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author | UbitUmarov | 2012-03-21 01:46:41 +0000 |
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committer | UbitUmarov | 2012-03-21 01:46:41 +0000 |
commit | 11ed932263161d1dbea99d4a5699ba6d00894053 (patch) | |
tree | 85e26ea10f899ff4a52b7a0c9000daa808cf8282 /OpenSim | |
parent | add convex state to mesh key, so a change is detected. (diff) | |
download | opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.zip opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.tar.gz opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.tar.bz2 opensim-SC-11ed932263161d1dbea99d4a5699ba6d00894053.tar.xz |
Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 32 |
5 files changed, 57 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 85d2bee..a494864 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1832,6 +1832,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1832 | GetWorldRotation(), | 1832 | GetWorldRotation(), |
1833 | isPhysical, | 1833 | isPhysical, |
1834 | isPhantom, | 1834 | isPhantom, |
1835 | PhysicsShapeType, | ||
1835 | m_localId); | 1836 | m_localId); |
1836 | } | 1837 | } |
1837 | catch | 1838 | catch |
@@ -4732,6 +4733,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4732 | GetWorldRotation(), //physics wants world rotation like all other functions send | 4733 | GetWorldRotation(), //physics wants world rotation like all other functions send |
4733 | UsePhysics, | 4734 | UsePhysics, |
4734 | SetPhantom, | 4735 | SetPhantom, |
4736 | PhysicsShapeType, | ||
4735 | m_localId); | 4737 | m_localId); |
4736 | 4738 | ||
4737 | PhysActor.SetMaterial(Material); | 4739 | PhysActor.SetMaterial(Material); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index bd80fff..be67204 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -172,6 +172,8 @@ namespace OpenSim.Region.Physics.Manager | |||
172 | 172 | ||
173 | public virtual bool Phantom { get; set; } | 173 | public virtual bool Phantom { get; set; } |
174 | 174 | ||
175 | public virtual byte PhysicsShapeType { get; set; } | ||
176 | |||
175 | public abstract PrimitiveBaseShape Shape { set; } | 177 | public abstract PrimitiveBaseShape Shape { set; } |
176 | 178 | ||
177 | uint m_baseLocalID; | 179 | uint m_baseLocalID; |
@@ -252,6 +254,11 @@ namespace OpenSim.Region.Physics.Manager | |||
252 | { | 254 | { |
253 | } | 255 | } |
254 | 256 | ||
257 | public virtual float Density { get; set; } | ||
258 | public virtual float GravModifier { get; set; } | ||
259 | public virtual float Friction { get; set; } | ||
260 | public virtual float Bounce { get; set; } | ||
261 | |||
255 | /// <summary> | 262 | /// <summary> |
256 | /// Position of this actor. | 263 | /// Position of this actor. |
257 | /// </summary> | 264 | /// </summary> |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index eca6a0f..f2c0c28 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -137,6 +137,13 @@ namespace OpenSim.Region.Physics.Manager | |||
137 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | 137 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); |
138 | } | 138 | } |
139 | 139 | ||
140 | |||
141 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
142 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
143 | { | ||
144 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
145 | } | ||
146 | |||
140 | public virtual float TimeDilation | 147 | public virtual float TimeDilation |
141 | { | 148 | { |
142 | get { return 1.0f; } | 149 | get { return 1.0f; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 39b89d3..fd2f88f 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | 163 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset |
164 | 164 | ||
165 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 165 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
166 | 166 | private byte m_shapetype; | |
167 | public bool _zeroFlag; | 167 | public bool _zeroFlag; |
168 | private bool m_lastUpdateSent; | 168 | private bool m_lastUpdateSent; |
169 | 169 | ||
@@ -846,7 +846,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
846 | 846 | ||
847 | 847 | ||
848 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 848 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
849 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,uint plocalID) | 849 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID) |
850 | { | 850 | { |
851 | Name = primName; | 851 | Name = primName; |
852 | LocalID = plocalID; | 852 | LocalID = plocalID; |
@@ -920,6 +920,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
920 | hasOOBoffsetFromMesh = false; | 920 | hasOOBoffsetFromMesh = false; |
921 | _triMeshData = IntPtr.Zero; | 921 | _triMeshData = IntPtr.Zero; |
922 | 922 | ||
923 | m_shapetype = _shapeType; | ||
924 | |||
923 | m_lastdoneSelected = false; | 925 | m_lastdoneSelected = false; |
924 | m_isSelected = false; | 926 | m_isSelected = false; |
925 | m_delaySelect = false; | 927 | m_delaySelect = false; |
@@ -1050,7 +1052,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1050 | } | 1052 | } |
1051 | } | 1053 | } |
1052 | 1054 | ||
1053 | IMesh mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, (int)LevelOfDetail.High, true); | 1055 | bool convex; |
1056 | if (m_shapetype == 0) | ||
1057 | convex = false; | ||
1058 | else | ||
1059 | convex = true; | ||
1060 | |||
1061 | IMesh mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, (int)LevelOfDetail.High, true,convex); | ||
1054 | if (mesh == null) | 1062 | if (mesh == null) |
1055 | { | 1063 | { |
1056 | m_log.WarnFormat("[PHYSICS]: CreateMesh Failed on prim {0} at <{1},{2},{3}>.", Name, _position.X, _position.Y, _position.Z); | 1064 | m_log.WarnFormat("[PHYSICS]: CreateMesh Failed on prim {0} at <{1},{2},{3}>.", Name, _position.X, _position.Y, _position.Z); |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 612eafd..76d7746 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -1141,7 +1141,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1141 | OdePrim newPrim; | 1141 | OdePrim newPrim; |
1142 | lock (OdeLock) | 1142 | lock (OdeLock) |
1143 | { | 1143 | { |
1144 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,localID); | 1144 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID); |
1145 | 1145 | ||
1146 | lock (_prims) | 1146 | lock (_prims) |
1147 | _prims.Add(newPrim); | 1147 | _prims.Add(newPrim); |
@@ -1159,7 +1159,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1159 | OdePrim newPrim; | 1159 | OdePrim newPrim; |
1160 | lock (OdeLock) | 1160 | lock (OdeLock) |
1161 | { | 1161 | { |
1162 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,isPhantom,localID); | 1162 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID); |
1163 | |||
1164 | lock (_prims) | ||
1165 | _prims.Add(newPrim); | ||
1166 | } | ||
1167 | return newPrim; | ||
1168 | } | ||
1169 | |||
1170 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||
1171 | PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID) | ||
1172 | { | ||
1173 | Vector3 pos = position; | ||
1174 | Vector3 siz = size; | ||
1175 | Quaternion rot = rotation; | ||
1176 | |||
1177 | OdePrim newPrim; | ||
1178 | lock (OdeLock) | ||
1179 | { | ||
1180 | newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID); | ||
1163 | 1181 | ||
1164 | lock (_prims) | 1182 | lock (_prims) |
1165 | _prims.Add(newPrim); | 1183 | _prims.Add(newPrim); |
@@ -1203,6 +1221,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1203 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | 1221 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); |
1204 | } | 1222 | } |
1205 | 1223 | ||
1224 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
1225 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid) | ||
1226 | { | ||
1227 | #if SPAM | ||
1228 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1229 | #endif | ||
1230 | |||
1231 | return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid); | ||
1232 | } | ||
1233 | |||
1206 | public override float TimeDilation | 1234 | public override float TimeDilation |
1207 | { | 1235 | { |
1208 | get { return m_timeDilation; } | 1236 | get { return m_timeDilation; } |