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authorUbitUmarov2017-04-28 20:13:53 +0100
committerUbitUmarov2017-04-28 20:13:53 +0100
commit00091f1fb9dbe8926e467a844d2035fc83a00c80 (patch)
treec7e0da2e42d1e30f15e45c631acca7a5bbac16e6 /OpenSim
parenta few changes to permissions folding... we are testing. at this point only us... (diff)
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forgot a change...
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index eb7211c..d916cc2 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -581,8 +581,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
581 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 581 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
582 { 582 {
583 uint groupPerms = grp.GetEffectivePermissions(true); 583 uint groupPerms = grp.GetEffectivePermissions(true);
584 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0) 584// if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
585 groupPerms |= (uint)PermissionMask.Modify; 585// groupPerms |= (uint)PermissionMask.Modify;
586 586
587 effectivePerms &= groupPerms; 587 effectivePerms &= groupPerms;
588 } 588 }