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* lludp: direct encode terrain patchs packetsUbitUmarov2019-03-102-5/+83
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* lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
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* do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
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* ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
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* just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
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* agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
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* well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
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* grass even moreUbitUmarov2019-03-071-7/+38
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* vegetation is specialUbitUmarov2019-03-071-28/+71
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* make use of direct object update encodingUbitUmarov2019-03-071-23/+88
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* prims have at most 9 face texturesUbitUmarov2019-03-073-7/+7
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* don't read from dbs wrong sound flagsUbitUmarov2019-03-073-3/+12
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* don't send irrelevant dataUbitUmarov2019-03-071-25/+36
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* fix packet typeUbitUmarov2019-03-061-1/+5
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* llupd add direct encode, with inline zeroencode, of objects update ( code ↵UbitUmarov2019-03-062-34/+227
| | | | path currently not in use)
* lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
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* BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams2019-03-063-10/+19
| | | | | Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames.
* dont try to backup a object in the middle of possible multipack linkUbitUmarov2019-03-051-3/+1
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* llupd direct encode object updates for agents; let terse updates be ↵UbitUmarov2019-03-052-109/+212
| | | | zeroencoded. This is not as spec but does work
* remove lludp throttle texture rate cannibal option. That rate is used by ↵UbitUmarov2019-03-052-23/+0
| | | | http, and beeing http is still trafic
* OOOPPPSSSUbitUmarov2019-03-031-2/+2
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* direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-023-41/+78
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* ll rez objects: silent ginore null object id; remove redundante llSetColor codeUbitUmarov2019-03-021-40/+1
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* put back assetViewer cap code, to allow viewers testing. It is disabled at ↵UbitUmarov2019-03-011-8/+6
| | | | OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim
* reduce the chance of using a invalid avatar physics actorUbitUmarov2019-03-011-15/+28
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* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-275-32/+63
| | | | | | | | shutdown. Fixes Mantis #8494. Threads are aborted when shutting down and ThreadAbortException is odd in that it is rethrown at the end of the catch unless the abort is reset. No functional changes but fewer error messages on shutdown.
* combat module: those parcel changes are now handled elsewhereUbitUmarov2019-02-272-35/+2
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* direct encode terseupdatesUbitUmarov2019-02-274-37/+207
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* avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76
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* issues with udp buffers pool on heavy loadUbitUmarov2019-02-264-42/+53
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* mantis 6569: restore full health on invulnerable set to true; combat module ↵UbitUmarov2019-02-261-1/+6
| | | | is outdated and needs work. By then the proposal on this mantis should be reviewed
* buffers in pool have no data, better mk that clearUbitUmarov2019-02-261-0/+1
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* fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov2019-02-261-2/+1
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* zero decode using a buffer from the poolUbitUmarov2019-02-251-6/+14
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* removed a redundant function; try to make a particular vi coder happy about ↵UbitUmarov2019-02-252-23/+7
| | | | removed comments
* change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-256-323/+156
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* also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, ↵UbitUmarov2019-02-243-70/+86
| | | | PrimOwnerRequestsPerSec = 25; increase concurrency to 8
* several changes to llHttpRequest processing: options section renamed ↵UbitUmarov2019-02-244-81/+117
| | | | ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
* update script sintaxeUbitUmarov2019-02-221-1/+1
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* remove redundant osInventoryDescription() and improve osInventoryDesc() to ↵UbitUmarov2019-02-223-34/+4
| | | | do the same
* add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) ↵UbitUmarov2019-02-213-0/+15
| | | | but don't tell anyone
* let Xengine also have that detectedkeyUbitUmarov2019-02-212-6/+19
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* add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String ↵UbitUmarov2019-02-213-3/+46
| | | | osGetInventoryDescription(LSL_String itemNameOrId)
* let changed allowed drop have lldetectedkey[0] return the dropped item id, ↵UbitUmarov2019-02-215-9/+22
| | | | Yengine and still testing"
* Yengine changed position and shape events can bt throttled by mineventdelayUbitUmarov2019-02-211-0/+15
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* add LSL_Key osGetInventoryLastOwner(string itemNameorid)UbitUmarov2019-02-213-2/+26
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* fix last owner on add to object inventoryUbitUmarov2019-02-212-5/+5
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* Yengine:save minEventDelay in script stateUbitUmarov2019-02-202-0/+18
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* Yengine: let llminEventDelay do something: it just ignores a more limited ↵UbitUmarov2019-02-206-17/+62
| | | | set of events than Xengine (neither do as SL)
* Xengine: exclude a few more events from mineventdelayUbitUmarov2019-02-201-1/+3
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