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* fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov2018-05-041-2/+2
* mantis 8321: avoid null reference potencial caused by outdated LMs for exampleUbitUmarov2018-04-281-2/+9
* mantis8309 add extra try{}catchUbitUmarov2018-03-281-4/+11
* fix previus commit with the right source file :(UbitUmarov2018-03-271-1/+4
* mantis8307: avoid a null refUbitUmarov2018-03-271-1/+0
* Fixed a typoKevin Cozens2018-03-191-1/+1
* comment out some debug messages visible on SOP CompleteMovementUbitUmarov2018-03-102-21/+23
* mantis 7885: robust asset services have no cache and only accept a asset ID t...UbitUmarov2018-03-101-68/+31
* change SampleMoneyModule intialization, make it look for economymodule settin...UbitUmarov2018-03-051-36/+46
* make more clear some magic numbers on SOP getnumberofsides(), reduce unneces...UbitUmarov2018-03-052-45/+73
* Remove the work around for sphere number of faces since as of commit 846f35 i...mewtwo06412018-03-041-9/+1
* a few more changes on tortured prims number of sides/facesUbitUmarov2018-02-221-53/+68
* fix a old issue on some tortured prims number of sides, and so textures setUbitUmarov2018-02-211-4/+4
* COmment out relocation of tmp cs source file during compilation. This seems t...UbitUmarov2018-02-181-2/+3
* Oops... don't leave script source out of compilation in same casesUbitUmarov2018-02-111-2/+5
* mantis 8287: applied modified patch by hand, thx watcher64UbitUmarov2018-02-041-0/+2
* do not timeout floatsam assets caching threadUbitUmarov2018-02-021-2/+2
* try fix IAR load inventory links and objects ownerUbitUmarov2018-01-264-61/+100
* try fix mantis 8283UbitUmarov2018-01-221-3/+12
* Ooops... fix the parentesisUbitUmarov2018-01-161-1/+1
* do not timeout BackupWorker threadsUbitUmarov2018-01-161-1/+1
* missed a few..UbitUmarov2018-01-093-4/+1
* give up on a property that old monos do compile, but then smore ok execUbitUmarov2018-01-0918-20/+9
* test our obsolete jenkins ...UbitUmarov2018-01-081-1/+1
* fall back to a obsolete property since several monos in use (include our own)...UbitUmarov2018-01-0821-22/+26
* a few more xml thingsUbitUmarov2018-01-0520-33/+91
* don't be bad Jenkins..UbitUmarov2018-01-051-2/+2
* let tau do something in avatar MoveToTargetUbitUmarov2018-01-041-133/+163
* disable some XmlResolverUbitUmarov2018-01-0417-5/+23
* add more files for robust mutes suport. (module is still named MuteListModule...UbitUmarov2018-01-046-4/+641
* fix estates URIUbitUmarov2018-01-031-2/+2
* fix/clean error messages on MySQLUserProfiles (profilesV2)UbitUmarov2018-01-021-36/+18
* clean some extra space charsUbitUmarov2017-12-301-1/+1
* mantis 8271: work around missing encoding of estate bans on the pseudo url en...UbitUmarov2017-12-302-53/+116
* add a missing return on a mesh decode error in ubOdemeshmerizerUbitUmarov2017-12-141-1/+2
* mantis 8250: try to work around timing issuesUbitUmarov2017-12-131-7/+10
* commit what i did so far for core mutes module, befere i lose itUbitUmarov2017-12-118-69/+546
* increase sample rate of WaitGetScenePresence()UbitUmarov2017-12-111-2/+2
* move some sharable items out of Xmute to Framework; add another test mutelist...UbitUmarov2017-11-174-120/+409
* add missing part of mutes list protocolUbitUmarov2017-11-165-3/+47
* Donating the Avination Mute ModuleMelanie Thielker2017-11-142-0/+373
* add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude...UbitUmarov2017-11-142-0/+11
* Changing map tile colors This change also allows setting the water color, as ...TomTheDragon2017-11-132-23/+32
* mantis 8253: don't let attachments delete remove controls from viewers on cro...UbitUmarov2017-11-122-10/+4
* mantis 8200: move changes in PGSQL from last commit to a new transaction (13)UbitUmarov2017-11-121-10/+15
* PGSQL EstateStore create estate_settings_id SEQUENCETomTheDragon2017-11-121-0/+10
* off line module V2 must not sent a empty mutes list. That is mutes modules jo...UbitUmarov2017-11-121-16/+0
* mantis 8260 fix script count on delete and remove redundantTriggerRemoveScrip...UbitUmarov2017-11-082-5/+5
* mantis 8263: recover the ignore of texture changes if only materialID changed...UbitUmarov2017-11-081-2/+4
* remove a potencial (and silly) deadlock; let other texture parameters changes...UbitUmarov2017-11-082-27/+46