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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Merge branch 'ubitwork' into avination
Melanie
2012-10-17
22
-1206
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+2391
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coment a debug warning
UbitUmarov
2012-10-16
1
-1
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+1
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fixes
UbitUmarov
2012-10-16
3
-67
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+82
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missing file
UbitUmarov
2012-10-13
1
-0
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+2
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
4
-3
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+88
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retouch mesh ids
UbitUmarov
2012-10-13
2
-11
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+21
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missing file (again)
UbitUmarov
2012-10-13
1
-4
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+8
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longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
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+3
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missing file
UbitUmarov
2012-10-12
1
-0
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+6
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[TEST] disk cache meshs
UbitUmarov
2012-10-12
3
-282
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+532
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commit the right files!
UbitUmarov
2012-10-12
2
-5737
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+4763
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remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
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+5735
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normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
2
-0
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+2
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add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
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+3
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debug
UbitUmarov
2012-10-10
1
-0
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+6
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fix debug :)
UbitUmarov
2012-10-09
1
-1
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+1
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debug...
UbitUmarov
2012-10-09
1
-0
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
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another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
-12
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+45
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temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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*
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
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+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
/
+112
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
4
-41
/
+85
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
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+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
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+0
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*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
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+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
/
+118
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
7
-1052
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+632
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-05
3
-32
/
+50
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make sure a buffer is closed, and changed a misleading log msg
UbitUmarov
2012-10-05
1
-8
/
+20
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more changes and more non active code
UbitUmarov
2012-10-04
4
-29
/
+144
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*
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apply cmic fix to multi layer wearables
UbitUmarov
2012-10-04
1
-1
/
+1
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-04
1
-1
/
+12
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*
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more changes. Most code not in use
UbitUmarov
2012-10-04
5
-23
/
+615
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*
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missing changed file
UbitUmarov
2012-10-03
1
-1
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+1
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*
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
2
-4
/
+41
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*
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making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
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+23
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*
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
7
-163
/
+262
*
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Allow the console to be used by gods as well as region owners.
Melanie
2012-10-17
1
-1
/
+1
*
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Fix perms when linking an object. Set root part perms to the perms
Melanie
2012-10-14
5
-15
/
+30
*
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Allow bypassing perms dialog (console only)
Melanie
2012-10-14
1
-0
/
+4
*
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Make texture sedning use only two threads to make things less harsh on bandwidth
Melanie
2012-10-14
1
-2
/
+2
*
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Remove spammy debug for IM
Melanie
2012-10-11
1
-3
/
+3
*
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Change permissions on child prim inventory items when god mode "force
Melanie
2012-10-08
2
-2
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+10
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Fix threading in remote asset connector
Melanie
2012-10-05
1
-16
/
+21
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