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* stop creating caches on all standalone regions on a single instance ( why ar...UbitUmarov2016-07-302-3/+6
* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-302-6/+10
* change RegionInfoCache expires controlUbitUmarov2016-07-301-48/+36
* fix RegionInfoCache keys compare, remove RegionCache now replaced by RegionI...UbitUmarov2016-07-303-134/+70
* let LocalGridServiceConnector also have a RegionInfoCache, use the remote one...UbitUmarov2016-07-303-94/+83
* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
* remove a unused parameterUbitUmarov2016-07-302-8/+11
* add a regionInfoCache cache add region with expire time optionUbitUmarov2016-07-301-3/+14
* add a regionInfoCache get by world 2D positionUbitUmarov2016-07-302-16/+71
* in RegionInfoCache, replace lib omv ExpireCaches by a single dedicated oneUbitUmarov2016-07-301-65/+441
* fix llEdgeOfWorld() for var regions (someone needs to test this betterUbitUmarov2016-07-291-45/+41
* a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, (SL...UbitUmarov2016-07-281-1/+2
* revert adding a new IM parameter ( commit bf604c85c66dd3bed06e3103cdf210ede0...UbitUmarov2016-07-283-24/+9
* remove more code related to Mega regionsUbitUmarov2016-07-281-17/+1
* remove more code related to Mega regionsUbitUmarov2016-07-284-527/+34
* remove references to RegionCombinerModuleUbitUmarov2016-07-287-185/+26
* remove the RegionCombinerModule (mega regions), references still all over the...UbitUmarov2016-07-288-1762/+0
* first step removing MegaRegions: refuse to run. Thanks to all that made MegaR...UbitUmarov2016-07-272-1/+17
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
* actually that was redundante, already done at low levelUbitUmarov2016-07-272-12/+5
* move refresh forces into applyphysicsUbitUmarov2016-07-272-14/+13
* a few more changes relative to sits crossingUbitUmarov2016-07-273-15/+29
* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
* a few more changes on avatar crossingUbitUmarov2016-07-272-46/+20
* waste another thread job on another thing that should be part of a moreUbitUmarov2016-07-272-53/+66
* missing changes about friends on crossings, and missing angular velocity clea...UbitUmarov2016-07-271-4/+14
* take friends out of onMakeRoot if crossingUbitUmarov2016-07-262-15/+34
* do GridUserService.SetLastPosition async on crossingsUbitUmarov2016-07-261-10/+23
* apply the change to groups v2 alsoUbitUmarov2016-07-261-1/+2
* reduce some grid services calls on region crossings, sending more informatio...UbitUmarov2016-07-264-149/+121
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-265-1/+18
* let some group related data to have a public setUbitUmarov2016-07-265-6/+14
* get a copy of current clientView group powersUbitUmarov2016-07-265-0/+25
* cleanup some codeUbitUmarov2016-07-251-23/+22
* remove redundant checkUbitUmarov2016-07-251-2/+1
* remove extra charUbitUmarov2016-07-251-2/+6
* add give a body to default rootVelocityUbitUmarov2016-07-251-1/+1
* add missing overridesUbitUmarov2016-07-252-2/+2
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-254-10/+27
* ubOde bug fixUbitUmarov2016-07-252-2/+4
* missing fileUbitUmarov2016-07-251-2/+26
* add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate...UbitUmarov2016-07-253-0/+36
* change bullet relative velocity sign to match ubOdeUbitUmarov2016-07-251-1/+1
* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
* preserve max relative velocity on a colision report time sliceUbitUmarov2016-07-251-1/+12
* ubOde actually revert last change don't send unnecessary empty collisions, wi...UbitUmarov2016-07-241-2/+2
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ...UbitUmarov2016-07-241-5/+11
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add a missing update to avatar damage InvulnerableUbitUmarov2016-07-242-0/+5