aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Expand)AuthorAgeFilesLines
* lludp: direct encode terrain patchs packetsUbitUmarov2019-03-102-5/+83
* lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
* do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
* ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
* just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
* agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
* well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
* grass even moreUbitUmarov2019-03-071-7/+38
* vegetation is specialUbitUmarov2019-03-071-28/+71
* make use of direct object update encodingUbitUmarov2019-03-071-23/+88
* prims have at most 9 face texturesUbitUmarov2019-03-073-7/+7
* don't read from dbs wrong sound flagsUbitUmarov2019-03-073-3/+12
* don't send irrelevant dataUbitUmarov2019-03-071-25/+36
* fix packet typeUbitUmarov2019-03-061-1/+5
* llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2019-03-062-34/+227
* lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
* BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams2019-03-063-10/+19
* dont try to backup a object in the middle of possible multipack linkUbitUmarov2019-03-051-3/+1
* llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2019-03-052-109/+212
* remove lludp throttle texture rate cannibal option. That rate is used by http...UbitUmarov2019-03-052-23/+0
* OOOPPPSSSUbitUmarov2019-03-031-2/+2
* direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-023-41/+78
* ll rez objects: silent ginore null object id; remove redundante llSetColor codeUbitUmarov2019-03-021-40/+1
* put back assetViewer cap code, to allow viewers testing. It is disabled at Op...UbitUmarov2019-03-011-8/+6
* reduce the chance of using a invalid avatar physics actorUbitUmarov2019-03-011-15/+28
* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-275-32/+63
* combat module: those parcel changes are now handled elsewhereUbitUmarov2019-02-272-35/+2
* direct encode terseupdatesUbitUmarov2019-02-274-37/+207
* avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76
* issues with udp buffers pool on heavy loadUbitUmarov2019-02-264-42/+53
* mantis 6569: restore full health on invulnerable set to true; combat module i...UbitUmarov2019-02-261-1/+6
* buffers in pool have no data, better mk that clearUbitUmarov2019-02-261-0/+1
* fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov2019-02-261-2/+1
* zero decode using a buffer from the poolUbitUmarov2019-02-251-6/+14
* removed a redundant function; try to make a particular vi coder happy about r...UbitUmarov2019-02-252-23/+7
* change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-256-323/+156
* also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, Pr...UbitUmarov2019-02-243-70/+86
* several changes to llHttpRequest processing: options section renamed ScriptsH...UbitUmarov2019-02-244-81/+117
* update script sintaxeUbitUmarov2019-02-221-1/+1
* remove redundant osInventoryDescription() and improve osInventoryDesc() to do...UbitUmarov2019-02-223-34/+4
* add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) b...UbitUmarov2019-02-213-0/+15
* let Xengine also have that detectedkeyUbitUmarov2019-02-212-6/+19
* add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInvento...UbitUmarov2019-02-213-3/+46
* let changed allowed drop have lldetectedkey[0] return the dropped item id, Ye...UbitUmarov2019-02-215-9/+22
* Yengine changed position and shape events can bt throttled by mineventdelayUbitUmarov2019-02-211-0/+15
* add LSL_Key osGetInventoryLastOwner(string itemNameorid)UbitUmarov2019-02-213-2/+26
* fix last owner on add to object inventoryUbitUmarov2019-02-212-5/+5
* Yengine:save minEventDelay in script stateUbitUmarov2019-02-202-0/+18
* Yengine: let llminEventDelay do something: it just ignores a more limited set...UbitUmarov2019-02-206-17/+62
* Xengine: exclude a few more events from mineventdelayUbitUmarov2019-02-201-1/+3