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author | Justin Clark-Casey (justincc) | 2013-05-16 17:30:30 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-16 17:30:30 +0100 |
commit | 3bc8cf65a4e933cfdd0597affc1685c74fb29dba (patch) | |
tree | 9c5fd3d0a82377dc99df7ae01629b88e8472ad58 /OpenSim/Server/Handlers | |
parent | On closing child agents, send separate asynchronous requests to each neighbou... (diff) | |
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Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
Diffstat (limited to 'OpenSim/Server/Handlers')
-rw-r--r-- | OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index 012b14e..ae37ca7 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | |||
@@ -218,7 +218,7 @@ namespace OpenSim.Server.Handlers.Simulation | |||
218 | if (action.Equals("release")) | 218 | if (action.Equals("release")) |
219 | ReleaseAgent(regionID, id); | 219 | ReleaseAgent(regionID, id); |
220 | else | 220 | else |
221 | m_SimulationService.CloseAgent(destination, id); | 221 | Util.FireAndForget(delegate { m_SimulationService.CloseAgent(destination, id); }); |
222 | 222 | ||
223 | responsedata["int_response_code"] = HttpStatusCode.OK; | 223 | responsedata["int_response_code"] = HttpStatusCode.OK; |
224 | responsedata["str_response_string"] = "OpenSim agent " + id.ToString(); | 224 | responsedata["str_response_string"] = "OpenSim agent " + id.ToString(); |