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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
reduce unnecessary allocation of new items
UbitUmarov
2016-08-24
1
-13
/
+9
*
dont request a workjob if we can see there is nothing to do
UbitUmarov
2016-08-24
1
-12
/
+18
*
fix the conditions to do parcel objects autoreturn
UbitUmarov
2016-08-24
1
-7
/
+8
*
minor change on warp3d lib
UbitUmarov
2016-08-24
1
-3
/
+1
*
potencial null ref
UbitUmarov
2016-08-24
1
-0
/
+3
*
potencial null ref
UbitUmarov
2016-08-24
1
-15
/
+15
*
potencial null ref
UbitUmarov
2016-08-24
1
-40
/
+36
*
potencial null ref
UbitUmarov
2016-08-24
1
-2
/
+3
*
potencial null ref
UbitUmarov
2016-08-24
1
-3
/
+5
*
estate handleTerrainRequest memory leaks
UbitUmarov
2016-08-24
1
-6
/
+15
*
DynamicTextureModule memory leaks
UbitUmarov
2016-08-24
1
-28
/
+35
*
fix a use of string Trim()
UbitUmarov
2016-08-24
1
-1
/
+1
*
remove some dead code
UbitUmarov
2016-08-24
1
-9
/
+0
*
use known name a group ejetee if its local client
UbitUmarov
2016-08-24
1
-13
/
+10
*
change odd condition on groupsV2 add to role
UbitUmarov
2016-08-23
1
-1
/
+1
*
coment some debug messages
UbitUmarov
2016-08-23
4
-7
/
+7
*
replace warp3D.dll by a newer modified version. (only minor testing done :(
UbitUmarov
2016-08-23
2
-106
/
+56
*
change strange rotation in legacy MapImageModule (untested)
UbitUmarov
2016-08-22
1
-4
/
+4
*
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
2016-08-22
5
-40
/
+34
*
try to make mono happy
UbitUmarov
2016-08-22
1
-3
/
+3
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-1
/
+3
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-0
/
+4
*
locking issue
UbitUmarov
2016-08-22
1
-4
/
+5
*
minor locking issue
UbitUmarov
2016-08-22
1
-11
/
+11
*
remove unnecessary lock
UbitUmarov
2016-08-22
1
-31
/
+21
*
locking issue
UbitUmarov
2016-08-22
1
-2
/
+2
*
minor locking issue
UbitUmarov
2016-08-22
1
-13
/
+3
*
locking issue
UbitUmarov
2016-08-22
1
-18
/
+18
*
minor locking issue
UbitUmarov
2016-08-22
1
-2
/
+2
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-0
/
+2
*
workaround potencial memory leak
UbitUmarov
2016-08-22
1
-2
/
+2
*
workaround potencial memory leaks
UbitUmarov
2016-08-22
3
-61
/
+66
*
workaround potencial memory leak
UbitUmarov
2016-08-22
3
-36
/
+43
*
workaround potencial memory leaks
UbitUmarov
2016-08-22
7
-50
/
+32
*
(re)fix avatar standup from a child prim on object delete
UbitUmarov
2016-08-22
1
-1
/
+1
*
add a missing lock()
UbitUmarov
2016-08-21
1
-1
/
+2
*
put back the dangerous resp.ReuseContext = true option, that for some odd re...
UbitUmarov
2016-08-21
1
-2
/
+2
*
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...
UbitUmarov
2016-08-21
3
-7
/
+19
*
in HGAssetBroker do cache all if asset id changed
UbitUmarov
2016-08-21
1
-5
/
+7
*
partially apply patch in mantis 8002
UbitUmarov
2016-08-21
1
-3
/
+9
*
limit the scan of terrain EnforceEstateLimits to the area changed.
UbitUmarov
2016-08-21
1
-2
/
+23
*
fix llSetText utf8 string size cliping
UbitUmarov
2016-08-21
1
-12
/
+2
*
fix terrain BMP image format on SaveStream mantis: 8001
UbitUmarov
2016-08-21
1
-1
/
+1
*
make the case llCollisionSound("",1.0) more clear its retunring to default s...
UbitUmarov
2016-08-21
1
-1
/
+3
*
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...
UbitUmarov
2016-08-20
2
-22
/
+50
*
Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!
Melanie Thielker
2016-08-20
1
-23
/
+29
*
Allow creation of user appearance from a model avatar. Thank you,
Melanie Thielker
2016-08-20
2
-4
/
+215
*
fix GetLandData(...) in land connectors not suporting large regions
UbitUmarov
2016-08-20
2
-2
/
+29
*
fix physics sits on child prims
UbitUmarov
2016-08-19
1
-1
/
+1
*
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...
UbitUmarov
2016-08-19
2
-6
/
+28
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