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authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Tests/Common/Mock/TestClient.cs
parentcomment out noisy attachments logging (diff)
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to 'OpenSim/Tests/Common/Mock/TestClient.cs')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 7b64947..b7cefeb 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -579,7 +579,7 @@ namespace OpenSim.Tests.Common.Mock
579 579
580 // Stage 2: add the new client as a child agent to the scene 580 // Stage 2: add the new client as a child agent to the scene
581 TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene); 581 TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
582 TeleportTargetScene.AddNewClient(TeleportSceneClient); 582 TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User);
583 } 583 }
584 584
585 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 585 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,