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authorRobert Adams2013-01-07 16:04:21 -0800
committerRobert Adams2013-01-07 16:04:21 -0800
commit599dbc3d9556b7e2693ba61d7e234ef943ebad6d (patch)
tree3a612214698eb3a1329865664801d63f7961e59d /OpenSim
parentBulletSim: comments and removing small compile errors introduced in last commit. (diff)
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BulletSim: fix exception when re-creating the terrain when loading an OAR file
Diffstat (limited to 'OpenSim')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
index 1d55ce3..8244f02 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
@@ -142,6 +142,8 @@ public sealed class BSTerrainMesh : BSTerrainPhys
142 PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_terrainBody); 142 PhysicsScene.PE.RemoveObjectFromWorld(PhysicsScene.World, m_terrainBody);
143 // Frees both the body and the shape. 143 // Frees both the body and the shape.
144 PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_terrainBody); 144 PhysicsScene.PE.DestroyObject(PhysicsScene.World, m_terrainBody);
145 m_terrainBody.Clear();
146 m_terrainShape.Clear();
145 } 147 }
146 } 148 }
147 149