Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2012-05-31 | 7 | -69/+450 |
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| * | Add an optional mechanism for physics modules to collect and return ↵ | Justin Clark-Casey (justincc) | 2012-05-31 | 5 | -60/+252 |
| | | | | | | | | | | | | | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code. | ||||
| * | Add console command "teleport user" to allow teleport from the region console | Justin Clark-Casey (justincc) | 2012-05-29 | 1 | -0/+189 |
| | | | | | | | | See "help teleport user" on the console for more details | ||||
| * | Fix collision filtering. The filter should be checked on the receiving part! | Melanie | 2012-05-29 | 1 | -9/+9 |
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* | | Merge branch 'master' into careminster | Melanie | 2012-05-29 | 3 | -238/+332 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | ||||
| * | refactor: factor out entity transfer state machine into a separate class to ↵ | Justin Clark-Casey (justincc) | 2012-05-28 | 3 | -239/+330 |
| | | | | | | | | make code more analyzable | ||||
| * | If handling the failure of teleport, move agent state to CleaningUp when we ↵ | Justin Clark-Casey (justincc) | 2012-05-28 | 1 | -3/+6 |
| | | | | | | | | | | | | start the handling. Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426 | ||||
* | | Re-add script collisions that were lost in a merge | Melanie | 2012-05-29 | 1 | -0/+2 |
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* | | Merge branch 'avination' | Melanie | 2012-05-29 | 6 | -248/+232 |
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| * | | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | | | | | | | | | freemove() is called | ||||
| * | | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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| * | | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
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| * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 1 | -176/+90 |
| |\ \ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| | * | | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 |
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| | * | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 |
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| | * | | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | ||||
| * | | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
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| * | | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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| * | | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 |
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| * | | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
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| * | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-21 | 2 | -2/+2 |
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| * | | | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 |
| | | | | | | | | | | | | | | | | bad effects, so needs some more testing | ||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2012-05-27 | 8 | -345/+564 |
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| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 7 | -328/+562 |
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| | * | | missing update script events call | UbitUmarov | 2012-05-20 | 1 | -1/+12 |
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| | * | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
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| | * | | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | resonable value ( 1m); | ||||
| | * | | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 4 | -126/+148 |
| | | | | | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
| | * | | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 2 | -53/+100 |
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| | * | | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
| | | | | | | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | ||||
| | * | | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 2 | -46/+89 |
| | | | | | | | | | | | | | | | | parts also | ||||
| | * | | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 2 | -81/+120 |
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| | * | | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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| | * | | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 3 | -1/+13 |
| | | | | | | | | | | | | | | | | collisions report information. | ||||
| * | | | Fix setting positions of attachments. The recent security fix regarding | Melanie | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | prim entry messed it up. | ||||
| * | | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 |
| |\ \ \ | | |/ / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| | * | | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵ | UbitUmarov | 2012-05-17 | 1 | -28/+13 |
| | | | | | | | | | | | | | | | | of funtions ). | ||||
| * | | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-05-27 | 33 | -751/+1491 |
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | ||||
| * | | minor: code formatting from 0b72f773 | Justin Clark-Casey (justincc) | 2012-05-26 | 1 | -12/+11 |
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| * | | Mantis 6025 llRequestPermissions auto grant for NPCs. | Talun | 2012-05-26 | 1 | -1/+23 |
| | | | | | | | | | | | | | | | | | | If the script requesting permissions is owned by either the NPC or the NPCs owner (if the NPC is created as owned) then grant any permissions automatically. | ||||
| * | | If restating a region, clean up the physics scene after the main scene has ↵ | Justin Clark-Casey (justincc) | 2012-05-26 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | been closed not before. If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed. Bullet plugin does nothing on Dispose() However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas. | ||||
| * | | One can now get hyoergrid region co-ordinates with llRequestSimulatorData | Blake.Bourque | 2012-05-26 | 1 | -5/+21 |
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| * | | Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type). | Justin Clark-Casey (justincc) | 2012-05-26 | 1 | -17/+7 |
| | | | | | | | | | | | | Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this. | ||||
| * | | Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation ↵ | Justin Clark-Casey (justincc) | 2012-05-26 | 1 | -14/+12 |
| | | | | | | | | | | | | instead of searching the task inventory manually. | ||||
| * | | refactor: replace LSL_Api.InventoryKey(string) largely with ↵ | Justin Clark-Casey (justincc) | 2012-05-26 | 3 | -45/+42 |
| | | | | | | | | | | | | | | | | | | SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic. | ||||
| * | | Mantis 6028 osAvatarStopAnimation not stopping animations via UUID | Talun | 2012-05-25 | 1 | -7/+11 |
| | | | | | | | | | | | | | | | Corrected to stop animations using the animation UUID similar to llStopAnimation. See http://opensimulator.org/wiki/OsAvatarStopAnimation | ||||
| * | | Resolve some mono compiler warnings. | Justin Clark-Casey (justincc) | 2012-05-25 | 9 | -26/+33 |
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| * | | on agent cross, remove from physics scene after its been placed in transit, ↵ | Justin Clark-Casey (justincc) | 2012-05-25 | 1 | -3/+7 |
| | | | | | | | | | | | | not before. | ||||
| * | | refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check ↵ | Justin Clark-Casey (justincc) | 2012-05-25 | 1 | -90/+92 |
| | | | | | | | | | | | | return earlier to simplify method |