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* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-294-46/+81
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-282-3/+9
* BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-274-35/+18
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-274-5/+21
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-274-39/+55
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
* BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-274-11/+15
* BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
* * Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus2012-12-1819-79/+116
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-263-1/+19
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-253-5/+13
* BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-249-13/+412
* BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-242-9/+9
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-247-54/+83
* * Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus2012-12-231-1/+1
* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus2012-12-2323-0/+11718
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
* BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
* BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-212-101/+20
* BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-212-4/+29
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-213-66/+104
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-214-572/+598
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
* BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
* BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
* BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
* BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
* BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
* BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
* BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
* BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
* BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
* BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-183-9/+19
* Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)2012-12-191-5/+8
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-175-37/+28
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| * BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2
| * BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-174-29/+32
* | Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)2012-12-173-4/+33
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* BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams2012-12-161-2/+5