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authorMelanie2012-02-26 15:06:05 +0100
committerMelanie2012-02-26 15:06:05 +0100
commit416f39a561a08a92f0005495f0f804a07dc5b016 (patch)
treebfb566dc9dcb0fa56e7b2acf5b0475418960156c /OpenSim/Region
parentFix deserialization of Buoyancy, Force and Torque. Remove debug from the new (diff)
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Implement KeyframedMotion selection behavior
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
3 files changed, 37 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 7f651aa..5f9c8e9 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -72,6 +72,8 @@ namespace OpenSim.Region.Framework.Scenes
72 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation; 72 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
73 73
74 private bool m_running = false; 74 private bool m_running = false;
75 [NonSerialized()]
76 private bool m_selected = false;
75 77
76 private int m_iterations = 0; 78 private int m_iterations = 0;
77 79
@@ -82,6 +84,25 @@ namespace OpenSim.Region.Framework.Scenes
82 get { return m_data; } 84 get { return m_data; }
83 } 85 }
84 86
87 public bool Selected
88 {
89 set
90 {
91 if (value)
92 {
93 // Once we're let go, recompute positions
94 if (m_selected)
95 UpdateSceneObject(m_group);
96 }
97 else
98 {
99 // Save selection position in case we get moved
100 if (!m_selected)
101 m_serializedPosition = tmp.AbsolutePosition;
102 }
103 m_selected = value; }
104 }
105
85 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) 106 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
86 { 107 {
87 MemoryStream ms = new MemoryStream(data); 108 MemoryStream ms = new MemoryStream(data);
@@ -276,6 +297,16 @@ namespace OpenSim.Region.Framework.Scenes
276 m_currentFrame = m_frames[0]; 297 m_currentFrame = m_frames[0];
277 } 298 }
278 299
300 if (m_selected)
301 {
302 if (m_group.RootPart.Velocity != Vector3.Zero)
303 {
304 m_group.RootPart.Velocity = Vector3.Zero;
305 m_group.SendGroupRootTerseUpdate();
306 }
307 return;
308 }
309
279 // Do the frame processing 310 // Do the frame processing
280 double steps = (double)m_currentFrame.TimeMS / timerInterval; 311 double steps = (double)m_currentFrame.TimeMS / timerInterval;
281 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal; 312 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index bf2e775..b006045 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -138,12 +138,12 @@ namespace OpenSim.Region.Framework.Scenes
138 { 138 {
139 SceneObjectGroup sog = part.ParentGroup; 139 SceneObjectGroup sog = part.ParentGroup;
140 sog.SendPropertiesToClient(remoteClient); 140 sog.SendPropertiesToClient(remoteClient);
141 sog.IsSelected = true;
142 141
143 // A prim is only tainted if it's allowed to be edited by the person clicking it. 142 // A prim is only tainted if it's allowed to be edited by the person clicking it.
144 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 143 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
145 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 144 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
146 { 145 {
146 sog.IsSelected = true;
147 EventManager.TriggerParcelPrimCountTainted(); 147 EventManager.TriggerParcelPrimCountTainted();
148 } 148 }
149 } 149 }
@@ -215,7 +215,9 @@ namespace OpenSim.Region.Framework.Scenes
215 // handled by group, but by prim. Legacy cruft. 215 // handled by group, but by prim. Legacy cruft.
216 // TODO: Make selection flagging per prim! 216 // TODO: Make selection flagging per prim!
217 // 217 //
218 part.ParentGroup.IsSelected = false; 218 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
219 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
220 part.ParentGroup.IsSelected = false;
219 221
220 if (part.ParentGroup.IsAttachment) 222 if (part.ParentGroup.IsAttachment)
221 isAttachment = true; 223 isAttachment = true;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ac2fe82..e509d4e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -726,6 +726,8 @@ namespace OpenSim.Region.Framework.Scenes
726 child.PhysActor.Selected = value; 726 child.PhysActor.Selected = value;
727 } 727 }
728 } 728 }
729 if (KeyframeMotion != null)
730 KeyframeMotion.Selected = value;
729 } 731 }
730 } 732 }
731 733