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* | Added a ResetLand method to RemoteAdmin, whereby all land is reset with the ↵Diva Canto2014-06-021-0/+53
|/ | | | given parameters.
* Fixes a permissions bug where a user with group powers to always rez was not ↵Diva Canto2014-06-011-1/+5
| | | | being given permission to rez on group land.
* Correct minor bug regarding packing of estate bansDiva Canto2014-06-011-12/+19
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* This may fix mantis #7200, but I am unable to test because I don't have any ↵Diva Canto2014-06-011-0/+1
| | | | old viewers around anymore.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-019-79/+379
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| * Move the generation of the multi-resolution map tiles off the mainRobert Adams2014-05-311-16/+66
| | | | | | | | | | | | region creation thread. For varregions or simulators with many regions, this will speed up simulator startup and elimiate some thread timeout warnings.
| * Modifications to debugging printouts. No functional changes.Robert Adams2014-05-314-18/+28
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| * varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-313-18/+20
| | | | | | | | Still has problems with child avatars.
| * varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-313-35/+273
| | | | | | | | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* | Fixed a few things pertaining to interfacing with the estate service. ↵Diva Canto2014-06-019-47/+187
|/ | | | | | Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code.
* Fix a bug where estate not found would result in a dummy estate record with ↵Diva Canto2014-05-312-2/+28
| | | | | | erroneous information. Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-3112-25/+96
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| * minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-05-301-2/+2
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| * minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)2014-05-301-0/+8
| | | | | | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
| * Fix issue with BulletSim avatar level flight jitter by commenting out ↵Justin Clark-Casey (justincc)2014-05-301-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | RawVelocity update threshold for now in BSCharacter.UpdateProperties(). For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant. The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update. This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity. With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation. There are no obvious problems with commenting out the threshold. Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct. The same considerations may or may not apply to object velocity updates.
| * Add a 0 parameter overload for RestClient.Request() for use when no auth is ↵dahlia2014-05-301-0/+8
| | | | | | | | required. This preserves API compatibility for external modules using this function.
| * minor: Comment out log line in Groups V2 GroupsServicePostHandler for now ↵Justin Clark-Casey (justincc)2014-05-301-1/+1
| | | | | | | | which logs every request it receives.
| * Fix bug where setting a parcel in a varregion for sale would make sale ↵Justin Clark-Casey (justincc)2014-05-302-10/+42
| | | | | | | | | | | | bitmap generation in WorldMapModule throw an exception on next startup. This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
| * Change Assembly verson of OpenSim.Data.PGSQL.dll to 0.8.0.* to match all ↵Justin Clark-Casey (justincc)2014-05-271-1/+1
| | | | | | | | other assembly versions
| * minor: Comment out 2 error level debugging message in authentication codeJustin Clark-Casey (justincc)2014-05-272-2/+2
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| * Make RegionReady login disabled during initialization message a console ↵Justin Clark-Casey (justincc)2014-05-271-2/+4
| | | | | | | | | | | | messages instead of a warning message. Same justification as earlier commit 996a6c2. These are not warnings but should still be visible to the user at any log level.
| * In compiler tests, remove the ResolveEventHandlers after test exitJustin Clark-Casey (justincc)2014-05-271-3/+6
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| * Make CompilerTest add same AssemblyResolver as XEngine to see if this solves ↵Justin Clark-Casey (justincc)2014-05-271-1/+7
| | | | | | | | the issue with different AppDomain BaseDirectory in local and Jenkins test runs
| * Temporarily print regression TestCastAndConcatString() script compile errors ↵Justin Clark-Casey (justincc)2014-05-271-4/+5
| | | | | | | | | | | | out to console to get a handle on what's going wrong. Does not fail for me locally and I failed to notice this test was failing on Jenkins.
| * Update regression TestInventoryDescendentsFetch() to account for recent ↵Justin Clark-Casey (justincc)2014-05-271-1/+1
| | | | | | | | | | | | commit 1fa3a6f This was hidden in continuous integration because of another regression test issue.
* | Moved these two estate-related interfaces to the projects where they belong.Diva Canto2014-05-305-4/+6
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-271-14/+20
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| * BulletSim: add locking of PhysObjects while processing simulationRobert Adams2014-05-261-14/+20
| | | | | | | | | | step updates and collisions. This is an attempt to fix a crash reported by Justin when doing high velocity teleports.
* | Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto2014-05-273-20/+33
|/ | | | send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
* Don't report NPC presences.Diva Canto2014-05-261-1/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-264-14/+23
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| * When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz2014-05-264-14/+23
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* | Adds an optional redirect URL to the asset server handler for when assets ↵Diva Canto2014-05-262-4/+21
|/ | | | are not found locally.
* Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz2014-05-251-4/+33
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* When taking an object into inventory, set the inventory item's "Next Owner" ↵Oren Hurvitz2014-05-251-0/+10
| | | | permissions according to the permissions of the items in the object
* When creating a new user, create the folders "Current Outfit", "Favorites", ↵Oren Hurvitz2014-05-252-9/+14
| | | | | | and the standard subfolders of "Calling Cards". (If we don't create them now then they'll be created later by the viewer, but why wait.)
* Added HTTP Authentication also to Groups and offline IM.Diva Canto2014-05-236-39/+55
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-2312-136/+472
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| * Fix issues where reported LSL compiler error line numbers do not match the ↵Justin Clark-Casey (justincc)2014-05-242-16/+16
| | | | | | | | | | | | | | script. This is probably due to changes in the layout of the generated script preamble (using statements etc, ) in c8afc852 (Jan 17 2013). Re-enabled existing regression test that exercises at least one case of this.
| * Get regression test TestUseUndeclaredVariable() functional again, though not ↵Justin Clark-Casey (justincc)2014-05-231-8/+19
| | | | | | | | | | | | yet enabled. This reveals the position map problems and will make the fix (and subsequent continual checking) easier.
| * Reactivate regression test TestCastAndConcatString() in CompilerTests.Justin Clark-Casey (justincc)2014-05-232-10/+18
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| * Compile the regex that extract categories for colourization just once rather ↵Justin Clark-Casey (justincc)2014-05-231-5/+7
| | | | | | | | | | | | than on every single log. Compiling every time is unnecessary since Regex is thread-safe.
| * Allow console output to be multiline by making colourization regex ↵Justin Clark-Casey (justincc)2014-05-231-1/+1
| | | | | | | | RegexOptions.SingleLine
| * Fix possible infinite recursion in ↵Justin Clark-Casey (justincc)2014-05-231-108/+56
| | | | | | | | | | | | | | | | | | MessageTransferModule.SendGridInstantMessageViaXMLRPCAsync() whilst preserving retry lookup behaviour. This is based on heavily mikemig's original patch in http://opensimulator.org/mantis/view.php?id=7149 but instead of exiting after the first IM delivery failure to presence information retrieved from the presence service it will retry the lookup until the result matches the previous lookup. This is to deal with the case where the agent is sent an IM whilst they are teleporting.
| * If one is sitting on a child with an unset camera-eye and so using one set ↵Justin Clark-Casey (justincc)2014-05-231-3/+7
| | | | | | | | | | | | in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid.
| * Add any camera at compensation for sat upon child prims to any existing ↵Justin Clark-Casey (justincc)2014-05-231-1/+1
| | | | | | | | camera-at value, rather than replace.
| * Compensate camera-at and camera-eye for child prim rotation when sitting on ↵Justin Clark-Casey (justincc)2014-05-231-0/+12
| | | | | | | | child prim with camera-eye set
| * If a script calls llSetCameraAtOffset() or llSetCameraEyeOffset() on a child ↵Justin Clark-Casey (justincc)2014-05-221-0/+6
| | | | | | | | | | | | prim and the root prim has no corresponding value set, then also set the root prim. This matches behaviour just tested on the Linden Lab grid.
| * If the root prim has a camera-at or camera-eye setting and a sat upon child ↵Justin Clark-Casey (justincc)2014-05-221-0/+7
| | | | | | | | | | | | prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid.
| * Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵Justin Clark-Casey (justincc)2014-05-221-0/+4
| | | | | | | | | | | | | | | | prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176