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* Simulator Extra Features ServiceBlueWall2014-07-302-9/+194
* In TerrainModule, lock m_perClientPatchUpdates when removing entries.Justin Clark-Casey (justincc)2014-07-291-3/+2
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)2014-07-293-7/+41
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-293-1/+30
* Add "debug scene set appear-refresh true|false" to control whether periodic a...Justin Clark-Casey (justincc)2014-07-291-0/+12
* Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)2014-07-293-29/+79
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-296-29/+66
* minor: make "debug scene set" usage command accurate again from last commit f...Justin Clark-Casey (justincc)2014-07-291-2/+1
* Add a "debug scene set child-repri <double>" command that allows child reprio...Justin Clark-Casey (justincc)2014-07-293-19/+37
* BulletSim: rearrange code for sensing whether shapes have beenRobert Adams2014-07-263-60/+60
* Revert "Write UDP statistics to the log, not just the console (e.g., "show qu...Justin Clark-Casey (justincc)2014-07-251-37/+32
* Fix recent regression in 3c6becd5 where login or hg login to variable sized r...Justin Clark-Casey (justincc)2014-07-222-16/+12
* On login and first HG entrance to a foreign grid, perform query access checks...Justin Clark-Casey (justincc)2014-07-212-11/+16
* Fixed: after a Hypergrid teleport, attachments often either disappear, or app...Oren Hurvitz2014-07-211-10/+13
* Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz2014-07-211-2/+4
* Allow reading the BulletSim detail log while the sim is runningOren Hurvitz2014-07-211-2/+2
* XBakes: store the assets only in the sim's local assets cache; not in the mai...Oren Hurvitz2014-07-212-90/+39
* Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2014-07-212-136/+134
* Added locking in AccessModule to prevent possible errors when shutting down a...Oren Hurvitz2014-07-211-3/+7
* Eliminated common but un-useful log messagesOren Hurvitz2014-07-212-3/+7
* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-212-3/+3
* In "show throttles", show the maximum drip rate. This shows whether a client ...Oren Hurvitz2014-07-213-14/+19
* Write UDP statistics to the log, not just the console (e.g., "show queues")Oren Hurvitz2014-07-211-32/+37
* Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz2014-07-211-8/+26
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-07-211-5/+6
* Eliminated some warningsOren Hurvitz2014-07-212-2/+1
* Close streams immediately when we finish using themOren Hurvitz2014-07-2112-147/+143
* Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams2014-07-201-1/+1
* BulletSim: Modify first and default vehicle vertical attractor to be feature ...Vegaslon2014-07-181-0/+14
* minor: Add meters unit to water height console displayJustin Clark-Casey (justincc)2014-07-181-1/+1
* Add "show region" command which will show parameters for current region.Justin Clark-Casey (justincc)2014-07-181-1/+73
* In grid mode, add SuppressConsoleCommands flag to [GridService] so that we ca...Justin Clark-Casey (justincc)2014-07-181-4/+3
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)2014-07-181-18/+19
* With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)2014-07-181-18/+5
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-07-171-11/+10
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni2014-07-174-6/+6
* Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)2014-07-161-1/+5
* Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)2014-07-141-4/+2
* Call RemoveScriptInstance when removing from inventoryDev Random2014-07-141-2/+2
* minor: Move debug xengine script console command to Debug help section where ...Justin Clark-Casey (justincc)2014-07-111-1/+1
* minor: further cleanup of old vb and yield prolog script engine references th...Justin Clark-Casey (justincc)2014-07-113-20/+2
* If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the e...Justin Clark-Casey (justincc)2014-07-116-67/+111
* refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC...Justin Clark-Casey (justincc)2014-07-101-26/+4
* Fix bug in "show modules" comamnd that was showing shared modules as non-shar...Justin Clark-Casey (justincc)2014-07-091-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-041-2/+8
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| * Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)2014-07-051-2/+8
* | Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto2014-07-041-2/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-044-4/+129
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| * minor: put standard 'category' in brackets at front of log messages from prev...Justin Clark-Casey (justincc)2014-07-041-2/+8
| * When uploading mesh objects with textures also create inventory items for upl...Latif Khalifa2014-07-041-0/+63