConfigName) located in the configured directory
(see Robust[.HG].ini [Start] section for ConfigDirectory)
3) in the repository named in the connector (ConfigURL)
In this case, the file will be written into the configured
directory with the specified
See example connector/service @ https://github.com/BlueWall/SlipStream
for testing.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
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uncomment the detail logging when changing the depth of logged info.
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can do anything dumb they wish.
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endings in material definition file.
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VehicleAddForce to set of managed vehicle prim properties.
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forces commented out for the moment for debugging.
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aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
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trigger another build
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5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
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we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
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overriding OpenSimTestCase.SetUp()
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"xengine status" console command. For debugging purposes.
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properly calling to OpenSimTestCase.SetUp()
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callers to lock and directly inspect the EventQueue
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processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
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information and display in "show scripts" for debug purposes
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code complexity
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