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* | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-052-3/+15
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| * | | | SL compatibility - return only points on segemtn, not ray in llCastRayMelanie2012-03-051-0/+5
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| * | | | A stab at making llEjectFromLand work in all casesMelanie2012-03-051-3/+10
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* | | | update UbitOdeUbitUmarov2012-03-045-65/+69
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* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-041-0/+2
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| * | | Zero velocity when drag-copyingMelanie2012-03-041-0/+2
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* | | | update UbitODEUbitUmarov2012-03-043-36/+55
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* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * | | This still causes terrain artefactsMelanie2012-03-021-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648.
| * | | This still causes terrain artefactsMelanie2012-03-021-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e.
* | | | update ubitODEUbitUmarov2012-03-021-15/+45
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* | | | ubitODE bug fixUbitUmarov2012-02-291-1/+1
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* | | | update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
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* | | | fixUbitUmarov2012-02-291-1/+3
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* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-293-0/+28
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| * | | Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
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| * | | Implement llTeleportAgentMelanie2012-02-281-0/+22
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* | | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov2012-02-292-503/+148
|/ / / | | | | | | | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
* | | made box a little largerUbitUmarov2012-02-281-6/+6
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* | | A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
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* | | Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| | | | | | | | | | | | when fixed right.
* | | Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2012-02-272-5/+10
| | | | | | | | | | | | Removed also LOD, and outerskin on colision meshs.
* | | Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| * | | update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
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* | | | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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* | | | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* | | Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| * | | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh ↵UbitUmarov2012-02-262-3/+41
| | | | | | | | | | | | | | | | data.
| * | | Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
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* | | | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
| | | | | | | | | | | | | | | | periodically.
* | | | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-267-39/+52
| | | | | | | | | | | | | | | | other way because SOG doesn't technically exist in the DB
* | | | Implement proper selection behaviorMelanie2012-02-263-2/+37
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* | | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
| | | | | | | | | | | | code.
* | | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | | | | | | | | | Buoyancy, Force and Torque
* | | Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
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* | | Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
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* | | Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * | | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-253-35/+98
| | | | | | | | | | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
* | | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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* | | Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
| | | | | | | | | | | | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
* | | Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| * | | replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
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* | | | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
|/ / / | | | | | | | | | invisible attachments again but could help the appearance issues.
* | | stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
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* | | Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
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* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| * | Partially apply the core banlines fixMelanie2012-02-232-6/+9
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* | | Correct sit position calculationsMelanie2012-02-231-2/+2
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* | Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
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* | Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-232-0/+11
| | | | | | | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible