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* the new options i add where actually bad idea, they would make theUbitUmarov2017-05-042-16/+3
| | | | | compatibility issue ethernal. Removed and extended the ugly date hack to group share outwards propagation, until a better way is found at least
* do the same in the cases we are just moving parts around and not changing ↵UbitUmarov2017-05-0412-23/+21
| | | | their caches (ie their taskInventory)
* move deep effective permissions aggregation to first time use and not on ↵UbitUmarov2017-05-049-84/+48
| | | | changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
* fix right to change permissions of group owned objectsUbitUmarov2017-05-033-3/+57
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* fix right to change permissions of group owned taskitemsUbitUmarov2017-05-031-0/+17
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* still another missing conversion btw viewer and OS on groupd ownedUbitUmarov2017-05-031-4/+4
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* taskitem group owned information was still incorrectUbitUmarov2017-05-031-1/+6
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* change taskInventory copy/move to agents inventory rulesUbitUmarov2017-05-032-17/+19
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* viewer can't tell if a taskitem is group owned if we don't tell him; ↵UbitUmarov2017-05-031-2/+9
| | | | missing taskInv serial update
* recover a lost trim in permissions modules names parsingUbitUmarov2017-05-031-1/+1
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* mantis 8135UbitUmarov2017-05-021-7/+15
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* fix LSL_ApiHttpTestsUbitUmarov2017-05-021-5/+9
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* disable LSL http listener (llRequestURL/llRequestSecureURL) if ↵UbitUmarov2017-05-021-7/+62
| | | | ExternalHostNameForLSL is not set in cofiguration or does not resolve
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2017-05-023-18/+176
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| * Shuffle some code aroundDiva Canto2017-05-013-15/+22
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| * Added some indirect transfer tests -- Take Copy by another avatarDiva Canto2017-05-013-18/+169
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* | save a few nanosecondsUbitUmarov2017-05-011-9/+16
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* Permissions tests: added test with 2 direct transfers with permission ↵Diva Canto2017-05-012-5/+110
| | | | changes in between (in inventory)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2017-05-013-40/+28
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| * buysell: make sure we dont buy child parts, dont mess with absolute position ↵UbitUmarov2017-05-011-12/+7
| | | | | | | | its useless with variable size regions, and its a rezing job
| * rename sog.GetEffectivePermissions() since its use is now limited to more ↵UbitUmarov2017-05-013-25/+13
| | | | | | | | specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
| * Permissions compatibility hack 1: anyone copy - new permissions require that ↵UbitUmarov2017-04-301-3/+8
| | | | | | | | all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it)
* | Perms test framework: make a lot of things more generic.Diva Canto2017-05-012-174/+293
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* | Initial commit of the emerging test suite for permissions and more.Diva Canto2017-05-011-0/+252
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* having the file open then let PermissionsToString know about ExportUbitUmarov2017-04-301-0/+2
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* save some nanoseconds if unfolding will not change anything ( export default ↵UbitUmarov2017-04-301-2/+2
| | | | mks it rare, but looks nice)
* remove a redundant operationUbitUmarov2017-04-301-2/+0
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* Add a missing viewer-relevant message to the perms moduleMelanie Thielker2017-04-301-0/+3
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* exclude lms from permissions checks. They are full rights, and broken on all dbsUbitUmarov2017-04-301-31/+5
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* fix new landmarks default permissionsUbitUmarov2017-04-301-3/+8
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* don't break groups permission maskUbitUmarov2017-04-301-3/+2
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* nore permissions masks hierachyUbitUmarov2017-04-293-22/+18
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* buysell: fix permissions masks hierachyUbitUmarov2017-04-291-8/+10
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* update folded permitions if taking from world, or after unfoldUbitUmarov2017-04-294-23/+30
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* recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use ↵UbitUmarov2017-04-296-36/+59
| | | | easys code readability
* add check for valid folded permsUbitUmarov2017-04-291-6/+2
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* fix chain of contents sellsUbitUmarov2017-04-291-3/+8
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* BuySell: bug fix, use all object permitions for sold item, and not the ↵UbitUmarov2017-04-281-9/+14
| | | | operation rights one
* forgot a change...UbitUmarov2017-04-281-2/+2
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* a few changes to permissions folding... we are testing. at this point only ↵UbitUmarov2017-04-286-59/+69
| | | | use master for TESTING also
* add a usefull taint and updateUbitUmarov2017-04-272-27/+69
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* ubMeshmerizer: fix the orientation of last triangle on top/bottom faces ofUbitUmarov2017-04-261-2/+2
| | | | | hollow cylinders plz delete contents of bin/MeshCache to remove defective entries"
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2017-04-263-13/+15
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| * give more information on Fatal Error during region startupUbitUmarov2017-04-261-2/+1
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| * mantis 6738: change parsing of the HTTP_CUSTOM_HEADER parameter and ignore ↵UbitUmarov2017-04-262-11/+14
| | | | | | | | entries in excess of 8 on the request
* | Fill out Current Outfit folder with links when creating the initial avatar ↵Diva Canto2017-04-261-1/+42
|/ | | | appearance. Some viewers (e.g. Singularity 1.8.7) get seriously confused when the avatar has no current outfit links.
* If we're going to show regions twice (in standalone) at least make the ↵Diva Canto2017-04-251-3/+3
| | | | formatting consistent...
* move mesh pbs creation code out of mesh upload code into to ↵UbitUmarov2017-04-252-71/+78
| | | | PrimitiveBaseShape.cs
* cosmetics on mesh upload encoding of number of faces on pbs shape. Use ↵UbitUmarov2017-04-251-23/+36
| | | | opensim shape enums in place of libovm for coerence, add a few coments.
* finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2017-04-253-33/+41
| | | | *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded