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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
lludp: direct encode terrain patchs packets
UbitUmarov
2019-03-10
2
-5
/
+83
*
lludp fix max packet size on ack appends
UbitUmarov
2019-03-10
1
-1
/
+2
*
do not send animated attachments to viewers that do not support them.
UbitUmarov
2019-03-09
1
-1
/
+6
*
ooops bad zeroencode flag
UbitUmarov
2019-03-08
1
-1
/
+1
*
just direct encode avatar animation also
UbitUmarov
2019-03-08
1
-0
/
+74
*
agent animation object ids are only for self avatar
UbitUmarov
2019-03-08
1
-10
/
+40
*
well let trees have special state and grass data block again.
UbitUmarov
2019-03-07
1
-4
/
+3
*
grass even more
UbitUmarov
2019-03-07
1
-7
/
+38
*
vegetation is special
UbitUmarov
2019-03-07
1
-28
/
+71
*
make use of direct object update encoding
UbitUmarov
2019-03-07
1
-23
/
+88
*
prims have at most 9 face textures
UbitUmarov
2019-03-07
3
-7
/
+7
*
don't read from dbs wrong sound flags
UbitUmarov
2019-03-07
3
-3
/
+12
*
don't send irrelevant data
UbitUmarov
2019-03-07
1
-25
/
+36
*
fix packet type
UbitUmarov
2019-03-06
1
-1
/
+5
*
llupd add direct encode, with inline zeroencode, of objects update ( code pat...
UbitUmarov
2019-03-06
2
-34
/
+227
*
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
UbitUmarov
2019-03-06
2
-37
/
+356
*
BulletSim: Add delay to stationary check after adding force to Avatar.
Robert Adams
2019-03-06
3
-10
/
+19
*
dont try to backup a object in the middle of possible multipack link
UbitUmarov
2019-03-05
1
-3
/
+1
*
llupd direct encode object updates for agents; let terse updates be zeroencod...
UbitUmarov
2019-03-05
2
-109
/
+212
*
remove lludp throttle texture rate cannibal option. That rate is used by http...
UbitUmarov
2019-03-05
2
-23
/
+0
*
OOOPPPSSS
UbitUmarov
2019-03-03
1
-2
/
+2
*
direct encode lludp terse object update, let contain texture entry
UbitUmarov
2019-03-02
3
-41
/
+78
*
ll rez objects: silent ginore null object id; remove redundante llSetColor code
UbitUmarov
2019-03-02
1
-40
/
+1
*
put back assetViewer cap code, to allow viewers testing. It is disabled at Op...
UbitUmarov
2019-03-01
1
-8
/
+6
*
reduce the chance of using a invalid avatar physics actor
UbitUmarov
2019-03-01
1
-15
/
+28
*
Add Thread.ResetAbort() to various thread loops to clean up errors on
Robert Adams
2019-02-27
5
-32
/
+63
*
combat module: those parcel changes are now handled elsewhere
UbitUmarov
2019-02-27
2
-35
/
+2
*
direct encode terseupdates
UbitUmarov
2019-02-27
4
-37
/
+207
*
avoid packet split on terseupdates
UbitUmarov
2019-02-26
1
-30
/
+76
*
issues with udp buffers pool on heavy load
UbitUmarov
2019-02-26
4
-42
/
+53
*
mantis 6569: restore full health on invulnerable set to true; combat module i...
UbitUmarov
2019-02-26
1
-1
/
+6
*
buffers in pool have no data, better mk that clear
UbitUmarov
2019-02-26
1
-0
/
+1
*
fix UDPBuffersPoolCount value (readable with stats show clientstack
UbitUmarov
2019-02-26
1
-2
/
+1
*
zero decode using a buffer from the pool
UbitUmarov
2019-02-25
1
-6
/
+14
*
removed a redundant function; try to make a particular vi coder happy about r...
UbitUmarov
2019-02-25
2
-23
/
+7
*
change UDPPacketBuffer pools (does waste a bit of memory)
UbitUmarov
2019-02-25
6
-323
/
+156
*
also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, Pr...
UbitUmarov
2019-02-24
3
-70
/
+86
*
several changes to llHttpRequest processing: options section renamed ScriptsH...
UbitUmarov
2019-02-24
4
-81
/
+117
*
update script sintaxe
UbitUmarov
2019-02-22
1
-1
/
+1
*
remove redundant osInventoryDescription() and improve osInventoryDesc() to do...
UbitUmarov
2019-02-22
3
-34
/
+4
*
add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) b...
UbitUmarov
2019-02-21
3
-0
/
+15
*
let Xengine also have that detectedkey
UbitUmarov
2019-02-21
2
-6
/
+19
*
add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInvento...
UbitUmarov
2019-02-21
3
-3
/
+46
*
let changed allowed drop have lldetectedkey[0] return the dropped item id, Ye...
UbitUmarov
2019-02-21
5
-9
/
+22
*
Yengine changed position and shape events can bt throttled by mineventdelay
UbitUmarov
2019-02-21
1
-0
/
+15
*
add LSL_Key osGetInventoryLastOwner(string itemNameorid)
UbitUmarov
2019-02-21
3
-2
/
+26
*
fix last owner on add to object inventory
UbitUmarov
2019-02-21
2
-5
/
+5
*
Yengine:save minEventDelay in script state
UbitUmarov
2019-02-20
2
-0
/
+18
*
Yengine: let llminEventDelay do something: it just ignores a more limited set...
UbitUmarov
2019-02-20
6
-17
/
+62
*
Xengine: exclude a few more events from mineventdelay
UbitUmarov
2019-02-20
1
-1
/
+3
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