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authorMelanie2009-10-22 07:12:10 +0100
committerMelanie2009-10-22 07:12:10 +0100
commitc4969d47d9bbc22b37054451cd31451ca8d8c78a (patch)
tree788e3b034254bcf068ca950ee97a78b6aa07b386 /OpenSim/Region
parentMerge branch 'master' into vehicles (diff)
parentRemove the "mel_t" from version string (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs27
-rw-r--r--OpenSim/Region/ClientStack/ClientStackUserSettings.cs48
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1857
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs219
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs421
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs9
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs217
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs162
-rw-r--r--OpenSim/Region/ClientStack/ThrottleSettings.cs57
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs180
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs10
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs7
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs59
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs43
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs28
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISceneViewer.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs69
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs125
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs76
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs299
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs16
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs27
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs14
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs137
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs2
45 files changed, 2271 insertions, 2052 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index ca6a2a3..c04b8c2 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -67,6 +67,8 @@ namespace OpenSim
67 67
68 IConfig startupConfig = m_config.Source.Configs["Startup"]; 68 IConfig startupConfig = m_config.Source.Configs["Startup"];
69 69
70 Util.SetMaxThreads(startupConfig.GetInt("MaxPoolThreads", 15));
71
70 if (startupConfig != null) 72 if (startupConfig != null)
71 { 73 {
72 m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt"); 74 m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
@@ -90,10 +92,17 @@ namespace OpenSim
90 appender.File = fileName; 92 appender.File = fileName;
91 appender.ActivateOptions(); 93 appender.ActivateOptions();
92 } 94 }
93 m_log.InfoFormat("[LOGGING] Logging started to file {0}", appender.File); 95 m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File);
94 } 96 }
95 } 97 }
98
99 string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
100 FireAndForgetMethod asyncCallMethod;
101 if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
102 Util.FireAndForgetMethod = asyncCallMethod;
96 } 103 }
104
105 m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
97 } 106 }
98 107
99 /// <summary> 108 /// <summary>
@@ -628,8 +637,20 @@ namespace OpenSim
628 break; 637 break;
629 638
630 case "save": 639 case "save":
631 m_log.Info("Saving configuration file: " + Application.iniFilePath); 640 if (cmdparams.Length < 2)
632 m_config.Save(Application.iniFilePath); 641 {
642 m_log.Error("SYNTAX: " + n + " SAVE FILE");
643 return;
644 }
645
646 if (Application.iniFilePath == cmdparams[1])
647 {
648 m_log.Error("FILE can not be "+Application.iniFilePath);
649 return;
650 }
651
652 m_log.Info("Saving configuration file: " + cmdparams[1]);
653 m_config.Save(cmdparams[1]);
633 break; 654 break;
634 } 655 }
635 } 656 }
diff --git a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
deleted file mode 100644
index 231b3aa..0000000
--- a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
+++ /dev/null
@@ -1,48 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ClientStack
29{
30 /// <summary>
31 /// Allow users to tweak parameters for the client stack.
32 ///
33 /// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
34 /// oriented right now.
35 /// </summary>
36 public class ClientStackUserSettings
37 {
38 /// <summary>
39 /// The settings for the throttle that governs how many packets in total are sent to the client.
40 /// </summary>
41 public ThrottleSettings TotalThrottleSettings;
42
43 /// <summary>
44 /// A multiplier applied to all client throttle settings. Default value is x2 (temporarily)
45 /// </summary>
46 public float ClientThrottleMultipler = 2;
47 }
48}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 05a2a63..0ba76ec 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -45,12 +45,50 @@ using OpenSim.Region.Framework.Interfaces;
45using OpenSim.Region.Framework.Scenes; 45using OpenSim.Region.Framework.Scenes;
46using OpenSim.Region.Framework.Scenes.Hypergrid; 46using OpenSim.Region.Framework.Scenes.Hypergrid;
47using OpenSim.Services.Interfaces; 47using OpenSim.Services.Interfaces;
48using Timer=System.Timers.Timer; 48using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 49using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using Nini.Config; 50using Nini.Config;
51 51
52namespace OpenSim.Region.ClientStack.LindenUDP 52namespace OpenSim.Region.ClientStack.LindenUDP
53{ 53{
54 #region Enums
55
56 /// <summary>
57 /// Specifies the fields that have been changed when sending a prim or
58 /// avatar update
59 /// </summary>
60 [Flags]
61 public enum PrimUpdateFlags : uint
62 {
63 None = 0,
64 AttachmentPoint = 1 << 0,
65 Material = 1 << 1,
66 ClickAction = 1 << 2,
67 Scale = 1 << 3,
68 ParentID = 1 << 4,
69 PrimFlags = 1 << 5,
70 PrimData = 1 << 6,
71 MediaURL = 1 << 7,
72 ScratchPad = 1 << 8,
73 Textures = 1 << 9,
74 TextureAnim = 1 << 10,
75 NameValue = 1 << 11,
76 Position = 1 << 12,
77 Rotation = 1 << 13,
78 Velocity = 1 << 14,
79 Acceleration = 1 << 15,
80 AngularVelocity = 1 << 16,
81 CollisionPlane = 1 << 17,
82 Text = 1 << 18,
83 Particles = 1 << 19,
84 ExtraData = 1 << 20,
85 Sound = 1 << 21,
86 Joint = 1 << 22,
87 FullUpdate = UInt32.MaxValue
88 }
89
90 #endregion Enums
91
54 public delegate bool PacketMethod(IClientAPI simClient, Packet packet); 92 public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
55 93
56 /// <summary> 94 /// <summary>
@@ -257,6 +295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event MuteListRequest OnMuteListRequest; 295 public event MuteListRequest OnMuteListRequest;
258 public event AvatarInterestUpdate OnAvatarInterestUpdate; 296 public event AvatarInterestUpdate OnAvatarInterestUpdate;
259 public event PlacesQuery OnPlacesQuery; 297 public event PlacesQuery OnPlacesQuery;
298 public event AgentFOV OnAgentFOV;
260 299
261 #endregion Events 300 #endregion Events
262 301
@@ -282,12 +321,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
282 private readonly IGroupsModule m_GroupsModule; 321 private readonly IGroupsModule m_GroupsModule;
283 322
284 private int m_cachedTextureSerial; 323 private int m_cachedTextureSerial;
285 private Timer m_avatarTerseUpdateTimer; 324 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
286 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 325 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
287 private Timer m_primTerseUpdateTimer; 326 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
288 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
289 private Timer m_primFullUpdateTimer;
290 private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = new List<ObjectUpdatePacket.ObjectDataBlock>();
291 private int m_moneyBalance; 327 private int m_moneyBalance;
292 private int m_animationSequenceNumber = 1; 328 private int m_animationSequenceNumber = 1;
293 private bool m_SendLogoutPacketWhenClosing = true; 329 private bool m_SendLogoutPacketWhenClosing = true;
@@ -296,26 +332,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
296 332
297 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); 333 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
298 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers 334 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
299 protected IScene m_scene; 335 protected Scene m_scene;
300 protected LLImageManager m_imageManager; 336 protected LLImageManager m_imageManager;
301 protected string m_firstName; 337 protected string m_firstName;
302 protected string m_lastName; 338 protected string m_lastName;
303 protected Thread m_clientThread; 339 protected Thread m_clientThread;
304 protected Vector3 m_startpos; 340 protected Vector3 m_startpos;
305 protected EndPoint m_userEndPoint; 341 protected EndPoint m_userEndPoint;
306 protected UUID m_activeGroupID = UUID.Zero; 342 protected UUID m_activeGroupID;
307 protected string m_activeGroupName = String.Empty; 343 protected string m_activeGroupName = String.Empty;
308 protected ulong m_activeGroupPowers; 344 protected ulong m_activeGroupPowers;
309 protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>(); 345 protected Dictionary<UUID, ulong> m_groupPowers = new Dictionary<UUID, ulong>();
310 protected int m_terrainCheckerCount; 346 protected int m_terrainCheckerCount;
311 347 protected uint m_agentFOVCounter;
312 // LL uses these limits, apparently. Compressed terse would be 23, but we don't have that yet 348
313 protected int m_primTerseUpdatesPerPacket = 10; 349 // These numbers are guesses at a decent tradeoff between responsiveness
314 protected int m_primFullUpdatesPerPacket = 14; 350 // of the interest list and throughput. Lower is more responsive, higher
315 protected int m_primTerseUpdateRate = 10; 351 // is better throughput
316 protected int m_primFullUpdateRate = 14; 352 protected int m_primTerseUpdatesPerPacket = 25;
317 protected int m_avatarTerseUpdateRate = 50; 353 protected int m_primFullUpdatesPerPacket = 100;
318 protected int m_avatarTerseUpdatesPerPacket = 5; 354 protected int m_avatarTerseUpdatesPerPacket = 10;
319 /// <summary>Number of texture packets to put on the queue each time the 355 /// <summary>Number of texture packets to put on the queue each time the
320 /// OnQueueEmpty event is triggered for the texture category</summary> 356 /// OnQueueEmpty event is triggered for the texture category</summary>
321 protected int m_textureSendLimit = 20; 357 protected int m_textureSendLimit = 20;
@@ -369,21 +405,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
369 /// <summary> 405 /// <summary>
370 /// Constructor 406 /// Constructor
371 /// </summary> 407 /// </summary>
372 public LLClientView(EndPoint remoteEP, IScene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, 408 public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
373 UUID agentId, UUID sessionId, uint circuitCode) 409 UUID agentId, UUID sessionId, uint circuitCode)
374 { 410 {
375 RegisterInterface<IClientIM>(this); 411 RegisterInterface<IClientIM>(this);
376 RegisterInterface<IClientChat>(this); 412 RegisterInterface<IClientChat>(this);
377 RegisterInterface<IClientIPEndpoint>(this); 413 RegisterInterface<IClientIPEndpoint>(this);
378 414
379 InitDefaultAnimations(); 415 InitDefaultAnimations();
380 416
381 m_scene = scene; 417 m_scene = scene;
418
419 m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
420 m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
421 m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
422
382 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 423 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
383 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 424 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
384 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); 425 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
385 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); 426 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
386 m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); 427 m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
387 m_agentId = agentId; 428 m_agentId = agentId;
388 m_sessionId = sessionId; 429 m_sessionId = sessionId;
389 m_secureSessionId = sessionInfo.LoginInfo.SecureSession; 430 m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
@@ -438,25 +479,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
438 // Remove ourselves from the scene 479 // Remove ourselves from the scene
439 m_scene.RemoveClient(AgentId); 480 m_scene.RemoveClient(AgentId);
440 481
441 // Shut down timers. Thread Context of this method is murky. Lock all timers
442 if (m_avatarTerseUpdateTimer.Enabled)
443 lock (m_avatarTerseUpdateTimer)
444 m_avatarTerseUpdateTimer.Stop();
445 if (m_primTerseUpdateTimer.Enabled)
446 lock (m_primTerseUpdateTimer)
447 m_primTerseUpdateTimer.Stop();
448 if (m_primFullUpdateTimer.Enabled)
449 lock (m_primFullUpdateTimer)
450 m_primFullUpdateTimer.Stop();
451
452 // We can't reach into other scenes and close the connection 482 // We can't reach into other scenes and close the connection
453 // We need to do this over grid communications 483 // We need to do this over grid communications
454 //m_scene.CloseAllAgents(CircuitCode); 484 //m_scene.CloseAllAgents(CircuitCode);
455 485
456 m_avatarTerseUpdateTimer.Dispose();
457 m_primTerseUpdateTimer.Dispose();
458 m_primFullUpdateTimer.Dispose();
459
460 // Disable UDP handling for this client 486 // Disable UDP handling for this client
461 m_udpClient.Shutdown(); 487 m_udpClient.Shutdown();
462 488
@@ -474,7 +500,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
474 kupack.UserInfo.SessionID = SessionId; 500 kupack.UserInfo.SessionID = SessionId;
475 kupack.TargetBlock.TargetIP = 0; 501 kupack.TargetBlock.TargetIP = 0;
476 kupack.TargetBlock.TargetPort = 0; 502 kupack.TargetBlock.TargetPort = 0;
477 kupack.UserInfo.Reason = Utils.StringToBytes(message); 503 kupack.UserInfo.Reason = Util.StringToBytes256(message);
478 OutPacket(kupack, ThrottleOutPacketType.Task); 504 OutPacket(kupack, ThrottleOutPacketType.Task);
479 // You must sleep here or users get no message! 505 // You must sleep here or users get no message!
480 Thread.Sleep(500); 506 Thread.Sleep(500);
@@ -483,18 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 509
484 public void Stop() 510 public void Stop()
485 { 511 {
486 // Shut down timers. Thread Context is Murky, lock all timers!
487 if (m_avatarTerseUpdateTimer.Enabled)
488 lock (m_avatarTerseUpdateTimer)
489 m_avatarTerseUpdateTimer.Stop();
490
491 if (m_primTerseUpdateTimer.Enabled)
492 lock (m_primTerseUpdateTimer)
493 m_primTerseUpdateTimer.Stop();
494 512
495 if (m_primFullUpdateTimer.Enabled)
496 lock (m_primFullUpdateTimer)
497 m_primFullUpdateTimer.Stop();
498 } 513 }
499 514
500 #endregion Client Methods 515 #endregion Client Methods
@@ -590,18 +605,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
590 605
591 public virtual void Start() 606 public virtual void Start()
592 { 607 {
593 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate);
594 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates);
595 m_avatarTerseUpdateTimer.AutoReset = false;
596
597 m_primTerseUpdateTimer = new Timer(m_primTerseUpdateRate);
598 m_primTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimTerseUpdates);
599 m_primTerseUpdateTimer.AutoReset = false;
600
601 m_primFullUpdateTimer = new Timer(m_primFullUpdateRate);
602 m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates);
603 m_primFullUpdateTimer.AutoReset = false;
604
605 m_scene.AddNewClient(this); 608 m_scene.AddNewClient(this);
606 609
607 RefreshGroupMembership(); 610 RefreshGroupMembership();
@@ -618,7 +621,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
618 } 621 }
619 622
620 // Sound 623 // Sound
621 public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid,UUID ParentId,float Gain, Vector3 Position,UInt64 Handle) 624 public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid, UUID ParentId, float Gain, Vector3 Position, UInt64 Handle)
622 { 625 {
623 } 626 }
624 627
@@ -642,7 +645,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
642 handshake.RegionInfo.WaterHeight = args.waterHeight; 645 handshake.RegionInfo.WaterHeight = args.waterHeight;
643 646
644 handshake.RegionInfo.RegionFlags = args.regionFlags; 647 handshake.RegionInfo.RegionFlags = args.regionFlags;
645 handshake.RegionInfo.SimName = Utils.StringToBytes(args.regionName); 648 handshake.RegionInfo.SimName = Util.StringToBytes256(args.regionName);
646 handshake.RegionInfo.SimOwner = args.SimOwner; 649 handshake.RegionInfo.SimOwner = args.SimOwner;
647 handshake.RegionInfo.TerrainBase0 = args.terrainBase0; 650 handshake.RegionInfo.TerrainBase0 = args.terrainBase0;
648 handshake.RegionInfo.TerrainBase1 = args.terrainBase1; 651 handshake.RegionInfo.TerrainBase1 = args.terrainBase1;
@@ -655,7 +658,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
655 handshake.RegionInfo.CacheID = UUID.Random(); //I guess this is for the client to remember an old setting? 658 handshake.RegionInfo.CacheID = UUID.Random(); //I guess this is for the client to remember an old setting?
656 handshake.RegionInfo2 = new RegionHandshakePacket.RegionInfo2Block(); 659 handshake.RegionInfo2 = new RegionHandshakePacket.RegionInfo2Block();
657 handshake.RegionInfo2.RegionID = regionInfo.RegionID; 660 handshake.RegionInfo2.RegionID = regionInfo.RegionID;
658 661
659 handshake.RegionInfo3 = new RegionHandshakePacket.RegionInfo3Block(); 662 handshake.RegionInfo3 = new RegionHandshakePacket.RegionInfo3Block();
660 handshake.RegionInfo3.CPUClassID = 9; 663 handshake.RegionInfo3.CPUClassID = 9;
661 handshake.RegionInfo3.CPURatio = 1; 664 handshake.RegionInfo3.CPURatio = 1;
@@ -698,11 +701,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
698 { 701 {
699 ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); 702 ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
700 reply.ChatData.Audible = audible; 703 reply.ChatData.Audible = audible;
701 reply.ChatData.Message = Utils.StringToBytes(message); 704 reply.ChatData.Message = Util.StringToBytes1024(message);
702 reply.ChatData.ChatType = type; 705 reply.ChatData.ChatType = type;
703 reply.ChatData.SourceType = source; 706 reply.ChatData.SourceType = source;
704 reply.ChatData.Position = fromPos; 707 reply.ChatData.Position = fromPos;
705 reply.ChatData.FromName = Utils.StringToBytes(fromName); 708 reply.ChatData.FromName = Util.StringToBytes256(fromName);
706 reply.ChatData.OwnerID = fromAgentID; 709 reply.ChatData.OwnerID = fromAgentID;
707 reply.ChatData.SourceID = fromAgentID; 710 reply.ChatData.SourceID = fromAgentID;
708 711
@@ -723,7 +726,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
723 726
724 msg.AgentData.AgentID = new UUID(im.fromAgentID); 727 msg.AgentData.AgentID = new UUID(im.fromAgentID);
725 msg.AgentData.SessionID = UUID.Zero; 728 msg.AgentData.SessionID = UUID.Zero;
726 msg.MessageBlock.FromAgentName = Utils.StringToBytes(im.fromAgentName); 729 msg.MessageBlock.FromAgentName = Util.StringToBytes256(im.fromAgentName);
727 msg.MessageBlock.Dialog = im.dialog; 730 msg.MessageBlock.Dialog = im.dialog;
728 msg.MessageBlock.FromGroup = im.fromGroup; 731 msg.MessageBlock.FromGroup = im.fromGroup;
729 if (im.imSessionID == UUID.Zero.Guid) 732 if (im.imSessionID == UUID.Zero.Guid)
@@ -736,12 +739,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
736 msg.MessageBlock.RegionID = new UUID(im.RegionID); 739 msg.MessageBlock.RegionID = new UUID(im.RegionID);
737 msg.MessageBlock.Timestamp = im.timestamp; 740 msg.MessageBlock.Timestamp = im.timestamp;
738 msg.MessageBlock.ToAgentID = new UUID(im.toAgentID); 741 msg.MessageBlock.ToAgentID = new UUID(im.toAgentID);
739 // Cap the message length at 1099. There is a limit in ImprovedInstantMessagePacket 742 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
740 // the limit is 1100 but a 0 byte gets added to mark the end of the string
741 if (im.message != null && im.message.Length > 1099)
742 msg.MessageBlock.Message = Utils.StringToBytes(im.message.Substring(0, 1099));
743 else
744 msg.MessageBlock.Message = Utils.StringToBytes(im.message);
745 msg.MessageBlock.BinaryBucket = im.binaryBucket; 743 msg.MessageBlock.BinaryBucket = im.binaryBucket;
746 744
747 if (im.message.StartsWith("[grouptest]")) 745 if (im.message.StartsWith("[grouptest]"))
@@ -759,7 +757,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
759 eq.ChatterboxInvitation( 757 eq.ChatterboxInvitation(
760 new UUID("00000000-68f9-1111-024e-222222111123"), 758 new UUID("00000000-68f9-1111-024e-222222111123"),
761 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, 759 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
762 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Utils.StringToBytes("OpenSimulator Testing")); 760 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
763 761
764 eq.ChatterBoxSessionAgentListUpdates( 762 eq.ChatterBoxSessionAgentListUpdates(
765 new UUID("00000000-68f9-1111-024e-222222111123"), 763 new UUID("00000000-68f9-1111-024e-222222111123"),
@@ -776,13 +774,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
776 public void SendGenericMessage(string method, List<string> message) 774 public void SendGenericMessage(string method, List<string> message)
777 { 775 {
778 GenericMessagePacket gmp = new GenericMessagePacket(); 776 GenericMessagePacket gmp = new GenericMessagePacket();
779 gmp.MethodData.Method = Utils.StringToBytes(method); 777 gmp.MethodData.Method = Util.StringToBytes256(method);
780 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; 778 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
781 int i = 0; 779 int i = 0;
782 foreach (string val in message) 780 foreach (string val in message)
783 { 781 {
784 gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); 782 gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock();
785 gmp.ParamList[i++].Parameter = Utils.StringToBytes(val); 783 gmp.ParamList[i++].Parameter = Util.StringToBytes256(val);
786 } 784 }
787 OutPacket(gmp, ThrottleOutPacketType.Task); 785 OutPacket(gmp, ThrottleOutPacketType.Task);
788 } 786 }
@@ -793,7 +791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
793 /// <param name="map">heightmap</param> 791 /// <param name="map">heightmap</param>
794 public virtual void SendLayerData(float[] map) 792 public virtual void SendLayerData(float[] map)
795 { 793 {
796 ThreadPool.QueueUserWorkItem(DoSendLayerData, map); 794 Util.FireAndForget(DoSendLayerData, map);
797 } 795 }
798 796
799 /// <summary> 797 /// <summary>
@@ -802,32 +800,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
802 /// <param name="o"></param> 800 /// <param name="o"></param>
803 private void DoSendLayerData(object o) 801 private void DoSendLayerData(object o)
804 { 802 {
805 float[] map = (float[])o; 803 float[] map = LLHeightFieldMoronize((float[])o);
806 804
807 try 805 try
808 { 806 {
809 for (int y = 0; y < 16; y++) 807 //for (int y = 0; y < 16; y++)
810 { 808 //{
811 // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception 809 // for (int x = 0; x < 16; x++)
812 // see http://opensimulator.org/mantis/view.php?id=1662 810 // {
813 //for (int x = 0; x < 16; x += 4) 811 // SendLayerData(x, y, map);
814 //{ 812 // }
815 // SendLayerPacket(map, y, x); 813 //}
816 // Thread.Sleep(150); 814
817 //} 815 // Send LayerData in a spiral pattern. Fun!
818 for (int x = 0; x < 16; x++) 816 SendLayerTopRight(map, 0, 0, 15, 15);
819 {
820 SendLayerData(x, y, LLHeightFieldMoronize(map));
821 Thread.Sleep(35);
822 }
823 }
824 } 817 }
825 catch (Exception e) 818 catch (Exception e)
826 { 819 {
827 m_log.Warn("[CLIENT]: ClientView.API.cs: SendLayerData() - Failed with exception " + e); 820 m_log.Error("[CLIENT]: SendLayerData() Failed with exception: " + e.Message, e);
828 } 821 }
829 } 822 }
830 823
824 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
825 {
826 // Row
827 for (int i = x1; i <= x2; i++)
828 SendLayerData(i, y1, map);
829
830 // Column
831 for (int j = y1 + 1; j <= y2; j++)
832 SendLayerData(x2, j, map);
833
834 if (x2 - x1 > 0)
835 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
836 }
837
838 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
839 {
840 // Row in reverse
841 for (int i = x2; i >= x1; i--)
842 SendLayerData(i, y2, map);
843
844 // Column in reverse
845 for (int j = y2 - 1; j >= y1; j--)
846 SendLayerData(x1, j, map);
847
848 if (x2 - x1 > 0)
849 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
850 }
851
831 /// <summary> 852 /// <summary>
832 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 853 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
833 /// </summary> 854 /// </summary>
@@ -856,22 +877,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
856 { 877 {
857 try 878 try
858 { 879 {
859 int[] patches = new int[1]; 880 int[] patches = new int[] { py * 16 + px };
860 int patchx, patchy; 881 float[] heightmap = (map.Length == 65536) ?
861 patchx = px; 882 map :
862 patchy = py; 883 LLHeightFieldMoronize(map);
863 884
864 patches[0] = patchx + 0 + patchy * 16; 885 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
865 886 layerpack.Header.Reliable = true;
866 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
867 layerpack.Header.Zerocoded = true;
868 887
869 OutPacket(layerpack, ThrottleOutPacketType.Land); 888 OutPacket(layerpack, ThrottleOutPacketType.Land);
870
871 } 889 }
872 catch (Exception e) 890 catch (Exception e)
873 { 891 {
874 m_log.Warn("[client]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString()); 892 m_log.Error("[CLIENT]: SendLayerData() Failed with exception: " + e.Message, e);
875 } 893 }
876 } 894 }
877 895
@@ -900,7 +918,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
900 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); 918 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
901 } 919 }
902 920
903
904 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); 921 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
905 922
906 return returnmap; 923 return returnmap;
@@ -914,7 +931,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
914 /// <param name="windSpeeds">16x16 array of wind speeds</param> 931 /// <param name="windSpeeds">16x16 array of wind speeds</param>
915 public virtual void SendWindData(Vector2[] windSpeeds) 932 public virtual void SendWindData(Vector2[] windSpeeds)
916 { 933 {
917 ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds); 934 Util.FireAndForget(DoSendWindData, windSpeeds);
918 } 935 }
919 936
920 /// <summary> 937 /// <summary>
@@ -923,7 +940,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
923 /// <param name="windSpeeds">16x16 array of cloud densities</param> 940 /// <param name="windSpeeds">16x16 array of cloud densities</param>
924 public virtual void SendCloudData(float[] cloudDensity) 941 public virtual void SendCloudData(float[] cloudDensity)
925 { 942 {
926 ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity); 943 Util.FireAndForget(DoSendCloudData, cloudDensity);
927 } 944 }
928 945
929 /// <summary> 946 /// <summary>
@@ -1012,14 +1029,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1012 agentData.child = false; 1029 agentData.child = false;
1013 agentData.firstname = m_firstName; 1030 agentData.firstname = m_firstName;
1014 agentData.lastname = m_lastName; 1031 agentData.lastname = m_lastName;
1015 1032
1016 ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>(); 1033 ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
1017 1034
1018 if (capsModule == null) // can happen when shutting down. 1035 if (capsModule == null) // can happen when shutting down.
1019 return agentData; 1036 return agentData;
1020 1037
1021 agentData.CapsPath = capsModule.GetCapsPath(m_agentId); 1038 agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
1022 agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId)); 1039 agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
1023 1040
1024 return agentData; 1041 return agentData;
1025 } 1042 }
@@ -1046,7 +1063,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1046 newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; 1063 newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
1047 newSimPack.RegionData.SimIP += (uint)byteIP[0]; 1064 newSimPack.RegionData.SimIP += (uint)byteIP[0];
1048 newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port; 1065 newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
1049 newSimPack.RegionData.SeedCapability = Utils.StringToBytes(capsURL); 1066 newSimPack.RegionData.SeedCapability = Util.StringToBytes256(capsURL);
1050 1067
1051 // Hack to get this out immediately and skip throttles 1068 // Hack to get this out immediately and skip throttles
1052 OutPacket(newSimPack, ThrottleOutPacketType.Unknown); 1069 OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
@@ -1124,7 +1141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1124 teleport.Info.RegionHandle = regionHandle; 1141 teleport.Info.RegionHandle = regionHandle;
1125 teleport.Info.SimAccess = simAccess; 1142 teleport.Info.SimAccess = simAccess;
1126 1143
1127 teleport.Info.SeedCapability = Utils.StringToBytes(capsURL); 1144 teleport.Info.SeedCapability = Util.StringToBytes256(capsURL);
1128 1145
1129 IPAddress oIP = newRegionEndPoint.Address; 1146 IPAddress oIP = newRegionEndPoint.Address;
1130 byte[] byteIP = oIP.GetAddressBytes(); 1147 byte[] byteIP = oIP.GetAddressBytes();
@@ -1149,7 +1166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1149 { 1166 {
1150 TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed); 1167 TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
1151 tpFailed.Info.AgentID = AgentId; 1168 tpFailed.Info.AgentID = AgentId;
1152 tpFailed.Info.Reason = Utils.StringToBytes(reason); 1169 tpFailed.Info.Reason = Util.StringToBytes256(reason);
1153 tpFailed.AlertInfo = new TeleportFailedPacket.AlertInfoBlock[0]; 1170 tpFailed.AlertInfo = new TeleportFailedPacket.AlertInfoBlock[0];
1154 1171
1155 // Hack to get this out immediately and skip throttles 1172 // Hack to get this out immediately and skip throttles
@@ -1211,11 +1228,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1211 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); 1228 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
1212 pc.Header.Reliable = false; 1229 pc.Header.Reliable = false;
1213 1230
1214 OutgoingPacket oldestPacket = m_udpClient.NeedAcks.GetOldest();
1215
1216 pc.PingID.PingID = seq; 1231 pc.PingID.PingID = seq;
1217 pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; 1232 // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
1218 1233 pc.PingID.OldestUnacked = 0;
1234
1219 OutPacket(pc, ThrottleOutPacketType.Unknown); 1235 OutPacket(pc, ThrottleOutPacketType.Unknown);
1220 } 1236 }
1221 1237
@@ -1521,7 +1537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1521 inventoryReply.Header.Zerocoded = true; 1537 inventoryReply.Header.Zerocoded = true;
1522 OutPacket(inventoryReply, ThrottleOutPacketType.Asset); 1538 OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
1523 } 1539 }
1524 1540
1525 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase) 1541 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
1526 { 1542 {
1527 // We will use the same transaction id for all the separate packets to be sent out in this update. 1543 // We will use the same transaction id for all the separate packets to be sent out in this update.
@@ -1545,7 +1561,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1545 bulkUpdate.FolderData = folderDataBlocks.ToArray(); 1561 bulkUpdate.FolderData = folderDataBlocks.ToArray();
1546 List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>(); 1562 List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>();
1547 bulkUpdate.ItemData = foo.ToArray(); 1563 bulkUpdate.ItemData = foo.ToArray();
1548 1564
1549 //m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate); 1565 //m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate);
1550 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 1566 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
1551 } 1567 }
@@ -1668,7 +1684,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1668 1684
1669 return itemBlock; 1685 return itemBlock;
1670 } 1686 }
1671 1687
1672 public void SendBulkUpdateInventory(InventoryNodeBase node) 1688 public void SendBulkUpdateInventory(InventoryNodeBase node)
1673 { 1689 {
1674 if (node is InventoryItemBase) 1690 if (node is InventoryItemBase)
@@ -1678,7 +1694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1678 else 1694 else
1679 m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name); 1695 m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name);
1680 } 1696 }
1681 1697
1682 protected void SendBulkUpdateInventoryItem(InventoryItemBase item) 1698 protected void SendBulkUpdateInventoryItem(InventoryItemBase item)
1683 { 1699 {
1684 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 1700 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
@@ -1881,11 +1897,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1881 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); 1897 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
1882 sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid; 1898 sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
1883 sendAgentDataUpdate.AgentData.AgentID = agentid; 1899 sendAgentDataUpdate.AgentData.AgentID = agentid;
1884 sendAgentDataUpdate.AgentData.FirstName = Utils.StringToBytes(firstname); 1900 sendAgentDataUpdate.AgentData.FirstName = Util.StringToBytes256(firstname);
1885 sendAgentDataUpdate.AgentData.GroupName = Utils.StringToBytes(groupname); 1901 sendAgentDataUpdate.AgentData.GroupName = Util.StringToBytes256(groupname);
1886 sendAgentDataUpdate.AgentData.GroupPowers = grouppowers; 1902 sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
1887 sendAgentDataUpdate.AgentData.GroupTitle = Utils.StringToBytes(grouptitle); 1903 sendAgentDataUpdate.AgentData.GroupTitle = Util.StringToBytes256(grouptitle);
1888 sendAgentDataUpdate.AgentData.LastName = Utils.StringToBytes(lastname); 1904 sendAgentDataUpdate.AgentData.LastName = Util.StringToBytes256(lastname);
1889 OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task); 1905 OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
1890 } 1906 }
1891 1907
@@ -1898,7 +1914,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1898 { 1914 {
1899 AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage); 1915 AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
1900 alertPack.AlertData = new AlertMessagePacket.AlertDataBlock(); 1916 alertPack.AlertData = new AlertMessagePacket.AlertDataBlock();
1901 alertPack.AlertData.Message = Utils.StringToBytes(message); 1917 alertPack.AlertData.Message = Util.StringToBytes256(message);
1902 alertPack.AlertInfo = new AlertMessagePacket.AlertInfoBlock[0]; 1918 alertPack.AlertInfo = new AlertMessagePacket.AlertInfoBlock[0];
1903 OutPacket(alertPack, ThrottleOutPacketType.Task); 1919 OutPacket(alertPack, ThrottleOutPacketType.Task);
1904 } 1920 }
@@ -1925,7 +1941,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1925 { 1941 {
1926 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); 1942 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
1927 alertPack.AgentData.AgentID = AgentId; 1943 alertPack.AgentData.AgentID = AgentId;
1928 alertPack.AlertData.Message = Utils.StringToBytes(message); 1944 alertPack.AlertData.Message = Util.StringToBytes256(message);
1929 alertPack.AlertData.Modal = modal; 1945 alertPack.AlertData.Modal = modal;
1930 1946
1931 return alertPack; 1947 return alertPack;
@@ -1935,12 +1951,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1935 string url) 1951 string url)
1936 { 1952 {
1937 LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL); 1953 LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
1938 loadURL.Data.ObjectName = Utils.StringToBytes(objectname); 1954 loadURL.Data.ObjectName = Util.StringToBytes256(objectname);
1939 loadURL.Data.ObjectID = objectID; 1955 loadURL.Data.ObjectID = objectID;
1940 loadURL.Data.OwnerID = ownerID; 1956 loadURL.Data.OwnerID = ownerID;
1941 loadURL.Data.OwnerIsGroup = groupOwned; 1957 loadURL.Data.OwnerIsGroup = groupOwned;
1942 loadURL.Data.Message = Utils.StringToBytes(message); 1958 loadURL.Data.Message = Util.StringToBytes256(message);
1943 loadURL.Data.URL = Utils.StringToBytes(url); 1959 loadURL.Data.URL = Util.StringToBytes256(url);
1944 OutPacket(loadURL, ThrottleOutPacketType.Task); 1960 OutPacket(loadURL, ThrottleOutPacketType.Task);
1945 } 1961 }
1946 1962
@@ -1948,18 +1964,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1948 { 1964 {
1949 ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog); 1965 ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
1950 dialog.Data.ObjectID = objectID; 1966 dialog.Data.ObjectID = objectID;
1951 dialog.Data.ObjectName = Utils.StringToBytes(objectname); 1967 dialog.Data.ObjectName = Util.StringToBytes256(objectname);
1952 // this is the username of the *owner* 1968 // this is the username of the *owner*
1953 dialog.Data.FirstName = Utils.StringToBytes(ownerFirstName); 1969 dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
1954 dialog.Data.LastName = Utils.StringToBytes(ownerLastName); 1970 dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
1955 dialog.Data.Message = Utils.StringToBytes(msg); 1971 dialog.Data.Message = Util.StringToBytes1024(msg);
1956 dialog.Data.ImageID = textureID; 1972 dialog.Data.ImageID = textureID;
1957 dialog.Data.ChatChannel = ch; 1973 dialog.Data.ChatChannel = ch;
1958 ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length]; 1974 ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
1959 for (int i = 0; i < buttonlabels.Length; i++) 1975 for (int i = 0; i < buttonlabels.Length; i++)
1960 { 1976 {
1961 buttons[i] = new ScriptDialogPacket.ButtonsBlock(); 1977 buttons[i] = new ScriptDialogPacket.ButtonsBlock();
1962 buttons[i].ButtonLabel = Utils.StringToBytes(buttonlabels[i]); 1978 buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]);
1963 } 1979 }
1964 dialog.Buttons = buttons; 1980 dialog.Buttons = buttons;
1965 OutPacket(dialog, ThrottleOutPacketType.Task); 1981 OutPacket(dialog, ThrottleOutPacketType.Task);
@@ -2115,19 +2131,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2115 avatarReply.AgentData.AgentID = AgentId; 2131 avatarReply.AgentData.AgentID = AgentId;
2116 avatarReply.AgentData.AvatarID = avatarID; 2132 avatarReply.AgentData.AvatarID = avatarID;
2117 if (aboutText != null) 2133 if (aboutText != null)
2118 avatarReply.PropertiesData.AboutText = Utils.StringToBytes(aboutText); 2134 avatarReply.PropertiesData.AboutText = Util.StringToBytes1024(aboutText);
2119 else 2135 else
2120 avatarReply.PropertiesData.AboutText = Utils.StringToBytes(""); 2136 avatarReply.PropertiesData.AboutText = Utils.EmptyBytes;
2121 avatarReply.PropertiesData.BornOn = Utils.StringToBytes(bornOn); 2137 avatarReply.PropertiesData.BornOn = Util.StringToBytes256(bornOn);
2122 avatarReply.PropertiesData.CharterMember = charterMember; 2138 avatarReply.PropertiesData.CharterMember = charterMember;
2123 if (flAbout != null) 2139 if (flAbout != null)
2124 avatarReply.PropertiesData.FLAboutText = Utils.StringToBytes(flAbout); 2140 avatarReply.PropertiesData.FLAboutText = Util.StringToBytes256(flAbout);
2125 else 2141 else
2126 avatarReply.PropertiesData.FLAboutText = Utils.StringToBytes(""); 2142 avatarReply.PropertiesData.FLAboutText = Utils.EmptyBytes;
2127 avatarReply.PropertiesData.Flags = flags; 2143 avatarReply.PropertiesData.Flags = flags;
2128 avatarReply.PropertiesData.FLImageID = flImageID; 2144 avatarReply.PropertiesData.FLImageID = flImageID;
2129 avatarReply.PropertiesData.ImageID = imageID; 2145 avatarReply.PropertiesData.ImageID = imageID;
2130 avatarReply.PropertiesData.ProfileURL = Utils.StringToBytes(profileURL); 2146 avatarReply.PropertiesData.ProfileURL = Util.StringToBytes256(profileURL);
2131 avatarReply.PropertiesData.PartnerID = partnerID; 2147 avatarReply.PropertiesData.PartnerID = partnerID;
2132 OutPacket(avatarReply, ThrottleOutPacketType.Task); 2148 OutPacket(avatarReply, ThrottleOutPacketType.Task);
2133 } 2149 }
@@ -2254,7 +2270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2254 Group.Contribution = GroupMembership[i].Contribution; 2270 Group.Contribution = GroupMembership[i].Contribution;
2255 Group.GroupID = GroupMembership[i].GroupID; 2271 Group.GroupID = GroupMembership[i].GroupID;
2256 Group.GroupInsigniaID = GroupMembership[i].GroupPicture; 2272 Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
2257 Group.GroupName = Utils.StringToBytes(GroupMembership[i].GroupName); 2273 Group.GroupName = Util.StringToBytes256(GroupMembership[i].GroupName);
2258 Group.GroupPowers = GroupMembership[i].GroupPowers; 2274 Group.GroupPowers = GroupMembership[i].GroupPowers;
2259 Groups[i] = Group; 2275 Groups[i] = Group;
2260 2276
@@ -2288,7 +2304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2288 UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1]; 2304 UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1];
2289 UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock(); 2305 UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock();
2290 uidnamebloc.ID = groupLLUID; 2306 uidnamebloc.ID = groupLLUID;
2291 uidnamebloc.GroupName = Utils.StringToBytes(GroupName); 2307 uidnamebloc.GroupName = Util.StringToBytes256(GroupName);
2292 uidnameblock[0] = uidnamebloc; 2308 uidnameblock[0] = uidnamebloc;
2293 pack.UUIDNameBlock = uidnameblock; 2309 pack.UUIDNameBlock = uidnameblock;
2294 OutPacket(pack, ThrottleOutPacketType.Task); 2310 OutPacket(pack, ThrottleOutPacketType.Task);
@@ -2313,8 +2329,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2313 lsrepdb.Score = lsrpia[i].Score; 2329 lsrepdb.Score = lsrpia[i].Score;
2314 lsrepdb.TaskID = lsrpia[i].TaskID; 2330 lsrepdb.TaskID = lsrpia[i].TaskID;
2315 lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID; 2331 lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID;
2316 lsrepdb.TaskName = Utils.StringToBytes(lsrpia[i].TaskName); 2332 lsrepdb.TaskName = Util.StringToBytes256(lsrpia[i].TaskName);
2317 lsrepdb.OwnerName = Utils.StringToBytes(lsrpia[i].OwnerName); 2333 lsrepdb.OwnerName = Util.StringToBytes256(lsrpia[i].OwnerName);
2318 lsrepdba[i] = lsrepdb; 2334 lsrepdba[i] = lsrepdb;
2319 } 2335 }
2320 lsrp.ReportData = lsrepdba; 2336 lsrp.ReportData = lsrepdba;
@@ -3102,9 +3118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3102 awb.ItemID = wearables[i].ItemID; 3118 awb.ItemID = wearables[i].ItemID;
3103 aw.WearableData[i] = awb; 3119 aw.WearableData[i] = awb;
3104 3120
3105// m_log.DebugFormat( 3121 // m_log.DebugFormat(
3106// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3122 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3107// awb.ItemID, awb.AssetID, i, Name); 3123 // awb.ItemID, awb.AssetID, i, Name);
3108 } 3124 }
3109 3125
3110 OutPacket(aw, ThrottleOutPacketType.Task); 3126 OutPacket(aw, ThrottleOutPacketType.Task);
@@ -3127,7 +3143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3127 3143
3128 avp.Sender.IsTrial = false; 3144 avp.Sender.IsTrial = false;
3129 avp.Sender.ID = agentID; 3145 avp.Sender.ID = agentID;
3130 OutPacket(avp, ThrottleOutPacketType.State); 3146 OutPacket(avp, ThrottleOutPacketType.Task);
3131 } 3147 }
3132 3148
3133 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3149 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
@@ -3159,123 +3175,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3159 3175
3160 #endregion 3176 #endregion
3161 3177
3162 #region Avatar Packet/data sending Methods 3178 #region Prim/Avatar Updates
3163 3179
3164 /// <summary> 3180 /*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3165 /// send a objectupdate packet with information about the clients avatar
3166 /// </summary>
3167 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
3168 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
3169 { 3181 {
3170 ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 3182 bool canUseCompressed, canUseImproved;
3171 // TODO: don't create new blocks if recycling an old packet 3183 UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
3172 objupdate.RegionData.RegionHandle = regionHandle; 3184
3173 objupdate.RegionData.TimeDilation = ushort.MaxValue; 3185 if (!canUseImproved && !canUseCompressed)
3174 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 3186 SendFullObjectUpdate(obj, creatorFlags, updateFlags);
3175 objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry); 3187 else if (!canUseImproved)
3188 SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
3189 else
3190 SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
3191 }
3176 3192
3177 //give this avatar object a local id and assign the user a name 3193 void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3178 objupdate.ObjectData[0].ID = avatarLocalID; 3194 {
3179 objupdate.ObjectData[0].FullID = avatarID; 3195 IClientAPI owner;
3180 objupdate.ObjectData[0].ParentID = parentID; 3196 if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
3181 objupdate.ObjectData[0].NameValue = 3197 {
3182 Utils.StringToBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + "\nTitle STRING RW SV " + grouptitle); 3198 LLClientView llOwner = (LLClientView)owner;
3183 3199
3184 Vector3 pos2 = new Vector3(Pos.X, Pos.Y, Pos.Z); 3200 // Send an update out to the owner
3185 byte[] pb = pos2.GetBytes(); 3201 ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
3186 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); 3202 updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
3203 //updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3204 updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3205 updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
3187 3206
3188 byte[] rot = rotation.GetBytes(); 3207 m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
3189 Array.Copy(rot, 0, objupdate.ObjectData[0].ObjectData, 52, rot.Length); 3208 }
3190 3209
3191 objupdate.Header.Zerocoded = true; 3210 // Send an update out to everyone else
3192 OutPacket(objupdate, ThrottleOutPacketType.Task); 3211 ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
3212 updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
3213 //updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3214 updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3215 updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
3216
3217 m_scene.ClientManager.ForEach(
3218 delegate(IClientAPI client)
3219 {
3220 if (client.AgentId != obj.OwnerID && client is LLClientView)
3221 {
3222 LLClientView llClient = (LLClientView)client;
3223 m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
3224 }
3225 }
3226 );
3193 } 3227 }
3194 3228
3195 /// <summary> 3229 void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3196 /// Send a terse positional/rotation/velocity update about an avatar
3197 /// to the client. This avatar can be that of the client itself.
3198 /// </summary>
3199 public virtual void SendAvatarTerseUpdate(ulong regionHandle,
3200 ushort timeDilation, uint localID, Vector3 position,
3201 Vector3 velocity, Quaternion rotation, UUID agentid)
3202 { 3230 {
3203 if (rotation.X == rotation.Y && 3231 }
3204 rotation.Y == rotation.Z &&
3205 rotation.Z == rotation.W && rotation.W == 0)
3206 rotation = Quaternion.Identity;
3207 3232
3208 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = 3233 void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3209 CreateAvatarImprovedBlock(localID, position, velocity,rotation); 3234 {
3210 3235 }
3211 lock (m_avatarTerseUpdates) 3236
3212 { 3237 void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
3213 m_avatarTerseUpdates.Add(terseBlock); 3238 {
3239 canUseCompressed = true;
3240 canUseImproved = true;
3214 3241
3215 // If packet is full or own movement packet, send it. 3242 if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
3216 if (m_avatarTerseUpdates.Count >= m_avatarTerseUpdatesPerPacket) 3243 {
3244 canUseCompressed = false;
3245 canUseImproved = false;
3246 }
3247 else
3248 {
3249 if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
3250 (updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
3251 (updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
3252 (updateFlags & PrimUpdateFlags.Joint) != 0)
3217 { 3253 {
3218 ProcessAvatarTerseUpdates(this, null); 3254 canUseCompressed = false;
3219 } 3255 }
3220 else if (m_avatarTerseUpdates.Count == 1) 3256
3257 if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
3258 (updateFlags & PrimUpdateFlags.ParentID) != 0 ||
3259 (updateFlags & PrimUpdateFlags.Scale) != 0 ||
3260 (updateFlags & PrimUpdateFlags.PrimData) != 0 ||
3261 (updateFlags & PrimUpdateFlags.Text) != 0 ||
3262 (updateFlags & PrimUpdateFlags.NameValue) != 0 ||
3263 (updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
3264 (updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
3265 (updateFlags & PrimUpdateFlags.Sound) != 0 ||
3266 (updateFlags & PrimUpdateFlags.Particles) != 0 ||
3267 (updateFlags & PrimUpdateFlags.Material) != 0 ||
3268 (updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
3269 (updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
3270 (updateFlags & PrimUpdateFlags.Joint) != 0)
3221 { 3271 {
3222 lock (m_avatarTerseUpdateTimer) 3272 canUseImproved = false;
3223 m_avatarTerseUpdateTimer.Start();
3224 } 3273 }
3225 } 3274 }
3226 } 3275 }*/
3276
3277 #endregion Prim/Avatar Updates
3227 3278
3228 private void ProcessAvatarTerseUpdates(object sender, ElapsedEventArgs e) 3279 #region Avatar Packet/Data Sending Methods
3280
3281 /// <summary>
3282 /// Send an ObjectUpdate packet with information about an avatar
3283 /// </summary>
3284 public void SendAvatarData(SendAvatarData data)
3229 { 3285 {
3230 lock (m_avatarTerseUpdates) 3286 ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3231 { 3287 objupdate.Header.Zerocoded = true;
3232 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3233 3288
3234 terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock(); 3289 objupdate.RegionData.RegionHandle = data.RegionHandle;
3290 objupdate.RegionData.TimeDilation = ushort.MaxValue;
3235 3291
3236 terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; 3292 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3237 terse.RegionData.TimeDilation = 3293 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
3238 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3239 3294
3240 int max = m_avatarTerseUpdatesPerPacket; 3295 OutPacket(objupdate, ThrottleOutPacketType.Task);
3241 if (max > m_avatarTerseUpdates.Count) 3296 }
3242 max = m_avatarTerseUpdates.Count;
3243 3297
3244 int count = 0; 3298 /// <summary>
3245 int size = 0; 3299 /// Send a terse positional/rotation/velocity update about an avatar
3300 /// to the client. This avatar can be that of the client itself.
3301 /// </summary>
3302 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
3303 {
3304 if (data.Priority == double.NaN)
3305 {
3306 m_log.Error("[LLClientView] SendAvatarTerseUpdate received a NaN priority, dropping update");
3307 return;
3308 }
3246 3309
3247 byte[] zerobuffer = new byte[1024]; 3310 Quaternion rotation = data.Rotation;
3248 byte[] blockbuffer = new byte[1024]; 3311 if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
3312 rotation = Quaternion.Identity;
3249 3313
3250 for (count = 0 ; count < max ; count++) 3314 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data);
3251 {
3252 int length = 0;
3253 m_avatarTerseUpdates[count].ToBytes(blockbuffer, ref length);
3254 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3255 if (size + length > Packet.MTU)
3256 break;
3257 size += length;
3258 }
3259 3315
3260 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; 3316 lock (m_avatarTerseUpdates.SyncRoot)
3317 m_avatarTerseUpdates.Enqueue(data.Priority, terseBlock, data.LocalID);
3261 3318
3262 for (int i = 0 ; i < count ; i++) 3319 // If we received an update about our own avatar, process the avatar update priority queue immediately
3263 { 3320 if (data.AgentID == m_agentId)
3264 terse.ObjectData[i] = m_avatarTerseUpdates[0]; 3321 ProcessAvatarTerseUpdates();
3265 m_avatarTerseUpdates.RemoveAt(0); 3322 }
3266 }
3267 3323
3268 terse.Header.Reliable = false; 3324 private void ProcessAvatarTerseUpdates()
3269 terse.Header.Zerocoded = true; 3325 {
3270 // FIXME: Move this to ThrottleOutPacketType.State when the real prioritization code is committed 3326 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3271 OutPacket(terse, ThrottleOutPacketType.Task); 3327 terse.Header.Reliable = false;
3328 terse.Header.Zerocoded = true;
3272 3329
3273 if (m_avatarTerseUpdates.Count == 0) 3330 //terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock();
3274 { 3331 terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3275 lock (m_avatarTerseUpdateTimer) 3332 terse.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3276 m_avatarTerseUpdateTimer.Stop(); 3333
3277 } 3334 lock (m_avatarTerseUpdates.SyncRoot)
3335 {
3336 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket);
3337 if (count == 0)
3338 return;
3339
3340 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
3341 for (int i = 0; i < count; i++)
3342 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
3278 } 3343 }
3344
3345 OutPacket(terse, ThrottleOutPacketType.Task);
3279 } 3346 }
3280 3347
3281 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3348 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -3294,7 +3361,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3294 { 3361 {
3295 CoarseLocationUpdatePacket.LocationBlock lb = 3362 CoarseLocationUpdatePacket.LocationBlock lb =
3296 new CoarseLocationUpdatePacket.LocationBlock(); 3363 new CoarseLocationUpdatePacket.LocationBlock();
3297 3364
3298 lb.X = (byte)CoarseLocations[i].X; 3365 lb.X = (byte)CoarseLocations[i].X;
3299 lb.Y = (byte)CoarseLocations[i].Y; 3366 lb.Y = (byte)CoarseLocations[i].Y;
3300 3367
@@ -3314,319 +3381,211 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3314 OutPacket(loc, ThrottleOutPacketType.Task); 3381 OutPacket(loc, ThrottleOutPacketType.Task);
3315 } 3382 }
3316 3383
3317 #endregion 3384 #endregion Avatar Packet/Data Sending Methods
3318 3385
3319 #region Primitive Packet/data Sending Methods 3386 #region Primitive Packet/Data Sending Methods
3320 3387
3321 /// <summary> 3388 public void SendPrimitiveToClient(SendPrimitiveData data)
3322 ///
3323 /// </summary>
3324 /// <param name="localID"></param>
3325 /// <param name="rotation"></param>
3326 /// <param name="attachPoint"></param>
3327 public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
3328 { 3389 {
3329 if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD 3390 if (data.priority == double.NaN)
3391 {
3392 m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update");
3330 return; 3393 return;
3394 }
3331 3395
3332 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach); 3396 Quaternion rotation = data.rotation;
3333 // TODO: don't create new blocks if recycling an old packet 3397 if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
3334 attach.AgentData.AgentID = AgentId; 3398 rotation = Quaternion.Identity;
3335 attach.AgentData.SessionID = m_sessionId;
3336 attach.AgentData.AttachmentPoint = attachPoint;
3337 attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
3338 attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
3339 attach.ObjectData[0].ObjectLocalID = localID;
3340 attach.ObjectData[0].Rotation = rotation;
3341 attach.Header.Zerocoded = true;
3342 OutPacket(attach, ThrottleOutPacketType.Task);
3343 }
3344
3345 public void SendPrimitiveToClient(
3346 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
3347 Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
3348 uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
3349 uint parentID, byte[] particleSystem, byte clickAction, byte material)
3350 {
3351 byte[] textureanim = new byte[0];
3352
3353 SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel,
3354 acc, rotation, rvel, flags,
3355 objectID, ownerID, text, color, parentID, particleSystem,
3356 clickAction, material, textureanim, false, 0, UUID.Zero, UUID.Zero, 0, 0, 0);
3357 }
3358
3359 public void SendPrimitiveToClient(
3360 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
3361 Vector3 pos, Vector3 velocity, Vector3 acceleration, Quaternion rotation, Vector3 rotational_velocity,
3362 uint flags,
3363 UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
3364 byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius)
3365 {
3366 3399
3367 if (AttachPoint > 30 && ownerID != AgentId) // Someone else's HUD 3400 if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD
3368 return; 3401 return;
3369 if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0) 3402 if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9)
3370 return; 3403 return;
3371 3404
3372 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) 3405 ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
3373 rotation = Quaternion.Identity;
3374 3406
3375 ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(primShape, flags); 3407 lock (m_primFullUpdates.SyncRoot)
3408 m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
3409 }
3376 3410
3377 objectData.ID = localID; 3411 void ProcessPrimFullUpdates()
3378 objectData.FullID = objectID; 3412 {
3379 objectData.OwnerID = ownerID; 3413 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3414 outPacket.Header.Zerocoded = true;
3380 3415
3381 objectData.Text = Util.StringToBytes256(text); 3416 outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3382 objectData.TextColor[0] = color[0]; 3417 outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3383 objectData.TextColor[1] = color[1];
3384 objectData.TextColor[2] = color[2];
3385 objectData.TextColor[3] = color[3];
3386 objectData.ParentID = parentID;
3387 objectData.PSBlock = particleSystem;
3388 objectData.ClickAction = clickAction;
3389 objectData.Material = material;
3390 objectData.Flags = 0;
3391 3418
3392 if (attachment) 3419 lock (m_primFullUpdates.SyncRoot)
3393 { 3420 {
3394 // Necessary??? 3421 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket);
3395 objectData.JointAxisOrAnchor = new Vector3(0, 0, 2); 3422 if (count == 0)
3396 objectData.JointPivot = new Vector3(0, 0, 0); 3423 return;
3397
3398 // Item from inventory???
3399 objectData.NameValue =
3400 Utils.StringToBytes("AttachItemID STRING RW SV " + AssetId.Guid);
3401 objectData.State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
3402 }
3403 3424
3404 // Xantor 20080528: Send sound info as well 3425 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count];
3405 // Xantor 20080530: Zero out everything if there's no SoundId, so zerocompression will work again 3426 for (int i = 0; i < count; i++)
3406 objectData.Sound = SoundId; 3427 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3407 if (SoundId == UUID.Zero)
3408 {
3409 objectData.OwnerID = UUID.Zero;
3410 objectData.Gain = 0.0f;
3411 objectData.Radius = 0.0f;
3412 objectData.Flags = 0;
3413 }
3414 else
3415 {
3416 objectData.OwnerID = ownerID;
3417 objectData.Gain = (float)SoundGain;
3418 objectData.Radius = (float)SoundRadius;
3419 objectData.Flags = SoundFlags;
3420 } 3428 }
3421 3429
3422 byte[] pb = pos.GetBytes(); 3430 OutPacket(outPacket, ThrottleOutPacketType.State);
3423 Array.Copy(pb, 0, objectData.ObjectData, 0, pb.Length); 3431 }
3424
3425 byte[] vel = velocity.GetBytes();
3426 Array.Copy(vel, 0, objectData.ObjectData, pb.Length, vel.Length);
3427
3428 byte[] rot = rotation.GetBytes();
3429 Array.Copy(rot, 0, objectData.ObjectData, 36, rot.Length);
3430
3431 byte[] rvel = rotational_velocity.GetBytes();
3432 Array.Copy(rvel, 0, objectData.ObjectData, 36 + rot.Length, rvel.Length);
3433 3432
3434 if (textureanim.Length > 0) 3433 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
3434 {
3435 if (data.Priority == double.NaN)
3435 { 3436 {
3436 objectData.TextureAnim = textureanim; 3437 m_log.Error("[LLClientView] SendPrimTerseUpdate received a NaN priority, dropping update");
3438 return;
3437 } 3439 }
3438 3440
3439 lock (m_primFullUpdates) 3441 Quaternion rotation = data.Rotation;
3440 { 3442 if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
3441 if (m_primFullUpdates.Count == 0) 3443 rotation = Quaternion.Identity;
3442 m_primFullUpdateTimer.Start();
3443 3444
3444 m_primFullUpdates.Add(objectData); 3445 if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD
3446 return;
3445 3447
3446 if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) 3448 ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data);
3447 ProcessPrimFullUpdates(this, null);
3448 }
3449 }
3450 3449
3451 void HandleQueueEmpty(ThrottleOutPacketType queue) 3450 lock (m_primTerseUpdates.SyncRoot)
3452 { 3451 m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID);
3453 switch (queue)
3454 {
3455 case ThrottleOutPacketType.Texture:
3456 ProcessTextureRequests();
3457 break;
3458 }
3459 } 3452 }
3460 3453
3461 void ProcessTextureRequests() 3454 void ProcessPrimTerseUpdates()
3462 { 3455 {
3463 if (m_imageManager != null) 3456 ImprovedTerseObjectUpdatePacket outPacket = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3464 m_imageManager.ProcessImageQueue(m_textureSendLimit); 3457 outPacket.Header.Reliable = false;
3465 } 3458 outPacket.Header.Zerocoded = true;
3466 3459
3467 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) 3460 outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3468 { 3461 outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3469 lock (m_primFullUpdates)
3470 {
3471 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
3472 {
3473 lock (m_primFullUpdateTimer)
3474 m_primFullUpdateTimer.Stop();
3475 3462
3463 lock (m_primTerseUpdates.SyncRoot)
3464 {
3465 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket);
3466 if (count == 0)
3476 return; 3467 return;
3477 }
3478
3479 ObjectUpdatePacket outPacket =
3480 (ObjectUpdatePacket)PacketPool.Instance.GetPacket(
3481 PacketType.ObjectUpdate);
3482 3468
3483 outPacket.RegionData.RegionHandle = 3469 outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
3484 Scene.RegionInfo.RegionHandle; 3470 for (int i = 0; i < count; i++)
3485 outPacket.RegionData.TimeDilation = 3471 outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue();
3486 (ushort)(Scene.TimeDilation * ushort.MaxValue); 3472 }
3487
3488 int max = m_primFullUpdates.Count;
3489 if (max > m_primFullUpdatesPerPacket)
3490 max = m_primFullUpdatesPerPacket;
3491
3492 int count = 0;
3493 int size = 0;
3494 3473
3495 byte[] zerobuffer = new byte[1024]; 3474 OutPacket(outPacket, ThrottleOutPacketType.State);
3496 byte[] blockbuffer = new byte[1024]; 3475 }
3497 3476
3498 for (count = 0 ; count < max ; count++) 3477 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
3478 {
3479 PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler terse_update_priority_handler =
3480 delegate(ref double priority, uint local_id)
3499 { 3481 {
3500 int length = 0; 3482 priority = handler(new UpdatePriorityData(priority, local_id));
3501 m_primFullUpdates[count].ToBytes(blockbuffer, ref length); 3483 return priority != double.NaN;
3502 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); 3484 };
3503 if (size + length > Packet.MTU) 3485 PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler update_priority_handler =
3504 break; 3486 delegate(ref double priority, uint local_id)
3505 size += length; 3487 {
3506 } 3488 priority = handler(new UpdatePriorityData(priority, local_id));
3489 return priority != double.NaN;
3490 };
3507 3491
3508 outPacket.ObjectData = 3492 if ((type & StateUpdateTypes.AvatarTerse) != 0)
3509 new ObjectUpdatePacket.ObjectDataBlock[count]; 3493 {
3494 lock (m_avatarTerseUpdates.SyncRoot)
3495 m_avatarTerseUpdates.Reprioritize(terse_update_priority_handler);
3496 }
3510 3497
3511 for (int index = 0 ; index < count ; index++) 3498 if ((type & StateUpdateTypes.PrimitiveFull) != 0)
3512 { 3499 {
3513 outPacket.ObjectData[index] = m_primFullUpdates[0]; 3500 lock (m_primFullUpdates.SyncRoot)
3514 m_primFullUpdates.RemoveAt(0); 3501 m_primFullUpdates.Reprioritize(update_priority_handler);
3515 } 3502 }
3516 3503
3517 outPacket.Header.Zerocoded = true; 3504 if ((type & StateUpdateTypes.PrimitiveTerse) != 0)
3518 OutPacket(outPacket, ThrottleOutPacketType.State); 3505 {
3506 lock (m_primTerseUpdates.SyncRoot)
3507 m_primTerseUpdates.Reprioritize(terse_update_priority_handler);
3508 }
3509 }
3519 3510
3520 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) 3511 public void FlushPrimUpdates()
3521 lock (m_primFullUpdateTimer) 3512 {
3522 m_primFullUpdateTimer.Stop(); 3513 while (m_primFullUpdates.Count > 0)
3514 {
3515 ProcessPrimFullUpdates();
3516 }
3517 while (m_primTerseUpdates.Count > 0)
3518 {
3519 ProcessPrimTerseUpdates();
3520 }
3521 while (m_avatarTerseUpdates.Count > 0)
3522 {
3523 ProcessAvatarTerseUpdates();
3523 } 3524 }
3524 } 3525 }
3525 3526
3527 #endregion Primitive Packet/Data Sending Methods
3528
3526 /// <summary> 3529 /// <summary>
3527 /// 3530 ///
3528 /// </summary> 3531 /// </summary>
3529 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 3532 /// <param name="localID"></param>
3530 Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID ownerID, int attachPoint) 3533 /// <param name="rotation"></param>
3534 /// <param name="attachPoint"></param>
3535 public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
3531 { 3536 {
3532 if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD 3537 if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD
3533 return; 3538 return;
3534 3539
3535 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) 3540 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
3536 rotation = Quaternion.Identity; 3541 // TODO: don't create new blocks if recycling an old packet
3537 3542 attach.AgentData.AgentID = AgentId;
3538 ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = 3543 attach.AgentData.SessionID = m_sessionId;
3539 CreatePrimImprovedBlock(localID, position, rotation, 3544 attach.AgentData.AttachmentPoint = attachPoint;
3540 velocity, rotationalvelocity, state); 3545 attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
3541 3546 attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
3542 lock (m_primTerseUpdates) 3547 attach.ObjectData[0].ObjectLocalID = localID;
3543 { 3548 attach.ObjectData[0].Rotation = rotation;
3544 if (m_primTerseUpdates.Count == 0) 3549 attach.Header.Zerocoded = true;
3545 m_primTerseUpdateTimer.Start(); 3550 OutPacket(attach, ThrottleOutPacketType.Task);
3546
3547 m_primTerseUpdates.Add(objectData);
3548
3549 if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
3550 ProcessPrimTerseUpdates(this, null);
3551 }
3552 } 3551 }
3553 3552
3554 void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) 3553 void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
3555 { 3554 {
3556 lock (m_primTerseUpdates) 3555 if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
3557 { 3556 {
3558 if (m_primTerseUpdates.Count == 0) 3557 lock (m_avatarTerseUpdates.SyncRoot)
3559 { 3558 {
3560 lock (m_primTerseUpdateTimer) 3559 if (m_avatarTerseUpdates.Count > 0)
3561 m_primTerseUpdateTimer.Stop(); 3560 ProcessAvatarTerseUpdates();
3562
3563 return;
3564 } 3561 }
3562 }
3565 3563
3566 ImprovedTerseObjectUpdatePacket outPacket = 3564 if ((categories & ThrottleOutPacketTypeFlags.State) != 0)
3567 (ImprovedTerseObjectUpdatePacket) 3565 {
3568 PacketPool.Instance.GetPacket( 3566 lock (m_primFullUpdates.SyncRoot)
3569 PacketType.ImprovedTerseObjectUpdate);
3570
3571 outPacket.RegionData.RegionHandle =
3572 Scene.RegionInfo.RegionHandle;
3573 outPacket.RegionData.TimeDilation =
3574 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3575
3576 int max = m_primTerseUpdates.Count;
3577 if (max > m_primTerseUpdatesPerPacket)
3578 max = m_primTerseUpdatesPerPacket;
3579
3580 int count = 0;
3581 int size = 0;
3582
3583 byte[] zerobuffer = new byte[1024];
3584 byte[] blockbuffer = new byte[1024];
3585
3586 for (count = 0 ; count < max ; count++)
3587 { 3567 {
3588 int length = 0; 3568 if (m_primFullUpdates.Count > 0)
3589 m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); 3569 ProcessPrimFullUpdates();
3590 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3591 if (size + length > Packet.MTU)
3592 break;
3593 size += length;
3594 } 3570 }
3595 3571
3596 outPacket.ObjectData = 3572 lock (m_primTerseUpdates.SyncRoot)
3597 new ImprovedTerseObjectUpdatePacket.
3598 ObjectDataBlock[count];
3599
3600 for (int index = 0 ; index < count ; index++)
3601 { 3573 {
3602 outPacket.ObjectData[index] = m_primTerseUpdates[0]; 3574 if (m_primTerseUpdates.Count > 0)
3603 m_primTerseUpdates.RemoveAt(0); 3575 ProcessPrimTerseUpdates();
3604 } 3576 }
3577 }
3605 3578
3606 outPacket.Header.Reliable = false; 3579 if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
3607 outPacket.Header.Zerocoded = true; 3580 {
3608 OutPacket(outPacket, ThrottleOutPacketType.State); 3581 ProcessTextureRequests();
3609
3610 if (m_primTerseUpdates.Count == 0)
3611 lock (m_primTerseUpdateTimer)
3612 m_primTerseUpdateTimer.Stop();
3613 } 3582 }
3614 } 3583 }
3615 3584
3616 public void FlushPrimUpdates() 3585 void ProcessTextureRequests()
3617 { 3586 {
3618 while (m_primFullUpdates.Count > 0) 3587 if (m_imageManager != null)
3619 { 3588 m_imageManager.ProcessImageQueue(m_textureSendLimit);
3620 ProcessPrimFullUpdates(this, null);
3621 }
3622 while (m_primTerseUpdates.Count > 0)
3623 {
3624 ProcessPrimTerseUpdates(this, null);
3625 }
3626 while (m_avatarTerseUpdates.Count > 0)
3627 {
3628 ProcessAvatarTerseUpdates(this, null);
3629 }
3630 } 3589 }
3631 3590
3632 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 3591 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@@ -3659,7 +3618,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3659 newPack.Header.Zerocoded = true; 3618 newPack.Header.Zerocoded = true;
3660 OutPacket(newPack, ThrottleOutPacketType.Asset); 3619 OutPacket(newPack, ThrottleOutPacketType.Asset);
3661 } 3620 }
3662 3621
3663 public void SendInitiateDownload(string simFileName, string clientFileName) 3622 public void SendInitiateDownload(string simFileName, string clientFileName)
3664 { 3623 {
3665 InitiateDownloadPacket newPack = new InitiateDownloadPacket(); 3624 InitiateDownloadPacket newPack = new InitiateDownloadPacket();
@@ -3668,7 +3627,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3668 newPack.FileData.ViewerFilename = Utils.StringToBytes(clientFileName); 3627 newPack.FileData.ViewerFilename = Utils.StringToBytes(clientFileName);
3669 OutPacket(newPack, ThrottleOutPacketType.Asset); 3628 OutPacket(newPack, ThrottleOutPacketType.Asset);
3670 } 3629 }
3671 3630
3672 public void SendImageFirstPart( 3631 public void SendImageFirstPart(
3673 ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) 3632 ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
3674 { 3633 {
@@ -3810,8 +3769,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3810 OutPacket(proper, ThrottleOutPacketType.Task); 3769 OutPacket(proper, ThrottleOutPacketType.Task);
3811 } 3770 }
3812 3771
3813 #endregion
3814
3815 #region Estate Data Sending Methods 3772 #region Estate Data Sending Methods
3816 3773
3817 private static bool convertParamStringToBool(byte[] field) 3774 private static bool convertParamStringToBool(byte[] field)
@@ -3858,7 +3815,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3858 3815
3859 public void SendBannedUserList(UUID invoice, EstateBan[] bl, uint estateID) 3816 public void SendBannedUserList(UUID invoice, EstateBan[] bl, uint estateID)
3860 { 3817 {
3861 List<UUID>BannedUsers = new List<UUID>(); 3818 List<UUID> BannedUsers = new List<UUID>();
3862 3819
3863 for (int i = 0; i < bl.Length; i++) 3820 for (int i = 0; i < bl.Length; i++)
3864 { 3821 {
@@ -3922,7 +3879,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3922 rinfoblk.UseEstateSun = args.useEstateSun; 3879 rinfoblk.UseEstateSun = args.useEstateSun;
3923 rinfoblk.WaterHeight = args.waterHeight; 3880 rinfoblk.WaterHeight = args.waterHeight;
3924 rinfoblk.SimName = Utils.StringToBytes(args.simName); 3881 rinfoblk.SimName = Utils.StringToBytes(args.simName);
3925 3882
3926 rinfopack.RegionInfo2 = new RegionInfoPacket.RegionInfo2Block(); 3883 rinfopack.RegionInfo2 = new RegionInfoPacket.RegionInfo2Block();
3927 rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue; 3884 rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue;
3928 rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue; 3885 rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue;
@@ -4169,7 +4126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4169 4126
4170 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount) 4127 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount)
4171 { 4128 {
4172 4129
4173 4130
4174 int notifyCount = ownersAndCount.Count; 4131 int notifyCount = ownersAndCount.Count;
4175 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); 4132 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
@@ -4218,325 +4175,223 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4218 4175
4219 #region Helper Methods 4176 #region Helper Methods
4220 4177
4221 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, Vector3 pos, 4178 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendAvatarTerseData data)
4222 Vector3 velocity,
4223 Quaternion rotation)
4224 { 4179 {
4225 byte[] bytes = new byte[60]; 4180 return CreateImprovedTerseBlock(true, data.LocalID, 0, data.CollisionPlane, data.Position, data.Velocity,
4226 int i = 0; 4181 data.Acceleration, data.Rotation, Vector3.Zero, data.TextureEntry);
4227 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = PacketPool.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
4228
4229 dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
4230
4231 uint ID = localID;
4232
4233 bytes[i++] = (byte)(ID % 256);
4234 bytes[i++] = (byte)((ID >> 8) % 256);
4235 bytes[i++] = (byte)((ID >> 16) % 256);
4236 bytes[i++] = (byte)((ID >> 24) % 256);
4237 bytes[i++] = 0;
4238 bytes[i++] = 1;
4239 i += 14;
4240 bytes[i++] = 128;
4241 bytes[i++] = 63;
4242
4243 byte[] pb = pos.GetBytes();
4244 Array.Copy(pb, 0, bytes, i, pb.Length);
4245 i += 12;
4246
4247 Vector3 internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
4248
4249 internDirec = internDirec / 128.0f;
4250 internDirec.X += 1;
4251 internDirec.Y += 1;
4252 internDirec.Z += 1;
4253
4254 ushort InternVelocityX = (ushort)(32768 * internDirec.X);
4255 ushort InternVelocityY = (ushort)(32768 * internDirec.Y);
4256 ushort InternVelocityZ = (ushort)(32768 * internDirec.Z);
4257
4258 ushort ac = 32767;
4259 bytes[i++] = (byte)(InternVelocityX % 256);
4260 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
4261 bytes[i++] = (byte)(InternVelocityY % 256);
4262 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
4263 bytes[i++] = (byte)(InternVelocityZ % 256);
4264 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
4265
4266 //accel
4267 bytes[i++] = (byte)(ac % 256);
4268 bytes[i++] = (byte)((ac >> 8) % 256);
4269 bytes[i++] = (byte)(ac % 256);
4270 bytes[i++] = (byte)((ac >> 8) % 256);
4271 bytes[i++] = (byte)(ac % 256);
4272 bytes[i++] = (byte)((ac >> 8) % 256);
4273
4274 //rotation
4275 ushort rw, rx, ry, rz;
4276 rw = (ushort)(32768 * (rotation.W + 1));
4277 rx = (ushort)(32768 * (rotation.X + 1));
4278 ry = (ushort)(32768 * (rotation.Y + 1));
4279 rz = (ushort)(32768 * (rotation.Z + 1));
4280
4281 //rot
4282 bytes[i++] = (byte)(rx % 256);
4283 bytes[i++] = (byte)((rx >> 8) % 256);
4284 bytes[i++] = (byte)(ry % 256);
4285 bytes[i++] = (byte)((ry >> 8) % 256);
4286 bytes[i++] = (byte)(rz % 256);
4287 bytes[i++] = (byte)((rz >> 8) % 256);
4288 bytes[i++] = (byte)(rw % 256);
4289 bytes[i++] = (byte)((rw >> 8) % 256);
4290
4291 //rotation vel
4292 bytes[i++] = (byte)(ac % 256);
4293 bytes[i++] = (byte)((ac >> 8) % 256);
4294 bytes[i++] = (byte)(ac % 256);
4295 bytes[i++] = (byte)((ac >> 8) % 256);
4296 bytes[i++] = (byte)(ac % 256);
4297 bytes[i++] = (byte)((ac >> 8) % 256);
4298
4299 dat.Data = bytes;
4300
4301 return (dat);
4302 } 4182 }
4303 4183
4304 /// <summary> 4184 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
4305 ///
4306 /// </summary>
4307 /// <param name="localID"></param>
4308 /// <param name="position"></param>
4309 /// <param name="rotation"></param>
4310 /// <returns></returns>
4311 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
4312 Vector3 position,
4313 Quaternion rotation,
4314 Vector3 velocity,
4315 Vector3 rotationalvelocity,
4316 byte state)
4317 { 4185 {
4318 uint ID = localID; 4186 return CreateImprovedTerseBlock(false, data.LocalID, data.State, Vector4.Zero, data.Position, data.Velocity,
4319 byte[] bytes = new byte[60]; 4187 data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
4320
4321 int i = 0;
4322 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = PacketPool.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
4323 dat.TextureEntry = new byte[0];
4324 bytes[i++] = (byte)(ID % 256);
4325 bytes[i++] = (byte)((ID >> 8) % 256);
4326 bytes[i++] = (byte)((ID >> 16) % 256);
4327 bytes[i++] = (byte)((ID >> 24) % 256);
4328 bytes[i++] = (byte)(((state & 0xf0) >> 4) | ((state & 0x0f) << 4));
4329 bytes[i++] = 0;
4330
4331 byte[] pb = position.GetBytes();
4332 Array.Copy(pb, 0, bytes, i, pb.Length);
4333 i += 12;
4334 ushort ac = 32767;
4335
4336 ushort velx, vely, velz;
4337 Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
4338
4339 vel = vel / 128.0f;
4340 vel.X += 1;
4341 vel.Y += 1;
4342 vel.Z += 1;
4343 //vel
4344 velx = (ushort)(32768 * (vel.X));
4345 vely = (ushort)(32768 * (vel.Y));
4346 velz = (ushort)(32768 * (vel.Z));
4347
4348 bytes[i++] = (byte)(velx % 256);
4349 bytes[i++] = (byte)((velx >> 8) % 256);
4350 bytes[i++] = (byte)(vely % 256);
4351 bytes[i++] = (byte)((vely >> 8) % 256);
4352 bytes[i++] = (byte)(velz % 256);
4353 bytes[i++] = (byte)((velz >> 8) % 256);
4354
4355 //accel
4356 bytes[i++] = (byte)(ac % 256);
4357 bytes[i++] = (byte)((ac >> 8) % 256);
4358 bytes[i++] = (byte)(ac % 256);
4359 bytes[i++] = (byte)((ac >> 8) % 256);
4360 bytes[i++] = (byte)(ac % 256);
4361 bytes[i++] = (byte)((ac >> 8) % 256);
4362
4363 ushort rw, rx, ry, rz;
4364 rw = (ushort)(32768 * (rotation.W + 1));
4365 rx = (ushort)(32768 * (rotation.X + 1));
4366 ry = (ushort)(32768 * (rotation.Y + 1));
4367 rz = (ushort)(32768 * (rotation.Z + 1));
4368
4369 //rot
4370 bytes[i++] = (byte)(rx % 256);
4371 bytes[i++] = (byte)((rx >> 8) % 256);
4372 bytes[i++] = (byte)(ry % 256);
4373 bytes[i++] = (byte)((ry >> 8) % 256);
4374 bytes[i++] = (byte)(rz % 256);
4375 bytes[i++] = (byte)((rz >> 8) % 256);
4376 bytes[i++] = (byte)(rw % 256);
4377 bytes[i++] = (byte)((rw >> 8) % 256);
4378
4379 //rotation vel
4380 Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
4381
4382 rvel = rvel / 128.0f;
4383 rvel.X += 1;
4384 rvel.Y += 1;
4385 rvel.Z += 1;
4386 //vel
4387 ushort rvelx = (ushort)(32768 * (rvel.X));
4388 ushort rvely = (ushort)(32768 * (rvel.Y));
4389 ushort rvelz = (ushort)(32768 * (rvel.Z));
4390
4391 bytes[i++] = (byte)(rvelx % 256);
4392 bytes[i++] = (byte)((rvelx >> 8) % 256);
4393 bytes[i++] = (byte)(rvely % 256);
4394 bytes[i++] = (byte)((rvely >> 8) % 256);
4395 bytes[i++] = (byte)(rvelz % 256);
4396 bytes[i++] = (byte)((rvelz >> 8) % 256);
4397 dat.Data = bytes;
4398
4399 return dat;
4400 } 4188 }
4401 4189
4402 /// <summary> 4190 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, byte state,
4403 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) 4191 Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
4404 /// </summary> 4192 Vector3 angularVelocity, byte[] textureEntry)
4405 /// <param name="primData"></param> 4193 {
4406 /// <returns></returns> 4194 int pos = 0;
4407 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags) 4195 byte[] data = new byte[(avatar ? 60 : 44)];
4408 {
4409 ObjectUpdatePacket.ObjectDataBlock objupdate = PacketPool.GetDataBlock<ObjectUpdatePacket.ObjectDataBlock>();
4410 SetDefaultPrimPacketValues(objupdate);
4411 objupdate.UpdateFlags = flags;
4412 SetPrimPacketShapeData(objupdate, primShape);
4413
4414 if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
4415 {
4416 objupdate.Data = new byte[1];
4417 objupdate.Data[0] = primShape.State;
4418 }
4419 return objupdate;
4420 }
4421
4422 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
4423 {
4424 objectData.TextureEntry = primData.TextureEntry;
4425 objectData.PCode = primData.PCode;
4426 objectData.State = primData.State;
4427 objectData.PathBegin = primData.PathBegin;
4428 objectData.PathEnd = primData.PathEnd;
4429 objectData.PathScaleX = primData.PathScaleX;
4430 objectData.PathScaleY = primData.PathScaleY;
4431 objectData.PathShearX = primData.PathShearX;
4432 objectData.PathShearY = primData.PathShearY;
4433 objectData.PathSkew = primData.PathSkew;
4434 objectData.ProfileBegin = primData.ProfileBegin;
4435 objectData.ProfileEnd = primData.ProfileEnd;
4436 objectData.Scale = primData.Scale;
4437 objectData.PathCurve = primData.PathCurve;
4438 objectData.ProfileCurve = primData.ProfileCurve;
4439 objectData.ProfileHollow = primData.ProfileHollow;
4440 objectData.PathRadiusOffset = primData.PathRadiusOffset;
4441 objectData.PathRevolutions = primData.PathRevolutions;
4442 objectData.PathTaperX = primData.PathTaperX;
4443 objectData.PathTaperY = primData.PathTaperY;
4444 objectData.PathTwist = primData.PathTwist;
4445 objectData.PathTwistBegin = primData.PathTwistBegin;
4446 objectData.ExtraParams = primData.ExtraParams;
4447 }
4448 4196
4449 /// <summary> 4197 // LocalID
4450 /// Set some default values in a ObjectUpdatePacket 4198 Utils.UIntToBytes(localID, data, pos);
4451 /// </summary> 4199 pos += 4;
4452 /// <param name="objdata"></param>
4453 protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
4454 {
4455 objdata.PSBlock = new byte[0];
4456 objdata.ExtraParams = new byte[1];
4457 objdata.MediaURL = new byte[0];
4458 objdata.NameValue = new byte[0];
4459 objdata.Text = new byte[0];
4460 objdata.TextColor = new byte[4];
4461 objdata.JointAxisOrAnchor = new Vector3(0, 0, 0);
4462 objdata.JointPivot = new Vector3(0, 0, 0);
4463 objdata.Material = 3;
4464 objdata.TextureAnim = new byte[0];
4465 objdata.Sound = UUID.Zero;
4466 objdata.State = 0;
4467 objdata.Data = new byte[0];
4468
4469 objdata.ObjectData = new byte[60];
4470 objdata.ObjectData[46] = 128;
4471 objdata.ObjectData[47] = 63;
4472 }
4473 4200
4474 /// <summary> 4201 // Avatar/CollisionPlane
4475 /// 4202 data[pos++] = state;
4476 /// </summary> 4203 if (avatar)
4477 /// <returns></returns> 4204 {
4478 public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry) 4205 data[pos++] = 1;
4479 { 4206
4480 ObjectUpdatePacket.ObjectDataBlock objdata = PacketPool.GetDataBlock<ObjectUpdatePacket.ObjectDataBlock>(); 4207 if (collisionPlane == Vector4.Zero)
4481 // new OpenMetaverse.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); 4208 collisionPlane = Vector4.UnitW;
4482 4209
4483 SetDefaultAvatarPacketValues(ref objdata); 4210 collisionPlane.ToBytes(data, pos);
4484 objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); 4211 pos += 16;
4485 objdata.PathCurve = 16; 4212 }
4486 objdata.ProfileCurve = 1; 4213 else
4487 objdata.PathScaleX = 100;
4488 objdata.PathScaleY = 100;
4489 objdata.ParentID = 0;
4490 objdata.OwnerID = UUID.Zero;
4491 objdata.Scale = new Vector3(1, 1, 1);
4492 objdata.PCode = (byte)PCode.Avatar;
4493 if (textureEntry != null)
4494 { 4214 {
4495 objdata.TextureEntry = textureEntry; 4215 ++pos;
4496 } 4216 }
4497 Vector3 pos = new Vector3(objdata.ObjectData, 16);
4498 pos.X = 100f;
4499 objdata.ID = 8880000;
4500 objdata.NameValue = Utils.StringToBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
4501 //Vector3 pos2 = new Vector3(100f, 100f, 23f);
4502 //objdata.FullID=user.AgentId;
4503 byte[] pb = pos.GetBytes();
4504 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
4505 4217
4506 return objdata; 4218 // Position
4507 } 4219 position.ToBytes(data, pos);
4220 pos += 12;
4508 4221
4509 /// <summary> 4222 // Velocity
4510 /// 4223 Utils.UInt16ToBytes(Utils.FloatToUInt16(velocity.X, -128.0f, 128.0f), data, pos); pos += 2;
4511 /// </summary> 4224 Utils.UInt16ToBytes(Utils.FloatToUInt16(velocity.Y, -128.0f, 128.0f), data, pos); pos += 2;
4512 /// <param name="objdata"></param> 4225 Utils.UInt16ToBytes(Utils.FloatToUInt16(velocity.Z, -128.0f, 128.0f), data, pos); pos += 2;
4513 protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata) 4226
4514 { 4227 // Acceleration
4515 objdata.PSBlock = new byte[0]; 4228 Utils.UInt16ToBytes(Utils.FloatToUInt16(acceleration.X, -64.0f, 64.0f), data, pos); pos += 2;
4516 objdata.ExtraParams = new byte[1]; 4229 Utils.UInt16ToBytes(Utils.FloatToUInt16(acceleration.Y, -64.0f, 64.0f), data, pos); pos += 2;
4517 objdata.MediaURL = new byte[0]; 4230 Utils.UInt16ToBytes(Utils.FloatToUInt16(acceleration.Z, -64.0f, 64.0f), data, pos); pos += 2;
4518 objdata.NameValue = new byte[0]; 4231
4519 objdata.Text = new byte[0]; 4232 // Rotation
4520 objdata.TextColor = new byte[4]; 4233 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.X, -1.0f, 1.0f), data, pos); pos += 2;
4521 objdata.JointAxisOrAnchor = new Vector3(0, 0, 0); 4234 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.Y, -1.0f, 1.0f), data, pos); pos += 2;
4522 objdata.JointPivot = new Vector3(0, 0, 0); 4235 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.Z, -1.0f, 1.0f), data, pos); pos += 2;
4523 objdata.Material = 4; 4236 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.W, -1.0f, 1.0f), data, pos); pos += 2;
4524 objdata.TextureAnim = new byte[0]; 4237
4525 objdata.Sound = UUID.Zero; 4238 // Angular Velocity
4526 Primitive.TextureEntry ntex = new Primitive.TextureEntry(new UUID("00000000-0000-0000-5005-000000000005")); 4239 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.X, -64.0f, 64.0f), data, pos); pos += 2;
4527 objdata.TextureEntry = ntex.GetBytes(); 4240 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2;
4528 4241 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2;
4529 objdata.State = 0; 4242
4530 objdata.Data = new byte[0]; 4243 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
4531 4244 block.Data = data;
4532 objdata.ObjectData = new byte[76]; 4245
4533 objdata.ObjectData[15] = 128; 4246 if (textureEntry != null && textureEntry.Length > 0)
4534 objdata.ObjectData[16] = 63; 4247 {
4535 objdata.ObjectData[56] = 128; 4248 byte[] teBytesFinal = new byte[textureEntry.Length + 4];
4536 objdata.ObjectData[61] = 102; 4249
4537 objdata.ObjectData[62] = 40; 4250 // Texture Length
4538 objdata.ObjectData[63] = 61; 4251 Utils.IntToBytes(textureEntry.Length, textureEntry, 0);
4539 objdata.ObjectData[64] = 189; 4252 // Texture
4253 Buffer.BlockCopy(textureEntry, 0, teBytesFinal, 4, textureEntry.Length);
4254
4255 block.TextureEntry = teBytesFinal;
4256 }
4257 else
4258 {
4259 block.TextureEntry = Utils.EmptyBytes;
4260 }
4261
4262 return block;
4263 }
4264
4265 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(SendAvatarData data)
4266 {
4267 byte[] objectData = new byte[76];
4268
4269 Vector4.UnitW.ToBytes(objectData, 0); // TODO: Collision plane support
4270 data.Position.ToBytes(objectData, 16);
4271 //data.Velocity.ToBytes(objectData, 28);
4272 //data.Acceleration.ToBytes(objectData, 40);
4273 data.Rotation.ToBytes(objectData, 52);
4274 //data.AngularVelocity.ToBytes(objectData, 64);
4275
4276 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
4277
4278 update.Data = Utils.EmptyBytes;
4279 update.ExtraParams = new byte[1];
4280 update.FullID = data.AvatarID;
4281 update.ID = data.AvatarLocalID;
4282 update.Material = (byte)Material.Flesh;
4283 update.MediaURL = Utils.EmptyBytes;
4284 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.FirstName + "\nLastName STRING RW SV " +
4285 data.LastName + "\nTitle STRING RW SV " + data.GroupTitle);
4286 update.ObjectData = objectData;
4287 update.ParentID = data.ParentID;
4288 update.PathCurve = 16;
4289 update.PathScaleX = 100;
4290 update.PathScaleY = 100;
4291 update.PCode = (byte)PCode.Avatar;
4292 update.ProfileCurve = 1;
4293 update.PSBlock = Utils.EmptyBytes;
4294 update.Scale = Vector3.One;
4295 update.Text = Utils.EmptyBytes;
4296 update.TextColor = new byte[4];
4297 update.TextureAnim = Utils.EmptyBytes;
4298 update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes;
4299 update.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags
4300
4301 return update;
4302 }
4303
4304 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
4305 {
4306 byte[] objectData = new byte[60];
4307 data.pos.ToBytes(objectData, 0);
4308 data.vel.ToBytes(objectData, 12);
4309 data.acc.ToBytes(objectData, 24);
4310 data.rotation.ToBytes(objectData, 36);
4311 data.rvel.ToBytes(objectData, 48);
4312
4313 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
4314 update.ClickAction = (byte)data.clickAction;
4315 update.CRC = 0;
4316 update.ExtraParams = data.primShape.ExtraParams ?? Utils.EmptyBytes;
4317 update.FullID = data.objectID;
4318 update.ID = data.localID;
4319 //update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
4320 //update.JointPivot = Vector3.Zero;
4321 //update.JointType = 0;
4322 update.Material = data.material;
4323 update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
4324 if (data.attachment)
4325 {
4326 update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.AssetId);
4327 update.State = (byte)((data.AttachPoint % 16) * 16 + (data.AttachPoint / 16));
4328 }
4329 else
4330 {
4331 update.NameValue = Utils.EmptyBytes;
4332 update.State = data.primShape.State;
4333 }
4334 update.ObjectData = objectData;
4335 update.ParentID = data.parentID;
4336 update.PathBegin = data.primShape.PathBegin;
4337 update.PathCurve = data.primShape.PathCurve;
4338 update.PathEnd = data.primShape.PathEnd;
4339 update.PathRadiusOffset = data.primShape.PathRadiusOffset;
4340 update.PathRevolutions = data.primShape.PathRevolutions;
4341 update.PathScaleX = data.primShape.PathScaleX;
4342 update.PathScaleY = data.primShape.PathScaleY;
4343 update.PathShearX = data.primShape.PathShearX;
4344 update.PathShearY = data.primShape.PathShearY;
4345 update.PathSkew = data.primShape.PathSkew;
4346 update.PathTaperX = data.primShape.PathTaperX;
4347 update.PathTaperY = data.primShape.PathTaperY;
4348 update.PathTwist = data.primShape.PathTwist;
4349 update.PathTwistBegin = data.primShape.PathTwistBegin;
4350 update.PCode = data.primShape.PCode;
4351 update.ProfileBegin = data.primShape.ProfileBegin;
4352 update.ProfileCurve = data.primShape.ProfileCurve;
4353 update.ProfileEnd = data.primShape.ProfileEnd;
4354 update.ProfileHollow = data.primShape.ProfileHollow;
4355 update.PSBlock = data.particleSystem ?? Utils.EmptyBytes;
4356 update.TextColor = data.color ?? Color4.Black.GetBytes(true);
4357 update.TextureAnim = data.textureanim ?? Utils.EmptyBytes;
4358 update.TextureEntry = data.primShape.TextureEntry ?? Utils.EmptyBytes;
4359 update.Scale = data.primShape.Scale;
4360 update.Text = Util.StringToBytes256(data.text);
4361 update.UpdateFlags = (uint)data.flags;
4362
4363 if (data.SoundId != UUID.Zero)
4364 {
4365 update.Sound = data.SoundId;
4366 update.OwnerID = data.ownerID;
4367 update.Gain = (float)data.SoundVolume;
4368 update.Radius = (float)data.SoundRadius;
4369 update.Flags = data.SoundFlags;
4370 }
4371
4372 switch ((PCode)data.primShape.PCode)
4373 {
4374 case PCode.Grass:
4375 case PCode.Tree:
4376 case PCode.NewTree:
4377 update.Data = new byte[] { data.primShape.State };
4378 break;
4379 default:
4380 // TODO: Support ScratchPad
4381 //if (prim.ScratchPad != null)
4382 //{
4383 // update.Data = new byte[prim.ScratchPad.Length];
4384 // Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
4385 //}
4386 //else
4387 //{
4388 // update.Data = Utils.EmptyBytes;
4389 //}
4390 update.Data = Utils.EmptyBytes;
4391 break;
4392 }
4393
4394 return update;
4540 } 4395 }
4541 4396
4542 public void SendNameReply(UUID profileId, string firstname, string lastname) 4397 public void SendNameReply(UUID profileId, string firstname, string lastname)
@@ -4546,8 +4401,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4546 packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1]; 4401 packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
4547 packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); 4402 packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
4548 packet.UUIDNameBlock[0].ID = profileId; 4403 packet.UUIDNameBlock[0].ID = profileId;
4549 packet.UUIDNameBlock[0].FirstName = Utils.StringToBytes(firstname); 4404 packet.UUIDNameBlock[0].FirstName = Util.StringToBytes256(firstname);
4550 packet.UUIDNameBlock[0].LastName = Utils.StringToBytes(lastname); 4405 packet.UUIDNameBlock[0].LastName = Util.StringToBytes256(lastname);
4551 4406
4552 OutPacket(packet, ThrottleOutPacketType.Task); 4407 OutPacket(packet, ThrottleOutPacketType.Task);
4553 } 4408 }
@@ -4593,7 +4448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4593 4448
4594 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) 4449 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
4595 { 4450 {
4596 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket) Pack; 4451 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
4597 // validate the agent owns the agentID and sessionID 4452 // validate the agent owns the agentID and sessionID
4598 if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && 4453 if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId &&
4599 money.AgentData.SessionID == sender.SessionId) 4454 money.AgentData.SessionID == sender.SessionId)
@@ -4614,7 +4469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4614 4469
4615 private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack) 4470 private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
4616 { 4471 {
4617 ParcelBuyPacket parcel = (ParcelBuyPacket) Pack; 4472 ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
4618 if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == SessionId) 4473 if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == SessionId)
4619 { 4474 {
4620 ParcelBuy handlerParcelBuy = OnParcelBuy; 4475 ParcelBuy handlerParcelBuy = OnParcelBuy;
@@ -4634,7 +4489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4634 private bool HandleUUIDGroupNameRequest(IClientAPI sender, Packet Pack) 4489 private bool HandleUUIDGroupNameRequest(IClientAPI sender, Packet Pack)
4635 { 4490 {
4636 UUIDGroupNameRequestPacket upack = (UUIDGroupNameRequestPacket)Pack; 4491 UUIDGroupNameRequestPacket upack = (UUIDGroupNameRequestPacket)Pack;
4637 4492
4638 4493
4639 for (int i = 0; i < upack.UUIDNameBlock.Length; i++) 4494 for (int i = 0; i < upack.UUIDNameBlock.Length; i++)
4640 { 4495 {
@@ -4650,7 +4505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4650 4505
4651 public bool HandleGenericMessage(IClientAPI sender, Packet pack) 4506 public bool HandleGenericMessage(IClientAPI sender, Packet pack)
4652 { 4507 {
4653 GenericMessagePacket gmpack = (GenericMessagePacket) pack; 4508 GenericMessagePacket gmpack = (GenericMessagePacket)pack;
4654 if (m_genericPacketHandlers.Count == 0) return false; 4509 if (m_genericPacketHandlers.Count == 0) return false;
4655 if (gmpack.AgentData.SessionID != SessionId) return false; 4510 if (gmpack.AgentData.SessionID != SessionId) return false;
4656 4511
@@ -4743,8 +4598,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4743 scriptQuestion.Data.TaskID = taskID; 4598 scriptQuestion.Data.TaskID = taskID;
4744 scriptQuestion.Data.ItemID = itemID; 4599 scriptQuestion.Data.ItemID = itemID;
4745 scriptQuestion.Data.Questions = question; 4600 scriptQuestion.Data.Questions = question;
4746 scriptQuestion.Data.ObjectName = Utils.StringToBytes(taskName); 4601 scriptQuestion.Data.ObjectName = Util.StringToBytes256(taskName);
4747 scriptQuestion.Data.ObjectOwner = Utils.StringToBytes(ownerName); 4602 scriptQuestion.Data.ObjectOwner = Util.StringToBytes256(ownerName);
4748 4603
4749 OutPacket(scriptQuestion, ThrottleOutPacketType.Task); 4604 OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
4750 } 4605 }
@@ -4787,7 +4642,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4787 { 4642 {
4788 if (((LogoutRequestPacket)packet).AgentData.SessionID != SessionId) return false; 4643 if (((LogoutRequestPacket)packet).AgentData.SessionID != SessionId) return false;
4789 } 4644 }
4790 4645
4791 return Logout(client); 4646 return Logout(client);
4792 } 4647 }
4793 4648
@@ -4845,7 +4700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4845 4700
4846 cachedresp.Header.Zerocoded = true; 4701 cachedresp.Header.Zerocoded = true;
4847 OutPacket(cachedresp, ThrottleOutPacketType.Task); 4702 OutPacket(cachedresp, ThrottleOutPacketType.Task);
4848 4703
4849 return true; 4704 return true;
4850 } 4705 }
4851 4706
@@ -4895,7 +4750,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4895 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 4750 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
4896 if (handlerUpdatePrimSingleRotation != null) 4751 if (handlerUpdatePrimSingleRotation != null)
4897 { 4752 {
4898 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); 4753 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
4899 handlerUpdatePrimSingleRotation(localId, rot1, this); 4754 handlerUpdatePrimSingleRotation(localId, rot1, this);
4900 } 4755 }
4901 break; 4756 break;
@@ -4906,8 +4761,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4906 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 4761 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition;
4907 if (handlerUpdatePrimSingleRotationPosition != null) 4762 if (handlerUpdatePrimSingleRotationPosition != null)
4908 { 4763 {
4909 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); 4764 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
4910 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); 4765 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
4911 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); 4766 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
4912 } 4767 }
4913 break; 4768 break;
@@ -4918,7 +4773,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4918 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 4773 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale;
4919 if (handlerUpdatePrimScale != null) 4774 if (handlerUpdatePrimScale != null)
4920 { 4775 {
4921// m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); 4776 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
4922 handlerUpdatePrimScale(localId, scale4, this); 4777 handlerUpdatePrimScale(localId, scale4, this);
4923 } 4778 }
4924 break; 4779 break;
@@ -4957,7 +4812,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4957 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 4812 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
4958 if (handlerUpdatePrimRotation != null) 4813 if (handlerUpdatePrimRotation != null)
4959 { 4814 {
4960 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); 4815 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
4961 handlerUpdatePrimRotation(localId, rot3, this); 4816 handlerUpdatePrimRotation(localId, rot3, this);
4962 } 4817 }
4963 break; 4818 break;
@@ -4968,8 +4823,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4968 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 4823 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
4969 if (handlerUpdatePrimGroupRotation != null) 4824 if (handlerUpdatePrimGroupRotation != null)
4970 { 4825 {
4971 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 4826 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
4972 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); 4827 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
4973 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); 4828 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
4974 } 4829 }
4975 break; 4830 break;
@@ -4980,7 +4835,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4980 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 4835 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
4981 if (handlerUpdatePrimGroupScale != null) 4836 if (handlerUpdatePrimGroupScale != null)
4982 { 4837 {
4983// m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); 4838 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
4984 handlerUpdatePrimGroupScale(localId, scale7, this); 4839 handlerUpdatePrimGroupScale(localId, scale7, this);
4985 } 4840 }
4986 break; 4841 break;
@@ -5138,7 +4993,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5138 if (m_moneyBalance + debit >= 0) 4993 if (m_moneyBalance + debit >= 0)
5139 { 4994 {
5140 m_moneyBalance += debit; 4995 m_moneyBalance += debit;
5141 SendMoneyBalance(UUID.Zero, true, Utils.StringToBytes("Poof Poof!"), m_moneyBalance); 4996 SendMoneyBalance(UUID.Zero, true, Util.StringToBytes256("Poof Poof!"), m_moneyBalance);
5142 return true; 4997 return true;
5143 } 4998 }
5144 return false; 4999 return false;
@@ -5212,7 +5067,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5212 // Main packet processing conditional 5067 // Main packet processing conditional
5213 switch (Pack.Type) 5068 switch (Pack.Type)
5214 { 5069 {
5215 #region Scene/Avatar 5070 #region Scene/Avatar
5216 5071
5217 case PacketType.AvatarPropertiesRequest: 5072 case PacketType.AvatarPropertiesRequest:
5218 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5073 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -5463,7 +5318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5463 break; 5318 break;
5464 5319
5465 case PacketType.DeRezObject: 5320 case PacketType.DeRezObject:
5466 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) Pack; 5321 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)Pack;
5467 5322
5468 #region Packet Session and User Check 5323 #region Packet Session and User Check
5469 if (m_checkPackets) 5324 if (m_checkPackets)
@@ -5484,13 +5339,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5484 { 5339 {
5485 deRezIDs.Add(data.ObjectLocalID); 5340 deRezIDs.Add(data.ObjectLocalID);
5486 } 5341 }
5487 // It just so happens that the values on the DeRezAction enumerator match the Destination 5342 // It just so happens that the values on the DeRezAction enumerator match the Destination
5488 // values given by a Second Life client 5343 // values given by a Second Life client
5489 handlerDeRezObject(this, deRezIDs, 5344 handlerDeRezObject(this, deRezIDs,
5490 DeRezPacket.AgentBlock.GroupID, 5345 DeRezPacket.AgentBlock.GroupID,
5491 (DeRezAction)DeRezPacket.AgentBlock.Destination, 5346 (DeRezAction)DeRezPacket.AgentBlock.Destination,
5492 DeRezPacket.AgentBlock.DestinationID); 5347 DeRezPacket.AgentBlock.DestinationID);
5493 5348
5494 } 5349 }
5495 break; 5350 break;
5496 5351
@@ -5594,7 +5449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5594 } 5449 }
5595 5450
5596 break; 5451 break;
5597 5452
5598 case PacketType.AgentIsNowWearing: 5453 case PacketType.AgentIsNowWearing:
5599 if (OnAvatarNowWearing != null) 5454 if (OnAvatarNowWearing != null)
5600 { 5455 {
@@ -5798,7 +5653,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5798 5653
5799 if (lastarg != null) 5654 if (lastarg != null)
5800 { 5655 {
5801 update = 5656 update =
5802 ( 5657 (
5803 (x.BodyRotation != lastarg.BodyRotation) || 5658 (x.BodyRotation != lastarg.BodyRotation) ||
5804 (x.CameraAtAxis != lastarg.CameraAtAxis) || 5659 (x.CameraAtAxis != lastarg.CameraAtAxis) ||
@@ -5991,7 +5846,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5991 } 5846 }
5992 5847
5993 break; 5848 break;
5994 5849
5995 case PacketType.UserInfoRequest: 5850 case PacketType.UserInfoRequest:
5996 UserInfoRequest handlerUserInfoRequest = OnUserInfoRequest; 5851 UserInfoRequest handlerUserInfoRequest = OnUserInfoRequest;
5997 if (handlerUserInfoRequest != null) 5852 if (handlerUserInfoRequest != null)
@@ -6003,7 +5858,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6003 SendUserInfoReply(false, true, ""); 5858 SendUserInfoReply(false, true, "");
6004 } 5859 }
6005 break; 5860 break;
6006 5861
6007 case PacketType.UpdateUserInfo: 5862 case PacketType.UpdateUserInfo:
6008 UpdateUserInfoPacket updateUserInfo = (UpdateUserInfoPacket)Pack; 5863 UpdateUserInfoPacket updateUserInfo = (UpdateUserInfoPacket)Pack;
6009 5864
@@ -6030,7 +5885,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6030 visible, this); 5885 visible, this);
6031 } 5886 }
6032 break; 5887 break;
6033 5888
6034 case PacketType.SetStartLocationRequest: 5889 case PacketType.SetStartLocationRequest:
6035 SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack; 5890 SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
6036 5891
@@ -6088,9 +5943,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6088 } 5943 }
6089 break; 5944 break;
6090 5945
6091 #endregion 5946 #endregion
6092 5947
6093 #region Objects/m_sceneObjects 5948 #region Objects/m_sceneObjects
6094 5949
6095 case PacketType.ObjectLink: 5950 case PacketType.ObjectLink:
6096 ObjectLinkPacket link = (ObjectLinkPacket)Pack; 5951 ObjectLinkPacket link = (ObjectLinkPacket)Pack;
@@ -6121,7 +5976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6121 handlerLinkObjects(this, parentprimid, childrenprims); 5976 handlerLinkObjects(this, parentprimid, childrenprims);
6122 } 5977 }
6123 break; 5978 break;
6124 5979
6125 case PacketType.ObjectDelink: 5980 case PacketType.ObjectDelink:
6126 ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack; 5981 ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
6127 5982
@@ -6150,7 +6005,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6150 } 6005 }
6151 6006
6152 break; 6007 break;
6153 6008
6154 case PacketType.ObjectAdd: 6009 case PacketType.ObjectAdd:
6155 if (OnAddPrim != null) 6010 if (OnAddPrim != null)
6156 { 6011 {
@@ -6180,7 +6035,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6180 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection); 6035 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
6181 } 6036 }
6182 break; 6037 break;
6183 6038
6184 case PacketType.ObjectShape: 6039 case PacketType.ObjectShape:
6185 ObjectShapePacket shapePacket = (ObjectShapePacket)Pack; 6040 ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
6186 6041
@@ -6225,7 +6080,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6225 } 6080 }
6226 } 6081 }
6227 break; 6082 break;
6228 6083
6229 case PacketType.ObjectExtraParams: 6084 case PacketType.ObjectExtraParams:
6230 ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack; 6085 ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
6231 6086
@@ -6241,7 +6096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6241 ObjectExtraParams handlerUpdateExtraParams = OnUpdateExtraParams; 6096 ObjectExtraParams handlerUpdateExtraParams = OnUpdateExtraParams;
6242 if (handlerUpdateExtraParams != null) 6097 if (handlerUpdateExtraParams != null)
6243 { 6098 {
6244 for (int i = 0 ; i < extraPar.ObjectData.Length ; i++) 6099 for (int i = 0; i < extraPar.ObjectData.Length; i++)
6245 { 6100 {
6246 handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[i].ObjectLocalID, 6101 handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[i].ObjectLocalID,
6247 extraPar.ObjectData[i].ParamType, 6102 extraPar.ObjectData[i].ParamType,
@@ -6642,7 +6497,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6642 break; 6497 break;
6643 case PacketType.ObjectName: 6498 case PacketType.ObjectName:
6644 ObjectNamePacket objName = (ObjectNamePacket)Pack; 6499 ObjectNamePacket objName = (ObjectNamePacket)Pack;
6645 6500
6646 #region Packet Session and User Check 6501 #region Packet Session and User Check
6647 if (m_checkPackets) 6502 if (m_checkPackets)
6648 { 6503 {
@@ -6651,7 +6506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6651 break; 6506 break;
6652 } 6507 }
6653 #endregion 6508 #endregion
6654 6509
6655 GenericCall7 handlerObjectName = null; 6510 GenericCall7 handlerObjectName = null;
6656 for (int i = 0; i < objName.ObjectData.Length; i++) 6511 for (int i = 0; i < objName.ObjectData.Length; i++)
6657 { 6512 {
@@ -6884,14 +6739,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6884 } 6739 }
6885 break; 6740 break;
6886 6741
6887 #endregion 6742 #endregion
6888 6743
6889 #region Inventory/Asset/Other related packets 6744 #region Inventory/Asset/Other related packets
6890 6745
6891 case PacketType.RequestImage: 6746 case PacketType.RequestImage:
6892 RequestImagePacket imageRequest = (RequestImagePacket)Pack; 6747 RequestImagePacket imageRequest = (RequestImagePacket)Pack;
6893 //m_log.Debug("image request: " + Pack.ToString()); 6748 //m_log.Debug("image request: " + Pack.ToString());
6894 6749
6895 #region Packet Session and User Check 6750 #region Packet Session and User Check
6896 if (m_checkPackets) 6751 if (m_checkPackets)
6897 { 6752 {
@@ -6915,7 +6770,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6915 //handlerTextureRequest = OnRequestTexture; 6770 //handlerTextureRequest = OnRequestTexture;
6916 6771
6917 //if (handlerTextureRequest != null) 6772 //if (handlerTextureRequest != null)
6918 //OnRequestTexture(this, args); 6773 //OnRequestTexture(this, args);
6919 6774
6920 // in the end, we null this, so we have to check if it's null 6775 // in the end, we null this, so we have to check if it's null
6921 if (m_imageManager != null) 6776 if (m_imageManager != null)
@@ -6961,7 +6816,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6961 if (ti.OwnerID != AgentId) 6816 if (ti.OwnerID != AgentId)
6962 break; 6817 break;
6963 6818
6964 if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) 6819 if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
6965 break; 6820 break;
6966 6821
6967 if (ti.AssetID != requestID) 6822 if (ti.AssetID != requestID)
@@ -7019,7 +6874,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7019 case PacketType.AssetUploadRequest: 6874 case PacketType.AssetUploadRequest:
7020 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; 6875 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
7021 6876
7022 6877
7023 // m_log.Debug("upload request " + request.ToString()); 6878 // m_log.Debug("upload request " + request.ToString());
7024 // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString()); 6879 // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
7025 UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); 6880 UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
@@ -7036,7 +6891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7036 break; 6891 break;
7037 case PacketType.RequestXfer: 6892 case PacketType.RequestXfer:
7038 RequestXferPacket xferReq = (RequestXferPacket)Pack; 6893 RequestXferPacket xferReq = (RequestXferPacket)Pack;
7039 6894
7040 RequestXfer handlerRequestXfer = OnRequestXfer; 6895 RequestXfer handlerRequestXfer = OnRequestXfer;
7041 6896
7042 if (handlerRequestXfer != null) 6897 if (handlerRequestXfer != null)
@@ -7055,7 +6910,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7055 break; 6910 break;
7056 case PacketType.ConfirmXferPacket: 6911 case PacketType.ConfirmXferPacket:
7057 ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack; 6912 ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
7058 6913
7059 ConfirmXfer handlerConfirmXfer = OnConfirmXfer; 6914 ConfirmXfer handlerConfirmXfer = OnConfirmXfer;
7060 if (handlerConfirmXfer != null) 6915 if (handlerConfirmXfer != null)
7061 { 6916 {
@@ -7150,7 +7005,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7150 break; 7005 break;
7151 case PacketType.CreateInventoryItem: 7006 case PacketType.CreateInventoryItem:
7152 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; 7007 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
7153 7008
7154 #region Packet Session and User Check 7009 #region Packet Session and User Check
7155 if (m_checkPackets) 7010 if (m_checkPackets)
7156 { 7011 {
@@ -7243,7 +7098,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7243 break; 7098 break;
7244 case PacketType.UpdateInventoryItem: 7099 case PacketType.UpdateInventoryItem:
7245 UpdateInventoryItemPacket inventoryItemUpdate = (UpdateInventoryItemPacket)Pack; 7100 UpdateInventoryItemPacket inventoryItemUpdate = (UpdateInventoryItemPacket)Pack;
7246 7101
7247 #region Packet Session and User Check 7102 #region Packet Session and User Check
7248 if (m_checkPackets) 7103 if (m_checkPackets)
7249 { 7104 {
@@ -7735,7 +7590,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7735 } 7590 }
7736 break; 7591 break;
7737 7592
7738 #endregion 7593 #endregion
7739 7594
7740 case PacketType.UUIDNameRequest: 7595 case PacketType.UUIDNameRequest:
7741 UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack; 7596 UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
@@ -7750,7 +7605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7750 } 7605 }
7751 break; 7606 break;
7752 7607
7753 #region Parcel related packets 7608 #region Parcel related packets
7754 7609
7755 case PacketType.RegionHandleRequest: 7610 case PacketType.RegionHandleRequest:
7756 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 7611 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
@@ -8131,9 +7986,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8131 } 7986 }
8132 break; 7987 break;
8133 7988
8134 #endregion 7989 #endregion
8135 7990
8136 #region Estate Packets 7991 #region Estate Packets
8137 7992
8138 case PacketType.EstateOwnerMessage: 7993 case PacketType.EstateOwnerMessage:
8139 EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack; 7994 EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
@@ -8167,21 +8022,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8167 convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter)); 8022 convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
8168 } 8023 }
8169 break; 8024 break;
8170// case "texturebase": 8025 // case "texturebase":
8171// if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) 8026 // if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
8172// { 8027 // {
8173// foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) 8028 // foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
8174// { 8029 // {
8175// string s = Utils.BytesToString(block.Parameter); 8030 // string s = Utils.BytesToString(block.Parameter);
8176// string[] splitField = s.Split(' '); 8031 // string[] splitField = s.Split(' ');
8177// if (splitField.Length == 2) 8032 // if (splitField.Length == 2)
8178// { 8033 // {
8179// UUID tempUUID = new UUID(splitField[1]); 8034 // UUID tempUUID = new UUID(splitField[1]);
8180// OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); 8035 // OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
8181// } 8036 // }
8182// } 8037 // }
8183// } 8038 // }
8184// break; 8039 // break;
8185 case "texturedetail": 8040 case "texturedetail":
8186 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) 8041 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
8187 { 8042 {
@@ -8423,7 +8278,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8423 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); 8278 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
8424 break; 8279 break;
8425 } 8280 }
8426 8281
8427 //int parcelID, uint reportType, uint requestflags, string filter 8282 //int parcelID, uint reportType, uint requestflags, string filter
8428 8283
8429 //lsrp.RequestData.ParcelLocalID; 8284 //lsrp.RequestData.ParcelLocalID;
@@ -8463,9 +8318,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8463 } 8318 }
8464 break; 8319 break;
8465 8320
8466 #endregion 8321 #endregion
8467 8322
8468 #region GodPackets 8323 #region GodPackets
8469 8324
8470 case PacketType.RequestGodlikePowers: 8325 case PacketType.RequestGodlikePowers:
8471 RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack; 8326 RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
@@ -8511,9 +8366,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8511 //OutPacket(kupack, ThrottleOutPacketType.Task); 8366 //OutPacket(kupack, ThrottleOutPacketType.Task);
8512 break; 8367 break;
8513 8368
8514 #endregion 8369 #endregion
8515 8370
8516 #region Economy/Transaction Packets 8371 #region Economy/Transaction Packets
8517 8372
8518 case PacketType.MoneyBalanceRequest: 8373 case PacketType.MoneyBalanceRequest:
8519 MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack; 8374 MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
@@ -8537,7 +8392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8537 break; 8392 break;
8538 case PacketType.EconomyDataRequest: 8393 case PacketType.EconomyDataRequest:
8539 8394
8540 8395
8541 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest; 8396 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest;
8542 if (handlerEconomoyDataRequest != null) 8397 if (handlerEconomoyDataRequest != null)
8543 { 8398 {
@@ -8613,9 +8468,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8613 } 8468 }
8614 break; 8469 break;
8615 8470
8616 #endregion 8471 #endregion
8617 8472
8618 #region Script Packets 8473 #region Script Packets
8619 8474
8620 case PacketType.GetScriptRunning: 8475 case PacketType.GetScriptRunning:
8621 GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack; 8476 GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack;
@@ -8665,9 +8520,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8665 } 8520 }
8666 break; 8521 break;
8667 8522
8668 #endregion 8523 #endregion
8669 8524
8670 #region Gesture Managment 8525 #region Gesture Managment
8671 8526
8672 case PacketType.ActivateGestures: 8527 case PacketType.ActivateGestures:
8673 ActivateGesturesPacket activateGesturePacket = (ActivateGesturesPacket)Pack; 8528 ActivateGesturesPacket activateGesturePacket = (ActivateGesturesPacket)Pack;
@@ -8734,21 +8589,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8734 } 8589 }
8735 break; 8590 break;
8736 8591
8737 #endregion 8592 #endregion
8738
8739 8593
8740 #region unimplemented handlers 8594 case PacketType.AgentFOV:
8595 AgentFOVPacket fovPacket = (AgentFOVPacket)Pack;
8741 8596
8742 case PacketType.StartPingCheck: 8597 if (fovPacket.FOVBlock.GenCounter > m_agentFOVCounter)
8743 StartPingCheckPacket pingStart = (StartPingCheckPacket)Pack; 8598 {
8744 CompletePingCheckPacket pingComplete = new CompletePingCheckPacket(); 8599 m_agentFOVCounter = fovPacket.FOVBlock.GenCounter;
8745 pingComplete.PingID.PingID = pingStart.PingID.PingID; 8600 AgentFOV handlerAgentFOV = OnAgentFOV;
8746 m_udpServer.SendPacket(m_udpClient, pingComplete, ThrottleOutPacketType.Unknown, false); 8601 if (handlerAgentFOV != null)
8602 {
8603 handlerAgentFOV(this, fovPacket.FOVBlock.VerticalAngle);
8604 }
8605 }
8747 break; 8606 break;
8748 8607
8749 case PacketType.CompletePingCheck: 8608 #region unimplemented handlers
8750 // TODO: Do stats tracking or something with these?
8751 break;
8752 8609
8753 case PacketType.ViewerStats: 8610 case PacketType.ViewerStats:
8754 // TODO: handle this packet 8611 // TODO: handle this packet
@@ -8771,8 +8628,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8771 MapItemRequest handlerMapItemRequest = OnMapItemRequest; 8628 MapItemRequest handlerMapItemRequest = OnMapItemRequest;
8772 if (handlerMapItemRequest != null) 8629 if (handlerMapItemRequest != null)
8773 { 8630 {
8774 handlerMapItemRequest(this,mirpk.AgentData.Flags, mirpk.AgentData.EstateID, 8631 handlerMapItemRequest(this, mirpk.AgentData.Flags, mirpk.AgentData.EstateID,
8775 mirpk.AgentData.Godlike,mirpk.RequestData.ItemType, 8632 mirpk.AgentData.Godlike, mirpk.RequestData.ItemType,
8776 mirpk.RequestData.RegionHandle); 8633 mirpk.RequestData.RegionHandle);
8777 8634
8778 } 8635 }
@@ -9080,7 +8937,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9080 new GroupTitlesReplyPacket.GroupDataBlock(); 8937 new GroupTitlesReplyPacket.GroupDataBlock();
9081 8938
9082 groupTitlesReply.GroupData[i].Title = 8939 groupTitlesReply.GroupData[i].Title =
9083 Utils.StringToBytes(d.Name); 8940 Util.StringToBytes256(d.Name);
9084 groupTitlesReply.GroupData[i].RoleID = 8941 groupTitlesReply.GroupData[i].RoleID =
9085 d.UUID; 8942 d.UUID;
9086 groupTitlesReply.GroupData[i].Selected = 8943 groupTitlesReply.GroupData[i].Selected =
@@ -9117,10 +8974,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9117 groupProfileRequest.GroupData.GroupID); 8974 groupProfileRequest.GroupData.GroupID);
9118 8975
9119 groupProfileReply.GroupData.GroupID = d.GroupID; 8976 groupProfileReply.GroupData.GroupID = d.GroupID;
9120 groupProfileReply.GroupData.Name = Utils.StringToBytes(d.Name); 8977 groupProfileReply.GroupData.Name = Util.StringToBytes256(d.Name);
9121 groupProfileReply.GroupData.Charter = Utils.StringToBytes(d.Charter); 8978 groupProfileReply.GroupData.Charter = Util.StringToBytes1024(d.Charter);
9122 groupProfileReply.GroupData.ShowInList = d.ShowInList; 8979 groupProfileReply.GroupData.ShowInList = d.ShowInList;
9123 groupProfileReply.GroupData.MemberTitle = Utils.StringToBytes(d.MemberTitle); 8980 groupProfileReply.GroupData.MemberTitle = Util.StringToBytes256(d.MemberTitle);
9124 groupProfileReply.GroupData.PowersMask = d.PowersMask; 8981 groupProfileReply.GroupData.PowersMask = d.PowersMask;
9125 groupProfileReply.GroupData.InsigniaID = d.InsigniaID; 8982 groupProfileReply.GroupData.InsigniaID = d.InsigniaID;
9126 groupProfileReply.GroupData.FounderID = d.FounderID; 8983 groupProfileReply.GroupData.FounderID = d.FounderID;
@@ -9180,7 +9037,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9180 groupMembersRequestPacket.GroupData.RequestID; 9037 groupMembersRequestPacket.GroupData.RequestID;
9181 groupMembersReply.GroupData.MemberCount = memberCount; 9038 groupMembersReply.GroupData.MemberCount = memberCount;
9182 9039
9183 for (int i = 0 ; i < blockCount ; i++) 9040 for (int i = 0; i < blockCount; i++)
9184 { 9041 {
9185 GroupMembersData m = members[0]; 9042 GroupMembersData m = members[0];
9186 members.RemoveAt(0); 9043 members.RemoveAt(0);
@@ -9192,11 +9049,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9192 groupMembersReply.MemberData[i].Contribution = 9049 groupMembersReply.MemberData[i].Contribution =
9193 m.Contribution; 9050 m.Contribution;
9194 groupMembersReply.MemberData[i].OnlineStatus = 9051 groupMembersReply.MemberData[i].OnlineStatus =
9195 Utils.StringToBytes(m.OnlineStatus); 9052 Util.StringToBytes256(m.OnlineStatus);
9196 groupMembersReply.MemberData[i].AgentPowers = 9053 groupMembersReply.MemberData[i].AgentPowers =
9197 m.AgentPowers; 9054 m.AgentPowers;
9198 groupMembersReply.MemberData[i].Title = 9055 groupMembersReply.MemberData[i].Title =
9199 Utils.StringToBytes(m.Title); 9056 Util.StringToBytes256(m.Title);
9200 groupMembersReply.MemberData[i].IsOwner = 9057 groupMembersReply.MemberData[i].IsOwner =
9201 m.IsOwner; 9058 m.IsOwner;
9202 } 9059 }
@@ -9257,11 +9114,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9257 groupRolesReply.RoleData[i].RoleID = 9114 groupRolesReply.RoleData[i].RoleID =
9258 d.RoleID; 9115 d.RoleID;
9259 groupRolesReply.RoleData[i].Name = 9116 groupRolesReply.RoleData[i].Name =
9260 Utils.StringToBytes(d.Name); 9117 Util.StringToBytes256(d.Name);
9261 groupRolesReply.RoleData[i].Title = 9118 groupRolesReply.RoleData[i].Title =
9262 Utils.StringToBytes(d.Title); 9119 Util.StringToBytes256(d.Title);
9263 groupRolesReply.RoleData[i].Description = 9120 groupRolesReply.RoleData[i].Description =
9264 Utils.StringToBytes(d.Description); 9121 Util.StringToBytes1024(d.Description);
9265 groupRolesReply.RoleData[i].Powers = 9122 groupRolesReply.RoleData[i].Powers =
9266 d.Powers; 9123 d.Powers;
9267 groupRolesReply.RoleData[i].Members = 9124 groupRolesReply.RoleData[i].Members =
@@ -9317,7 +9174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9317 groupRoleMembersReply.MemberData = 9174 groupRoleMembersReply.MemberData =
9318 new GroupRoleMembersReplyPacket.MemberDataBlock[pairs]; 9175 new GroupRoleMembersReplyPacket.MemberDataBlock[pairs];
9319 9176
9320 for (int i = 0 ; i < pairs ; i++) 9177 for (int i = 0; i < pairs; i++)
9321 { 9178 {
9322 GroupRoleMembersData d = mappings[0]; 9179 GroupRoleMembersData d = mappings[0];
9323 mappings.RemoveAt(0); 9180 mappings.RemoveAt(0);
@@ -9444,7 +9301,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9444 ParcelDeedToGroup handlerParcelDeedToGroup = OnParcelDeedToGroup; 9301 ParcelDeedToGroup handlerParcelDeedToGroup = OnParcelDeedToGroup;
9445 if (handlerParcelDeedToGroup != null) 9302 if (handlerParcelDeedToGroup != null)
9446 { 9303 {
9447 handlerParcelDeedToGroup(parcelDeedToGroup.Data.LocalID, parcelDeedToGroup.Data.GroupID,this); 9304 handlerParcelDeedToGroup(parcelDeedToGroup.Data.LocalID, parcelDeedToGroup.Data.GroupID, this);
9448 9305
9449 } 9306 }
9450 } 9307 }
@@ -9488,9 +9345,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9488 groupNoticesListReply.Data[i].Timestamp = 9345 groupNoticesListReply.Data[i].Timestamp =
9489 g.Timestamp; 9346 g.Timestamp;
9490 groupNoticesListReply.Data[i].FromName = 9347 groupNoticesListReply.Data[i].FromName =
9491 Utils.StringToBytes(g.FromName); 9348 Util.StringToBytes256(g.FromName);
9492 groupNoticesListReply.Data[i].Subject = 9349 groupNoticesListReply.Data[i].Subject =
9493 Utils.StringToBytes(g.Subject); 9350 Util.StringToBytes256(g.Subject);
9494 groupNoticesListReply.Data[i].HasAttachment = 9351 groupNoticesListReply.Data[i].HasAttachment =
9495 g.HasAttachment; 9352 g.HasAttachment;
9496 groupNoticesListReply.Data[i].AssetType = 9353 groupNoticesListReply.Data[i].AssetType =
@@ -9902,7 +9759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9902 9759
9903 PickDelete handlerPickDelete = OnPickDelete; 9760 PickDelete handlerPickDelete = OnPickDelete;
9904 if (handlerPickDelete != null) 9761 if (handlerPickDelete != null)
9905 handlerPickDelete(this, pickDelete.Data.PickID); 9762 handlerPickDelete(this, pickDelete.Data.PickID);
9906 break; 9763 break;
9907 case PacketType.PickGodDelete: 9764 case PacketType.PickGodDelete:
9908 PickGodDeletePacket pickGodDelete = 9765 PickGodDeletePacket pickGodDelete =
@@ -9922,7 +9779,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9922 handlerPickGodDelete(this, 9779 handlerPickGodDelete(this,
9923 pickGodDelete.AgentData.AgentID, 9780 pickGodDelete.AgentData.AgentID,
9924 pickGodDelete.Data.PickID, 9781 pickGodDelete.Data.PickID,
9925 pickGodDelete.Data.QueryID); 9782 pickGodDelete.Data.QueryID);
9926 break; 9783 break;
9927 case PacketType.PickInfoUpdate: 9784 case PacketType.PickInfoUpdate:
9928 PickInfoUpdatePacket pickInfoUpdate = 9785 PickInfoUpdatePacket pickInfoUpdate =
@@ -10013,7 +9870,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10013 m_log.Warn("[CLIENT]: unhandled packet " + Pack); 9870 m_log.Warn("[CLIENT]: unhandled packet " + Pack);
10014 break; 9871 break;
10015 9872
10016 #endregion 9873 #endregion
10017 } 9874 }
10018 9875
10019 PacketPool.Instance.ReturnPacket(Pack); 9876 PacketPool.Instance.ReturnPacket(Pack);
@@ -10050,7 +9907,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10050 //shape.Textures = ntex; 9907 //shape.Textures = ntex;
10051 return shape; 9908 return shape;
10052 } 9909 }
10053 9910
10054 public ClientInfo GetClientInfo() 9911 public ClientInfo GetClientInfo()
10055 { 9912 {
10056 ClientInfo info = m_udpClient.GetClientInfo(); 9913 ClientInfo info = m_udpClient.GetClientInfo();
@@ -10078,7 +9935,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10078 { 9935 {
10079 ParcelMediaCommandMessagePacket commandMessagePacket = new ParcelMediaCommandMessagePacket(); 9936 ParcelMediaCommandMessagePacket commandMessagePacket = new ParcelMediaCommandMessagePacket();
10080 commandMessagePacket.CommandBlock.Flags = flags; 9937 commandMessagePacket.CommandBlock.Flags = flags;
10081 commandMessagePacket.CommandBlock.Command =(uint) command; 9938 commandMessagePacket.CommandBlock.Command = (uint)command;
10082 commandMessagePacket.CommandBlock.Time = time; 9939 commandMessagePacket.CommandBlock.Time = time;
10083 9940
10084 OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown); 9941 OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown);
@@ -10089,12 +9946,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10089 byte mediaLoop) 9946 byte mediaLoop)
10090 { 9947 {
10091 ParcelMediaUpdatePacket updatePacket = new ParcelMediaUpdatePacket(); 9948 ParcelMediaUpdatePacket updatePacket = new ParcelMediaUpdatePacket();
10092 updatePacket.DataBlock.MediaURL = Utils.StringToBytes(mediaUrl); 9949 updatePacket.DataBlock.MediaURL = Util.StringToBytes256(mediaUrl);
10093 updatePacket.DataBlock.MediaID = mediaTextureID; 9950 updatePacket.DataBlock.MediaID = mediaTextureID;
10094 updatePacket.DataBlock.MediaAutoScale = autoScale; 9951 updatePacket.DataBlock.MediaAutoScale = autoScale;
10095 9952
10096 updatePacket.DataBlockExtended.MediaType = Utils.StringToBytes(mediaType); 9953 updatePacket.DataBlockExtended.MediaType = Util.StringToBytes256(mediaType);
10097 updatePacket.DataBlockExtended.MediaDesc = Utils.StringToBytes(mediaDesc); 9954 updatePacket.DataBlockExtended.MediaDesc = Util.StringToBytes256(mediaDesc);
10098 updatePacket.DataBlockExtended.MediaWidth = mediaWidth; 9955 updatePacket.DataBlockExtended.MediaWidth = mediaWidth;
10099 updatePacket.DataBlockExtended.MediaHeight = mediaHeight; 9956 updatePacket.DataBlockExtended.MediaHeight = mediaHeight;
10100 updatePacket.DataBlockExtended.MediaLoop = mediaLoop; 9957 updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
@@ -10106,7 +9963,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10106 9963
10107 #region Camera 9964 #region Camera
10108 9965
10109 public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters) 9966 public void SendSetFollowCamProperties(UUID objectID, SortedDictionary<int, float> parameters)
10110 { 9967 {
10111 SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties); 9968 SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties);
10112 packet.ObjectData.ObjectID = objectID; 9969 packet.ObjectData.ObjectID = objectID;
@@ -10124,7 +9981,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10124 OutPacket(packet, ThrottleOutPacketType.Task); 9981 OutPacket(packet, ThrottleOutPacketType.Task);
10125 } 9982 }
10126 9983
10127 public void SendClearFollowCamProperties (UUID objectID) 9984 public void SendClearFollowCamProperties(UUID objectID)
10128 { 9985 {
10129 ClearFollowCamPropertiesPacket packet = (ClearFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ClearFollowCamProperties); 9986 ClearFollowCamPropertiesPacket packet = (ClearFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ClearFollowCamProperties);
10130 packet.ObjectData.ObjectID = objectID; 9987 packet.ObjectData.ObjectID = objectID;
@@ -10226,8 +10083,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10226 { 10083 {
10227 return m_udpClient.GetStats(); 10084 return m_udpClient.GetStats();
10228 } 10085 }
10229 10086
10230 public string XReport(string uptime, string version) 10087 public string XReport(string uptime, string version)
10231 { 10088 {
10232 return String.Empty; 10089 return String.Empty;
10233 } 10090 }
@@ -10301,7 +10158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10301 } 10158 }
10302 10159
10303 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); 10160 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
10304 10161
10305 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. 10162 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
10306 return; 10163 return;
10307 } 10164 }
@@ -10371,5 +10228,167 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10371 pack.TextureData.TextureID = textureID; 10228 pack.TextureData.TextureID = textureID;
10372 OutPacket(pack, ThrottleOutPacketType.Task); 10229 OutPacket(pack, ThrottleOutPacketType.Task);
10373 } 10230 }
10231
10232 #region PriorityQueue
10233 private class PriorityQueue<TPriority, TValue>
10234 {
10235 internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id);
10236
10237 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1];
10238 private Dictionary<uint, LookupItem> m_lookupTable;
10239 private Comparison<TPriority> m_comparison;
10240 private object m_syncRoot = new object();
10241
10242 internal PriorityQueue() :
10243 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { }
10244 internal PriorityQueue(int capacity) :
10245 this(capacity, Comparer<TPriority>.Default) { }
10246 internal PriorityQueue(IComparer<TPriority> comparer) :
10247 this(new Comparison<TPriority>(comparer.Compare)) { }
10248 internal PriorityQueue(Comparison<TPriority> comparison) :
10249 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { }
10250 internal PriorityQueue(int capacity, IComparer<TPriority> comparer) :
10251 this(capacity, new Comparison<TPriority>(comparer.Compare)) { }
10252 internal PriorityQueue(int capacity, Comparison<TPriority> comparison)
10253 {
10254 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
10255
10256 for (int i = 0; i < m_heaps.Length; ++i)
10257 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
10258 this.m_comparison = comparison;
10259 }
10260
10261 internal object SyncRoot { get { return this.m_syncRoot; } }
10262 internal int Count
10263 {
10264 get
10265 {
10266 int count = 0;
10267 for (int i = 0; i < m_heaps.Length; ++i)
10268 count = m_heaps[i].Count;
10269 return count;
10270 }
10271 }
10272
10273 internal bool Enqueue(TPriority priority, TValue value, uint local_id)
10274 {
10275 LookupItem item;
10276
10277 if (m_lookupTable.TryGetValue(local_id, out item))
10278 {
10279 item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
10280 return false;
10281 }
10282 else
10283 {
10284 item.Heap = m_heaps[0];
10285 item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
10286 m_lookupTable.Add(local_id, item);
10287 return true;
10288 }
10289 }
10290
10291 internal TValue Peek()
10292 {
10293 for (int i = 0; i < m_heaps.Length; ++i)
10294 if (m_heaps[i].Count > 0)
10295 return m_heaps[i].Min().Value;
10296 throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
10297 }
10298
10299 internal TValue Dequeue()
10300 {
10301 for (int i = 0; i < m_heaps.Length; ++i)
10302 {
10303 if (m_heaps[i].Count > 0)
10304 {
10305 MinHeapItem item = m_heaps[i].RemoveMin();
10306 m_lookupTable.Remove(item.LocalID);
10307 return item.Value;
10308 }
10309 }
10310 throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
10311 }
10312
10313 internal void Reprioritize(UpdatePriorityHandler handler)
10314 {
10315 MinHeapItem item;
10316 TPriority priority;
10317
10318 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
10319 {
10320 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
10321 {
10322 priority = item.Priority;
10323 if (handler(ref priority, item.LocalID))
10324 {
10325 if (lookup.Heap.ContainsHandle(lookup.Handle))
10326 lookup.Heap[lookup.Handle] =
10327 new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
10328 }
10329 else
10330 {
10331 m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
10332 lookup.Heap.Remove(lookup.Handle);
10333 this.m_lookupTable.Remove(item.LocalID);
10334 }
10335 }
10336 }
10337 }
10338
10339 #region MinHeapItem
10340 private struct MinHeapItem : IComparable<MinHeapItem>
10341 {
10342 private TPriority priority;
10343 private TValue value;
10344 private uint local_id;
10345 private Comparison<TPriority> comparison;
10346
10347 internal MinHeapItem(TPriority priority, TValue value, uint local_id) :
10348 this(priority, value, local_id, Comparer<TPriority>.Default) { }
10349 internal MinHeapItem(TPriority priority, TValue value, uint local_id, IComparer<TPriority> comparer) :
10350 this(priority, value, local_id, new Comparison<TPriority>(comparer.Compare)) { }
10351 internal MinHeapItem(TPriority priority, TValue value, uint local_id, Comparison<TPriority> comparison)
10352 {
10353 this.priority = priority;
10354 this.value = value;
10355 this.local_id = local_id;
10356 this.comparison = comparison;
10357 }
10358
10359 internal TPriority Priority { get { return this.priority; } }
10360 internal TValue Value { get { return this.value; } }
10361 internal uint LocalID { get { return this.local_id; } }
10362
10363 public override string ToString()
10364 {
10365 StringBuilder sb = new StringBuilder();
10366 sb.Append("[");
10367 if (this.priority != null)
10368 sb.Append(this.priority.ToString());
10369 sb.Append(",");
10370 if (this.value != null)
10371 sb.Append(this.value.ToString());
10372 sb.Append("]");
10373 return sb.ToString();
10374 }
10375
10376 public int CompareTo(MinHeapItem other)
10377 {
10378 return this.comparison(this.priority, other.priority);
10379 }
10380 }
10381 #endregion
10382
10383 #region LookupItem
10384 private struct LookupItem
10385 {
10386 internal MinHeap<MinHeapItem> Heap;
10387 internal IHandle Handle;
10388 }
10389 #endregion
10390 }
10391 #endregion
10392
10374 } 10393 }
10375} 10394}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index d25bf95..938cf50 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -51,7 +51,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
51 51
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 private bool m_shuttingdown; 53 private bool m_shuttingdown;
54 private long m_lastloopprocessed;
55 private AssetBase m_missingImage; 54 private AssetBase m_missingImage;
56 private LLClientView m_client; //Client we're assigned to 55 private LLClientView m_client; //Client we're assigned to
57 private IAssetService m_assetCache; //Asset Cache 56 private IAssetService m_assetCache; //Asset Cache
@@ -169,7 +168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
169 168
170 public bool ProcessImageQueue(int packetsToSend) 169 public bool ProcessImageQueue(int packetsToSend)
171 { 170 {
172 m_lastloopprocessed = DateTime.Now.Ticks;
173 int packetsSent = 0; 171 int packetsSent = 0;
174 172
175 while (packetsSent < packetsToSend) 173 while (packetsSent < packetsToSend)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 4eee6b6..a9bc7d2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -33,6 +33,8 @@ using OpenSim.Framework;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenMetaverse.Packets; 34using OpenMetaverse.Packets;
35 35
36using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
37
36namespace OpenSim.Region.ClientStack.LindenUDP 38namespace OpenSim.Region.ClientStack.LindenUDP
37{ 39{
38 #region Delegates 40 #region Delegates
@@ -48,11 +50,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
48 /// are waiting on ACKs for</param> 50 /// are waiting on ACKs for</param>
49 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes); 51 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
50 /// <summary> 52 /// <summary>
51 /// Fired when the queue for a packet category is empty. This event can be 53 /// Fired when the queue for one or more packet categories is empty. This
52 /// hooked to put more data on the empty queue 54 /// event can be hooked to put more data on the empty queues
53 /// </summary> 55 /// </summary>
54 /// <param name="category">Category of the packet queue that is empty</param> 56 /// <param name="category">Categories of the packet queues that are empty</param>
55 public delegate void QueueEmpty(ThrottleOutPacketType category); 57 public delegate void QueueEmpty(ThrottleOutPacketTypeFlags categories);
56 58
57 #endregion Delegates 59 #endregion Delegates
58 60
@@ -98,12 +100,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 /// <summary>True when this connection is alive, otherwise false</summary> 100 /// <summary>True when this connection is alive, otherwise false</summary>
99 public bool IsConnected = true; 101 public bool IsConnected = true;
100 /// <summary>True when this connection is paused, otherwise false</summary> 102 /// <summary>True when this connection is paused, otherwise false</summary>
101 public bool IsPaused = true; 103 public bool IsPaused;
102 /// <summary>Environment.TickCount when the last packet was received for this client</summary> 104 /// <summary>Environment.TickCount when the last packet was received for this client</summary>
103 public int TickLastPacketReceived; 105 public int TickLastPacketReceived;
104 106
105 /// <summary>Timer granularity. This is set to the measured resolution of Environment.TickCount</summary>
106 public readonly float G;
107 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a 107 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a
108 /// reliable packet to the client and receiving an ACK</summary> 108 /// reliable packet to the client and receiving an ACK</summary>
109 public float SRTT; 109 public float SRTT;
@@ -128,6 +128,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
128 private int m_packetsReceivedReported; 128 private int m_packetsReceivedReported;
129 /// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary> 129 /// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary>
130 private int m_packetsSentReported; 130 private int m_packetsSentReported;
131 /// <summary>Holds the Environment.TickCount value of when the next OnQueueEmpty can be fired</summary>
132 private int m_nextOnQueueEmpty = 1;
131 133
132 /// <summary>Throttle bucket for this agent's connection</summary> 134 /// <summary>Throttle bucket for this agent's connection</summary>
133 private readonly TokenBucket m_throttle; 135 private readonly TokenBucket m_throttle;
@@ -140,9 +142,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
140 /// <summary>A container that can hold one packet for each outbox, used to store 142 /// <summary>A container that can hold one packet for each outbox, used to store
141 /// dequeued packets that are being held for throttling</summary> 143 /// dequeued packets that are being held for throttling</summary>
142 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 144 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
143 /// <summary>Flags to prevent queue empty callbacks from stacking up on
144 /// top of each other</summary>
145 private readonly bool[] m_onQueueEmptyRunning = new bool[THROTTLE_CATEGORY_COUNT];
146 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 145 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
147 private readonly LLUDPServer m_udpServer; 146 private readonly LLUDPServer m_udpServer;
148 147
@@ -163,26 +162,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
163 CircuitCode = circuitCode; 162 CircuitCode = circuitCode;
164 m_udpServer = server; 163 m_udpServer = server;
165 m_defaultThrottleRates = rates; 164 m_defaultThrottleRates = rates;
165 // Create a token bucket throttle for this client that has the scene token bucket as a parent
166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
167 // Create an array of token buckets for this clients different throttle categories
167 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 168 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
168 169
169 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 170 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
170 { 171 {
171 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 172 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
172 173
174 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
173 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 175 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
176 // Initialize the token buckets that control the throttling for each category
174 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type)); 177 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type));
175 } 178 }
176 179
177 // Set the granularity variable used for retransmission calculations to
178 // the measured resolution of Environment.TickCount
179 G = server.TickCountResolution;
180
181 // Default the retransmission timeout to three seconds 180 // Default the retransmission timeout to three seconds
182 RTO = 3000; 181 RTO = 3000;
183 182
184 // Initialize this to a sane value to prevent early disconnects 183 // Initialize this to a sane value to prevent early disconnects
185 TickLastPacketReceived = Environment.TickCount; 184 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
186 } 185 }
187 186
188 /// <summary> 187 /// <summary>
@@ -191,7 +190,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
191 public void Shutdown() 190 public void Shutdown()
192 { 191 {
193 IsConnected = false; 192 IsConnected = false;
194 NeedAcks.Clear();
195 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 193 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
196 { 194 {
197 m_packetOutboxes[i].Clear(); 195 m_packetOutboxes[i].Clear();
@@ -293,36 +291,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
293 int state = (int)((float)task * STATE_TASK_PERCENTAGE); 291 int state = (int)((float)task * STATE_TASK_PERCENTAGE);
294 task -= state; 292 task -= state;
295 293
296 int ceiling = Int32.MaxValue; 294 // Make sure none of the throttles are set below our packet MTU,
297 if (m_defaultThrottleRates.Total != 0) 295 // otherwise a throttle could become permanently clogged
298 { 296 resend = Math.Max(resend, LLUDPServer.MTU);
299 ceiling = m_defaultThrottleRates.Total; 297 land = Math.Max(land, LLUDPServer.MTU);
300 if (ceiling < Packet.MTU) ceiling = Packet.MTU; 298 wind = Math.Max(wind, LLUDPServer.MTU);
301 } 299 cloud = Math.Max(cloud, LLUDPServer.MTU);
302 300 task = Math.Max(task, LLUDPServer.MTU);
303 resend = Utils.Clamp(resend, Packet.MTU, ceiling); 301 texture = Math.Max(texture, LLUDPServer.MTU);
304 land = Utils.Clamp(land, Packet.MTU, ceiling); 302 asset = Math.Max(asset, LLUDPServer.MTU);
305 wind = Utils.Clamp(wind, Packet.MTU, ceiling); 303 state = Math.Max(state, LLUDPServer.MTU);
306 cloud = Utils.Clamp(cloud, Packet.MTU, ceiling);
307 task = Utils.Clamp(task, Packet.MTU, ceiling);
308 texture = Utils.Clamp(texture, Packet.MTU, ceiling);
309 asset = Utils.Clamp(asset, Packet.MTU, ceiling);
310 state = Utils.Clamp(state, Packet.MTU, ceiling);
311 304
312 int total = resend + land + wind + cloud + task + texture + asset + state; 305 int total = resend + land + wind + cloud + task + texture + asset + state;
313 int taskTotal = task + state;
314 306
315 m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", 307 m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
316 AgentID, resend, land, wind, cloud, task, texture, asset, state, total); 308 AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
317 309
318 SetThrottle(ThrottleOutPacketType.Resend, resend, resend); 310 // Update the token buckets with new throttle values
319 SetThrottle(ThrottleOutPacketType.Land, land, land); 311 TokenBucket bucket;
320 SetThrottle(ThrottleOutPacketType.Wind, wind, wind); 312
321 SetThrottle(ThrottleOutPacketType.Cloud, cloud, cloud); 313 bucket = m_throttle;
322 SetThrottle(ThrottleOutPacketType.Task, task, taskTotal); 314 bucket.MaxBurst = total;
323 SetThrottle(ThrottleOutPacketType.Texture, texture, texture); 315
324 SetThrottle(ThrottleOutPacketType.Asset, asset, asset); 316 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
325 SetThrottle(ThrottleOutPacketType.State, state, taskTotal); 317 bucket.DripRate = resend;
318 bucket.MaxBurst = resend;
319
320 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
321 bucket.DripRate = land;
322 bucket.MaxBurst = land;
323
324 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
325 bucket.DripRate = wind;
326 bucket.MaxBurst = wind;
327
328 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
329 bucket.DripRate = cloud;
330 bucket.MaxBurst = cloud;
331
332 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
333 bucket.DripRate = asset;
334 bucket.MaxBurst = asset;
335
336 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
337 bucket.DripRate = task + state;
338 bucket.MaxBurst = task + state;
339
340 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
341 bucket.DripRate = state;
342 bucket.MaxBurst = state;
343
344 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
345 bucket.DripRate = texture;
346 bucket.MaxBurst = texture;
326 } 347 }
327 348
328 public byte[] GetThrottlesPacked() 349 public byte[] GetThrottlesPacked()
@@ -342,17 +363,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
342 return data; 363 return data;
343 } 364 }
344 365
345 public void SetThrottle(ThrottleOutPacketType category, int rate, int maxBurst)
346 {
347 int i = (int)category;
348 if (i >= 0 && i < m_throttleCategories.Length)
349 {
350 TokenBucket bucket = m_throttleCategories[(int)category];
351 bucket.DripRate = rate;
352 bucket.MaxBurst = maxBurst;
353 }
354 }
355
356 public bool EnqueueOutgoing(OutgoingPacket packet) 366 public bool EnqueueOutgoing(OutgoingPacket packet)
357 { 367 {
358 int category = (int)packet.Category; 368 int category = (int)packet.Category;
@@ -394,10 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
394 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 404 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
395 TokenBucket bucket; 405 TokenBucket bucket;
396 bool packetSent = false; 406 bool packetSent = false;
407 ThrottleOutPacketTypeFlags emptyCategories = 0;
408
409 //string queueDebugOutput = String.Empty; // Serious debug business
397 410
398 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 411 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
399 { 412 {
400 bucket = m_throttleCategories[i]; 413 bucket = m_throttleCategories[i];
414 //queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business
401 415
402 if (m_nextPackets[i] != null) 416 if (m_nextPackets[i] != null)
403 { 417 {
@@ -438,17 +452,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
438 // empty callback now so it has a chance to fill before we 452 // empty callback now so it has a chance to fill before we
439 // get back here 453 // get back here
440 if (queue.Count == 0) 454 if (queue.Count == 0)
441 BeginFireQueueEmpty(i); 455 emptyCategories |= CategoryToFlag(i);
442 } 456 }
443 else 457 else
444 { 458 {
445 // No packets in this queue. Fire the queue empty callback 459 // No packets in this queue. Fire the queue empty callback
446 // if it has not been called recently 460 // if it has not been called recently
447 BeginFireQueueEmpty(i); 461 emptyCategories |= CategoryToFlag(i);
448 } 462 }
449 } 463 }
450 } 464 }
451 465
466 if (emptyCategories != 0)
467 BeginFireQueueEmpty(emptyCategories);
468
469 //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business
452 return packetSent; 470 return packetSent;
453 } 471 }
454 472
@@ -479,8 +497,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
479 SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r; 497 SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r;
480 } 498 }
481 499
482 // Always round retransmission timeout up to two seconds 500 RTO = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
483 RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR))); 501
502 // Clamp the retransmission timeout to manageable values
503 RTO = Utils.Clamp(RTO, 3000, 10000);
504
484 //m_log.Debug("[LLUDPCLIENT]: Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " + 505 //m_log.Debug("[LLUDPCLIENT]: Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " +
485 // RTTVAR + " based on new RTT of " + r + "ms"); 506 // RTTVAR + " based on new RTT of " + r + "ms");
486 } 507 }
@@ -491,33 +512,89 @@ namespace OpenSim.Region.ClientStack.LindenUDP
491 /// </summary> 512 /// </summary>
492 /// <param name="throttleIndex">Throttle category to fire the callback 513 /// <param name="throttleIndex">Throttle category to fire the callback
493 /// for</param> 514 /// for</param>
494 private void BeginFireQueueEmpty(int throttleIndex) 515 private void BeginFireQueueEmpty(ThrottleOutPacketTypeFlags categories)
495 { 516 {
496 if (!m_onQueueEmptyRunning[throttleIndex]) 517 if (m_nextOnQueueEmpty != 0 && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty)
497 Util.FireAndForget(FireQueueEmpty, throttleIndex); 518 {
519 // Use a value of 0 to signal that FireQueueEmpty is running
520 m_nextOnQueueEmpty = 0;
521 // Asynchronously run the callback
522 Util.FireAndForget(FireQueueEmpty, categories);
523 }
498 } 524 }
499 525
500 /// <summary> 526 /// <summary>
501 /// Checks to see if this queue empty callback is already running, 527 /// Fires the OnQueueEmpty callback and sets the minimum time that it
502 /// then firing the event 528 /// can be called again
503 /// </summary> 529 /// </summary>
504 /// <param name="o">Throttle category to fire the callback for, stored 530 /// <param name="o">Throttle categories to fire the callback for,
505 /// as an object to match the WaitCallback delegate signature</param> 531 /// stored as an object to match the WaitCallback delegate
532 /// signature</param>
506 private void FireQueueEmpty(object o) 533 private void FireQueueEmpty(object o)
507 { 534 {
508 int i = (int)o; 535 const int MIN_CALLBACK_MS = 30;
509 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 536
537 ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o;
510 QueueEmpty callback = OnQueueEmpty; 538 QueueEmpty callback = OnQueueEmpty;
539
540 int start = Environment.TickCount & Int32.MaxValue;
511 541
512 if (callback != null) 542 if (callback != null)
513 { 543 {
514 if (!m_onQueueEmptyRunning[i]) 544 try { callback(categories); }
515 { 545 catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); }
516 m_onQueueEmptyRunning[i] = true; 546 }
517 try { callback(type); } 547
518 catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); } 548 m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
519 m_onQueueEmptyRunning[i] = false; 549 if (m_nextOnQueueEmpty == 0)
520 } 550 m_nextOnQueueEmpty = 1;
551 }
552
553 /// <summary>
554 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
555 /// flag value
556 /// </summary>
557 /// <param name="i">Throttle category to convert</param>
558 /// <returns>Flag representation of the throttle category</returns>
559 private static ThrottleOutPacketTypeFlags CategoryToFlag(int i)
560 {
561 ThrottleOutPacketType category = (ThrottleOutPacketType)i;
562
563 /*
564 * Land = 1,
565 /// <summary>Wind data</summary>
566 Wind = 2,
567 /// <summary>Cloud data</summary>
568 Cloud = 3,
569 /// <summary>Any packets that do not fit into the other throttles</summary>
570 Task = 4,
571 /// <summary>Texture assets</summary>
572 Texture = 5,
573 /// <summary>Non-texture assets</summary>
574 Asset = 6,
575 /// <summary>Avatar and primitive data</summary>
576 /// <remarks>This is a sub-category of Task</remarks>
577 State = 7,
578 */
579
580 switch (category)
581 {
582 case ThrottleOutPacketType.Land:
583 return ThrottleOutPacketTypeFlags.Land;
584 case ThrottleOutPacketType.Wind:
585 return ThrottleOutPacketTypeFlags.Wind;
586 case ThrottleOutPacketType.Cloud:
587 return ThrottleOutPacketTypeFlags.Cloud;
588 case ThrottleOutPacketType.Task:
589 return ThrottleOutPacketTypeFlags.Task;
590 case ThrottleOutPacketType.Texture:
591 return ThrottleOutPacketTypeFlags.Texture;
592 case ThrottleOutPacketType.Asset:
593 return ThrottleOutPacketTypeFlags.Asset;
594 case ThrottleOutPacketType.State:
595 return ThrottleOutPacketTypeFlags.State;
596 default:
597 return 0;
521 } 598 }
522 } 599 }
523 } 600 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 545a0bc..a9f4b2c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -39,6 +39,8 @@ using OpenSim.Framework.Statistics;
39using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40using OpenMetaverse; 40using OpenMetaverse;
41 41
42using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
43
42namespace OpenSim.Region.ClientStack.LindenUDP 44namespace OpenSim.Region.ClientStack.LindenUDP
43{ 45{
44 /// <summary> 46 /// <summary>
@@ -89,8 +91,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
89 /// </summary> 91 /// </summary>
90 public class LLUDPServer : OpenSimUDPBase 92 public class LLUDPServer : OpenSimUDPBase
91 { 93 {
94 /// <summary>Maximum transmission unit, or UDP packet size, for the LLUDP protocol</summary>
95 public const int MTU = 1400;
96
92 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
93 98
99 /// <summary>The measured resolution of Environment.TickCount</summary>
100 public readonly float TickCountResolution;
101
94 /// <summary>Handlers for incoming packets</summary> 102 /// <summary>Handlers for incoming packets</summary>
95 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 103 //PacketEventDictionary packetEvents = new PacketEventDictionary();
96 /// <summary>Incoming packets that are awaiting handling</summary> 104 /// <summary>Incoming packets that are awaiting handling</summary>
@@ -104,20 +112,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104 /// <summary>Manages authentication for agent circuits</summary> 112 /// <summary>Manages authentication for agent circuits</summary>
105 private AgentCircuitManager m_circuitManager; 113 private AgentCircuitManager m_circuitManager;
106 /// <summary>Reference to the scene this UDP server is attached to</summary> 114 /// <summary>Reference to the scene this UDP server is attached to</summary>
107 private IScene m_scene; 115 private Scene m_scene;
108 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 116 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
109 private Location m_location; 117 private Location m_location;
110 /// <summary>The measured resolution of Environment.TickCount</summary>
111 private float m_tickCountResolution;
112 /// <summary>The size of the receive buffer for the UDP socket. This value 118 /// <summary>The size of the receive buffer for the UDP socket. This value
113 /// is passed up to the operating system and used in the system networking 119 /// is passed up to the operating system and used in the system networking
114 /// stack. Use zero to leave this value as the default</summary> 120 /// stack. Use zero to leave this value as the default</summary>
115 private int m_recvBufferSize; 121 private int m_recvBufferSize;
116 /// <summary>Flag to process packets asynchronously or synchronously</summary> 122 /// <summary>Flag to process packets asynchronously or synchronously</summary>
117 private bool m_asyncPacketHandling; 123 private bool m_asyncPacketHandling;
124 /// <summary>Tracks whether or not a packet was sent each round so we know
125 /// whether or not to sleep</summary>
126 private bool m_packetSent;
127
128 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
129 private int m_tickLastOutgoingPacketHandler;
130 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
131 private int m_elapsedMSOutgoingPacketHandler;
132 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
133 private int m_elapsed100MSOutgoingPacketHandler;
134 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
135 private int m_elapsed500MSOutgoingPacketHandler;
136
137 /// <summary>Flag to signal when clients should check for resends</summary>
138 private bool m_resendUnacked;
139 /// <summary>Flag to signal when clients should send ACKs</summary>
140 private bool m_sendAcks;
141 /// <summary>Flag to signal when clients should send pings</summary>
142 private bool m_sendPing;
118 143
119 /// <summary>The measured resolution of Environment.TickCount</summary>
120 public float TickCountResolution { get { return m_tickCountResolution; } }
121 public Socket Server { get { return null; } } 144 public Socket Server { get { return null; } }
122 145
123 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 146 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
@@ -126,16 +149,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 #region Environment.TickCount Measurement 149 #region Environment.TickCount Measurement
127 150
128 // Measure the resolution of Environment.TickCount 151 // Measure the resolution of Environment.TickCount
129 m_tickCountResolution = 0f; 152 TickCountResolution = 0f;
130 for (int i = 0; i < 5; i++) 153 for (int i = 0; i < 5; i++)
131 { 154 {
132 int start = Environment.TickCount; 155 int start = Environment.TickCount;
133 int now = start; 156 int now = start;
134 while (now == start) 157 while (now == start)
135 now = Environment.TickCount; 158 now = Environment.TickCount;
136 m_tickCountResolution += (float)(now - start) * 0.2f; 159 TickCountResolution += (float)(now - start) * 0.2f;
137 } 160 }
138 m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms"); 161 m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
162 TickCountResolution = (float)Math.Ceiling(TickCountResolution);
139 163
140 #endregion Environment.TickCount Measurement 164 #endregion Environment.TickCount Measurement
141 165
@@ -181,15 +205,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 205
182 public void AddScene(IScene scene) 206 public void AddScene(IScene scene)
183 { 207 {
184 if (m_scene == null) 208 if (m_scene != null)
185 { 209 {
186 m_scene = scene; 210 m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene");
187 m_location = new Location(m_scene.RegionInfo.RegionHandle); 211 return;
188 } 212 }
189 else 213
214 if (!(scene is Scene))
190 { 215 {
191 m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); 216 m_log.Error("[LLUDPSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType());
217 return;
192 } 218 }
219
220 m_scene = (Scene)scene;
221 m_location = new Location(m_scene.RegionInfo.RegionHandle);
193 } 222 }
194 223
195 public bool HandlesRegion(Location x) 224 public bool HandlesRegion(Location x)
@@ -267,38 +296,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
267 { 296 {
268 int dataLength = data.Length; 297 int dataLength = data.Length;
269 bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0; 298 bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0;
299 bool doCopy = true;
270 300
271 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum. 301 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum.
272 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting 302 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting
273 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here 303 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here
274 // to accomodate for both common scenarios and provide ample room for ACK appending in both 304 // to accomodate for both common scenarios and provide ample room for ACK appending in both
275 int bufferSize = (dataLength > 180) ? Packet.MTU : 200; 305 int bufferSize = (dataLength > 180) ? LLUDPServer.MTU : 200;
276 306
277 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize); 307 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
278 308
279 // Zerocode if needed 309 // Zerocode if needed
280 if (doZerocode) 310 if (doZerocode)
281 { 311 {
282 try { dataLength = Helpers.ZeroEncode(data, dataLength, buffer.Data); } 312 try
313 {
314 dataLength = Helpers.ZeroEncode(data, dataLength, buffer.Data);
315 doCopy = false;
316 }
283 catch (IndexOutOfRangeException) 317 catch (IndexOutOfRangeException)
284 { 318 {
285 // The packet grew larger than the bufferSize while zerocoding. 319 // The packet grew larger than the bufferSize while zerocoding.
286 // Remove the MSG_ZEROCODED flag and send the unencoded data 320 // Remove the MSG_ZEROCODED flag and send the unencoded data
287 // instead 321 // instead
288 m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". Removing MSG_ZEROCODED flag"); 322 m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". DataLength=" + dataLength +
323 " and BufferLength=" + buffer.Data.Length + ". Removing MSG_ZEROCODED flag");
289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED); 324 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
290 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
291 } 325 }
292 } 326 }
293 else 327
328 // If the packet data wasn't already copied during zerocoding, copy it now
329 if (doCopy)
294 { 330 {
295 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 331 if (dataLength <= buffer.Data.Length)
332 {
333 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
334 }
335 else
336 {
337 m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
338 type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
339 return;
340 }
296 } 341 }
342
297 buffer.DataLength = dataLength; 343 buffer.DataLength = dataLength;
298 344
299 #region Queue or Send 345 #region Queue or Send
300 346
301 // Look up the UDPClient this is going to
302 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); 347 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
303 348
304 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 349 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
@@ -338,57 +383,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); 383 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
339 pc.Header.Reliable = false; 384 pc.Header.Reliable = false;
340 385
341 OutgoingPacket oldestPacket = udpClient.NeedAcks.GetOldest();
342
343 pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++; 386 pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++;
344 pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; 387 // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
388 pc.PingID.OldestUnacked = 0;
345 389
346 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); 390 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
347 } 391 }
348 392
349 public void ResendUnacked(LLUDPClient udpClient) 393 public void ResendUnacked(LLUDPClient udpClient)
350 { 394 {
351 if (udpClient.IsConnected && udpClient.NeedAcks.Count > 0) 395 if (!udpClient.IsConnected)
396 return;
397
398 // Disconnect an agent if no packets are received for some time
399 //FIXME: Make 60 an .ini setting
400 if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
352 { 401 {
353 // Disconnect an agent if no packets are received for some time 402 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
354 //FIXME: Make 60 an .ini setting
355 if (Environment.TickCount - udpClient.TickLastPacketReceived > 1000 * 60)
356 {
357 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
358 403
359 RemoveClient(udpClient); 404 RemoveClient(udpClient);
360 return; 405 return;
361 } 406 }
362 407
363 // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO 408 // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO
364 List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO); 409 List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO);
365 410
366 if (expiredPackets != null) 411 if (expiredPackets != null)
367 { 412 {
368 // Resend packets 413 m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
369 for (int i = 0; i < expiredPackets.Count; i++)
370 {
371 OutgoingPacket outgoingPacket = expiredPackets[i];
372 414
373 //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed", 415 // Resend packets
374 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount); 416 for (int i = 0; i < expiredPackets.Count; i++)
417 {
418 OutgoingPacket outgoingPacket = expiredPackets[i];
375 419
376 // Set the resent flag 420 //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
377 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT); 421 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);
378 outgoingPacket.Category = ThrottleOutPacketType.Resend;
379 422
380 // The TickCount will be set to the current time when the packet 423 // Set the resent flag
381 // is actually sent out again 424 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
382 outgoingPacket.TickCount = 0; 425 outgoingPacket.Category = ThrottleOutPacketType.Resend;
383 426
384 // Bump up the resend count on this packet 427 // Bump up the resend count on this packet
385 Interlocked.Increment(ref outgoingPacket.ResendCount); 428 Interlocked.Increment(ref outgoingPacket.ResendCount);
386 //Interlocked.Increment(ref Stats.ResentPackets); 429 //Interlocked.Increment(ref Stats.ResentPackets);
387 430
388 // Requeue or resend the packet 431 // Requeue or resend the packet
389 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 432 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
390 SendPacketFinal(outgoingPacket); 433 SendPacketFinal(outgoingPacket);
391 }
392 } 434 }
393 } 435 }
394 } 436 }
@@ -409,9 +451,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
409 if (!udpClient.IsConnected) 451 if (!udpClient.IsConnected)
410 return; 452 return;
411 453
412 // Keep track of when this packet was sent out (right now)
413 outgoingPacket.TickCount = Environment.TickCount;
414
415 #region ACK Appending 454 #region ACK Appending
416 455
417 int dataLength = buffer.DataLength; 456 int dataLength = buffer.DataLength;
@@ -464,6 +503,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
464 503
465 // Put the UDP payload on the wire 504 // Put the UDP payload on the wire
466 AsyncBeginSend(buffer); 505 AsyncBeginSend(buffer);
506
507 // Keep track of when this packet was sent out (right now)
508 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
467 } 509 }
468 510
469 protected override void PacketReceived(UDPPacketBuffer buffer) 511 protected override void PacketReceived(UDPPacketBuffer buffer)
@@ -506,14 +548,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
506 // UseCircuitCode handling 548 // UseCircuitCode handling
507 if (packet.Type == PacketType.UseCircuitCode) 549 if (packet.Type == PacketType.UseCircuitCode)
508 { 550 {
509 AddNewClient((UseCircuitCodePacket)packet, (IPEndPoint)buffer.RemoteEndPoint); 551 Util.FireAndForget(
552 delegate(object o)
553 {
554 IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
555
556 // Begin the process of adding the client to the simulator
557 AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
558
559 // Acknowledge the UseCircuitCode packet
560 SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
561 }
562 );
563 return;
510 } 564 }
511 565
512 // Determine which agent this packet came from 566 // Determine which agent this packet came from
513 IClientAPI client; 567 IClientAPI client;
514 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView)) 568 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView))
515 { 569 {
516 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + 570 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address +
517 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients"); 571 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients");
518 return; 572 return;
519 } 573 }
@@ -528,19 +582,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 // Stats tracking 582 // Stats tracking
529 Interlocked.Increment(ref udpClient.PacketsReceived); 583 Interlocked.Increment(ref udpClient.PacketsReceived);
530 584
531 #region ACK Receiving 585 int now = Environment.TickCount & Int32.MaxValue;
532
533 int now = Environment.TickCount;
534 udpClient.TickLastPacketReceived = now; 586 udpClient.TickLastPacketReceived = now;
535 587
588 #region ACK Receiving
589
536 // Handle appended ACKs 590 // Handle appended ACKs
537 if (packet.Header.AppendedAcks && packet.Header.AckList != null) 591 if (packet.Header.AppendedAcks && packet.Header.AckList != null)
538 { 592 {
539 lock (udpClient.NeedAcks.SyncRoot) 593 for (int i = 0; i < packet.Header.AckList.Length; i++)
540 { 594 udpClient.NeedAcks.Remove(packet.Header.AckList[i], now, packet.Header.Resent);
541 for (int i = 0; i < packet.Header.AckList.Length; i++)
542 AcknowledgePacket(udpClient, packet.Header.AckList[i], now, packet.Header.Resent);
543 }
544 } 595 }
545 596
546 // Handle PacketAck packets 597 // Handle PacketAck packets
@@ -548,11 +599,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
548 { 599 {
549 PacketAckPacket ackPacket = (PacketAckPacket)packet; 600 PacketAckPacket ackPacket = (PacketAckPacket)packet;
550 601
551 lock (udpClient.NeedAcks.SyncRoot) 602 for (int i = 0; i < ackPacket.Packets.Length; i++)
552 { 603 udpClient.NeedAcks.Remove(ackPacket.Packets[i].ID, now, packet.Header.Resent);
553 for (int i = 0; i < ackPacket.Packets.Length; i++) 604
554 AcknowledgePacket(udpClient, ackPacket.Packets[i].ID, now, packet.Header.Resent); 605 // We don't need to do anything else with PacketAck packets
555 } 606 return;
556 } 607 }
557 608
558 #endregion ACK Receiving 609 #endregion ACK Receiving
@@ -560,20 +611,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
560 #region ACK Sending 611 #region ACK Sending
561 612
562 if (packet.Header.Reliable) 613 if (packet.Header.Reliable)
614 {
563 udpClient.PendingAcks.Enqueue(packet.Header.Sequence); 615 udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
564 616
565 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, 617 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
566 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove 618 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove
567 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to 619 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to
568 // client.BytesSinceLastACK. Lockless thread safety 620 // client.BytesSinceLastACK. Lockless thread safety
569 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0); 621 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0);
570 bytesSinceLastACK += buffer.DataLength; 622 bytesSinceLastACK += buffer.DataLength;
571 if (bytesSinceLastACK > Packet.MTU * 2) 623 if (bytesSinceLastACK > LLUDPServer.MTU * 2)
572 { 624 {
573 bytesSinceLastACK -= Packet.MTU * 2; 625 bytesSinceLastACK -= LLUDPServer.MTU * 2;
574 SendAcks(udpClient); 626 SendAcks(udpClient);
627 }
628 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
575 } 629 }
576 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
577 630
578 #endregion ACK Sending 631 #endregion ACK Sending
579 632
@@ -593,16 +646,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
593 646
594 #endregion Incoming Packet Accounting 647 #endregion Incoming Packet Accounting
595 648
596 // Don't bother clogging up the queue with PacketAck packets that are already handled here 649 #region Ping Check Handling
597 if (packet.Type != PacketType.PacketAck) 650
651 if (packet.Type == PacketType.StartPingCheck)
598 { 652 {
599 // Inbox insertion 653 // We don't need to do anything else with ping checks
600 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 654 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
655
656 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
657 completePing.PingID.PingID = startPing.PingID.PingID;
658 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
659 return;
601 } 660 }
661 else if (packet.Type == PacketType.CompletePingCheck)
662 {
663 // We don't currently track client ping times
664 return;
665 }
666
667 #endregion Ping Check Handling
668
669 // Inbox insertion
670 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
602 } 671 }
603 672
604 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent) 673 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
605 { 674 {
675 PacketAckPacket ack = new PacketAckPacket();
676 ack.Header.Reliable = false;
677 ack.Packets = new PacketAckPacket.PacketsBlock[1];
678 ack.Packets[0] = new PacketAckPacket.PacketsBlock();
679 ack.Packets[0].ID = sequenceNumber;
680
681 byte[] packetData = ack.ToBytes();
682 int length = packetData.Length;
683
684 UDPPacketBuffer buffer = new UDPPacketBuffer(remoteEndpoint, length);
685 buffer.DataLength = length;
686
687 Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length);
688
689 AsyncBeginSend(buffer);
606 } 690 }
607 691
608 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) 692 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
@@ -672,33 +756,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
672 client.Close(); 756 client.Close();
673 } 757 }
674 758
675 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
676 {
677 OutgoingPacket ackedPacket;
678 if (client.NeedAcks.RemoveUnsafe(ack, out ackedPacket) && !fromResend)
679 {
680 // Update stats
681 Interlocked.Add(ref client.UnackedBytes, -ackedPacket.Buffer.DataLength);
682
683 // Calculate the round-trip time for this packet and its ACK
684 int rtt = currentTime - ackedPacket.TickCount;
685 if (rtt > 0)
686 client.UpdateRoundTrip(rtt);
687 }
688 }
689
690 private void IncomingPacketHandler() 759 private void IncomingPacketHandler()
691 { 760 {
692 // Set this culture for the thread that incoming packets are received 761 // Set this culture for the thread that incoming packets are received
693 // on to en-US to avoid number parsing issues 762 // on to en-US to avoid number parsing issues
694 Culture.SetCurrentCulture(); 763 Culture.SetCurrentCulture();
695 764
696 IncomingPacket incomingPacket = null;
697
698 while (base.IsRunning) 765 while (base.IsRunning)
699 { 766 {
700 if (packetInbox.Dequeue(100, ref incomingPacket)) 767 try
701 Util.FireAndForget(ProcessInPacket, incomingPacket); 768 {
769 IncomingPacket incomingPacket = null;
770
771 if (packetInbox.Dequeue(100, ref incomingPacket))
772 Util.FireAndForget(ProcessInPacket, incomingPacket);
773 }
774 catch (Exception ex)
775 {
776 m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex);
777 }
702 } 778 }
703 779
704 if (packetInbox.Count > 0) 780 if (packetInbox.Count > 0)
@@ -712,68 +788,97 @@ namespace OpenSim.Region.ClientStack.LindenUDP
712 // on to en-US to avoid number parsing issues 788 // on to en-US to avoid number parsing issues
713 Culture.SetCurrentCulture(); 789 Culture.SetCurrentCulture();
714 790
715 int now = Environment.TickCount;
716 int elapsedMS = 0;
717 int elapsed100MS = 0;
718 int elapsed500MS = 0;
719
720 while (base.IsRunning) 791 while (base.IsRunning)
721 { 792 {
722 bool resendUnacked = false; 793 try
723 bool sendAcks = false; 794 {
724 bool sendPings = false; 795 m_packetSent = false;
725 bool packetSent = false;
726 796
727 elapsedMS += Environment.TickCount - now; 797 #region Update Timers
728 798
729 // Check for pending outgoing resends every 100ms 799 m_resendUnacked = false;
730 if (elapsedMS >= 100) 800 m_sendAcks = false;
731 { 801 m_sendPing = false;
732 resendUnacked = true; 802
733 elapsedMS -= 100; 803 // Update elapsed time
734 ++elapsed100MS; 804 int thisTick = Environment.TickCount & Int32.MaxValue;
805 if (m_tickLastOutgoingPacketHandler > thisTick)
806 m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick);
807 else
808 m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler);
809
810 m_tickLastOutgoingPacketHandler = thisTick;
811
812 // Check for pending outgoing resends every 100ms
813 if (m_elapsedMSOutgoingPacketHandler >= 100)
814 {
815 m_resendUnacked = true;
816 m_elapsedMSOutgoingPacketHandler = 0;
817 m_elapsed100MSOutgoingPacketHandler += 1;
818 }
819
820 // Check for pending outgoing ACKs every 500ms
821 if (m_elapsed100MSOutgoingPacketHandler >= 5)
822 {
823 m_sendAcks = true;
824 m_elapsed100MSOutgoingPacketHandler = 0;
825 m_elapsed500MSOutgoingPacketHandler += 1;
826 }
827
828 // Send pings to clients every 5000ms
829 if (m_elapsed500MSOutgoingPacketHandler >= 10)
830 {
831 m_sendPing = true;
832 m_elapsed500MSOutgoingPacketHandler = 0;
833 }
834
835 #endregion Update Timers
836
837 // Handle outgoing packets, resends, acknowledgements, and pings for each
838 // client. m_packetSent will be set to true if a packet is sent
839 m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler);
840
841 // If nothing was sent, sleep for the minimum amount of time before a
842 // token bucket could get more tokens
843 if (!m_packetSent)
844 Thread.Sleep((int)TickCountResolution);
735 } 845 }
736 // Check for pending outgoing ACKs every 500ms 846 catch (Exception ex)
737 if (elapsed100MS >= 5)
738 { 847 {
739 sendAcks = true; 848 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
740 elapsed100MS = 0;
741 ++elapsed500MS;
742 } 849 }
743 // Send pings to clients every 5000ms 850 }
744 if (elapsed500MS >= 10) 851 }
852
853 private void ClientOutgoingPacketHandler(IClientAPI client)
854 {
855 try
856 {
857 if (client is LLClientView)
745 { 858 {
746 sendPings = true; 859 LLUDPClient udpClient = ((LLClientView)client).UDPClient;
747 elapsed500MS = 0;
748 }
749 860
750 m_scene.ClientManager.ForEach( 861 if (udpClient.IsConnected)
751 delegate(IClientAPI client)
752 { 862 {
753 if (client is LLClientView) 863 if (m_resendUnacked)
754 { 864 ResendUnacked(udpClient);
755 LLUDPClient udpClient = ((LLClientView)client).UDPClient; 865
756 866 if (m_sendAcks)
757 if (udpClient.IsConnected) 867 SendAcks(udpClient);
758 { 868
759 if (udpClient.DequeueOutgoing()) 869 if (m_sendPing)
760 packetSent = true; 870 SendPing(udpClient);
761 if (resendUnacked)
762 ResendUnacked(udpClient);
763 if (sendAcks)
764 {
765 SendAcks(udpClient);
766 udpClient.SendPacketStats();
767 }
768 if (sendPings)
769 SendPing(udpClient);
770 }
771 }
772 }
773 );
774 871
775 if (!packetSent) 872 // Dequeue any outgoing packets that are within the throttle limits
776 Thread.Sleep(20); 873 if (udpClient.DequeueOutgoing())
874 m_packetSent = true;
875 }
876 }
877 }
878 catch (Exception ex)
879 {
880 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
881 " threw an exception: " + ex.Message, ex);
777 } 882 }
778 } 883 }
779 884
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index d16837d..552cc4a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -45,13 +45,6 @@ namespace OpenMetaverse
45 /// </summary> 45 /// </summary>
46 /// <param name="buffer">Incoming packet buffer</param> 46 /// <param name="buffer">Incoming packet buffer</param>
47 protected abstract void PacketReceived(UDPPacketBuffer buffer); 47 protected abstract void PacketReceived(UDPPacketBuffer buffer);
48
49 /// <summary>
50 /// This method is called when an outgoing packet is sent
51 /// </summary>
52 /// <param name="buffer">Outgoing packet buffer</param>
53 /// <param name="bytesSent">Number of bytes written to the wire</param>
54 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
55 48
56 /// <summary>UDP port to bind to in server mode</summary> 49 /// <summary>UDP port to bind to in server mode</summary>
57 protected int m_udpPort; 50 protected int m_udpPort;
@@ -279,8 +272,6 @@ namespace OpenMetaverse
279 { 272 {
280 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; 273 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
281 int bytesSent = m_udpSocket.EndSendTo(result); 274 int bytesSent = m_udpSocket.EndSendTo(result);
282
283 PacketSent(buf, bytesSent);
284 } 275 }
285 catch (SocketException) { } 276 catch (SocketException) { }
286 catch (ObjectDisposedException) { } 277 catch (ObjectDisposedException) { }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
new file mode 100644
index 0000000..bdbd284
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -0,0 +1,217 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace OpenSim.Region.ClientStack.LindenUDP
31{
32 /// <summary>
33 /// A hierarchical token bucket for bandwidth throttling. See
34 /// http://en.wikipedia.org/wiki/Token_bucket for more information
35 /// </summary>
36 public class TokenBucket
37 {
38 /// <summary>Parent bucket to this bucket, or null if this is a root
39 /// bucket</summary>
40 TokenBucket parent;
41 /// <summary>Size of the bucket in bytes. If zero, the bucket has
42 /// infinite capacity</summary>
43 int maxBurst;
44 /// <summary>Rate that the bucket fills, in bytes per millisecond. If
45 /// zero, the bucket always remains full</summary>
46 int tokensPerMS;
47 /// <summary>Number of tokens currently in the bucket</summary>
48 int content;
49 /// <summary>Time of the last drip, in system ticks</summary>
50 int lastDrip;
51
52 #region Properties
53
54 /// <summary>
55 /// The parent bucket of this bucket, or null if this bucket has no
56 /// parent. The parent bucket will limit the aggregate bandwidth of all
57 /// of its children buckets
58 /// </summary>
59 public TokenBucket Parent
60 {
61 get { return parent; }
62 }
63
64 /// <summary>
65 /// Maximum burst rate in bytes per second. This is the maximum number
66 /// of tokens that can accumulate in the bucket at any one time
67 /// </summary>
68 public int MaxBurst
69 {
70 get { return maxBurst; }
71 set { maxBurst = (value >= 0 ? value : 0); }
72 }
73
74 /// <summary>
75 /// The speed limit of this bucket in bytes per second. This is the
76 /// number of tokens that are added to the bucket per second
77 /// </summary>
78 /// <remarks>Tokens are added to the bucket any time
79 /// <seealso cref="RemoveTokens"/> is called, at the granularity of
80 /// the system tick interval (typically around 15-22ms)</remarks>
81 public int DripRate
82 {
83 get { return tokensPerMS * 1000; }
84 set
85 {
86 if (value == 0)
87 tokensPerMS = 0;
88 else
89 {
90 int bpms = (int)((float)value / 1000.0f);
91
92 if (bpms <= 0)
93 tokensPerMS = 1; // 1 byte/ms is the minimum granularity
94 else
95 tokensPerMS = bpms;
96 }
97 }
98 }
99
100 /// <summary>
101 /// The speed limit of this bucket in bytes per millisecond
102 /// </summary>
103 public int DripPerMS
104 {
105 get { return tokensPerMS; }
106 }
107
108 /// <summary>
109 /// The number of bytes that can be sent at this moment. This is the
110 /// current number of tokens in the bucket
111 /// <remarks>If this bucket has a parent bucket that does not have
112 /// enough tokens for a request, <seealso cref="RemoveTokens"/> will
113 /// return false regardless of the content of this bucket</remarks>
114 /// </summary>
115 public int Content
116 {
117 get { return content; }
118 }
119
120 #endregion Properties
121
122 /// <summary>
123 /// Default constructor
124 /// </summary>
125 /// <param name="parent">Parent bucket if this is a child bucket, or
126 /// null if this is a root bucket</param>
127 /// <param name="maxBurst">Maximum size of the bucket in bytes, or
128 /// zero if this bucket has no maximum capacity</param>
129 /// <param name="dripRate">Rate that the bucket fills, in bytes per
130 /// second. If zero, the bucket always remains full</param>
131 public TokenBucket(TokenBucket parent, int maxBurst, int dripRate)
132 {
133 this.parent = parent;
134 MaxBurst = maxBurst;
135 DripRate = dripRate;
136 lastDrip = Environment.TickCount & Int32.MaxValue;
137 }
138
139 /// <summary>
140 /// Remove a given number of tokens from the bucket
141 /// </summary>
142 /// <param name="amount">Number of tokens to remove from the bucket</param>
143 /// <returns>True if the requested number of tokens were removed from
144 /// the bucket, otherwise false</returns>
145 public bool RemoveTokens(int amount)
146 {
147 bool dummy;
148 return RemoveTokens(amount, out dummy);
149 }
150
151 /// <summary>
152 /// Remove a given number of tokens from the bucket
153 /// </summary>
154 /// <param name="amount">Number of tokens to remove from the bucket</param>
155 /// <param name="dripSucceeded">True if tokens were added to the bucket
156 /// during this call, otherwise false</param>
157 /// <returns>True if the requested number of tokens were removed from
158 /// the bucket, otherwise false</returns>
159 public bool RemoveTokens(int amount, out bool dripSucceeded)
160 {
161 if (maxBurst == 0)
162 {
163 dripSucceeded = true;
164 return true;
165 }
166
167 dripSucceeded = Drip();
168
169 if (content - amount >= 0)
170 {
171 if (parent != null && !parent.RemoveTokens(amount))
172 return false;
173
174 content -= amount;
175 return true;
176 }
177 else
178 {
179 return false;
180 }
181 }
182
183 /// <summary>
184 /// Add tokens to the bucket over time. The number of tokens added each
185 /// call depends on the length of time that has passed since the last
186 /// call to Drip
187 /// </summary>
188 /// <returns>True if tokens were added to the bucket, otherwise false</returns>
189 public bool Drip()
190 {
191 if (tokensPerMS == 0)
192 {
193 content = maxBurst;
194 return true;
195 }
196 else
197 {
198 int now = Environment.TickCount & Int32.MaxValue;
199 int deltaMS = now - lastDrip;
200
201 if (deltaMS <= 0)
202 {
203 if (deltaMS < 0)
204 lastDrip = now;
205 return false;
206 }
207
208 int dripAmount = deltaMS * tokensPerMS;
209
210 content = Math.Min(content + dripAmount, maxBurst);
211 lastDrip = now;
212
213 return true;
214 }
215 }
216 }
217}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index f3242c1..e43f7cf 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -37,97 +37,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
37 /// </summary> 37 /// </summary>
38 public sealed class UnackedPacketCollection 38 public sealed class UnackedPacketCollection
39 { 39 {
40 /// <summary>Synchronization primitive. A lock must be acquired on this
41 /// object before calling any of the unsafe methods</summary>
42 public object SyncRoot = new object();
43
44 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
45 private SortedDictionary<uint, OutgoingPacket> packets = new SortedDictionary<uint, OutgoingPacket>();
46
47 /// <summary>Gets the total number of unacked packets</summary>
48 public int Count { get { return packets.Count; } }
49
50 /// <summary> 40 /// <summary>
51 /// Default constructor 41 /// Holds information about a pending acknowledgement
52 /// </summary> 42 /// </summary>
53 public UnackedPacketCollection() 43 private struct PendingAck
54 { 44 {
55 } 45 /// <summary>Sequence number of the packet to remove</summary>
46 public uint SequenceNumber;
47 /// <summary>Environment.TickCount value when the remove was queued.
48 /// This is used to update round-trip times for packets</summary>
49 public int RemoveTime;
50 /// <summary>Whether or not this acknowledgement was attached to a
51 /// resent packet. If so, round-trip time will not be calculated</summary>
52 public bool FromResend;
56 53
57 /// <summary> 54 public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
58 /// Add an unacked packet to the collection
59 /// </summary>
60 /// <param name="packet">Packet that is awaiting acknowledgement</param>
61 /// <returns>True if the packet was successfully added, false if the
62 /// packet already existed in the collection</returns>
63 public bool Add(OutgoingPacket packet)
64 {
65 lock (SyncRoot)
66 { 55 {
67 if (!packets.ContainsKey(packet.SequenceNumber)) 56 SequenceNumber = sequenceNumber;
68 { 57 RemoveTime = currentTime;
69 packets.Add(packet.SequenceNumber, packet); 58 FromResend = fromResend;
70 return true;
71 }
72 return false;
73 } 59 }
74 } 60 }
75 61
76 /// <summary> 62 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
77 /// Removes a packet from the collection without attempting to obtain a 63 private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
78 /// lock first 64 /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
79 /// </summary> 65 private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
80 /// <param name="sequenceNumber">Sequence number of the packet to remove</param> 66 /// <summary>Holds information about pending acknowledgements</summary>
81 /// <returns>True if the packet was found and removed, otherwise false</returns> 67 private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
82 public bool RemoveUnsafe(uint sequenceNumber)
83 {
84 return packets.Remove(sequenceNumber);
85 }
86
87 /// <summary>
88 /// Removes a packet from the collection without attempting to obtain a
89 /// lock first
90 /// </summary>
91 /// <param name="sequenceNumber">Sequence number of the packet to remove</param>
92 /// <param name="packet">Returns the removed packet</param>
93 /// <returns>True if the packet was found and removed, otherwise false</returns>
94 public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet)
95 {
96 if (packets.TryGetValue(sequenceNumber, out packet))
97 {
98 packets.Remove(sequenceNumber);
99 return true;
100 }
101
102 return false;
103 }
104 68
105 /// <summary> 69 /// <summary>
106 /// Removes all elements from the collection 70 /// Add an unacked packet to the collection
107 /// </summary> 71 /// </summary>
108 public void Clear() 72 /// <param name="packet">Packet that is awaiting acknowledgement</param>
73 /// <returns>True if the packet was successfully added, false if the
74 /// packet already existed in the collection</returns>
75 /// <remarks>This does not immediately add the ACK to the collection,
76 /// it only queues it so it can be added in a thread-safe way later</remarks>
77 public void Add(OutgoingPacket packet)
109 { 78 {
110 lock (SyncRoot) 79 m_pendingAdds.Enqueue(packet);
111 packets.Clear();
112 } 80 }
113 81
114 /// <summary> 82 /// <summary>
115 /// Gets the packet with the lowest sequence number 83 /// Marks a packet as acknowledged
116 /// </summary> 84 /// </summary>
117 /// <returns>The packet with the lowest sequence number, or null if the 85 /// <param name="sequenceNumber">Sequence number of the packet to
118 /// collection is empty</returns> 86 /// acknowledge</param>
119 public OutgoingPacket GetOldest() 87 /// <param name="currentTime">Current value of Environment.TickCount</param>
88 /// <remarks>This does not immediately acknowledge the packet, it only
89 /// queues the ack so it can be handled in a thread-safe way later</remarks>
90 public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
120 { 91 {
121 lock (SyncRoot) 92 m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
122 {
123 using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator())
124 {
125 if (e.MoveNext())
126 return e.Current;
127 else
128 return null;
129 }
130 }
131 } 93 }
132 94
133 /// <summary> 95 /// <summary>
@@ -138,15 +100,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
138 /// packet is considered expired</param> 100 /// packet is considered expired</param>
139 /// <returns>A list of all expired packets according to the given 101 /// <returns>A list of all expired packets according to the given
140 /// expiration timeout</returns> 102 /// expiration timeout</returns>
103 /// <remarks>This function is not thread safe, and cannot be called
104 /// multiple times concurrently</remarks>
141 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) 105 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
142 { 106 {
107 ProcessQueues();
108
143 List<OutgoingPacket> expiredPackets = null; 109 List<OutgoingPacket> expiredPackets = null;
144 110
145 lock (SyncRoot) 111 if (m_packets.Count > 0)
146 { 112 {
147 int now = Environment.TickCount; 113 int now = Environment.TickCount & Int32.MaxValue;
148 foreach (OutgoingPacket packet in packets.Values) 114
115 foreach (OutgoingPacket packet in m_packets.Values)
149 { 116 {
117 // TickCount of zero means a packet is in the resend queue
118 // but hasn't actually been sent over the wire yet
150 if (packet.TickCount == 0) 119 if (packet.TickCount == 0)
151 continue; 120 continue;
152 121
@@ -154,16 +123,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
154 { 123 {
155 if (expiredPackets == null) 124 if (expiredPackets == null)
156 expiredPackets = new List<OutgoingPacket>(); 125 expiredPackets = new List<OutgoingPacket>();
126
127 // The TickCount will be set to the current time when the packet
128 // is actually sent out again
129 packet.TickCount = 0;
130
157 expiredPackets.Add(packet); 131 expiredPackets.Add(packet);
158 } 132 }
159 else
160 {
161 break;
162 }
163 } 133 }
164 } 134 }
165 135
166 return expiredPackets; 136 return expiredPackets;
167 } 137 }
138
139 private void ProcessQueues()
140 {
141 // Process all the pending adds
142 OutgoingPacket pendingAdd;
143 while (m_pendingAdds.Dequeue(out pendingAdd))
144 m_packets[pendingAdd.SequenceNumber] = pendingAdd;
145
146 // Process all the pending removes, including updating statistics and round-trip times
147 PendingAck pendingRemove;
148 OutgoingPacket ackedPacket;
149 while (m_pendingRemoves.Dequeue(out pendingRemove))
150 {
151 if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
152 {
153 m_packets.Remove(pendingRemove.SequenceNumber);
154
155 // Update stats
156 System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
157
158 if (!pendingRemove.FromResend)
159 {
160 // Calculate the round-trip time for this packet and its ACK
161 int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
162 if (rtt > 0)
163 ackedPacket.Client.UpdateRoundTrip(rtt);
164 }
165 }
166 }
167 }
168 } 168 }
169} 169}
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
deleted file mode 100644
index fe4718c..0000000
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ /dev/null
@@ -1,57 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ClientStack
29{
30 /// <summary>
31 /// Represent throttle settings for a client stack. These settings are in bytes per second
32 /// </summary>
33 public class ThrottleSettings
34 {
35 /// <summary>
36 /// Minimum bytes per second that the throttle can be set to.
37 /// </summary>
38 public int Min;
39
40 /// <summary>
41 /// Maximum bytes per second that the throttle can be set to.
42 /// </summary>
43 public int Max;
44
45 /// <summary>
46 /// Current bytes per second that the throttle should be set to.
47 /// </summary>
48 public int Current;
49
50 public ThrottleSettings(int min, int max, int current)
51 {
52 Min = min;
53 Max = max;
54 Current = current;
55 }
56 }
57}
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs
deleted file mode 100644
index efa275c..0000000
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs
+++ /dev/null
@@ -1,180 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Tests.Common;
34using OpenSim.Tests.Common.Mock;
35
36namespace OpenSim.Region.CoreModules.Agent.TextureSender
37{
38 [TestFixture]
39 public class UserTextureSenderTests
40 {
41 public UUID uuid1;
42 public UUID uuid2;
43 public UUID uuid3;
44 public UUID uuid4;
45 public int npackets, testsize;
46 public TestClient client;
47 public TextureSender ts;
48 public static Random random = new Random();
49
50 [TestFixtureSetUp]
51 public void Init()
52 {
53 AgentCircuitData agent = new AgentCircuitData();
54 agent.AgentID = UUID.Random();
55 agent.firstname = "testfirstname";
56 agent.lastname = "testlastname";
57 agent.SessionID = UUID.Zero;
58 agent.SecureSessionID = UUID.Zero;
59 agent.circuitcode = 123;
60 agent.BaseFolder = UUID.Zero;
61 agent.InventoryFolder = UUID.Zero;
62 agent.startpos = Vector3.Zero;
63 agent.CapsPath = "http://wibble.com";
64 client = new TestClient(agent, null);
65 ts = new TextureSender(client, 0, 0);
66 testsize = random.Next(5000,15000);
67 npackets = CalculateNumPackets(testsize);
68 uuid1 = UUID.Random();
69 uuid2 = UUID.Random();
70 uuid3 = UUID.Random();
71 uuid4 = UUID.Random();
72 }
73
74 /// <summary>
75 /// Test sending package
76 /// </summary>
77 [Test]
78 public void T010_SendPkg()
79 {
80 TestHelper.InMethod();
81 // Normal sending
82 AssetBase abase = new AssetBase(uuid1, "asset one");
83 byte[] abdata = new byte[testsize];
84 random.NextBytes(abdata);
85 abase.Data = abdata;
86 bool isdone = false;
87 ts.TextureReceived(abase);
88 for (int i = 0; i < npackets; i++) {
89 isdone = ts.SendTexturePacket();
90 }
91
92 Assert.That(isdone,Is.False);
93 isdone = ts.SendTexturePacket();
94 Assert.That(isdone,Is.True);
95 }
96
97 [Test]
98 public void T011_UpdateReq()
99 {
100 TestHelper.InMethod();
101 // Test packet number start
102 AssetBase abase = new AssetBase(uuid2, "asset two");
103 byte[] abdata = new byte[testsize];
104 random.NextBytes(abdata);
105 abase.Data = abdata;
106
107 bool isdone = false;
108 ts.TextureReceived(abase);
109 ts.UpdateRequest(0,3);
110
111 for (int i = 0; i < npackets-3; i++) {
112 isdone = ts.SendTexturePacket();
113 }
114
115 Assert.That(isdone,Is.False);
116 isdone = ts.SendTexturePacket();
117 Assert.That(isdone,Is.True);
118
119 // Test discard level
120 abase = new AssetBase(uuid3, "asset three");
121 abdata = new byte[testsize];
122 random.NextBytes(abdata);
123 abase.Data = abdata;
124 isdone = false;
125 ts.TextureReceived(abase);
126 ts.UpdateRequest(-1,0);
127
128 Assert.That(ts.SendTexturePacket(),Is.True);
129
130 abase = new AssetBase(uuid4, "asset four");
131 abdata = new byte[testsize];
132 random.NextBytes(abdata);
133 abase.Data = abdata;
134 isdone = false;
135 ts.TextureReceived(abase);
136 ts.UpdateRequest(0,5);
137
138 for (int i = 0; i < npackets-5; i++) {
139 isdone = ts.SendTexturePacket();
140 }
141 Assert.That(isdone,Is.False);
142 isdone = ts.SendTexturePacket();
143 Assert.That(isdone,Is.True);
144 }
145
146 [Test]
147 public void T999_FinishStatus()
148 {
149 TestHelper.InMethod();
150 // Of the 4 assets "sent", only 2 sent the first part.
151 Assert.That(client.sentdatapkt.Count,Is.EqualTo(2));
152
153 // Sum of all packets sent:
154 int totalpkts = (npackets) + (npackets - 2) + (npackets - 4);
155 Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts));
156 }
157
158 /// <summary>
159 /// Calculate the number of packets that will be required to send the texture loaded into this sender
160 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
161 /// Borrowed from TextureSender.cs
162 /// </summary>
163 /// <param name="length"></param>
164 /// <returns></returns>
165 private int CalculateNumPackets(int length)
166 {
167 int numPackets = 0;
168
169 if (length > 600)
170 {
171 //over 600 bytes so split up file
172 int restData = (length - 600);
173 int restPackets = ((restData + 999) / 1000);
174 numPackets = restPackets;
175 }
176
177 return numPackets;
178 }
179 }
180}
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 66ca7c2..1add0ab 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -155,14 +155,6 @@ namespace OpenSim.Region.CoreModules.Asset
155 private int m_hitCount; 155 private int m_hitCount;
156 156
157 /// <summary> 157 /// <summary>
158 /// Initialize asset cache module with default parameters.
159 /// </summary>
160 public void Initialize()
161 {
162 Initialize(DefaultMaxSize, DefaultMaxCount, DefaultExpirationTime);
163 }
164
165 /// <summary>
166 /// Initialize asset cache module, with custom parameters. 158 /// Initialize asset cache module, with custom parameters.
167 /// </summary> 159 /// </summary>
168 /// <param name="maximalSize"> 160 /// <param name="maximalSize">
@@ -174,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Asset
174 /// <param name="expirationTime"> 166 /// <param name="expirationTime">
175 /// Asset's expiration time. 167 /// Asset's expiration time.
176 /// </param> 168 /// </param>
177 public void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime) 169 protected void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime)
178 { 170 {
179 if (maximalSize <= 0 || maximalCount <= 0) 171 if (maximalSize <= 0 || maximalCount <= 0)
180 { 172 {
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 0a7e736..7da5e7a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules.Asset
44 LogManager.GetLogger( 44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 45 MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private bool m_Enabled = false; 47 private bool m_Enabled;
48 private Cache m_Cache = new Cache(CacheMedium.Memory, 48 private Cache m_Cache;
49 CacheStrategy.Aggressive,
50 CacheFlags.AllowUpdate);
51 49
52 public string Name 50 public string Name
53 { 51 {
@@ -77,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset
77 return; 75 return;
78 } 76 }
79 77
78 m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate);
80 m_Enabled = true; 79 m_Enabled = true;
81 80
82 m_log.Info("[ASSET CACHE]: Core asset cache enabled"); 81 m_log.Info("[ASSET CACHE]: Core asset cache enabled");
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 5ca4178..c6af806 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -61,24 +61,23 @@ namespace Flotsam.RegionModules.AssetCache
61 LogManager.GetLogger( 61 LogManager.GetLogger(
62 MethodBase.GetCurrentMethod().DeclaringType); 62 MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 private bool m_Enabled = false; 64 private bool m_Enabled;
65 65
66 private const string m_ModuleName = "FlotsamAssetCache"; 66 private const string m_ModuleName = "FlotsamAssetCache";
67 private const string m_DefaultCacheDirectory = m_ModuleName; 67 private const string m_DefaultCacheDirectory = m_ModuleName;
68 private string m_CacheDirectory = m_DefaultCacheDirectory; 68 private string m_CacheDirectory = m_DefaultCacheDirectory;
69 69
70 70 private readonly List<char> m_InvalidChars = new List<char>();
71 private List<char> m_InvalidChars = new List<char>();
72 71
73 private int m_LogLevel = 1; 72 private int m_LogLevel = 1;
74 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests 73 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
75 74
76 private static ulong m_Requests = 0; 75 private static ulong m_Requests;
77 private static ulong m_RequestsForInprogress = 0; 76 private static ulong m_RequestsForInprogress;
78 private static ulong m_DiskHits = 0; 77 private static ulong m_DiskHits;
79 private static ulong m_MemoryHits = 0; 78 private static ulong m_MemoryHits;
80 private static double m_HitRateMemory = 0.0; 79 private static double m_HitRateMemory;
81 private static double m_HitRateFile = 0.0; 80 private static double m_HitRateFile;
82 81
83#if WAIT_ON_INPROGRESS_REQUESTS 82#if WAIT_ON_INPROGRESS_REQUESTS
84 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); 83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
@@ -87,7 +86,7 @@ namespace Flotsam.RegionModules.AssetCache
87 private List<string> m_CurrentlyWriting = new List<string>(); 86 private List<string> m_CurrentlyWriting = new List<string>();
88#endif 87#endif
89 88
90 private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); 89 private ExpiringCache<string, AssetBase> m_MemoryCache;
91 private bool m_MemoryCacheEnabled = true; 90 private bool m_MemoryCacheEnabled = true;
92 91
93 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
@@ -101,12 +100,12 @@ namespace Flotsam.RegionModules.AssetCache
101 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
102 private static int m_CacheWarnAt = 30000; 101 private static int m_CacheWarnAt = 30000;
103 102
104 private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); 103 private System.Timers.Timer m_CacheCleanTimer;
105 104
106 private IAssetService m_AssetService = null; 105 private IAssetService m_AssetService;
107 private List<Scene> m_Scenes = new List<Scene>(); 106 private List<Scene> m_Scenes = new List<Scene>();
108 107
109 private bool m_DeepScanBeforePurge = false; 108 private bool m_DeepScanBeforePurge;
110 109
111 public FlotsamAssetCache() 110 public FlotsamAssetCache()
112 { 111 {
@@ -128,14 +127,15 @@ namespace Flotsam.RegionModules.AssetCache
128 { 127 {
129 IConfig moduleConfig = source.Configs["Modules"]; 128 IConfig moduleConfig = source.Configs["Modules"];
130 129
131
132 if (moduleConfig != null) 130 if (moduleConfig != null)
133 { 131 {
134 string name = moduleConfig.GetString("AssetCaching", ""); 132 string name = moduleConfig.GetString("AssetCaching", String.Empty);
135 133
136 if (name == Name) 134 if (name == Name)
137 { 135 {
136 m_MemoryCache = new ExpiringCache<string, AssetBase>();
138 m_Enabled = true; 137 m_Enabled = true;
138
139 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name); 139 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
140 140
141 IConfig assetConfig = source.Configs["AssetCache"]; 141 IConfig assetConfig = source.Configs["AssetCache"];
@@ -163,21 +163,11 @@ namespace Flotsam.RegionModules.AssetCache
163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); 163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
165 { 165 {
166 m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; 166 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
167 m_CachCleanTimer.AutoReset = true; 167 m_CacheCleanTimer.AutoReset = true;
168 m_CachCleanTimer.Elapsed += CleanupExpiredFiles; 168 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
169 m_CachCleanTimer.Enabled = true; 169 lock (m_CacheCleanTimer)
170 lock (m_CachCleanTimer) 170 m_CacheCleanTimer.Start();
171 {
172 m_CachCleanTimer.Start();
173 }
174 }
175 else
176 {
177 lock (m_CachCleanTimer)
178 {
179 m_CachCleanTimer.Enabled = false;
180 }
181 } 171 }
182 172
183 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1); 173 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1);
@@ -208,7 +198,6 @@ namespace Flotsam.RegionModules.AssetCache
208 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); 198 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
209 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 199 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
210 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); 200 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
211
212 } 201 }
213 } 202 }
214 } 203 }
@@ -313,12 +302,8 @@ namespace Flotsam.RegionModules.AssetCache
313 302
314 } 303 }
315 304
316 ThreadPool.QueueUserWorkItem( 305 Util.FireAndForget(
317 delegate 306 delegate { WriteFileCache(filename, asset); });
318 {
319 WriteFileCache(filename, asset);
320 }
321 );
322 } 307 }
323 } 308 }
324 catch (Exception e) 309 catch (Exception e)
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 4869f5d..1365e69 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -45,11 +45,13 @@ namespace OpenSim.Region.CoreModules.Asset
45 LogManager.GetLogger( 45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private bool m_Enabled = false; 48 private bool m_Enabled;
49 private ICache m_Cache = new GlynnTucker.Cache.SimpleMemoryCache(); 49 private ICache m_Cache;
50 private ulong m_Hits;
51 private ulong m_Requests;
50 52
51 // Instrumentation 53 // Instrumentation
52 private uint m_DebugRate = 0; 54 private uint m_DebugRate;
53 55
54 public Type ReplaceableInterface 56 public Type ReplaceableInterface
55 { 57 {
@@ -72,6 +74,7 @@ namespace OpenSim.Region.CoreModules.Asset
72 74
73 if (name == Name) 75 if (name == Name)
74 { 76 {
77 m_Cache = new GlynnTucker.Cache.SimpleMemoryCache();
75 m_Enabled = true; 78 m_Enabled = true;
76 79
77 m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled"); 80 m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled");
@@ -80,7 +83,6 @@ namespace OpenSim.Region.CoreModules.Asset
80 IConfig cacheConfig = source.Configs["AssetCache"]; 83 IConfig cacheConfig = source.Configs["AssetCache"];
81 if (cacheConfig != null) 84 if (cacheConfig != null)
82 m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0); 85 m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0);
83
84 } 86 }
85 } 87 }
86 } 88 }
@@ -117,24 +119,6 @@ namespace OpenSim.Region.CoreModules.Asset
117 m_Cache.AddOrUpdate(asset.ID, asset); 119 m_Cache.AddOrUpdate(asset.ID, asset);
118 } 120 }
119 121
120 private ulong m_Hits = 0;
121 private ulong m_Requests = 0;
122 private void Debug(Object asset)
123 {
124 // Temporary instrumentation to measure the hit/miss rate
125 if (m_DebugRate > 0)
126 {
127 m_Requests++;
128 if (asset != null)
129 m_Hits++;
130
131 if ((m_Requests % m_DebugRate) == 0)
132 m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / m_Requests) * 100);
133
134 }
135 // End instrumentation
136 }
137
138 public AssetBase Get(string id) 122 public AssetBase Get(string id)
139 { 123 {
140 Object asset = null; 124 Object asset = null;
@@ -156,5 +140,20 @@ namespace OpenSim.Region.CoreModules.Asset
156 { 140 {
157 m_Cache.Clear(); 141 m_Cache.Clear();
158 } 142 }
143
144 private void Debug(Object asset)
145 {
146 // Temporary instrumentation to measure the hit/miss rate
147 if (m_DebugRate > 0)
148 {
149 ++m_Requests;
150 if (asset != null)
151 ++m_Hits;
152
153 if ((m_Requests % m_DebugRate) == 0)
154 m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / (float)m_Requests) * 100.0f);
155 }
156 // End instrumentation
157 }
159 } 158 }
160} 159}
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 66a9b5a..cd59bdb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -224,11 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
224 224
225 foreach (Scene s in m_scenes) 225 foreach (Scene s in m_scenes)
226 { 226 {
227 s.ForEachScenePresence(delegate(ScenePresence presence) 227 s.ForEachScenePresence(
228 { 228 delegate(ScenePresence presence)
229 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, 229 {
230 c.Type, message, sourceType); 230 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
231 }); 231 }
232 );
232 } 233 }
233 } 234 }
234 235
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 4896edf..3bb162e 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
756 756
757 public void sendRegionHandshakeToAll() 757 public void sendRegionHandshakeToAll()
758 { 758 {
759 m_scene.Broadcast(sendRegionHandshake); 759 m_scene.ForEachClient(sendRegionHandshake);
760 } 760 }
761 761
762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) 762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index d2b5cb1..53c64cb 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -147,9 +147,10 @@ namespace OpenSim.Region.CoreModules.World.Land
147 client.OnParcelDwellRequest += ClientOnParcelDwellRequest; 147 client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
148 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 148 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
149 149
150 if (m_scene.Entities.ContainsKey(client.AgentId)) 150 EntityBase presenceEntity;
151 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
151 { 152 {
152 SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); 153 SendLandUpdate((ScenePresence)presenceEntity, true);
153 SendParcelOverlay(client); 154 SendParcelOverlay(client);
154 } 155 }
155 } 156 }
@@ -1061,7 +1062,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1061 { 1062 {
1062 land.LandData.OwnerID = ownerID; 1063 land.LandData.OwnerID = ownerID;
1063 1064
1064 m_scene.Broadcast(SendParcelOverlay); 1065 m_scene.ForEachClient(SendParcelOverlay);
1065 land.SendLandUpdateToClient(remote_client); 1066 land.SendLandUpdateToClient(remote_client);
1066 } 1067 }
1067 } 1068 }
@@ -1083,7 +1084,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1083 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1084 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1084 else 1085 else
1085 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1086 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1086 m_scene.Broadcast(SendParcelOverlay); 1087 m_scene.ForEachClient(SendParcelOverlay);
1087 land.SendLandUpdateToClient(remote_client); 1088 land.SendLandUpdateToClient(remote_client);
1088 } 1089 }
1089 } 1090 }
@@ -1107,7 +1108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1107 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1108 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1108 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1109 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1109 land.LandData.IsGroupOwned = false; 1110 land.LandData.IsGroupOwned = false;
1110 m_scene.Broadcast(SendParcelOverlay); 1111 m_scene.ForEachClient(SendParcelOverlay);
1111 land.SendLandUpdateToClient(remote_client); 1112 land.SendLandUpdateToClient(remote_client);
1112 } 1113 }
1113 } 1114 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index b9b7da5..bfe85f1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -139,10 +139,8 @@ namespace OpenSim.Region.CoreModules.World.Land
139 } 139 }
140 else 140 else
141 { 141 {
142 //Normal Calculations 142 // Normal Calculations
143 return Convert.ToInt32( 143 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
144 Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
145 Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
146 } 144 }
147 } 145 }
148 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 146 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 6499915..d8c5ed9 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -81,8 +81,12 @@ namespace OpenSim.Region.CoreModules.World.Land
81 81
82 public void RegionLoaded(Scene scene) 82 public void RegionLoaded(Scene scene)
83 { 83 {
84 if (!enabledYN) 84 if (enabledYN)
85 return; 85 RegionLoadedDoWork(scene);
86 }
87
88 private void RegionLoadedDoWork(Scene scene)
89 {
86/* 90/*
87 // For testing on a single instance 91 // For testing on a single instance
88 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) 92 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 4fb4c51..4e40084 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1095 // The reason is so we don't cause the thread to freeze waiting 1095 // The reason is so we don't cause the thread to freeze waiting
1096 // for the 1 second it costs to start a thread manually. 1096 // for the 1 second it costs to start a thread manually.
1097 if (!threadrunning) 1097 if (!threadrunning)
1098 ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread)); 1098 Util.FireAndForget(this.StartThread);
1099 1099
1100 lock (m_rootAgents) 1100 lock (m_rootAgents)
1101 { 1101 {
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index d651fd4..5a5fcfe 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -499,13 +499,11 @@ namespace OpenSim.Region.Examples.SimpleModule
499 { 499 {
500 } 500 }
501 501
502 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 502 public virtual void SendAvatarData(SendAvatarData data)
503 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
504 { 503 {
505 } 504 }
506 505
507 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 506 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
508 Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid)
509 { 507 {
510 } 508 }
511 509
@@ -521,27 +519,15 @@ namespace OpenSim.Region.Examples.SimpleModule
521 { 519 {
522 } 520 }
523 521
524 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 522 public virtual void SendPrimitiveToClient(SendPrimitiveData data)
525 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
526 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
527 UUID objectID, UUID ownerID, string text, byte[] color,
528 uint parentID,
529 byte[] particleSystem, byte clickAction, byte material)
530 { 523 {
531 } 524 }
532 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 525
533 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, 526 public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
534 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
535 UUID objectID, UUID ownerID, string text, byte[] color,
536 uint parentID,
537 byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
538 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
539 { 527 {
540 } 528 }
541 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 529
542 Vector3 position, Quaternion rotation, Vector3 velocity, 530 public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
543 Vector3 rotationalvelocity, byte state, UUID AssetId,
544 UUID ownerID, int attachPoint)
545 { 531 {
546 } 532 }
547 533
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
index 8e3f4a0..7251d57 100644
--- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
@@ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 34 {
35 void Reset(); 35 void Reset();
36 void Close(); 36 void Close();
37 int MaxPrimsPerFrame { get; set; }
38 void QueuePartForUpdate(SceneObjectPart part); 37 void QueuePartForUpdate(SceneObjectPart part);
39 void SendPrimUpdates(); 38 void SendPrimUpdates();
40 } 39 }
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 0ceef39..099fcce 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -93,40 +93,31 @@ namespace OpenSim.Region.Framework.Scenes
93 { 93 {
94 get 94 get
95 { 95 {
96 lock (m_lock) 96 return m_eb_uuid.Count;
97 {
98 return m_eb_uuid.Count;
99 }
100 } 97 }
101 } 98 }
102 99
103 public bool ContainsKey(UUID id) 100 public bool ContainsKey(UUID id)
104 { 101 {
105 lock (m_lock) 102 try
106 { 103 {
107 try 104 return m_eb_uuid.ContainsKey(id);
108 { 105 }
109 return m_eb_uuid.ContainsKey(id); 106 catch
110 } 107 {
111 catch 108 return false;
112 {
113 return false;
114 }
115 } 109 }
116 } 110 }
117 111
118 public bool ContainsKey(uint localID) 112 public bool ContainsKey(uint localID)
119 { 113 {
120 lock (m_lock) 114 try
121 { 115 {
122 try 116 return m_eb_localID.ContainsKey(localID);
123 { 117 }
124 return m_eb_localID.ContainsKey(localID); 118 catch
125 } 119 {
126 catch 120 return false;
127 {
128 return false;
129 }
130 } 121 }
131 } 122 }
132 123
@@ -136,7 +127,11 @@ namespace OpenSim.Region.Framework.Scenes
136 { 127 {
137 try 128 try
138 { 129 {
139 bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); 130 bool a = false;
131 EntityBase entity;
132 if (m_eb_localID.TryGetValue(localID, out entity))
133 a = m_eb_uuid.Remove(entity.UUID);
134
140 bool b = m_eb_localID.Remove(localID); 135 bool b = m_eb_localID.Remove(localID);
141 return a && b; 136 return a && b;
142 } 137 }
@@ -154,7 +149,11 @@ namespace OpenSim.Region.Framework.Scenes
154 { 149 {
155 try 150 try
156 { 151 {
157 bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); 152 bool a = false;
153 EntityBase entity;
154 if (m_eb_uuid.TryGetValue(id, out entity))
155 a = m_eb_localID.Remove(entity.LocalId);
156
158 bool b = m_eb_uuid.Remove(id); 157 bool b = m_eb_uuid.Remove(id);
159 return a && b; 158 return a && b;
160 } 159 }
@@ -206,14 +205,11 @@ namespace OpenSim.Region.Framework.Scenes
206 { 205 {
207 lock (m_lock) 206 lock (m_lock)
208 { 207 {
209 try 208 EntityBase entity;
210 { 209 if (m_eb_uuid.TryGetValue(id, out entity))
211 return m_eb_uuid[id]; 210 return entity;
212 } 211 else
213 catch
214 {
215 return null; 212 return null;
216 }
217 } 213 }
218 } 214 }
219 set 215 set
@@ -228,14 +224,11 @@ namespace OpenSim.Region.Framework.Scenes
228 { 224 {
229 lock (m_lock) 225 lock (m_lock)
230 { 226 {
231 try 227 EntityBase entity;
232 { 228 if (m_eb_localID.TryGetValue(localID, out entity))
233 return m_eb_localID[localID]; 229 return entity;
234 } 230 else
235 catch
236 {
237 return null; 231 return null;
238 }
239 } 232 }
240 } 233 }
241 set 234 set
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 627034a..4d76b4ef 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2351,12 +2351,6 @@ namespace OpenSim.Region.Framework.Scenes
2351 item = InventoryService.GetItem(item); 2351 item = InventoryService.GetItem(item);
2352 2352
2353 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2353 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2354 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2355 if (ava != null)
2356 {
2357 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2358 }
2359
2360 } 2354 }
2361 return att.UUID; 2355 return att.UUID;
2362 } 2356 }
@@ -2402,12 +2396,6 @@ namespace OpenSim.Region.Framework.Scenes
2402 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 2396 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2403 item = InventoryService.GetItem(item); 2397 item = InventoryService.GetItem(item);
2404 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2398 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2405
2406 if (m_AvatarFactory != null)
2407 {
2408 m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
2409 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2410 }
2411 } 2399 }
2412 } 2400 }
2413 2401
@@ -2447,12 +2435,13 @@ namespace OpenSim.Region.Framework.Scenes
2447 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2435 if (TryGetAvatar(remoteClient.AgentId, out presence))
2448 { 2436 {
2449 presence.Appearance.DetachAttachment(itemID); 2437 presence.Appearance.DetachAttachment(itemID);
2450 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2438
2451 if (ava != null) 2439 // Save avatar attachment information
2440 if (m_AvatarFactory != null)
2452 { 2441 {
2453 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2442 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2443 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2454 } 2444 }
2455
2456 } 2445 }
2457 2446
2458 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); 2447 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cc74f26..5005ac9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -57,6 +57,12 @@ namespace OpenSim.Region.Framework.Scenes
57 57
58 public partial class Scene : SceneBase 58 public partial class Scene : SceneBase
59 { 59 {
60 public enum UpdatePrioritizationSchemes {
61 Time = 0,
62 Distance = 1,
63 SimpleAngularDistance = 2,
64 }
65
60 public delegate void SynchronizeSceneHandler(Scene scene); 66 public delegate void SynchronizeSceneHandler(Scene scene);
61 public SynchronizeSceneHandler SynchronizeScene = null; 67 public SynchronizeSceneHandler SynchronizeScene = null;
62 68
@@ -222,6 +228,10 @@ namespace OpenSim.Region.Framework.Scenes
222 protected IXMLRPC m_xmlrpcModule; 228 protected IXMLRPC m_xmlrpcModule;
223 protected IWorldComm m_worldCommModule; 229 protected IWorldComm m_worldCommModule;
224 protected IAvatarFactory m_AvatarFactory; 230 protected IAvatarFactory m_AvatarFactory;
231 public IAvatarFactory AvatarFactory
232 {
233 get { return m_AvatarFactory; }
234 }
225 protected IConfigSource m_config; 235 protected IConfigSource m_config;
226 protected IRegionSerialiserModule m_serialiser; 236 protected IRegionSerialiserModule m_serialiser;
227 protected IInterregionCommsOut m_interregionCommsOut; 237 protected IInterregionCommsOut m_interregionCommsOut;
@@ -269,9 +279,14 @@ namespace OpenSim.Region.Framework.Scenes
269 private volatile bool shuttingdown = false; 279 private volatile bool shuttingdown = false;
270 280
271 private int m_lastUpdate = Environment.TickCount; 281 private int m_lastUpdate = Environment.TickCount;
272 private int m_maxPrimsPerFrame = 200;
273 private bool m_firstHeartbeat = true; 282 private bool m_firstHeartbeat = true;
274 283
284 private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
285 private bool m_reprioritization_enabled = true;
286 private double m_reprioritization_interval = 2000.0;
287 private double m_root_reprioritization_distance = 5.0;
288 private double m_child_reprioritization_distance = 10.0;
289
275 private object m_deleting_scene_object = new object(); 290 private object m_deleting_scene_object = new object();
276 291
277 // the minimum time that must elapse before a changed object will be considered for persisted 292 // the minimum time that must elapse before a changed object will be considered for persisted
@@ -283,6 +298,12 @@ namespace OpenSim.Region.Framework.Scenes
283 298
284 #region Properties 299 #region Properties
285 300
301 public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return this.m_update_prioritization_scheme; } }
302 public bool IsReprioritizationEnabled { get { return m_reprioritization_enabled; } }
303 public double ReprioritizationInterval { get { return m_reprioritization_interval; } }
304 public double RootReprioritizationDistance { get { return m_root_reprioritization_distance; } }
305 public double ChildReprioritizationDistance { get { return m_child_reprioritization_distance; } }
306
286 public AgentCircuitManager AuthenticateHandler 307 public AgentCircuitManager AuthenticateHandler
287 { 308 {
288 get { return m_authenticateHandler; } 309 get { return m_authenticateHandler; }
@@ -327,12 +348,6 @@ namespace OpenSim.Region.Framework.Scenes
327 get { return m_sceneGraph.m_syncRoot; } 348 get { return m_sceneGraph.m_syncRoot; }
328 } 349 }
329 350
330 public int MaxPrimsPerFrame
331 {
332 get { return m_maxPrimsPerFrame; }
333 set { m_maxPrimsPerFrame = value; }
334 }
335
336 /// <summary> 351 /// <summary>
337 /// This is for llGetRegionFPS 352 /// This is for llGetRegionFPS
338 /// </summary> 353 /// </summary>
@@ -346,13 +361,6 @@ namespace OpenSim.Region.Framework.Scenes
346 get { return m_defaultScriptEngine; } 361 get { return m_defaultScriptEngine; }
347 } 362 }
348 363
349 // Reference to all of the agents in the scene (root and child)
350 protected Dictionary<UUID, ScenePresence> m_scenePresences
351 {
352 get { return m_sceneGraph.ScenePresences; }
353 set { m_sceneGraph.ScenePresences = value; }
354 }
355
356 public EntityManager Entities 364 public EntityManager Entities
357 { 365 {
358 get { return m_sceneGraph.Entities; } 366 get { return m_sceneGraph.Entities; }
@@ -510,7 +518,6 @@ namespace OpenSim.Region.Framework.Scenes
510 518
511 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); 519 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
512 520
513 m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200);
514 IConfig packetConfig = m_config.Configs["PacketPool"]; 521 IConfig packetConfig = m_config.Configs["PacketPool"];
515 if (packetConfig != null) 522 if (packetConfig != null)
516 { 523 {
@@ -519,6 +526,35 @@ namespace OpenSim.Region.Framework.Scenes
519 } 526 }
520 527
521 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 528 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
529
530 IConfig interest_management_config = m_config.Configs["InterestManagement"];
531 if (interest_management_config != null)
532 {
533 string update_prioritization_scheme = interest_management_config.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();
534 switch (update_prioritization_scheme)
535 {
536 case "time":
537 m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
538 break;
539 case "distance":
540 m_update_prioritization_scheme = UpdatePrioritizationSchemes.Distance;
541 break;
542 case "simpleangulardistance":
543 m_update_prioritization_scheme = UpdatePrioritizationSchemes.SimpleAngularDistance;
544 break;
545 default:
546 m_log.Warn("[SCENE]: UpdatePrioritizationScheme was not recognized, setting to default settomg of Time");
547 m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
548 break;
549 }
550
551 m_reprioritization_enabled = interest_management_config.GetBoolean("ReprioritizationEnabled", true);
552 m_reprioritization_interval = interest_management_config.GetDouble("ReprioritizationInterval", 5000.0);
553 m_root_reprioritization_distance = interest_management_config.GetDouble("RootReprioritizationDistance", 10.0);
554 m_child_reprioritization_distance = interest_management_config.GetDouble("ChildReprioritizationDistance", 20.0);
555 }
556
557 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");
522 } 558 }
523 catch 559 catch
524 { 560 {
@@ -1144,14 +1180,13 @@ namespace OpenSim.Region.Framework.Scenes
1144 /// <param name="stats">Stats on the Simulator's performance</param> 1180 /// <param name="stats">Stats on the Simulator's performance</param>
1145 private void SendSimStatsPackets(SimStats stats) 1181 private void SendSimStatsPackets(SimStats stats)
1146 { 1182 {
1147 List<ScenePresence> StatSendAgents = GetScenePresences(); 1183 ForEachScenePresence(
1148 foreach (ScenePresence agent in StatSendAgents) 1184 delegate(ScenePresence agent)
1149 {
1150 if (!agent.IsChildAgent)
1151 { 1185 {
1152 agent.ControllingClient.SendSimStats(stats); 1186 if (!agent.IsChildAgent)
1187 agent.ControllingClient.SendSimStats(stats);
1153 } 1188 }
1154 } 1189 );
1155 } 1190 }
1156 1191
1157 /// <summary> 1192 /// <summary>
@@ -1200,15 +1235,6 @@ namespace OpenSim.Region.Framework.Scenes
1200 } 1235 }
1201 1236
1202 /// <summary> 1237 /// <summary>
1203 /// Perform delegate action on all clients subscribing to updates from this region.
1204 /// </summary>
1205 /// <returns></returns>
1206 public void Broadcast(Action<IClientAPI> whatToDo)
1207 {
1208 ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
1209 }
1210
1211 /// <summary>
1212 /// Backup the scene. This acts as the main method of the backup thread. 1238 /// Backup the scene. This acts as the main method of the backup thread.
1213 /// </summary> 1239 /// </summary>
1214 /// <returns></returns> 1240 /// <returns></returns>
@@ -3054,17 +3080,13 @@ namespace OpenSim.Region.Framework.Scenes
3054 } 3080 }
3055 3081
3056 m_eventManager.TriggerOnRemovePresence(agentID); 3082 m_eventManager.TriggerOnRemovePresence(agentID);
3057 Broadcast(delegate(IClientAPI client) 3083 ForEachClient(
3058 { 3084 delegate(IClientAPI client)
3059 try 3085 {
3060 { 3086 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
3061 client.SendKillObject(avatar.RegionHandle, avatar.LocalId); 3087 try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); }
3062 } 3088 catch (NullReferenceException) { }
3063 catch (NullReferenceException) 3089 });
3064 {
3065 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
3066 }
3067 });
3068 3090
3069 ForEachScenePresence( 3091 ForEachScenePresence(
3070 delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); 3092 delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@@ -3149,7 +3171,7 @@ namespace OpenSim.Region.Framework.Scenes
3149 return; 3171 return;
3150 } 3172 }
3151 } 3173 }
3152 Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); 3174 ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
3153 } 3175 }
3154 3176
3155 #endregion 3177 #endregion
@@ -3475,10 +3497,8 @@ namespace OpenSim.Region.Framework.Scenes
3475 { 3497 {
3476 ScenePresence presence; 3498 ScenePresence presence;
3477 3499
3478 lock (m_scenePresences) 3500 lock (m_sceneGraph.ScenePresences)
3479 { 3501 m_sceneGraph.ScenePresences.TryGetValue(agentID, out presence);
3480 m_scenePresences.TryGetValue(agentID, out presence);
3481 }
3482 3502
3483 if (presence != null) 3503 if (presence != null)
3484 { 3504 {
@@ -3688,12 +3708,9 @@ namespace OpenSim.Region.Framework.Scenes
3688 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, 3708 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
3689 Vector3 lookAt, uint teleportFlags) 3709 Vector3 lookAt, uint teleportFlags)
3690 { 3710 {
3691 ScenePresence sp = null; 3711 ScenePresence sp;
3692 lock (m_scenePresences) 3712 lock (m_sceneGraph.ScenePresences)
3693 { 3713 m_sceneGraph.ScenePresences.TryGetValue(remoteClient.AgentId, out sp);
3694 if (m_scenePresences.ContainsKey(remoteClient.AgentId))
3695 sp = m_scenePresences[remoteClient.AgentId];
3696 }
3697 3714
3698 if (sp != null) 3715 if (sp != null)
3699 { 3716 {
@@ -4142,7 +4159,7 @@ namespace OpenSim.Region.Framework.Scenes
4142 public void ForEachScenePresence(Action<ScenePresence> action) 4159 public void ForEachScenePresence(Action<ScenePresence> action)
4143 { 4160 {
4144 // We don't want to try to send messages if there are no avatars. 4161 // We don't want to try to send messages if there are no avatars.
4145 if (m_scenePresences != null) 4162 if (m_sceneGraph != null && m_sceneGraph.ScenePresences != null)
4146 { 4163 {
4147 try 4164 try
4148 { 4165 {
@@ -4222,7 +4239,7 @@ namespace OpenSim.Region.Framework.Scenes
4222 4239
4223 public void ForEachClient(Action<IClientAPI> action) 4240 public void ForEachClient(Action<IClientAPI> action)
4224 { 4241 {
4225 m_sceneGraph.ForEachClient(action); 4242 ClientManager.ForEach(action);
4226 } 4243 }
4227 4244
4228 public void ForEachSOG(Action<SceneObjectGroup> action) 4245 public void ForEachSOG(Action<SceneObjectGroup> action)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ba5119f..deee6c3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -467,7 +467,6 @@ namespace OpenSim.Region.Framework.Scenes
467 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) 467 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
468 { 468 {
469 // If we can't take it, we can't attach it! 469 // If we can't take it, we can't attach it!
470 //
471 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); 470 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
472 if (part == null) 471 if (part == null)
473 return; 472 return;
@@ -477,9 +476,16 @@ namespace OpenSim.Region.Framework.Scenes
477 return; 476 return;
478 477
479 // Calls attach with a Zero position 478 // Calls attach with a Zero position
480 //
481 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); 479 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
482 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 480 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
481
482 // Save avatar attachment information
483 ScenePresence presence;
484 if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
485 {
486 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt);
487 m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
488 }
483 } 489 }
484 490
485 public SceneObjectGroup RezSingleAttachment( 491 public SceneObjectGroup RezSingleAttachment(
@@ -574,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes
574 } 580 }
575 581
576 582
577 group.SetAttachmentPoint(Convert.ToByte(AttachmentPt)); 583 group.SetAttachmentPoint((byte)AttachmentPt);
578 group.AbsolutePosition = attachPos; 584 group.AbsolutePosition = attachPos;
579 585
580 // Saves and gets itemID 586 // Saves and gets itemID
@@ -613,7 +619,6 @@ namespace OpenSim.Region.Framework.Scenes
613 619
614 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); 620 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
615 newAvatar.IsChildAgent = true; 621 newAvatar.IsChildAgent = true;
616 newAvatar.MaxPrimsPerFrame = m_parentScene.MaxPrimsPerFrame;
617 622
618 AddScenePresence(newAvatar); 623 AddScenePresence(newAvatar);
619 624
@@ -847,7 +852,7 @@ namespace OpenSim.Region.Framework.Scenes
847 /// </summary> 852 /// </summary>
848 /// <param name="localID"></param> 853 /// <param name="localID"></param>
849 /// <returns>null if no scene object group containing that prim is found</returns> 854 /// <returns>null if no scene object group containing that prim is found</returns>
850 private SceneObjectGroup GetGroupByPrim(uint localID) 855 public SceneObjectGroup GetGroupByPrim(uint localID)
851 { 856 {
852 if (Entities.ContainsKey(localID)) 857 if (Entities.ContainsKey(localID))
853 return Entities[localID] as SceneObjectGroup; 858 return Entities[localID] as SceneObjectGroup;
@@ -1107,23 +1112,6 @@ namespace OpenSim.Region.Framework.Scenes
1107 return UUID.Zero; 1112 return UUID.Zero;
1108 } 1113 }
1109 1114
1110 protected internal void ForEachClient(Action<IClientAPI> action)
1111 {
1112 List<ScenePresence> splist = GetScenePresences();
1113 foreach (ScenePresence presence in splist)
1114 {
1115 try
1116 {
1117 action(presence.ControllingClient);
1118 }
1119 catch (Exception e)
1120 {
1121 // Catch it and move on. This includes situations where splist has inconsistent info
1122 m_log.WarnFormat("[SCENE]: Problem processing action in ForEachClient: ", e.Message);
1123 }
1124 }
1125 }
1126
1127 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1115 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1128 { 1116 {
1129 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1117 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b8bd9b4..69b3ded 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -906,7 +906,7 @@ namespace OpenSim.Region.Framework.Scenes
906 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 906 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
907 907
908 avatar.AddAttachment(this); 908 avatar.AddAttachment(this);
909 m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID); 909 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
910 910
911 if (!silent) 911 if (!silent)
912 { 912 {
@@ -1824,7 +1824,7 @@ namespace OpenSim.Region.Framework.Scenes
1824 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) 1824 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags)
1825 { 1825 {
1826 1826
1827 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, 1827 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask,
1828 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, 1828 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask,
1829 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, 1829 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category,
1830 RootPart.CreatorID, RootPart.Name, RootPart.Description); 1830 RootPart.CreatorID, RootPart.Name, RootPart.Description);
@@ -3355,5 +3355,77 @@ namespace OpenSim.Region.Framework.Scenes
3355 3355
3356 return true; 3356 return true;
3357 } 3357 }
3358
3359 public double GetUpdatePriority(IClientAPI client)
3360 {
3361 switch (Scene.UpdatePrioritizationScheme)
3362 {
3363 case Scene.UpdatePrioritizationSchemes.Time:
3364 return GetPriorityByTime();
3365 case Scene.UpdatePrioritizationSchemes.Distance:
3366 return GetPriorityByDistance(client);
3367 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3368 return GetPriorityBySimpleAngularDistance(client);
3369 default:
3370 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3371 }
3372 }
3373
3374 private double GetPriorityByTime()
3375 {
3376 return DateTime.Now.ToOADate();
3377 }
3378
3379 private double GetPriorityByDistance(IClientAPI client)
3380 {
3381 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3382 if (presence != null)
3383 {
3384 return GetPriorityByDistance((presence.IsChildAgent) ?
3385 presence.AbsolutePosition : presence.CameraPosition);
3386 }
3387 return double.NaN;
3388 }
3389
3390 private double GetPriorityBySimpleAngularDistance(IClientAPI client)
3391 {
3392 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3393 if (presence != null)
3394 {
3395 return GetPriorityBySimpleAngularDistance((presence.IsChildAgent) ?
3396 presence.AbsolutePosition : presence.CameraPosition);
3397 }
3398 return double.NaN;
3399 }
3400
3401 public double GetPriorityByDistance(Vector3 position)
3402 {
3403 return Vector3.Distance(AbsolutePosition, position);
3404 }
3405
3406 public double GetPriorityBySimpleAngularDistance(Vector3 position)
3407 {
3408 double distance = Vector3.Distance(position, AbsolutePosition);
3409 if (distance >= double.Epsilon)
3410 {
3411 float height;
3412 Vector3 box = GetAxisAlignedBoundingBox(out height);
3413
3414 double angle = box.X / distance;
3415 double max = angle;
3416
3417 angle = box.Y / distance;
3418 if (max < angle)
3419 max = angle;
3420
3421 angle = box.Z / distance;
3422 if (max < angle)
3423 max = angle;
3424
3425 return -max;
3426 }
3427 else
3428 return double.MinValue;
3429 }
3358 } 3430 }
3359} 3431}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 23a7021..32171a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -841,16 +841,6 @@ if (m_shape != null) {
841 return m_offsetPosition + m_groupPosition; } 841 return m_offsetPosition + m_groupPosition; }
842 } 842 }
843 843
844 public UUID ObjectCreator
845 {
846 get { return _creatorID; }
847 }
848
849 public UUID ObjectOwner
850 {
851 get { return _ownerID; }
852 }
853
854 public SceneObjectGroup ParentGroup 844 public SceneObjectGroup ParentGroup
855 { 845 {
856 get { return m_parentGroup; } 846 get { return m_parentGroup; }
@@ -1427,7 +1417,7 @@ if (m_shape != null) {
1427 // Move afterwards ResetIDs as it clears the localID 1417 // Move afterwards ResetIDs as it clears the localID
1428 dupe.LocalId = localID; 1418 dupe.LocalId = localID;
1429 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 1419 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1430 dupe._lastOwnerID = ObjectOwner; 1420 dupe._lastOwnerID = OwnerID;
1431 1421
1432 byte[] extraP = new byte[Shape.ExtraParams.Length]; 1422 byte[] extraP = new byte[Shape.ExtraParams.Length];
1433 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 1423 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
@@ -2388,10 +2378,10 @@ if (m_shape != null) {
2388 //isattachment = ParentGroup.RootPart.IsAttachment; 2378 //isattachment = ParentGroup.RootPart.IsAttachment;
2389 2379
2390 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2380 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2391 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, 2381 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
2392 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, 2382 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
2393 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, 2383 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2394 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius); 2384 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
2395 } 2385 }
2396 2386
2397 /// <summary> 2387 /// <summary>
@@ -3764,13 +3754,15 @@ if (m_shape != null) {
3764 if (ParentGroup.RootPart == this) 3754 if (ParentGroup.RootPart == this)
3765 lPos = AbsolutePosition; 3755 lPos = AbsolutePosition;
3766 } 3756 }
3767 3757
3768 remoteClient.SendPrimTerseUpdate(m_regionHandle, 3758 // Causes this thread to dig into the Client Thread Data.
3759 // Remember your locking here!
3760 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
3769 (ushort)(m_parentGroup.GetTimeDilation() * 3761 (ushort)(m_parentGroup.GetTimeDilation() *
3770 (float)ushort.MaxValue), LocalId, lPos, 3762 (float)ushort.MaxValue), LocalId, lPos,
3771 RotationOffset, Velocity, 3763 RotationOffset, Velocity, Acceleration,
3772 RotationalVelocity, state, FromItemID, 3764 RotationalVelocity, state, FromItemID,
3773 OwnerID, (int)AttachmentPoint); 3765 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
3774 } 3766 }
3775 3767
3776 public void AddScriptLPS(int count) 3768 public void AddScriptLPS(int count)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 098e010..f4ca877 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -871,12 +871,15 @@ namespace OpenSim.Region.Framework.Scenes
871 { 871 {
872 foreach (IScriptModule e in engines) 872 foreach (IScriptModule e in engines)
873 { 873 {
874 string n = e.GetAssemblyName(item.ItemID); 874 if (e != null)
875 if (n != "")
876 { 875 {
877 if (!ret.Contains(n)) 876 string n = e.GetAssemblyName(item.ItemID);
878 ret.Add(n); 877 if (n != String.Empty)
879 break; 878 {
879 if (!ret.Contains(n))
880 ret.Add(n);
881 break;
882 }
880 } 883 }
881 } 884 }
882 } 885 }
@@ -898,12 +901,15 @@ namespace OpenSim.Region.Framework.Scenes
898 { 901 {
899 foreach (IScriptModule e in engines) 902 foreach (IScriptModule e in engines)
900 { 903 {
901 string n = e.GetXMLState(item.ItemID); 904 if (e != null)
902 if (n != "")
903 { 905 {
904 if (!ret.ContainsKey(item.ItemID)) 906 string n = e.GetXMLState(item.ItemID);
905 ret[item.ItemID] = n; 907 if (n != String.Empty)
906 break; 908 {
909 if (!ret.ContainsKey(item.ItemID))
910 ret[item.ItemID] = n;
911 break;
912 }
907 } 913 }
908 } 914 }
909 } 915 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c25fa55..d7113bf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Timers;
31using OpenMetaverse; 32using OpenMetaverse;
32using log4net; 33using log4net;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -127,8 +128,6 @@ namespace OpenSim.Region.Framework.Scenes
127 128
128 private bool m_setAlwaysRun; 129 private bool m_setAlwaysRun;
129 130
130 private bool m_updatesAllowed = true;
131 private List<AgentUpdateArgs> m_agentUpdates = new List<AgentUpdateArgs>();
132 private string m_movementAnimation = "DEFAULT"; 131 private string m_movementAnimation = "DEFAULT";
133 private long m_animPersistUntil = 0; 132 private long m_animPersistUntil = 0;
134 private bool m_allowFalling = false; 133 private bool m_allowFalling = false;
@@ -172,6 +171,11 @@ namespace OpenSim.Region.Framework.Scenes
172 171
173 // Position of agent's camera in world (region cordinates) 172 // Position of agent's camera in world (region cordinates)
174 protected Vector3 m_CameraCenter = Vector3.Zero; 173 protected Vector3 m_CameraCenter = Vector3.Zero;
174 protected Vector3 m_lastCameraCenter = Vector3.Zero;
175
176 protected Timer m_reprioritization_timer;
177 protected bool m_reprioritizing = false;
178 protected bool m_reprioritization_called = false;
175 179
176 // Use these three vectors to figure out what the agent is looking at 180 // Use these three vectors to figure out what the agent is looking at
177 // Convert it to a Matrix and/or Quaternion 181 // Convert it to a Matrix and/or Quaternion
@@ -403,12 +407,6 @@ namespace OpenSim.Region.Framework.Scenes
403 set { m_parentPosition = value; } 407 set { m_parentPosition = value; }
404 } 408 }
405 409
406 public int MaxPrimsPerFrame
407 {
408 get { return m_sceneViewer.MaxPrimsPerFrame; }
409 set { m_sceneViewer.MaxPrimsPerFrame = value; }
410 }
411
412 /// <summary> 410 /// <summary>
413 /// Absolute position of this avatar in 'region cordinates' 411 /// Absolute position of this avatar in 'region cordinates'
414 /// </summary> 412 /// </summary>
@@ -645,7 +643,14 @@ namespace OpenSim.Region.Framework.Scenes
645 643
646 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); 644 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
647 645
648 AbsolutePosition = m_controllingClient.StartPos; 646 AbsolutePosition = posLastSignificantMove = m_CameraCenter =
647 m_lastCameraCenter = m_controllingClient.StartPos;
648
649 m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
650 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
651 m_reprioritization_timer.AutoReset = false;
652
653
649 AdjustKnownSeeds(); 654 AdjustKnownSeeds();
650 655
651 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here... 656 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here...
@@ -1083,34 +1088,6 @@ namespace OpenSim.Region.Framework.Scenes
1083 1088
1084 } 1089 }
1085 1090
1086 // These methods allow to queue up agent updates (like key presses)
1087 // until all attachment scripts are running and the animations from
1088 // AgentDataUpdate have been started. It is essential for combat
1089 // devices, weapons and AOs that keypresses are not processed
1090 // until scripts that are potentially interested in them are
1091 // up and running and that animations a script knows to be running
1092 // from before a crossing are running again
1093 //
1094 public void LockAgentUpdates()
1095 {
1096 m_updatesAllowed = false;
1097 }
1098
1099 public void UnlockAgentUpdates()
1100 {
1101 lock (m_agentUpdates)
1102 {
1103 if (m_updatesAllowed == false)
1104 {
1105 foreach (AgentUpdateArgs a in m_agentUpdates)
1106 RealHandleAgentUpdate(ControllingClient, a);
1107 m_agentUpdates.Clear();
1108 m_updatesAllowed = true;
1109 }
1110 }
1111 }
1112
1113
1114 /// <summary> 1091 /// <summary>
1115 /// Callback for the Camera view block check. Gets called with the results of the camera view block test 1092 /// Callback for the Camera view block check. Gets called with the results of the camera view block test
1116 /// hitYN is true when there's something in the way. 1093 /// hitYN is true when there's something in the way.
@@ -1148,43 +1125,30 @@ namespace OpenSim.Region.Framework.Scenes
1148 } 1125 }
1149 } 1126 }
1150 1127
1128 Array m_dirControlFlags = Enum.GetValues(typeof(Dir_ControlFlags));
1129
1151 /// <summary> 1130 /// <summary>
1152 /// This is the event handler for client movement. If a client is moving, this event is triggering. 1131 /// This is the event handler for client movement. If a client is moving, this event is triggering.
1153 /// </summary> 1132 /// </summary>
1154 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 1133 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1155 { 1134 {
1156 lock (m_agentUpdates)
1157 {
1158 if (m_updatesAllowed)
1159 {
1160 RealHandleAgentUpdate(remoteClient, agentData);
1161 return;
1162 }
1163
1164 m_agentUpdates.Add(agentData);
1165 }
1166 }
1167
1168 private void RealHandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1169 {
1170 //if (m_isChildAgent) 1135 //if (m_isChildAgent)
1171 //{ 1136 //{
1172 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); 1137 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
1173 // return; 1138 // return;
1174 //} 1139 //}
1175 1140
1176 1141 m_perfMonMS = Environment.TickCount;
1177 m_movementUpdateCount++;
1178 if (m_movementUpdateCount >= int.MaxValue)
1179 m_movementUpdateCount = 1;
1180 1142
1143 ++m_movementUpdateCount;
1144 if (m_movementUpdateCount < 1)
1145 m_movementUpdateCount = 1;
1181 1146
1182 // Must check for standing up even when PhysicsActor is null, 1147 // Must check for standing up even when PhysicsActor is null,
1183 // since sitting currently removes avatar from physical scene 1148 // since sitting currently removes avatar from physical scene
1184 //m_log.Debug("agentPos:" + AbsolutePosition.ToString()); 1149 //m_log.Debug("agentPos:" + AbsolutePosition.ToString());
1185 1150
1186 // This is irritating. Really. 1151 // This is irritating. Really.
1187
1188 if (!AbsolutePosition.IsFinite()) 1152 if (!AbsolutePosition.IsFinite())
1189 { 1153 {
1190 RemoveFromPhysicalScene(); 1154 RemoveFromPhysicalScene();
@@ -1205,19 +1169,17 @@ namespace OpenSim.Region.Framework.Scenes
1205 { 1169 {
1206 m_LastFinitePos = m_pos; 1170 m_LastFinitePos = m_pos;
1207 } 1171 }
1208 //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true);
1209 1172
1173 //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true);
1210 1174
1211 //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 1175 //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
1212 //if (land != null) 1176 //if (land != null)
1213 //{ 1177 //{
1214 //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero) 1178 //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero)
1215 //{ 1179 //{
1216 // agent.startpos = land.landData.userLocation; 1180 // agent.startpos = land.landData.userLocation;
1217 //} 1181 //}
1218 //} 1182 //}
1219
1220 m_perfMonMS = Environment.TickCount;
1221 1183
1222 uint flags = agentData.ControlFlags; 1184 uint flags = agentData.ControlFlags;
1223 Quaternion bodyRotation = agentData.BodyRotation; 1185 Quaternion bodyRotation = agentData.BodyRotation;
@@ -1225,6 +1187,11 @@ namespace OpenSim.Region.Framework.Scenes
1225 // Camera location in world. We'll need to raytrace 1187 // Camera location in world. We'll need to raytrace
1226 // from this location from time to time. 1188 // from this location from time to time.
1227 m_CameraCenter = agentData.CameraCenter; 1189 m_CameraCenter = agentData.CameraCenter;
1190 if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance)
1191 {
1192 ReprioritizeUpdates();
1193 m_lastCameraCenter = m_CameraCenter;
1194 }
1228 1195
1229 // Use these three vectors to figure out what the agent is looking at 1196 // Use these three vectors to figure out what the agent is looking at
1230 // Convert it to a Matrix and/or Quaternion 1197 // Convert it to a Matrix and/or Quaternion
@@ -1235,7 +1202,7 @@ namespace OpenSim.Region.Framework.Scenes
1235 // The Agent's Draw distance setting 1202 // The Agent's Draw distance setting
1236 m_DrawDistance = agentData.Far; 1203 m_DrawDistance = agentData.Far;
1237 1204
1238 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1205 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1239 { 1206 {
1240 StandUp(); 1207 StandUp();
1241 } 1208 }
@@ -1243,14 +1210,13 @@ namespace OpenSim.Region.Framework.Scenes
1243 // Check if Client has camera in 'follow cam' or 'build' mode. 1210 // Check if Client has camera in 'follow cam' or 'build' mode.
1244 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1211 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
1245 1212
1246 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) 1213 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f)
1247 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; 1214 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1248 1215
1249 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); 1216 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1250 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1217 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1251 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1218 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast())
1252 { 1219 {
1253
1254 if (m_followCamAuto) 1220 if (m_followCamAuto)
1255 { 1221 {
1256 Vector3 headadjustment = new Vector3(0, 0, 0.3f); 1222 Vector3 headadjustment = new Vector3(0, 0, 0.3f);
@@ -1258,24 +1224,18 @@ namespace OpenSim.Region.Framework.Scenes
1258 } 1224 }
1259 } 1225 }
1260 1226
1261 m_mouseLook = (flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 1227 m_mouseLook = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1262
1263
1264
1265 m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 1228 m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1266 1229
1267
1268
1269 lock (scriptedcontrols) 1230 lock (scriptedcontrols)
1270 { 1231 {
1271 if (scriptedcontrols.Count > 0) 1232 if (scriptedcontrols.Count > 0)
1272 { 1233 {
1273 SendControlToScripts(flags); 1234 SendControlToScripts(flags);
1274 flags = RemoveIgnoredControls(flags, IgnoredControls); 1235 flags = RemoveIgnoredControls(flags, IgnoredControls);
1275
1276 } 1236 }
1277 } 1237 }
1278 1238
1279 if (PhysicsActor == null) 1239 if (PhysicsActor == null)
1280 { 1240 {
1281 return; 1241 return;
@@ -1284,7 +1244,7 @@ namespace OpenSim.Region.Framework.Scenes
1284 if (m_autopilotMoving) 1244 if (m_autopilotMoving)
1285 CheckAtSitTarget(); 1245 CheckAtSitTarget();
1286 1246
1287 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1247 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1288 { 1248 {
1289 // TODO: This doesn't prevent the user from walking yet. 1249 // TODO: This doesn't prevent the user from walking yet.
1290 // Setting parent ID would fix this, if we knew what value 1250 // Setting parent ID would fix this, if we knew what value
@@ -1317,13 +1277,13 @@ namespace OpenSim.Region.Framework.Scenes
1317 PhysicsActor.Flying = false; 1277 PhysicsActor.Flying = false;
1318 else 1278 else
1319 PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1279 PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1320 1280
1321 if (PhysicsActor.Flying != oldflying) 1281 if (PhysicsActor.Flying != oldflying)
1322 { 1282 {
1323 update_movementflag = true; 1283 update_movementflag = true;
1324 } 1284 }
1325 } 1285 }
1326 1286
1327 if (q != m_bodyRot) 1287 if (q != m_bodyRot)
1328 { 1288 {
1329 m_bodyRot = q; 1289 m_bodyRot = q;
@@ -1339,15 +1299,15 @@ namespace OpenSim.Region.Framework.Scenes
1339 1299
1340 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying 1300 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying
1341 // this prevents 'jumping' in inappropriate situations. 1301 // this prevents 'jumping' in inappropriate situations.
1342 if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying)) 1302 if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying))
1343 dirVectors = GetWalkDirectionVectors(); 1303 dirVectors = GetWalkDirectionVectors();
1344 else 1304 else
1345 dirVectors = Dir_Vectors; 1305 dirVectors = Dir_Vectors;
1346 1306
1347 1307
1348 foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) 1308 foreach (Dir_ControlFlags DCF in m_dirControlFlags)
1349 { 1309 {
1350 if ((flags & (uint) DCF) != 0) 1310 if ((flags & (uint)DCF) != 0)
1351 { 1311 {
1352 bResetMoveToPosition = true; 1312 bResetMoveToPosition = true;
1353 DCFlagKeyPressed = true; 1313 DCFlagKeyPressed = true;
@@ -1359,18 +1319,18 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1319 {
1360 // Why did I get this? 1320 // Why did I get this?
1361 } 1321 }
1362 1322
1363 if ((m_movementflag & (uint) DCF) == 0) 1323 if ((m_movementflag & (uint)DCF) == 0)
1364 { 1324 {
1365 m_movementflag += (byte) (uint) DCF; 1325 m_movementflag += (byte)(uint)DCF;
1366 update_movementflag = true; 1326 update_movementflag = true;
1367 } 1327 }
1368 } 1328 }
1369 else 1329 else
1370 { 1330 {
1371 if ((m_movementflag & (uint) DCF) != 0) 1331 if ((m_movementflag & (uint)DCF) != 0)
1372 { 1332 {
1373 m_movementflag -= (byte) (uint) DCF; 1333 m_movementflag -= (byte)(uint)DCF;
1374 update_movementflag = true; 1334 update_movementflag = true;
1375 } 1335 }
1376 else 1336 else
@@ -1461,14 +1421,12 @@ namespace OpenSim.Region.Framework.Scenes
1461 } 1421 }
1462 catch (Exception) 1422 catch (Exception)
1463 { 1423 {
1464
1465 //Avoid system crash, can be slower but... 1424 //Avoid system crash, can be slower but...
1466 } 1425 }
1467
1468 } 1426 }
1469 } 1427 }
1470 } 1428 }
1471 1429
1472 // Cause the avatar to stop flying if it's colliding 1430 // Cause the avatar to stop flying if it's colliding
1473 // with something with the down arrow pressed. 1431 // with something with the down arrow pressed.
1474 1432
@@ -1476,8 +1434,8 @@ namespace OpenSim.Region.Framework.Scenes
1476 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) 1434 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly)
1477 { 1435 {
1478 // Are the landing controls requirements filled? 1436 // Are the landing controls requirements filled?
1479 bool controlland = (((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || 1437 bool controlland = (((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
1480 ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1438 ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1481 1439
1482 // Are the collision requirements fulfilled? 1440 // Are the collision requirements fulfilled?
1483 bool colliding = (m_physicsActor.IsColliding == true); 1441 bool colliding = (m_physicsActor.IsColliding == true);
@@ -1490,10 +1448,10 @@ namespace OpenSim.Region.Framework.Scenes
1490 1448
1491 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1449 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1492 { 1450 {
1493// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1451 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1494// m_log.DebugFormat( 1452 // m_log.DebugFormat(
1495// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1453 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1496 1454
1497 AddNewMovement(agent_control_v3, q); 1455 AddNewMovement(agent_control_v3, q);
1498 1456
1499 if (update_movementflag) 1457 if (update_movementflag)
@@ -2456,11 +2414,10 @@ namespace OpenSim.Region.Framework.Scenes
2456 m_perfMonMS = Environment.TickCount; 2414 m_perfMonMS = Environment.TickCount;
2457 2415
2458 Vector3 pos = m_pos; 2416 Vector3 pos = m_pos;
2459 Vector3 vel = Velocity;
2460 Quaternion rot = m_bodyRot;
2461 pos.Z -= m_appearance.HipOffset; 2417 pos.Z -= m_appearance.HipOffset;
2462 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), 2418
2463 new Vector3(vel.X, vel.Y, vel.Z), rot, m_uuid); 2419 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2420 pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient)));
2464 2421
2465 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2422 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2466 m_scene.StatsReporter.AddAgentUpdates(1); 2423 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2474,7 +2431,7 @@ namespace OpenSim.Region.Framework.Scenes
2474 { 2431 {
2475 m_perfMonMS = Environment.TickCount; 2432 m_perfMonMS = Environment.TickCount;
2476 2433
2477 m_scene.Broadcast(SendTerseUpdateToClient); 2434 m_scene.ForEachClient(SendTerseUpdateToClient);
2478 2435
2479 m_lastVelocity = m_velocity; 2436 m_lastVelocity = m_velocity;
2480 lastPhysPos = AbsolutePosition; 2437 lastPhysPos = AbsolutePosition;
@@ -2566,9 +2523,9 @@ namespace OpenSim.Region.Framework.Scenes
2566 Vector3 pos = m_pos; 2523 Vector3 pos = m_pos;
2567 pos.Z -= m_appearance.HipOffset; 2524 pos.Z -= m_appearance.HipOffset;
2568 2525
2569 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2526 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2570 LocalId, m_pos, m_appearance.Texture.GetBytes(), 2527 LocalId, m_pos, m_appearance.Texture.GetBytes(),
2571 m_parentID, rot); 2528 m_parentID, rot));
2572 m_scene.StatsReporter.AddAgentUpdates(1); 2529 m_scene.StatsReporter.AddAgentUpdates(1);
2573 } 2530 }
2574 2531
@@ -2637,8 +2594,8 @@ namespace OpenSim.Region.Framework.Scenes
2637 Vector3 pos = m_pos; 2594 Vector3 pos = m_pos;
2638 pos.Z -= m_appearance.HipOffset; 2595 pos.Z -= m_appearance.HipOffset;
2639 2596
2640 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2597 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2641 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot); 2598 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
2642 2599
2643 if (!m_isChildAgent) 2600 if (!m_isChildAgent)
2644 { 2601 {
@@ -2744,8 +2701,8 @@ namespace OpenSim.Region.Framework.Scenes
2744 } 2701 }
2745 2702
2746 Quaternion rot = m_bodyRot; 2703 Quaternion rot = m_bodyRot;
2747 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2704 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2748 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot); 2705 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
2749 2706
2750 } 2707 }
2751 2708
@@ -2776,7 +2733,7 @@ namespace OpenSim.Region.Framework.Scenes
2776 if (m_isChildAgent) 2733 if (m_isChildAgent)
2777 return; 2734 return;
2778 2735
2779 m_scene.Broadcast( 2736 m_scene.ForEachClient(
2780 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); }); 2737 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); });
2781 } 2738 }
2782 2739
@@ -2830,7 +2787,7 @@ namespace OpenSim.Region.Framework.Scenes
2830 } 2787 }
2831 2788
2832 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 2789 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
2833 if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) 2790 if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
2834 { 2791 {
2835 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2792 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2836 cadu.ActiveGroupID = UUID.Zero.Guid; 2793 cadu.ActiveGroupID = UUID.Zero.Guid;
@@ -3125,6 +3082,12 @@ namespace OpenSim.Region.Framework.Scenes
3125 if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! 3082 if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!!
3126 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); 3083 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z);
3127 3084
3085 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)
3086 {
3087 posLastSignificantMove = AbsolutePosition;
3088 ReprioritizeUpdates();
3089 }
3090
3128 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region 3091 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
3129 m_CameraCenter = cAgentData.Center; 3092 m_CameraCenter = cAgentData.Center;
3130 3093
@@ -3487,7 +3450,6 @@ namespace OpenSim.Region.Framework.Scenes
3487 3450
3488 public void Close() 3451 public void Close()
3489 { 3452 {
3490
3491 lock (m_attachments) 3453 lock (m_attachments)
3492 { 3454 {
3493 // Delete attachments from scene 3455 // Delete attachments from scene
@@ -3505,10 +3467,19 @@ namespace OpenSim.Region.Framework.Scenes
3505 { 3467 {
3506 m_knownChildRegions.Clear(); 3468 m_knownChildRegions.Clear();
3507 } 3469 }
3470
3471 lock (m_reprioritization_timer)
3472 {
3473 m_reprioritization_timer.Enabled = false;
3474 m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize);
3475 }
3476 // I don't get it but mono crashes when you try to dispose of this timer,
3477 // unsetting the elapsed callback should be enough to allow for cleanup however.
3478 //m_reprioritizationTimer.Dispose();
3479
3508 m_sceneViewer.Close(); 3480 m_sceneViewer.Close();
3509 3481
3510 RemoveFromPhysicalScene(); 3482 RemoveFromPhysicalScene();
3511 GC.Collect();
3512 } 3483 }
3513 3484
3514 public ScenePresence() 3485 public ScenePresence()
@@ -3884,5 +3855,115 @@ namespace OpenSim.Region.Framework.Scenes
3884 } 3855 }
3885 } 3856 }
3886 } 3857 }
3858
3859 public double GetUpdatePriority(IClientAPI client)
3860 {
3861 switch (Scene.UpdatePrioritizationScheme)
3862 {
3863 case Scene.UpdatePrioritizationSchemes.Time:
3864 return GetPriorityByTime();
3865 case Scene.UpdatePrioritizationSchemes.Distance:
3866 return GetPriorityByDistance(client);
3867 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3868 return GetPriorityByDistance(client);
3869 default:
3870 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
3871 }
3872 }
3873
3874 private double GetPriorityByTime()
3875 {
3876 return DateTime.Now.ToOADate();
3877 }
3878
3879 private double GetPriorityByDistance(IClientAPI client)
3880 {
3881 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3882 if (presence != null)
3883 {
3884 return GetPriorityByDistance((presence.IsChildAgent) ?
3885 presence.AbsolutePosition : presence.CameraPosition);
3886 }
3887 return double.NaN;
3888 }
3889
3890 private double GetPriorityByDistance(Vector3 position)
3891 {
3892 return Vector3.Distance(AbsolutePosition, position);
3893 }
3894
3895 private double GetSOGUpdatePriority(SceneObjectGroup sog)
3896 {
3897 switch (Scene.UpdatePrioritizationScheme)
3898 {
3899 case Scene.UpdatePrioritizationSchemes.Time:
3900 throw new InvalidOperationException("UpdatePrioritizationScheme for time not supported for reprioritization");
3901 case Scene.UpdatePrioritizationSchemes.Distance:
3902 return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
3903 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3904 return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
3905 default:
3906 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3907 }
3908 }
3909
3910 private double UpdatePriority(UpdatePriorityData data)
3911 {
3912 EntityBase entity;
3913 SceneObjectGroup group;
3914
3915 if (Scene.Entities.TryGetValue(data.localID, out entity))
3916 {
3917 group = entity as SceneObjectGroup;
3918 if (group != null)
3919 return GetSOGUpdatePriority(group);
3920
3921 ScenePresence presence = entity as ScenePresence;
3922 if (presence == null)
3923 throw new InvalidOperationException("entity found is neither SceneObjectGroup nor ScenePresence");
3924 switch (Scene.UpdatePrioritizationScheme)
3925 {
3926 case Scene.UpdatePrioritizationSchemes.Time:
3927 throw new InvalidOperationException("UpdatePrioritization for time not supported for reprioritization");
3928 case Scene.UpdatePrioritizationSchemes.Distance:
3929 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3930 return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
3931 default:
3932 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3933 }
3934 }
3935 else
3936 {
3937 group = Scene.SceneGraph.GetGroupByPrim(data.localID);
3938 if (group != null)
3939 return GetSOGUpdatePriority(group);
3940 }
3941 return double.NaN;
3942 }
3943
3944 private void ReprioritizeUpdates()
3945 {
3946 if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != Scene.UpdatePrioritizationSchemes.Time)
3947 {
3948 lock (m_reprioritization_timer)
3949 {
3950 if (!m_reprioritizing)
3951 m_reprioritization_timer.Enabled = m_reprioritizing = true;
3952 else
3953 m_reprioritization_called = true;
3954 }
3955 }
3956 }
3957
3958 private void Reprioritize(object sender, ElapsedEventArgs e)
3959 {
3960 m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority);
3961
3962 lock (m_reprioritization_timer)
3963 {
3964 m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called;
3965 m_reprioritization_called = false;
3966 }
3967 }
3887 } 3968 }
3888} 3969}
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 8ab0552..e4296ef 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -45,14 +45,6 @@ namespace OpenSim.Region.Framework.Scenes
45 45
46 protected Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); 46 protected Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>();
47 47
48 protected int m_maxPrimsPerFrame = 200;
49
50 public int MaxPrimsPerFrame
51 {
52 get { return m_maxPrimsPerFrame; }
53 set { m_maxPrimsPerFrame = value; }
54 }
55
56 public SceneViewer() 48 public SceneViewer()
57 { 49 {
58 } 50 }
@@ -82,16 +74,7 @@ namespace OpenSim.Region.Framework.Scenes
82 { 74 {
83 m_pendingObjects = new Queue<SceneObjectGroup>(); 75 m_pendingObjects = new Queue<SceneObjectGroup>();
84 76
85 List<EntityBase> ents = new List<EntityBase>(m_presence.Scene.Entities); 77 foreach (EntityBase e in m_presence.Scene.Entities)
86 if (!m_presence.IsChildAgent) // Proximity sort makes no sense for
87 { // Child agents
88 ents.Sort(delegate(EntityBase a, EntityBase b)
89 {
90 return Vector3.Distance(m_presence.AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(m_presence.AbsolutePosition, b.AbsolutePosition));
91 });
92 }
93
94 foreach (EntityBase e in ents)
95 { 78 {
96 if (e is SceneObjectGroup) 79 if (e is SceneObjectGroup)
97 m_pendingObjects.Enqueue((SceneObjectGroup)e); 80 m_pendingObjects.Enqueue((SceneObjectGroup)e);
@@ -99,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
99 } 82 }
100 } 83 }
101 84
102 while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < m_maxPrimsPerFrame) 85 while (m_pendingObjects != null && m_pendingObjects.Count > 0)
103 { 86 {
104 SceneObjectGroup g = m_pendingObjects.Dequeue(); 87 SceneObjectGroup g = m_pendingObjects.Dequeue();
105 88
@@ -183,8 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
183 m_presence.GenerateClientFlags(part.UUID)); 166 m_presence.GenerateClientFlags(part.UUID));
184 } 167 }
185 } 168 }
186
187 m_presence.ControllingClient.FlushPrimUpdates();
188 } 169 }
189 170
190 public void Reset() 171 public void Reset()
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
index 29c4672..f3be028 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
35 string Description { get; set; } 35 string Description { get; set; }
36 36
37 UUID UUID { get; } 37 UUID UUID { get; }
38 UUID ObjectOwner { get; } 38 UUID OwnerID { get; }
39 UUID ObjectCreator { get; } 39 UUID CreatorID { get; }
40 Vector3 AbsolutePosition { get; } 40 Vector3 AbsolutePosition { get; }
41 41
42 string SitName { get; set; } 42 string SitName { get; set; }
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
index af18a98..d7198f0 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
@@ -68,12 +68,12 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
68 get { return UUID.Zero; } 68 get { return UUID.Zero; }
69 } 69 }
70 70
71 public UUID ObjectOwner 71 public UUID OwnerID
72 { 72 {
73 get { return UUID.Zero; } 73 get { return UUID.Zero; }
74 } 74 }
75 75
76 public UUID ObjectCreator 76 public UUID CreatorID
77 { 77 {
78 get { return UUID.Zero; } 78 get { return UUID.Zero; }
79 } 79 }
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 434da0a..df03b8d 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1013,12 +1013,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1013 1013
1014 } 1014 }
1015 1015
1016 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation) 1016 public void SendAvatarData(SendAvatarData data)
1017 { 1017 {
1018 1018
1019 } 1019 }
1020 1020
1021 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid) 1021 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1022 { 1022 {
1023 1023
1024 } 1024 }
@@ -1038,19 +1038,19 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1038 1038
1039 } 1039 }
1040 1040
1041 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 1041 public void SendPrimitiveToClient(SendPrimitiveData data)
1042 { 1042 {
1043 1043
1044 } 1044 }
1045 1045
1046 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material) 1046 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
1047 { 1047 {
1048 1048
1049 } 1049 }
1050 1050
1051 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint) 1051 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
1052 { 1052 {
1053 1053
1054 } 1054 }
1055 1055
1056 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) 1056 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems)
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index b209199..b2544fa 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1244,18 +1244,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1244 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title); 1244 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
1245 1245
1246 ScenePresence presence = null; 1246 ScenePresence presence = null;
1247 lock (m_sceneList) 1247
1248 foreach (Scene scene in m_sceneList)
1248 { 1249 {
1249 foreach (Scene scene in m_sceneList) 1250 presence = scene.GetScenePresence(AgentID);
1251 if (presence != null)
1250 { 1252 {
1251 presence = scene.GetScenePresence(AgentID); 1253 presence.Grouptitle = Title;
1252 if (presence != null)
1253 {
1254 presence.Grouptitle = Title;
1255 1254
1256 // FixMe: Ter suggests a "Schedule" method that I can't find. 1255 // FixMe: Ter suggests a "Schedule" method that I can't find.
1257 presence.SendFullUpdateToAllClients(); 1256 presence.SendFullUpdateToAllClients();
1258 }
1259 } 1257 }
1260 } 1258 }
1261 } 1259 }
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
index 0379180..e185351 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
188 // MISC COMPARISONS (UUID, Byte) 188 // MISC COMPARISONS (UUID, Byte)
189 if (first.ClickAction != second.ClickAction) 189 if (first.ClickAction != second.ClickAction)
190 result |= Diff.CLICKACTION; 190 result |= Diff.CLICKACTION;
191 if (first.ObjectOwner != second.ObjectOwner) 191 if (first.OwnerID != second.OwnerID)
192 result |= Diff.OBJECTOWNER; 192 result |= Diff.OBJECTOWNER;
193 193
194 194
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index ce50f9e..4521f8e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -259,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
259 if (e.InnerException != null) 259 if (e.InnerException != null)
260 m_log.Error("[MRM] " + e.InnerException); 260 m_log.Error("[MRM] " + e.InnerException);
261 261
262 m_scene.Broadcast(delegate(IClientAPI user) 262 m_scene.ForEachClient(delegate(IClientAPI user)
263 { 263 {
264 user.SendAlertMessage( 264 user.SendAlertMessage(
265 "MRM UnAuthorizedAccess: " + e); 265 "MRM UnAuthorizedAccess: " + e);
@@ -268,7 +268,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
268 catch (Exception e) 268 catch (Exception e)
269 { 269 {
270 m_log.Info("[MRM] Error: " + e); 270 m_log.Info("[MRM] Error: " + e);
271 m_scene.Broadcast(delegate(IClientAPI user) 271 m_scene.ForEachClient(delegate(IClientAPI user)
272 { 272 {
273 user.SendAlertMessage( 273 user.SendAlertMessage(
274 "Compile error while building MRM script, check OpenSim console for more information."); 274 "Compile error while building MRM script, check OpenSim console for more information.");
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index f7c63ac..f7cadaa 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -588,13 +588,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
588 { 588 {
589 } 589 }
590 590
591 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 591 public virtual void SendAvatarData(SendAvatarData data)
592 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
593 { 592 {
594 } 593 }
595 594
596 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 595 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
597 Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentId)
598 { 596 {
599 } 597 }
600 598
@@ -610,26 +608,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
610 { 608 {
611 } 609 }
612 610
613 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 611 public virtual void SendPrimitiveToClient(SendPrimitiveData data)
614 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
615 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
616 UUID objectID, UUID ownerID, string text, byte[] color,
617 uint parentID,
618 byte[] particleSystem, byte clickAction, byte material)
619 { 612 {
620 } 613 }
621 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 614
622 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, 615 public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
623 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
624 UUID objectID, UUID ownerID, string text, byte[] color,
625 uint parentID,
626 byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
627 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
628 { 616 {
629 } 617 }
630 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 618
631 Vector3 position, Quaternion rotation, Vector3 velocity, 619 public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
632 Vector3 rotationalvelocity, byte state, UUID AssetId, UUID ownerID, int attachPoint)
633 { 620 {
634 } 621 }
635 622
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 1ea08e2..f609e73 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -289,6 +289,9 @@ namespace OpenSim.Region.Physics.Meshing
289 ManagedImage managedImage; // we never use this 289 ManagedImage managedImage; // we never use this
290 OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); 290 OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata);
291 291
292 // Remove the reference to the encoded JPEG2000 data so it can be GCed
293 primShape.SculptData = Utils.EmptyBytes;
294
292 if (cacheSculptMaps) 295 if (cacheSculptMaps)
293 { 296 {
294 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } 297 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 1fff846..71ace16 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -139,8 +139,14 @@ namespace OpenSim.Region.Physics.OdePlugin
139 public int m_eventsubscription = 0; 139 public int m_eventsubscription = 0;
140 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); 140 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
141 141
142 // unique UUID of this character object
143 public UUID m_uuid;
144 public bool bad = false;
145
142 public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) 146 public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
143 { 147 {
148 m_uuid = UUID.Random();
149
144 // ode = dode; 150 // ode = dode;
145 _velocity = new PhysicsVector(); 151 _velocity = new PhysicsVector();
146 _target_velocity = new PhysicsVector(); 152 _target_velocity = new PhysicsVector();
@@ -225,11 +231,6 @@ namespace OpenSim.Region.Physics.OdePlugin
225 set { m_localID = value; } 231 set { m_localID = value; }
226 } 232 }
227 233
228 public override int GetHashCode()
229 {
230 return (int)m_localID;
231 }
232
233 public override bool Grabbed 234 public override bool Grabbed
234 { 235 {
235 set { return; } 236 set { return; }
@@ -1112,10 +1113,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1112 } 1113 }
1113 catch (NullReferenceException) 1114 catch (NullReferenceException)
1114 { 1115 {
1116 bad = true;
1115 _parent_scene.BadCharacter(this); 1117 _parent_scene.BadCharacter(this);
1116 vec = new d.Vector3(_position.X, _position.Y, _position.Z); 1118 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1117 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! 1119 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1118 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name); 1120 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1119 } 1121 }
1120 1122
1121 1123
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 9429544..0a065be 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1665,6 +1665,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1665 if (!_characters.Contains(chr)) 1665 if (!_characters.Contains(chr))
1666 { 1666 {
1667 _characters.Add(chr); 1667 _characters.Add(chr);
1668 if (chr.bad)
1669 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1668 } 1670 }
1669 } 1671 }
1670 } 1672 }
@@ -2587,7 +2589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
2587 lock (_taintedActors) 2589 lock (_taintedActors)
2588 { 2590 {
2589 if (!(_taintedActors.Contains(taintedchar))) 2591 if (!(_taintedActors.Contains(taintedchar)))
2592 {
2590 _taintedActors.Add(taintedchar); 2593 _taintedActors.Add(taintedchar);
2594 if (taintedchar.bad)
2595 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2596 }
2591 } 2597 }
2592 } 2598 }
2593 } 2599 }
@@ -2992,7 +2998,11 @@ namespace OpenSim.Region.Physics.OdePlugin
2992 foreach (OdeCharacter actor in _characters) 2998 foreach (OdeCharacter actor in _characters)
2993 { 2999 {
2994 if (actor != null) 3000 if (actor != null)
3001 {
3002 if (actor.bad)
3003 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
2995 actor.UpdatePositionAndVelocity(); 3004 actor.UpdatePositionAndVelocity();
3005 }
2996 } 3006 }
2997 } 3007 }
2998 3008
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7c176bb..11f255f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -137,13 +137,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 return lease; 137 return lease;
138 } 138 }
139 139
140 protected virtual void ConditionalScriptSleep(int delay)
141 {
142 // Uncomment to get SL compatibility!
143 //
144 // ScriptSleep(delay);
145 }
146
147 protected virtual void ScriptSleep(int delay) 140 protected virtual void ScriptSleep(int delay)
148 { 141 {
149 delay = (int)((float)delay * m_ScriptDelayFactor); 142 delay = (int)((float)delay * m_ScriptDelayFactor);
@@ -1686,7 +1679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1686 { 1679 {
1687 m_host.AddScriptLPS(1); 1680 m_host.AddScriptLPS(1);
1688 SetTexture(m_host, texture, face); 1681 SetTexture(m_host, texture, face);
1689 ConditionalScriptSleep(200); 1682 ScriptSleep(200);
1690 } 1683 }
1691 1684
1692 public void llSetLinkTexture(int linknumber, string texture, int face) 1685 public void llSetLinkTexture(int linknumber, string texture, int face)
@@ -1698,7 +1691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1698 foreach (SceneObjectPart part in parts) 1691 foreach (SceneObjectPart part in parts)
1699 SetTexture(part, texture, face); 1692 SetTexture(part, texture, face);
1700 1693
1701 ConditionalScriptSleep(200); 1694 ScriptSleep(200);
1702 } 1695 }
1703 1696
1704 protected void SetTexture(SceneObjectPart part, string texture, int face) 1697 protected void SetTexture(SceneObjectPart part, string texture, int face)
@@ -1743,7 +1736,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1743 m_host.AddScriptLPS(1); 1736 m_host.AddScriptLPS(1);
1744 1737
1745 ScaleTexture(m_host, u, v, face); 1738 ScaleTexture(m_host, u, v, face);
1746 ConditionalScriptSleep(200); 1739 ScriptSleep(200);
1747 } 1740 }
1748 1741
1749 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1742 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
@@ -1779,7 +1772,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1779 { 1772 {
1780 m_host.AddScriptLPS(1); 1773 m_host.AddScriptLPS(1);
1781 OffsetTexture(m_host, u, v, face); 1774 OffsetTexture(m_host, u, v, face);
1782 ConditionalScriptSleep(200); 1775 ScriptSleep(200);
1783 } 1776 }
1784 1777
1785 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1778 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
@@ -1815,7 +1808,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1815 { 1808 {
1816 m_host.AddScriptLPS(1); 1809 m_host.AddScriptLPS(1);
1817 RotateTexture(m_host, rotation, face); 1810 RotateTexture(m_host, rotation, face);
1818 ConditionalScriptSleep(200); 1811 ScriptSleep(200);
1819 } 1812 }
1820 1813
1821 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1814 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
@@ -2289,7 +2282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2289 { 2282 {
2290 m_host.AddScriptLPS(1); 2283 m_host.AddScriptLPS(1);
2291 m_host.PreloadSound(sound); 2284 m_host.PreloadSound(sound);
2292 ConditionalScriptSleep(1000); 2285 ScriptSleep(1000);
2293 } 2286 }
2294 2287
2295 /// <summary> 2288 /// <summary>
@@ -2581,28 +2574,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2581 { 2574 {
2582 m_host.AddScriptLPS(1); 2575 m_host.AddScriptLPS(1);
2583 Deprecated("llMakeExplosion"); 2576 Deprecated("llMakeExplosion");
2584 ConditionalScriptSleep(100); 2577 ScriptSleep(100);
2585 } 2578 }
2586 2579
2587 public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) 2580 public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
2588 { 2581 {
2589 m_host.AddScriptLPS(1); 2582 m_host.AddScriptLPS(1);
2590 Deprecated("llMakeFountain"); 2583 Deprecated("llMakeFountain");
2591 ConditionalScriptSleep(100); 2584 ScriptSleep(100);
2592 } 2585 }
2593 2586
2594 public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 2587 public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
2595 { 2588 {
2596 m_host.AddScriptLPS(1); 2589 m_host.AddScriptLPS(1);
2597 Deprecated("llMakeSmoke"); 2590 Deprecated("llMakeSmoke");
2598 ConditionalScriptSleep(100); 2591 ScriptSleep(100);
2599 } 2592 }
2600 2593
2601 public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 2594 public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
2602 { 2595 {
2603 m_host.AddScriptLPS(1); 2596 m_host.AddScriptLPS(1);
2604 Deprecated("llMakeFire"); 2597 Deprecated("llMakeFire");
2605 ConditionalScriptSleep(100); 2598 ScriptSleep(100);
2606 } 2599 }
2607 2600
2608 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) 2601 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
@@ -2661,7 +2654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2661 } 2654 }
2662 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 2655 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
2663 ScriptSleep((int)((groupmass * velmag) / 10)); 2656 ScriptSleep((int)((groupmass * velmag) / 10));
2664 ConditionalScriptSleep(100); 2657 ScriptSleep(100);
2665 return; 2658 return;
2666 } 2659 }
2667 } 2660 }
@@ -2881,7 +2874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2881 { 2874 {
2882 m_host.AddScriptLPS(1); 2875 m_host.AddScriptLPS(1);
2883 2876
2884 return m_host.ObjectOwner.ToString(); 2877 return m_host.OwnerID.ToString();
2885 } 2878 }
2886 2879
2887 public void llInstantMessage(string user, string message) 2880 public void llInstantMessage(string user, string message)
@@ -2947,7 +2940,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2947 } 2940 }
2948 2941
2949 emailModule.SendEmail(m_host.UUID, address, subject, message); 2942 emailModule.SendEmail(m_host.UUID, address, subject, message);
2950 ConditionalScriptSleep(20000); 2943 ScriptSleep(20000);
2951 } 2944 }
2952 2945
2953 public void llGetNextEmail(string address, string subject) 2946 public void llGetNextEmail(string address, string subject)
@@ -3751,7 +3744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3751 // destination is an object 3744 // destination is an object
3752 World.MoveTaskInventoryItem(destId, m_host, objId); 3745 World.MoveTaskInventoryItem(destId, m_host, objId);
3753 } 3746 }
3754 ConditionalScriptSleep(3000); 3747 ScriptSleep(3000);
3755 } 3748 }
3756 3749
3757 public void llRemoveInventory(string name) 3750 public void llRemoveInventory(string name)
@@ -3852,7 +3845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3852 AsyncCommands. 3845 AsyncCommands.
3853 DataserverPlugin.DataserverReply(rq.ToString(), reply); 3846 DataserverPlugin.DataserverReply(rq.ToString(), reply);
3854 3847
3855 ConditionalScriptSleep(100); 3848 ScriptSleep(100);
3856 return tid.ToString(); 3849 return tid.ToString();
3857 } 3850 }
3858 3851
@@ -3890,11 +3883,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3890 reply); 3883 reply);
3891 }); 3884 });
3892 3885
3893 ConditionalScriptSleep(1000); 3886 ScriptSleep(1000);
3894 return tid.ToString(); 3887 return tid.ToString();
3895 } 3888 }
3896 } 3889 }
3897 ConditionalScriptSleep(1000); 3890 ScriptSleep(1000);
3898 return String.Empty; 3891 return String.Empty;
3899 } 3892 }
3900 3893
@@ -3922,7 +3915,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3922 } 3915 }
3923 } 3916 }
3924 } 3917 }
3925 ConditionalScriptSleep(5000); 3918 ScriptSleep(5000);
3926 } 3919 }
3927 3920
3928 public void llTextBox(string avatar, string message, int chat_channel) 3921 public void llTextBox(string avatar, string message, int chat_channel)
@@ -4666,7 +4659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4666 { 4659 {
4667 index = src.Length + index; 4660 index = src.Length + index;
4668 } 4661 }
4669 if (index >= src.Length) 4662 if (index >= src.Length || index < 0)
4670 { 4663 {
4671 return 0; 4664 return 0;
4672 } 4665 }
@@ -4691,7 +4684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4691 { 4684 {
4692 index = src.Length + index; 4685 index = src.Length + index;
4693 } 4686 }
4694 if (index >= src.Length) 4687 if (index >= src.Length || index < 0)
4695 { 4688 {
4696 return 0.0; 4689 return 0.0;
4697 } 4690 }
@@ -4718,7 +4711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4718 { 4711 {
4719 index = src.Length + index; 4712 index = src.Length + index;
4720 } 4713 }
4721 if (index >= src.Length) 4714 if (index >= src.Length || index < 0)
4722 { 4715 {
4723 return String.Empty; 4716 return String.Empty;
4724 } 4717 }
@@ -4732,7 +4725,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4732 { 4725 {
4733 index = src.Length + index; 4726 index = src.Length + index;
4734 } 4727 }
4735 if (index >= src.Length) 4728 if (index >= src.Length || index < 0)
4736 { 4729 {
4737 return ""; 4730 return "";
4738 } 4731 }
@@ -4746,7 +4739,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4746 { 4739 {
4747 index = src.Length + index; 4740 index = src.Length + index;
4748 } 4741 }
4749 if (index >= src.Length) 4742 if (index >= src.Length || index < 0)
4750 { 4743 {
4751 return new LSL_Vector(0, 0, 0); 4744 return new LSL_Vector(0, 0, 0);
4752 } 4745 }
@@ -4767,7 +4760,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4767 { 4760 {
4768 index = src.Length + index; 4761 index = src.Length + index;
4769 } 4762 }
4770 if (index >= src.Length) 4763 if (index >= src.Length || index < 0)
4771 { 4764 {
4772 return new LSL_Rotation(0, 0, 0, 1); 4765 return new LSL_Rotation(0, 0, 0, 1);
4773 } 4766 }
@@ -5382,7 +5375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5382 { 5375 {
5383 m_host.AddScriptLPS(1); 5376 m_host.AddScriptLPS(1);
5384 m_host.AdjustSoundGain(volume); 5377 m_host.AdjustSoundGain(volume);
5385 ConditionalScriptSleep(100); 5378 ScriptSleep(100);
5386 } 5379 }
5387 5380
5388 public void llSetSoundQueueing(int queue) 5381 public void llSetSoundQueueing(int queue)
@@ -5465,7 +5458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5465 World.TeleportClientHome(agentId, presence.ControllingClient); 5458 World.TeleportClientHome(agentId, presence.ControllingClient);
5466 } 5459 }
5467 } 5460 }
5468 ConditionalScriptSleep(5000); 5461 ScriptSleep(5000);
5469 } 5462 }
5470 5463
5471 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) 5464 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
@@ -5640,7 +5633,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5640 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); 5633 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
5641 if (parcel != null) 5634 if (parcel != null)
5642 { 5635 {
5643 if (m_host.ObjectOwner == parcel.LandData.OwnerID || 5636 if (m_host.OwnerID == parcel.LandData.OwnerID ||
5644 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID 5637 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID
5645 && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) 5638 && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID))
5646 { 5639 {
@@ -5850,7 +5843,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5850 5843
5851 for (int i = 0; i < rules.Length; i += 2) 5844 for (int i = 0; i < rules.Length; i += 2)
5852 { 5845 {
5853 switch ((int)rules.Data[i]) 5846 switch (Convert.ToInt32(rules.Data[i]))
5854 { 5847 {
5855 case (int)ScriptBaseClass.PSYS_PART_FLAGS: 5848 case (int)ScriptBaseClass.PSYS_PART_FLAGS:
5856 prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); 5849 prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
@@ -6157,7 +6150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6157 land.ParcelAccessList.Add(entry); 6150 land.ParcelAccessList.Add(entry);
6158 } 6151 }
6159 } 6152 }
6160 ConditionalScriptSleep(100); 6153 ScriptSleep(100);
6161 } 6154 }
6162 6155
6163 public void llSetTouchText(string text) 6156 public void llSetTouchText(string text)
@@ -6254,7 +6247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6254 av, m_host.Name, m_host.UUID, m_host.OwnerID, 6247 av, m_host.Name, m_host.UUID, m_host.OwnerID,
6255 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); 6248 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
6256 6249
6257 ConditionalScriptSleep(1000); 6250 ScriptSleep(1000);
6258 } 6251 }
6259 6252
6260 public void llVolumeDetect(int detect) 6253 public void llVolumeDetect(int detect)
@@ -6279,7 +6272,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6279 m_host.AddScriptLPS(1); 6272 m_host.AddScriptLPS(1);
6280 // Report an error as it does in SL 6273 // Report an error as it does in SL
6281 ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead."); 6274 ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
6282 ConditionalScriptSleep(3000); 6275 ScriptSleep(3000);
6283 } 6276 }
6284 6277
6285 public void llSetRemoteScriptAccessPin(int pin) 6278 public void llSetRemoteScriptAccessPin(int pin)
@@ -6365,14 +6358,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6365 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj, 6358 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj,
6366 new DetectParams[0])); 6359 new DetectParams[0]));
6367 } 6360 }
6368 ConditionalScriptSleep(1000); 6361 ScriptSleep(1000);
6369 } 6362 }
6370 6363
6371 public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) 6364 public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata)
6372 { 6365 {
6373 m_host.AddScriptLPS(1); 6366 m_host.AddScriptLPS(1);
6374 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 6367 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
6375 ConditionalScriptSleep(3000); 6368 ScriptSleep(3000);
6376 return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); 6369 return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
6377 } 6370 }
6378 6371
@@ -6381,7 +6374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6381 m_host.AddScriptLPS(1); 6374 m_host.AddScriptLPS(1);
6382 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 6375 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
6383 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); 6376 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
6384 ConditionalScriptSleep(3000); 6377 ScriptSleep(3000);
6385 } 6378 }
6386 6379
6387 public void llCloseRemoteDataChannel(string channel) 6380 public void llCloseRemoteDataChannel(string channel)
@@ -6389,7 +6382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6389 m_host.AddScriptLPS(1); 6382 m_host.AddScriptLPS(1);
6390 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 6383 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
6391 xmlrpcMod.CloseXMLRPCChannel((UUID)channel); 6384 xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
6392 ConditionalScriptSleep(1000); 6385 ScriptSleep(1000);
6393 } 6386 }
6394 6387
6395 public LSL_String llMD5String(string src, int nonce) 6388 public LSL_String llMD5String(string src, int nonce)
@@ -7117,7 +7110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7117 { 7110 {
7118 m_host.AddScriptLPS(1); 7111 m_host.AddScriptLPS(1);
7119 Deprecated("llXorBase64Strings"); 7112 Deprecated("llXorBase64Strings");
7120 ConditionalScriptSleep(300); 7113 ScriptSleep(300);
7121 return String.Empty; 7114 return String.Empty;
7122 } 7115 }
7123 7116
@@ -7160,12 +7153,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7160 7153
7161 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 7154 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
7162 7155
7163 if (land.LandData.OwnerID != m_host.ObjectOwner) 7156 if (land.LandData.OwnerID != m_host.OwnerID)
7164 return; 7157 return;
7165 7158
7166 land.SetMusicUrl(url); 7159 land.SetMusicUrl(url);
7167 7160
7168 ConditionalScriptSleep(2000); 7161 ScriptSleep(2000);
7169 } 7162 }
7170 7163
7171 public LSL_Vector llGetRootPosition() 7164 public LSL_Vector llGetRootPosition()
@@ -7218,7 +7211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7218 public LSL_String llGetCreator() 7211 public LSL_String llGetCreator()
7219 { 7212 {
7220 m_host.AddScriptLPS(1); 7213 m_host.AddScriptLPS(1);
7221 return m_host.ObjectCreator.ToString(); 7214 return m_host.CreatorID.ToString();
7222 } 7215 }
7223 7216
7224 public LSL_String llGetTimestamp() 7217 public LSL_String llGetTimestamp()
@@ -8210,7 +8203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8210 case 5: // DATA_SIM_POS 8203 case 5: // DATA_SIM_POS
8211 if (info == null) 8204 if (info == null)
8212 { 8205 {
8213 ConditionalScriptSleep(1000); 8206 ScriptSleep(1000);
8214 return UUID.Zero.ToString(); 8207 return UUID.Zero.ToString();
8215 } 8208 }
8216 reply = new LSL_Vector( 8209 reply = new LSL_Vector(
@@ -8227,7 +8220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8227 case 7: // DATA_SIM_RATING 8220 case 7: // DATA_SIM_RATING
8228 if (info == null) 8221 if (info == null)
8229 { 8222 {
8230 ConditionalScriptSleep(1000); 8223 ScriptSleep(1000);
8231 return UUID.Zero.ToString(); 8224 return UUID.Zero.ToString();
8232 } 8225 }
8233 int access = info.Maturity; 8226 int access = info.Maturity;
@@ -8246,7 +8239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8246 reply = "OpenSim"; 8239 reply = "OpenSim";
8247 break; 8240 break;
8248 default: 8241 default:
8249 ConditionalScriptSleep(1000); 8242 ScriptSleep(1000);
8250 return UUID.Zero.ToString(); // Raise no event 8243 return UUID.Zero.ToString(); // Raise no event
8251 } 8244 }
8252 UUID rq = UUID.Random(); 8245 UUID rq = UUID.Random();
@@ -8257,7 +8250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8257 AsyncCommands. 8250 AsyncCommands.
8258 DataserverPlugin.DataserverReply(rq.ToString(), reply); 8251 DataserverPlugin.DataserverReply(rq.ToString(), reply);
8259 8252
8260 ConditionalScriptSleep(1000); 8253 ScriptSleep(1000);
8261 return tid.ToString(); 8254 return tid.ToString();
8262 } 8255 }
8263 catch(Exception) 8256 catch(Exception)
@@ -8399,9 +8392,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8399 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 8392 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
8400 if (null != dm) 8393 if (null != dm)
8401 dm.SendUrlToUser( 8394 dm.SendUrlToUser(
8402 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); 8395 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url);
8403 8396
8404 ConditionalScriptSleep(10000); 8397 ScriptSleep(10000);
8405 } 8398 }
8406 8399
8407 public void llParcelMediaCommandList(LSL_List commandList) 8400 public void llParcelMediaCommandList(LSL_List commandList)
@@ -8414,7 +8407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8414 // according to the docs, this command only works if script owner and land owner are the same 8407 // according to the docs, this command only works if script owner and land owner are the same
8415 // lets add estate owners and gods, too, and use the generic permission check. 8408 // lets add estate owners and gods, too, and use the generic permission check.
8416 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 8409 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
8417 if (!World.Permissions.CanEditParcel(m_host.ObjectOwner, landObject)) return; 8410 if (!World.Permissions.CanEditParcel(m_host.OwnerID, landObject)) return;
8418 8411
8419 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 8412 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
8420 byte loop = 0; 8413 byte loop = 0;
@@ -8637,7 +8630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8637 time); 8630 time);
8638 } 8631 }
8639 } 8632 }
8640 ConditionalScriptSleep(2000); 8633 ScriptSleep(2000);
8641 } 8634 }
8642 8635
8643 public LSL_List llParcelMediaQuery(LSL_List aList) 8636 public LSL_List llParcelMediaQuery(LSL_List aList)
@@ -8675,7 +8668,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8675 8668
8676 } 8669 }
8677 } 8670 }
8678 ConditionalScriptSleep(2000); 8671 ScriptSleep(2000);
8679 return list; 8672 return list;
8680 } 8673 }
8681 8674
@@ -8684,7 +8677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8684 m_host.AddScriptLPS(1); 8677 m_host.AddScriptLPS(1);
8685 Int64 tmp = 0; 8678 Int64 tmp = 0;
8686 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); 8679 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
8687 ConditionalScriptSleep(1000); 8680 ScriptSleep(1000);
8688 return Convert.ToInt32(tmp); 8681 return Convert.ToInt32(tmp);
8689 } 8682 }
8690 8683
@@ -8788,7 +8781,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8788 public void llSetPrimURL(string url) 8781 public void llSetPrimURL(string url)
8789 { 8782 {
8790 m_host.AddScriptLPS(1); 8783 m_host.AddScriptLPS(1);
8791 ConditionalScriptSleep(2000); 8784 ScriptSleep(2000);
8792 } 8785 }
8793 8786
8794 /// <summary> 8787 /// <summary>
@@ -8799,7 +8792,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8799 { 8792 {
8800 m_host.AddScriptLPS(1); 8793 m_host.AddScriptLPS(1);
8801 ShoutError("llRefreshPrimURL - not yet supported"); 8794 ShoutError("llRefreshPrimURL - not yet supported");
8802 ConditionalScriptSleep(20000); 8795 ScriptSleep(20000);
8803 } 8796 }
8804 8797
8805 public LSL_String llEscapeURL(string url) 8798 public LSL_String llEscapeURL(string url)
@@ -8841,7 +8834,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8841 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 8834 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
8842 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 8835 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
8843 } 8836 }
8844 ConditionalScriptSleep(1000); 8837 ScriptSleep(1000);
8845 } 8838 }
8846 8839
8847 public void llAddToLandBanList(string avatar, double hours) 8840 public void llAddToLandBanList(string avatar, double hours)
@@ -8860,7 +8853,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8860 land.ParcelAccessList.Add(entry); 8853 land.ParcelAccessList.Add(entry);
8861 } 8854 }
8862 } 8855 }
8863 ConditionalScriptSleep(100); 8856 ScriptSleep(100);
8864 } 8857 }
8865 8858
8866 public void llRemoveFromLandPassList(string avatar) 8859 public void llRemoveFromLandPassList(string avatar)
@@ -8882,7 +8875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8882 } 8875 }
8883 } 8876 }
8884 } 8877 }
8885 ConditionalScriptSleep(100); 8878 ScriptSleep(100);
8886 } 8879 }
8887 8880
8888 public void llRemoveFromLandBanList(string avatar) 8881 public void llRemoveFromLandBanList(string avatar)
@@ -8904,7 +8897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8904 } 8897 }
8905 } 8898 }
8906 } 8899 }
8907 ConditionalScriptSleep(100); 8900 ScriptSleep(100);
8908 } 8901 }
8909 8902
8910 public void llSetCameraParams(LSL_List rules) 8903 public void llSetCameraParams(LSL_List rules)
@@ -9084,9 +9077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9084 Vector3 velocity = m_host.Velocity; 9077 Vector3 velocity = m_host.Velocity;
9085 Quaternion rotation = m_host.RotationOffset; 9078 Quaternion rotation = m_host.RotationOffset;
9086 string ownerName = String.Empty; 9079 string ownerName = String.Empty;
9087 ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner); 9080 ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID);
9088 if (scenePresence == null) 9081 if (scenePresence == null)
9089 ownerName = resolveName(m_host.ObjectOwner); 9082 ownerName = resolveName(m_host.OwnerID);
9090 else 9083 else
9091 ownerName = scenePresence.Name; 9084 ownerName = scenePresence.Name;
9092 9085
@@ -9111,7 +9104,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9111 httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); 9104 httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z);
9112 httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); 9105 httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W);
9113 httpHeaders["X-SecondLife-Owner-Name"] = ownerName; 9106 httpHeaders["X-SecondLife-Owner-Name"] = ownerName;
9114 httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString(); 9107 httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString();
9115 string userAgent = config.Configs["Network"].GetString("user_agent", null); 9108 string userAgent = config.Configs["Network"].GetString("user_agent", null);
9116 if (userAgent != null) 9109 if (userAgent != null)
9117 httpHeaders["User-Agent"] = userAgent; 9110 httpHeaders["User-Agent"] = userAgent;
@@ -9166,7 +9159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9166 } 9159 }
9167 } 9160 }
9168 } 9161 }
9169 ConditionalScriptSleep(100); 9162 ScriptSleep(100);
9170 } 9163 }
9171 9164
9172 public void llResetLandPassList() 9165 public void llResetLandPassList()
@@ -9183,7 +9176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9183 } 9176 }
9184 } 9177 }
9185 } 9178 }
9186 ConditionalScriptSleep(100); 9179 ScriptSleep(100);
9187 } 9180 }
9188 9181
9189 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) 9182 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
@@ -9262,7 +9255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9262 ret.Add(detectedParams.Value); 9255 ret.Add(detectedParams.Value);
9263 } 9256 }
9264 } 9257 }
9265 ConditionalScriptSleep(2000); 9258 ScriptSleep(2000);
9266 return ret; 9259 return ret;
9267 } 9260 }
9268 9261
@@ -9520,7 +9513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9520 AsyncCommands. 9513 AsyncCommands.
9521 DataserverPlugin.DataserverReply(assetID.ToString(), 9514 DataserverPlugin.DataserverReply(assetID.ToString(),
9522 NotecardCache.GetLines(assetID).ToString()); 9515 NotecardCache.GetLines(assetID).ToString());
9523 ConditionalScriptSleep(100); 9516 ScriptSleep(100);
9524 return tid.ToString(); 9517 return tid.ToString();
9525 } 9518 }
9526 9519
@@ -9542,7 +9535,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9542 NotecardCache.GetLines(id).ToString()); 9535 NotecardCache.GetLines(id).ToString());
9543 }); 9536 });
9544 9537
9545 ConditionalScriptSleep(100); 9538 ScriptSleep(100);
9546 return tid.ToString(); 9539 return tid.ToString();
9547 } 9540 }
9548 9541
@@ -9581,7 +9574,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9581 { 9574 {
9582 AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(), 9575 AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(),
9583 NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); 9576 NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
9584 ConditionalScriptSleep(100); 9577 ScriptSleep(100);
9585 return tid.ToString(); 9578 return tid.ToString();
9586 } 9579 }
9587 9580
@@ -9602,7 +9595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9602 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax)); 9595 NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
9603 }); 9596 });
9604 9597
9605 ConditionalScriptSleep(100); 9598 ScriptSleep(100);
9606 return tid.ToString(); 9599 return tid.ToString();
9607 } 9600 }
9608 } 9601 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 4cb4b61..52396b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1164,7 +1164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1164 ILandObject land 1164 ILandObject land
1165 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 1165 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1166 1166
1167 if (land.LandData.OwnerID != m_host.ObjectOwner) 1167 if (land.LandData.OwnerID != m_host.OwnerID)
1168 return; 1168 return;
1169 1169
1170 land.SetMediaUrl(url); 1170 land.SetMediaUrl(url);
@@ -1182,7 +1182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1182 ILandObject land 1182 ILandObject land
1183 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 1183 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1184 1184
1185 if (land.LandData.OwnerID != m_host.ObjectOwner) 1185 if (land.LandData.OwnerID != m_host.OwnerID)
1186 { 1186 {
1187 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function"); 1187 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
1188 return; 1188 return;
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 2842f6b..3f38bb6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -1975,7 +1975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1975 1975
1976 public override int GetHashCode() 1976 public override int GetHashCode()
1977 { 1977 {
1978 return Convert.ToInt32(value); 1978 return value.GetHashCode();
1979 } 1979 }
1980 1980
1981 1981