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| | * | Fixed borkness with map search introduce by my last changes to it.Diva Canto2012-03-201-1/+1
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-18/+7
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| | * | | Fixed borkness with previous merge.Diva Canto2012-03-201-16/+1
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| | * | | Line endingsDiva Canto2012-03-201-89/+89
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| | * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-2025-308/+509
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Util.cs
| | * | | | HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto2012-03-2013-2189/+2785
| | | | | | | | | | | | | | | | | | | | | | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
| | * | | | Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵Diva Canto2012-03-176-10/+136
| | | | | | | | | | | | | | | | | | | | | | | | direct user connections.
| * | | | | Merge branch 'master' into careminsterMelanie2012-03-211-1/+1
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| | * | | | fix compile error from last commitJustin Clark-Casey (justincc)2012-03-211-1/+1
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| * | | | Merge branch 'master' into careminsterMelanie2012-03-211-18/+7
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| | * | | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)2012-03-211-18/+7
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| * | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-215-129/+311
| |\ \ \ | | | | | | | | | | | | | | | careminster
| * | | | Move the health monitoring stuff where it will do some goodMelanie2012-03-211-3/+3
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| * | | | Merge branch 'master' into careminsterMelanie2012-03-201-7/+14
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| | * | | Add ability to log warn if a frame takes longer than twice the expected ↵Justin Clark-Casey (justincc)2012-03-211-7/+14
| | | | | | | | | | | | | | | | | | | | time. Currently commented out.
* | | | | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-212-3727/+3750
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* | | | | Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov2012-03-215-5/+57
| | | | | | | | | | | | | | | | | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
* | | | | add convex state to mesh key, so a change is detected.UbitUmarov2012-03-212-1/+9
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* | | | Merge branch 'ubitwork'Melanie2012-03-205-129/+311
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| * | | let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-214-7/+21
| | | | | | | | | | | | | | | | it also to original mesher code and zeromesher
| * | | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov2012-03-201-18/+146
| | | | | | | | | | | | | | | | (so no simple hull of convex prims for now).
| * | | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2012-03-202-124/+164
| | | | | | | | | | | | | | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
* | | | Merge branch 'master' into careminsterMelanie2012-03-2013-196/+222
|\ \ \ \ | | |/ / | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | | Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
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| * | | remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-2/+0
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| * | | remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
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| * | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-202-2/+2
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-201-1/+1
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| | * | | slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
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| * | | | Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-208-179/+213
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
* | | | Merge branch 'master' into careminsterMelanie2012-03-203-12/+24
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| * | | reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
| | | | | | | | | | | | | | | | | | | | absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect.
| * | | refactor: precalculate the fixed movement factor for avatar tilting ↵Justin Clark-Casey (justincc)2012-03-202-8/+16
| | | | | | | | | | | | | | | | (sqrt(2)) rather than doing it multiple times on every move.
| * | | refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
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* | | | Merge branch 'ubitwork'Melanie2012-03-203-6/+32
|\ \ \ \ | | |/ / | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | | add some more notifications about changes on physical parameters ( still ↵UbitUmarov2012-03-203-10/+14
| | | | | | | | | | | | | | | | incomple and there should be a better away )
* | | | Cover the case where prims are loaded and ParentGroup is not yet setMelanie2012-03-201-5/+10
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* | | Cause prims to be saved if extra physics parameters are changedMelanie2012-03-201-0/+5
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* | | Fix an invalid cast that only showed at runtimeMelanie2012-03-201-1/+1
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* | | Store and reload extra physics from databaseMelanie2012-03-201-2/+20
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* | | Merge branch 'master' into careminsterMelanie2012-03-2011-55/+190
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLXAssetData.cs
| * | Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
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| * | Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
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| * | Fix small typoJustin Clark-Casey (justincc)2012-03-201-1/+1
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| * | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵Justin Clark-Casey (justincc)2012-03-201-10/+16
| | | | | | | | | | | | | | | | | | the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
| * | Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)2012-03-191-0/+7
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| * | Fix a bug where logins to standalones would fail if the RegionReady module ↵Justin Clark-Casey (justincc)2012-03-191-7/+2
| | | | | | | | | | | | | | | | | | | | | was not active Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active. However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
| * | Stop console command "xengine status" throwing an exception if there are no ↵Justin Clark-Casey (justincc)2012-03-191-4/+4
| | | | | | | | | | | | | | | | | | scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940
| * | Fix configuration problems where XAssetDatabasePlugin was picked up ↵Justin Clark-Casey (justincc)2012-03-194-12/+153
| |/ | | | | | | | | | | | | | | | | accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
* | Remove debug output using Console.WriteLine and trim excessive whitespaceMelanie2012-03-191-8/+0
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