diff options
author | Justin Clark-Casey (justincc) | 2014-05-23 01:34:02 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-05-23 01:34:02 +0100 |
commit | fbed2455965283e7cec92f8cceb89a333e1dca14 (patch) | |
tree | f0bf3f404e4537427cc2257bfa5ba8ddfcccdc90 /OpenSim | |
parent | If a script calls llSetCameraAtOffset() or llSetCameraEyeOffset() on a child ... (diff) | |
download | opensim-SC-fbed2455965283e7cec92f8cceb89a333e1dca14.zip opensim-SC-fbed2455965283e7cec92f8cceb89a333e1dca14.tar.gz opensim-SC-fbed2455965283e7cec92f8cceb89a333e1dca14.tar.bz2 opensim-SC-fbed2455965283e7cec92f8cceb89a333e1dca14.tar.xz |
Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 026b0b6..eaac71d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2764,7 +2764,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2764 | cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset(); | 2764 | cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset(); |
2765 | 2765 | ||
2766 | if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero) | 2766 | if (cameraEyeOffset != Vector3.Zero || cameraAtOffset != Vector3.Zero) |
2767 | { | ||
2768 | if (!part.IsRoot) | ||
2769 | { | ||
2770 | cameraEyeOffset = cameraEyeOffset * part.RotationOffset; | ||
2771 | cameraAtOffset = part.OffsetPosition; | ||
2772 | } | ||
2773 | |||
2767 | cameraEyeOffset += part.OffsetPosition; | 2774 | cameraEyeOffset += part.OffsetPosition; |
2775 | } | ||
2776 | |||
2777 | // m_log.DebugFormat( | ||
2778 | // "[SCENE PRESENCE]: Using cameraAtOffset {0}, cameraEyeOffset {1} for sit on {2} by {3} in {4}", | ||
2779 | // cameraAtOffset, cameraEyeOffset, part.Name, Name, Scene.Name); | ||
2768 | 2780 | ||
2769 | forceMouselook = part.GetForceMouselook(); | 2781 | forceMouselook = part.GetForceMouselook(); |
2770 | 2782 | ||