| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
wrong parameter.
This doesn't actually matter because the "Update Asset" operation isn't implemented in AssetsServer. But still, the handler should do the right thing...
|
|
|
|
|
|
| |
list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
|
|
|
|
| |
OpenSims fail if they get an unknown "Content-Encoding"
|
| |
|
|
|
|
| |
Resolves http://opensimulator.org/mantis/view.php?id=6938
|
|
|
|
| |
This resolves http://opensimulator.org/mantis/view.php?id=6936
|
| |
|
|
|
|
|
|
|
| |
pressing the 'teleport' button.
This commit adds returning region map info for all the subregions of a
varregion. This also handles the selection of the extra region and then
the displacement of the postion so the teleport is to the correct location.
|
| |
|
|\
| |
| |
| |
| |
| |
| |
| | |
Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| | |
|
|/
|
|
|
| |
the Util functions for converting world addresses to region addresses
and converting region handles to locations.
|
| |
|
|
|
|
| |
* Break out common BasicDOSProtector code into separate class.
|
|
|
|
|
|
|
|
|
| |
HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice.
* Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers
* Added CircularBuffer, used for CPU and Memory friendly rate monitoring.
* DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
|
|
|
|
| |
the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
allow different default regions for HG and direct grid logins.
This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| | |
|
|/
|
|
|
|
|
|
|
| |
to print various counts of capability invocation by user and by cap
This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
|
|
|
|
| |
GridUserServerPostHandler.cs
|
|
|
|
|
|
| |
asset" robust/standalone console command since it actually was implemented and performed.
Improve other associated messages.
|
|
|
|
| |
affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
|
| |
|
|
|
|
|
|
|
| |
consistently check for null return and log warning rather than throw exception.
This was being done already in some places.
If an exception is thrown it is now an error rather than debug
|
| |
|
| |
|
|
|
|
| |
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
|
|
|
|
|
|
|
| |
CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
|
| |
|
| |
|
|
|
|
| |
[Hypergrid] in *Common.ini.example. Backwards compatible for now.
|
|
|
|
| |
one I added yesterday -- this is for helping move config vars out of [Startup]
|
|
|
|
| |
default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
|
| |
|
|
|
|
|
|
|
|
| |
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
|
|\
| |
| |
| |
| | |
Conflicts:
OpenSim/Server/Base/ServicesServerBase.cs
|
| |
| |
| |
| | |
Request) HTTP status rather than simply dropping the request.
|
| |
| |
| |
| | |
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
|
| | |
|
| |
| |
| |
| |
| |
| | |
This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
|
| |
| |
| |
| |
| |
| |
| |
| | |
from AssetService.
This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
|
| |
| |
| |
| |
| |
| | |
filename to save already exists, rather than exception throwing.
Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
|
| |
| |
| |
| | |
Move PluginManager out to OpenSimFramework for general use
|
| |
| |
| |
| | |
This is working - more testing to follow, then soem documentation
|