diff options
author | UbitUmarov | 2012-05-19 02:04:10 +0100 |
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committer | UbitUmarov | 2012-05-19 02:04:10 +0100 |
commit | 9ecdef2686de9045f1fddd8b64bcf73c04e1e0ab (patch) | |
tree | 26b18810c8eb8304d74562e1f33ef1caecf94cc2 /OpenSim/Region | |
parent | modulate collision sounds intensity with relative collision speed (diff) | |
download | opensim-SC-9ecdef2686de9045f1fddd8b64bcf73c04e1e0ab.zip opensim-SC-9ecdef2686de9045f1fddd8b64bcf73c04e1e0ab.tar.gz opensim-SC-9ecdef2686de9045f1fddd8b64bcf73c04e1e0ab.tar.bz2 opensim-SC-9ecdef2686de9045f1fddd8b64bcf73c04e1e0ab.tar.xz |
modulate collision sound intensity with collision relative velocity for parts also
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 90 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 45 |
2 files changed, 89 insertions, 46 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index 724ecb6..1f43843 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -114,12 +114,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber | 114 | snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber |
115 | }; | 115 | }; |
116 | 116 | ||
117 | public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders) | 117 | public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist) |
118 | { | 118 | { |
119 | // temporary mute sounds | 119 | if (collidersinfolist.Count == 0 || part == null) |
120 | // return; | ||
121 | |||
122 | if(Colliders.Count == 0 || part == null) | ||
123 | return; | 120 | return; |
124 | 121 | ||
125 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) | 122 | if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0) |
@@ -128,19 +125,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | if (part.ParentGroup == null) | 125 | if (part.ParentGroup == null) |
129 | return; | 126 | return; |
130 | 127 | ||
131 | if (part.CollisionSound == part.invalidCollisionSoundUUID) | 128 | UUID soundID = part.CollisionSound; |
129 | if (soundID == part.invalidCollisionSoundUUID) | ||
132 | return; | 130 | return; |
133 | 131 | ||
134 | UUID soundID; | 132 | float volume = 0.0f; |
135 | int otherMaterial; | 133 | int otherMaterial; |
134 | bool HaveSound = false; | ||
136 | 135 | ||
137 | Vector3 position = part.AbsolutePosition; | 136 | if (soundID != UUID.Zero) |
138 | |||
139 | if (part.CollisionSound != UUID.Zero) | ||
140 | { | 137 | { |
141 | if (part.CollisionSoundVolume > 0.0f) | 138 | volume = part.CollisionSoundVolume; |
142 | part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position); | 139 | if (volume == 0.0f) |
143 | return; | 140 | return; |
141 | HaveSound = true; | ||
144 | } | 142 | } |
145 | 143 | ||
146 | int thisMaterial = (int) part.Material; | 144 | int thisMaterial = (int) part.Material; |
@@ -152,41 +150,73 @@ namespace OpenSim.Region.Framework.Scenes | |||
152 | 150 | ||
153 | bool doneownsound = false; | 151 | bool doneownsound = false; |
154 | 152 | ||
155 | foreach (uint Id in Colliders) | 153 | CollisionForSoundInfo colInfo; |
154 | uint id; | ||
155 | |||
156 | for(int i = 0; i< collidersinfolist.Count; i++) | ||
156 | { | 157 | { |
157 | if (Id == 0) | 158 | colInfo = collidersinfolist[i]; |
159 | |||
160 | if (!HaveSound) | ||
161 | { | ||
162 | volume = Math.Abs(colInfo.relativeVel); | ||
163 | if (volume < 0.2f) | ||
164 | continue; | ||
165 | } | ||
166 | |||
167 | id = colInfo.colliderID; | ||
168 | if (id == 0) | ||
158 | { | 169 | { |
159 | if (!doneownsound) | 170 | if (!doneownsound) |
160 | { | 171 | { |
161 | soundID = m_TerrainPart[thisMaterial]; | 172 | if (!HaveSound) |
162 | part.SendCollisionSound(soundID, 1.0, position); | 173 | { |
174 | volume *= volume * .0625f; // 4m/s == full volume | ||
175 | if (volume > 1.0f) | ||
176 | volume = 1.0f; | ||
177 | soundID = m_TerrainPart[thisMaterial]; | ||
178 | } | ||
179 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
163 | doneownsound = true; | 180 | doneownsound = true; |
164 | } | 181 | } |
165 | continue; | 182 | continue; |
166 | } | 183 | } |
167 | 184 | ||
168 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); | 185 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id); |
169 | if (otherPart != null) | 186 | if (otherPart != null) |
170 | { | 187 | { |
171 | if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) | 188 | if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) |
172 | continue; | 189 | continue; |
173 | if (otherPart.CollisionSound != UUID.Zero) | 190 | |
174 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position); | 191 | if (!HaveSound) |
175 | else | ||
176 | { | 192 | { |
177 | otherMaterial = (int)otherPart.Material; | 193 | if (otherPart.CollisionSound != UUID.Zero) |
178 | if (otherMaterial >= MaxMaterials) | 194 | { |
179 | otherMaterial = 3; | 195 | soundID = otherPart.CollisionSound; |
180 | index = thisMatScaled + otherMaterial; | 196 | volume = otherPart.CollisionSoundVolume; |
181 | soundID = m_PartPart[index]; | 197 | if (volume == 0.0f) |
182 | if (doneownsound) | 198 | continue; |
183 | otherPart.SendCollisionSound(soundID, 1.0, position); | 199 | } |
184 | else | 200 | else |
185 | { | 201 | { |
186 | part.SendCollisionSound(soundID, 1.0, position); | 202 | volume *= volume * .0625f; // 4m/s == full volume |
187 | doneownsound = true; | 203 | if (volume > 1.0f) |
204 | volume = 1.0f; | ||
205 | otherMaterial = (int)otherPart.Material; | ||
206 | if (otherMaterial >= MaxMaterials) | ||
207 | otherMaterial = 3; | ||
208 | index = thisMatScaled + otherMaterial; | ||
209 | soundID = m_PartPart[index]; | ||
188 | } | 210 | } |
189 | } | 211 | } |
212 | |||
213 | if (doneownsound) | ||
214 | otherPart.SendCollisionSound(soundID, volume, colInfo.position); | ||
215 | else | ||
216 | { | ||
217 | part.SendCollisionSound(soundID, volume, colInfo.position); | ||
218 | doneownsound = true; | ||
219 | } | ||
190 | } | 220 | } |
191 | } | 221 | } |
192 | } | 222 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b5705b7..467b625 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -333,7 +333,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | private UUID m_collisionSound; | 333 | private UUID m_collisionSound; |
334 | private float m_collisionSoundVolume; | 334 | private float m_collisionSoundVolume; |
335 | 335 | ||
336 | private DateTime LastColSoundSentTime; | 336 | private int LastColSoundSentTime; |
337 | 337 | ||
338 | 338 | ||
339 | private SOPVehicle m_vehicle = null; | 339 | private SOPVehicle m_vehicle = null; |
@@ -374,7 +374,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
374 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from | 374 | // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from |
375 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log | 375 | // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log |
376 | m_inventory = new SceneObjectPartInventory(this); | 376 | m_inventory = new SceneObjectPartInventory(this); |
377 | LastColSoundSentTime = DateTime.UtcNow; | 377 | LastColSoundSentTime = Util.EnvironmentTickCount(); |
378 | } | 378 | } |
379 | 379 | ||
380 | /// <summary> | 380 | /// <summary> |
@@ -2632,13 +2632,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
2632 | 2632 | ||
2633 | else | 2633 | else |
2634 | { | 2634 | { |
2635 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
2636 | CollisionForSoundInfo soundinfo; | ||
2637 | ContactPoint curcontact; | ||
2638 | |||
2635 | // calculate things that started colliding this time | 2639 | // calculate things that started colliding this time |
2636 | // and build up list of colliders this time | 2640 | // and build up list of colliders this time |
2637 | foreach (uint localid in collissionswith.Keys) | 2641 | foreach (uint id in collissionswith.Keys) |
2638 | { | 2642 | { |
2639 | thisHitColliders.Add(localid); | 2643 | thisHitColliders.Add(id); |
2640 | if (!m_lastColliders.Contains(localid)) | 2644 | if (!m_lastColliders.Contains(id)) |
2641 | startedColliders.Add(localid); | 2645 | { |
2646 | startedColliders.Add(id); | ||
2647 | |||
2648 | curcontact = collissionswith[id]; | ||
2649 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
2650 | { | ||
2651 | soundinfo = new CollisionForSoundInfo(); | ||
2652 | soundinfo.colliderID = id; | ||
2653 | soundinfo.position = curcontact.Position; | ||
2654 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
2655 | soundinfolist.Add(soundinfo); | ||
2656 | } | ||
2657 | } | ||
2642 | } | 2658 | } |
2643 | 2659 | ||
2644 | // calculate things that ended colliding | 2660 | // calculate things that ended colliding |
@@ -2655,17 +2671,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2655 | // remove things that ended colliding from the last colliders list | 2671 | // remove things that ended colliding from the last colliders list |
2656 | foreach (uint localID in endedColliders) | 2672 | foreach (uint localID in endedColliders) |
2657 | m_lastColliders.Remove(localID); | 2673 | m_lastColliders.Remove(localID); |
2658 | } | ||
2659 | |||
2660 | // play the sound. | ||
2661 | 2674 | ||
2662 | bool IsNotVolumeDtc = !VolumeDetectActive; | 2675 | // play sounds. |
2663 | 2676 | if (soundinfolist.Count > 0 && !VolumeDetectActive && CollisionSound != invalidCollisionSoundUUID) | |
2664 | if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID) | 2677 | CollisionSounds.PartCollisionSound(this, soundinfolist); |
2665 | CollisionSounds.PartCollisionSound(this, startedColliders); | 2678 | } |
2666 | 2679 | ||
2667 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); | 2680 | SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); |
2668 | if (IsNotVolumeDtc) | 2681 | if (!VolumeDetectActive) |
2669 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); | 2682 | SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); |
2670 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); | 2683 | SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); |
2671 | 2684 | ||
@@ -3210,8 +3223,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | if (volume < 0) | 3223 | if (volume < 0) |
3211 | volume = 0; | 3224 | volume = 0; |
3212 | 3225 | ||
3213 | DateTime now = DateTime.UtcNow; | 3226 | int now = Util.EnvironmentTickCount(); |
3214 | if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ?? | 3227 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) |
3215 | return; | 3228 | return; |
3216 | 3229 | ||
3217 | LastColSoundSentTime = now; | 3230 | LastColSoundSentTime = now; |