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author | Diva Canto | 2012-12-09 15:31:11 -0800 |
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committer | Diva Canto | 2012-12-09 15:31:11 -0800 |
commit | cb80d8a29c0af24421a51087ddb56ad35a5c49b8 (patch) | |
tree | 10b0abde0906e021c8459969bb7191d055f85d9d /OpenSim | |
parent | Replaced Mono.Addins dlls with ones compiled in Windows 64-bit. (diff) | |
download | opensim-SC-cb80d8a29c0af24421a51087ddb56ad35a5c49b8.zip opensim-SC-cb80d8a29c0af24421a51087ddb56ad35a5c49b8.tar.gz opensim-SC-cb80d8a29c0af24421a51087ddb56ad35a5c49b8.tar.bz2 opensim-SC-cb80d8a29c0af24421a51087ddb56ad35a5c49b8.tar.xz |
UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 |
2 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 86e7004..77e8b00 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -181,6 +181,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
181 | 181 | ||
182 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query); | 182 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query); |
183 | 183 | ||
184 | // searhc the user accounts service | ||
184 | List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query); | 185 | List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query); |
185 | 186 | ||
186 | List<UserData> users = new List<UserData>(); | 187 | List<UserData> users = new List<UserData>(); |
@@ -196,6 +197,12 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
196 | } | 197 | } |
197 | } | 198 | } |
198 | 199 | ||
200 | // search the local cache | ||
201 | foreach (UserData data in m_UserCache.Values) | ||
202 | if (users.Find(delegate(UserData d) { return d.Id == data.Id; }) == null && | ||
203 | (data.FirstName.StartsWith(query) || data.LastName.StartsWith(query))) | ||
204 | users.Add(data); | ||
205 | |||
199 | AddAdditionalUsers(avatarID, query, users); | 206 | AddAdditionalUsers(avatarID, query, users); |
200 | 207 | ||
201 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 208 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
@@ -433,6 +440,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
433 | public void AddUser(UUID uuid, string first, string last, string homeURL) | 440 | public void AddUser(UUID uuid, string first, string last, string homeURL) |
434 | { | 441 | { |
435 | //m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL); | 442 | //m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL); |
443 | if (homeURL == string.Empty) | ||
444 | return; | ||
445 | |||
436 | AddUser(uuid, homeURL + ";" + first + " " + last); | 446 | AddUser(uuid, homeURL + ";" + first + " " + last); |
437 | } | 447 | } |
438 | 448 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ad40d6b..e0f3c99 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -692,7 +692,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | { | 692 | { |
693 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 693 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); |
694 | if (invAccess != null) | 694 | if (invAccess != null) |
695 | Util.FireAndForget(delegate { invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); }); | 695 | invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); |
696 | } | 696 | } |
697 | 697 | ||
698 | if (!Permissions.BypassPermissions()) | 698 | if (!Permissions.BypassPermissions()) |