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* Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-5/+0
| | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-1/+1
| | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-01-201-0/+6
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| * Add image not in database test for LLImageManagerJustin Clark-Casey (justincc)2012-01-191-0/+6
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* | Telehub Support:BlueWall2012-01-201-0/+5
|/ | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)2012-01-191-5/+8
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* Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
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* On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-2/+5
| | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-141-6/+9
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* Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2011-11-141-2/+9
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* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
| | | | packet per prim. More to come as we change to make use of this.
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-3/+1
| | | | without a getter
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+1
| | | | sends entity updates (including presence ones), not just prims.
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | This is moved into ScenePresence for now as a general facility
* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-1/+1
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-1/+1
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* When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-3/+4
| | | | agent
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
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* Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+1
| | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* First pass at moving object property requests into a queue similarMic Bowman2011-04-121-9/+2
| | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+1
| | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-2/+5
| | | | Stop tests setting up a capabilities module by default
* Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+5
| | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-1/+1
| | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto2010-08-161-0/+4
| | | | affected.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-1/+1
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-4/+0
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-0/+4
| | | | we used to send before slimupdates and explicitly send it
* Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-211-0/+5
| | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-1/+1
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-11/+3
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+1
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-1/+1
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-0/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* - supporting llTextBoxunknown2010-03-061-0/+4
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Change the signature of SendChangeUserRights, because we have to sendMelanie2010-02-281-1/+1
| | | | this to both parties
* Add missing ChangeUserRights packet senderMelanie2010-02-281-0/+4
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* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-3/+3
| | | | this needs more testing, but everything is there.
* Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+2
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+2
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * * Fix Endlines in Mock/TestClient.csTeravus Ovares (Dan Olivares)2010-01-261-8/+8
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* | * HGGridConnector is no longer necessary.Diva Canto2010-01-291-9/+13
|/ | | | * Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-1/+1
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Adds IClientAPI voids for GroupProposals.Revolution2010-01-081-0/+8
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-071-10/+10
| | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-18/+18
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