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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-231-2/+3
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| | * Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵dslake2009-10-231-2/+3
| | | | | | | | | | | | Inconsistent locking of ODE tainted prims
| * | Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman2009-10-232-13/+28
| |/ | | | | | | removed and several new parameters have been added to [ClientStack.LindenUDP]
| * Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
| * Implemented a "FrontBack" prioritizer, using distance plus the plane ↵John Hurliman2009-10-233-3/+78
| | | | | | | | equation to give double weight to prims/avatars in front of you
| * Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
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| * * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-232-1/+4
| | | | | | | | * Implemented section 5.5, exponential backoff of the RTO after a resend
| * Commented out noisy debugging about resent packets (normal) and agents ↵John Hurliman2009-10-232-3/+3
| | | | | | | | setting throttles (normal)
| * Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-2313-284/+308
| | | | | | | | avoiding locking and copying the list each time it is accessed
| * * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)2009-10-222-26/+28
| | | | | | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
| * * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-222-23/+23
| | | | | | | | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
| * Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
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| * * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
| | | | | | | | * Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!)
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-221-0/+8
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| | * Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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| * | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-2212-100/+116
| |/ | | | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
| * Merge branch 'vehicles'Melanie2009-10-2212-739/+1454
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| * | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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| * | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash2009-10-221-3/+4
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| * | Add copyright header. Formatting cleanup.Jeff Ames2009-10-221-1/+1
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| * | A synchronous call to the messaging server was blocking the process of ↵John Hurliman2009-10-221-1/+7
| | | | | | | | | | | | promoting an agent to a root agent (logins and teleports). Changed to an async method
| * | * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-221-1/+6
| | | | | | | | | | | | | | | | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
* | | llRotLookAt Pt 2KittoFlora2009-10-272-37/+52
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* | | Add llRotLookat pt1.KittoFlora2009-10-2614-31/+296
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* | | Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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* | Merge branch 'master' into vehiclesMelanie2009-10-2245-2052/+2271
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| * Merge branch 'melanie_test' into prioritizationMelanie2009-10-222-56/+51
| |\ | | | | | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.
| | * Make the LSL scripting delays take full effect. To tune, tweat theMelanie2009-10-221-56/+49
| | | | | | | | | | | | ScriptDelayFactor in config
| | * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-221-1/+1
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| | * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-221-0/+2
| | | | | | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice
| * | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-214-11/+14
| |/ | | | | | | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
| * * Change the OnQueueEmpty signature to send the flags of the queues that are ↵John Hurliman2009-10-214-61/+108
| | | | | | | | | | | | | | empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
| * * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ↵John Hurliman2009-10-214-18/+8
| | | | | | | | | | | | | | upped it to 30ms * Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
| * Merged master into prioritizationJohn Hurliman2009-10-213-18/+28
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| | * Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie2009-10-211-1/+1
| | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash
| | * Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie2009-10-211-9/+7
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| | * Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| | | | | | | | | | | | File name is enforced to NOT be OpenSim.ini
| | * Fix for index error in llList2StringSnowcrash2009-10-201-6/+6
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| * | * FireQueueEmpty now checks if a measurable amount of time has passed, and ↵John Hurliman2009-10-213-38/+16
| | | | | | | | | | | | | | | | | | if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work * Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways
| * | * Changed the timing calculations for sending resends/acks/pings from ↵John Hurliman2009-10-213-41/+63
| | | | | | | | | | | | | | | | | | per-client back to per-scene * Testing a fix from Jim to make the cpu usage fix cleaner
| * | Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
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| * | Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman2009-10-211-6/+3
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| * | * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ↵John Hurliman2009-10-213-13/+49
| | | | | | | | | | | | | | | | | | | | | | | | can take several seconds, and was blocking up packet handling in the meantime * Clamp retransmission timeout values between three and 10 seconds * Log outgoing time for a packet right after it is sent instead of well before * Loop through the entire UnackedPacketCollection when looking for expired packets
| * | * Replaced the UnackedPacketCollection with a lockless implementation. The ↵John Hurliman2009-10-214-208/+126
| | | | | | | | | | | | | | | | | | | | | tiny amount of time spent in the locks turned into a lot of time when the rest of the LLUDP implementation went lockless * Changed the timer tracking numbers for each client to not have "memory". It will no longer queue up calls to functions like ResendUnacked * Reverted Jim's WaitHandle code. Although it was technically more correct, it exhibited the exact same behavior as the old code but spent more cycles. The 20ms has been replaced with the minimum amount of time before a token bucket could receive a drip, and an else { sleep(0); } was added to make sure the outgoing packet handler always yields at least a minimum amount
| * | Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the ↵John Hurliman2009-10-211-7/+7
| | | | | | | | | | | | same category
| * | Committing Jim's optimization to replace the 20ms sleep in outgoing packet ↵John Hurliman2009-10-214-50/+121
| | | | | | | | | | | | handling with an interruptible wait handle
| * | * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for ↵John Hurliman2009-10-205-10/+235
| | | | | | | | | | | | | | | | | | the case where no scripting engine is enabled * Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
| * | * Removed the unused m_agentUpdates collection and some extra work that was ↵John Hurliman2009-10-202-94/+34
| | | | | | | | | | | | | | | | | | being done for AgentUpdate packets * Start LLUDPClients unpaused (this variable is not being used yet)
| * | * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-202-72/+69
| | | | | | | | | | | | * Changed the outgoing packet handler to use a real function instead of a closure and to track time on a per-client basis instead of a global basis
| * | Added try/catches in the outgoing packet handler to match the one in the ↵John Hurliman2009-10-201-45/+59
| | | | | | | | | | | | incoming packet handler