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* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-102-13/+36
* On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)2013-01-101-0/+3
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-103-35/+81
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-103-32/+153
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-093-39/+45
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| * BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-082-8/+12
| * minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)2013-01-091-1/+1
| * minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-091-30/+32
* | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
* | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
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* Fix sequence id fr default animMelanie2013-01-081-1/+1
* Prevent empty Anim PacksMelanie2013-01-081-0/+12
* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-2/+20
* BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
* BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
* BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
* BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
* BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
* BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
* BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
* BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
* Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)2013-01-041-3/+3
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
* Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)2013-01-041-15/+1
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)2013-01-041-7/+1
* Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)2013-01-041-41/+35
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)2013-01-031-1/+4
* Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)2013-01-031-9/+1
* Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...SignpostMarv2013-01-031-2/+27
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv2013-01-031-8/+15
* updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv2013-01-031-6/+8
* minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)2013-01-031-1/+1
* Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz2013-01-025-61/+37
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-021-0/+6
* Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)2013-01-021-1/+1
* minor: minor code and log formatting fixes to recent changes in LandManagemen...Justin Clark-Casey (justincc)2013-01-021-5/+6
* Changed locks to prevent deadlocks (especially during multi-region Load OAR)Oren Hurvitz2013-01-023-39/+61
* If Save OAR/IAR times-out while waiting for assets then notify the caller tha...Oren Hurvitz2013-01-024-26/+37
* minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)2013-01-021-1/+1
* Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz2013-01-021-5/+55
* Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2013-01-022-0/+216