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* actually that was redundante, already done at low levelUbitUmarov2016-07-272-12/+5
* move refresh forces into applyphysicsUbitUmarov2016-07-272-14/+13
* a few more changes relative to sits crossingUbitUmarov2016-07-273-15/+29
* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
* a few more changes on avatar crossingUbitUmarov2016-07-272-46/+20
* waste another thread job on another thing that should be part of a moreUbitUmarov2016-07-272-53/+66
* missing changes about friends on crossings, and missing angular velocity clea...UbitUmarov2016-07-271-4/+14
* take friends out of onMakeRoot if crossingUbitUmarov2016-07-262-15/+34
* do GridUserService.SetLastPosition async on crossingsUbitUmarov2016-07-261-10/+23
* apply the change to groups v2 alsoUbitUmarov2016-07-261-1/+2
* reduce some grid services calls on region crossings, sending more informatio...UbitUmarov2016-07-264-149/+121
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-265-1/+18
* let some group related data to have a public setUbitUmarov2016-07-265-6/+14
* get a copy of current clientView group powersUbitUmarov2016-07-265-0/+25
* cleanup some codeUbitUmarov2016-07-251-23/+22
* remove redundant checkUbitUmarov2016-07-251-2/+1
* remove extra charUbitUmarov2016-07-251-2/+6
* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
* add missing overridesUbitUmarov2016-07-252-2/+2
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-254-10/+27
* ubOde bug fixUbitUmarov2016-07-252-2/+4
* missing fileUbitUmarov2016-07-251-2/+26
* add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate...UbitUmarov2016-07-253-0/+36
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
* ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov2016-07-241-2/+2
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov2016-07-241-5/+11
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add a missing update to avatar damage InvulnerableUbitUmarov2016-07-242-0/+5
* add osSetHealth() value from 1 to 100; (mantis 7973)UbitUmarov2016-07-243-0/+25
* reOoops ...UbitUmarov2016-07-241-3/+3
* Ooops ...UbitUmarov2016-07-241-1/+1
* add missing IM parameter ( needs fix where it is really relevant )UbitUmarov2016-07-243-10/+24
* do not send IMs via child agentsUbitUmarov2016-07-242-50/+20
* add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to ...UbitUmarov2016-07-231-0/+3
* change group lists control so it does show something (only xmlrpcgroups for n...UbitUmarov2016-07-232-98/+100
* remove code from httptests branchUbitUmarov2016-07-231-1/+1
* add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ...UbitUmarov2016-07-236-10/+25
* don't try to rez a object from a asset with empty data and Let user know abo...UbitUmarov2016-07-221-0/+9
* Add some additional checks to llTransferLindenDollars.Melanie Thielker2016-07-182-6/+23
* dont try dequeues if didnt reacquired lockUbitUmarov2016-07-171-1/+2
* http send is blocking, so we need we need to do it async in all cases. - this...UbitUmarov2016-07-162-20/+15
* simplify http textures and meshs ThrottlesUbitUmarov2016-07-162-100/+24
* disable OSHttpTests that will collide with testing new http server changesUbitUmarov2016-07-154-0/+9
* PGSQL: Update simulation data with a number of missing fields for parcels. So...Geir Nøklebye2016-07-152-6/+24
* lib omv now supports SeeAvs fields, so use it, thx Gavin HirdUbitUmarov2016-07-151-16/+5
* revert changes to Select/DeSelect, using the SelectObjects as control seems badUbitUmarov2016-07-141-29/+18
* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4