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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-279-642/+0
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Add copyright headers.Jeff Ames2009-06-041-0/+27
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-018-8/+8
| | | | LICENSE.txt.
* * Upped version number to 0.6.5lbsa712009-05-251-3/+3
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* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-011-2/+2
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* * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa712009-02-201-3/+3
| | | | 0.6.3.* to better track down dll ref and overwrite problems.
* * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa712009-02-191-2/+2
| | | | poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
* minor: remove mono compiler warningsJustin Clarke Casey2008-11-101-1/+1
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* Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005.Homer Horwitz2008-11-081-2/+3
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* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-088-16/+418
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-215-212/+212
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* EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen2008-09-215-0/+212