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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
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+59
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*
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
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+1
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add some sanity checking to HandleAgentRequestSit handler
dahlia
2013-01-10
1
-2
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+12
*
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refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...
Justin Clark-Casey (justincc)
2013-01-14
1
-72
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+55
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Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
2013-01-11
1
-5
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+19
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Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
2
-1
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+20
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Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
2013-01-11
1
-52
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+2
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Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
2013-01-10
1
-2
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+43
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Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
5
-138
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+350
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refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
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+1
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minor: Capitalize GroupsModule command category
Justin Clark-Casey (justincc)
2013-01-10
1
-1
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+1
*
minor: add missing newline to "debug scene" console command
Justin Clark-Casey (justincc)
2013-01-10
1
-1
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+1
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Remove unimplemented "debug teleport" console command
Justin Clark-Casey (justincc)
2013-01-10
1
-2
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+0
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Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
2
-13
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+36
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On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...
Justin Clark-Casey (justincc)
2013-01-10
1
-0
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+3
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revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
Justin Clark-Casey (justincc)
2013-01-10
1
-1
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+1
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Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
2013-01-10
4
-36
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+82
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Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
2013-01-10
3
-32
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+153
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minor: Remove unnecessary commented out code from last commit c28a2f05 and fi...
Justin Clark-Casey (justincc)
2013-01-09
1
-4
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+1
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minor: make spacing consistent in console help output
Justin Clark-Casey (justincc)
2013-01-09
1
-3
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+6
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-01-09
3
-39
/
+45
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BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
2
-8
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+12
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minor: Fix command match of "debug script" command to "debug scripts" to matc...
Justin Clark-Casey (justincc)
2013-01-09
1
-1
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+1
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minor: Allow "script *" console commands to take multiple script item ids
Justin Clark-Casey (justincc)
2013-01-09
1
-30
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+32
*
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Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
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+0
*
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Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
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+1
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Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
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+1
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Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
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+12
*
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
Melanie
2013-01-08
1
-2
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+20
*
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
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+18
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BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
5
-27
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+119
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BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
2013-01-07
1
-0
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+2
*
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
3
-9
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+3
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BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
4
-12
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+151
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BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
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+1
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BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
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+33
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BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
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+18
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BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
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+2
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BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
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+147
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BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
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+129
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BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
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+8
*
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
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+4
*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
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+73
*
Set default particle burst count to 1 instead of 0 in any set particle system...
Justin Clark-Casey (justincc)
2013-01-04
1
-3
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+3
*
Fix build break caused by missing ) from dce2809.
Justin Clark-Casey (justincc)
2013-01-04
1
-1
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+1
*
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
2013-01-04
1
-15
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+1
*
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
2013-01-04
1
-7
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+1
*
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
2013-01-04
1
-41
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+35
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Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
3
-63
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+99
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minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...
Justin Clark-Casey (justincc)
2013-01-03
1
-1
/
+4
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