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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Merge branch 'master' into bigmerge
Melanie
2011-11-28
15
-263
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+313
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2011-11-26
9
-98
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+66
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When removing an LSL sensor for a script (e.g. through llResetScript() or sta...
Justin Clark-Casey (justincc)
2011-11-26
1
-1
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+1
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minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
2011-11-26
1
-5
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+5
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minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-11-26
1
-1
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+1
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Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2011-11-26
2
-59
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+0
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Use the same web fetch handler for every request from every avatar, since it ...
Justin Clark-Casey (justincc)
2011-11-26
1
-3
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+11
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Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...
Justin Clark-Casey (justincc)
2011-11-25
1
-1
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+2
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Resolve error where an unknown asset type would cause the fetch inventory des...
Justin Clark-Casey (justincc)
2011-11-25
1
-4
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+1
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Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
2011-11-25
1
-17
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+38
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-25
3
-8
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+8
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Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
2011-11-25
1
-2
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+2
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Add missing property to llGetLinkPrimitiveParams
BlueWall
2011-11-26
2
-0
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+4
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Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
2011-11-25
1
-0
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+2
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Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
2011-11-24
1
-4
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+2
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When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2011-11-24
2
-21
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+21
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comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
2011-11-24
1
-1
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+1
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Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
2011-11-24
1
-157
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+162
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Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
2011-11-24
1
-6
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+79
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-24
1
-101
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+101
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Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...
Justin Clark-Casey (justincc)
2011-11-24
1
-1
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
14
-627
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+610
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-23
2
-2
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+27
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2011-11-23
10
-290
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+269
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Shell Environment Variables in config
BlueWall
2011-11-23
2
-2
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+27
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Line endings
Dan Lake
2011-11-23
1
-101
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+101
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Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
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+33
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Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
2011-11-22
1
-6
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+1
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Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
2
-66
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+60
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Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
Justin Clark-Casey (justincc)
2011-11-22
1
-27
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+27
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minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-11-22
1
-1
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+1
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Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
4
-29
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+22
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slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
3
-141
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+128
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*
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+2
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Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
2011-11-21
1
-17
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+4
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remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
2011-11-21
1
-53
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+46
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Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2011-11-21
2
-92
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+112
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simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
2011-11-21
1
-45
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+51
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don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
2011-11-21
1
-47
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+42
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don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
2011-11-21
1
-10
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+24
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rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
2011-11-21
1
-8
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+10
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refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
2011-11-21
1
-15
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+3
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Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
3
-23
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+24
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Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2011-11-21
2
-70
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+29
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move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
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+9
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When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2011-11-21
2
-8
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+14
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When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
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+23
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
-9
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+14
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Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+3
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Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
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+5
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