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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
2019-03-23
10
-310
/
+483
*
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
2019-03-21
1
-1
/
+1
*
add some code for compressed updates, but disabled, since more changes are ne...
UbitUmarov
2019-03-21
2
-54
/
+363
*
do send flag PrimFlags.InventoryEmpty
UbitUmarov
2019-03-21
1
-1
/
+4
*
missing file
UbitUmarov
2019-03-20
1
-59
/
+27
*
RegionHandshake IS critical llupd protocol not to be done by odd modules
UbitUmarov
2019-03-20
4
-10
/
+9
*
lludp direct encode RegionHandshake
UbitUmarov
2019-03-20
1
-113
/
+167
*
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
2019-03-19
2
-11
/
+59
*
prevent spurius acceleration values
UbitUmarov
2019-03-19
1
-1
/
+1
*
recover the UnAckedBytes are in KB fix
UbitUmarov
2019-03-19
1
-1
/
+2
*
try to avoid some useless full object updates
UbitUmarov
2019-03-19
1
-5
/
+13
*
lludp ObjectAnimation encoding
UbitUmarov
2019-03-19
1
-9
/
+29
*
lludp SimStats encoding
UbitUmarov
2019-03-19
1
-13
/
+38
*
UnAckedBytes are in KB
UbitUmarov
2019-03-19
1
-0
/
+1
*
take the deafult on the parameter overlay
UbitUmarov
2019-03-19
3
-3
/
+3
*
do not send parceloverlay on crossings (may be bad, or not)
UbitUmarov
2019-03-19
3
-8
/
+10
*
ooops
UbitUmarov
2019-03-19
1
-2
/
+2
*
try save a few ns on parcel overlays
UbitUmarov
2019-03-19
1
-85
/
+143
*
add a few extra checks for viewers animated objects support, to avoid timming...
UbitUmarov
2019-03-19
2
-2
/
+8
*
lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding
UbitUmarov
2019-03-18
1
-18
/
+73
*
also fix the ThrottleOutPacketType
UbitUmarov
2019-03-18
1
-8
/
+8
*
oops
UbitUmarov
2019-03-18
1
-2
/
+4
*
lludp GenericMessage enconding
UbitUmarov
2019-03-18
1
-22
/
+132
*
lludp ImprovedInstantMessage enconding
UbitUmarov
2019-03-18
1
-22
/
+93
*
lludp ChatFromSimulator enconding; some simplification
UbitUmarov
2019-03-18
2
-32
/
+87
*
lludp AgentMovementComplete enconding
UbitUmarov
2019-03-18
1
-28
/
+36
*
stop sending some useless small packets
UbitUmarov
2019-03-17
1
-4
/
+22
*
remove redundant code
UbitUmarov
2019-03-17
4
-24
/
+6
*
lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck
UbitUmarov
2019-03-17
1
-26
/
+73
*
lludp: direct encode AvatarAppearance
UbitUmarov
2019-03-17
1
-22
/
+39
*
lludp: direct encode CoarseLocationUpdate
UbitUmarov
2019-03-16
1
-25
/
+40
*
lludp: direct encode rest of send terseupdates
UbitUmarov
2019-03-16
1
-228
/
+23
*
bug fix on mapblockreply; direct encode mapitemreply just because..
UbitUmarov
2019-03-16
1
-33
/
+85
*
lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...
UbitUmarov
2019-03-16
1
-38
/
+117
*
minor cleanup
UbitUmarov
2019-03-15
2
-32
/
+2
*
LSL: limit sittext and touchtext to length current viewers cand display
UbitUmarov
2019-03-15
1
-2
/
+8
*
lludp: change zero encode of strings; limit them to what current viewers expect
UbitUmarov
2019-03-15
2
-172
/
+90
*
lludp direct encode object Properties update packets
UbitUmarov
2019-03-14
1
-128
/
+199
*
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
root
2019-03-11
48
-1025
/
+2257
|
\
|
*
lludp: direct encode terrain patchs packets
UbitUmarov
2019-03-10
2
-5
/
+83
|
*
lludp fix max packet size on ack appends
UbitUmarov
2019-03-10
1
-1
/
+2
|
*
do not send animated attachments to viewers that do not support them.
UbitUmarov
2019-03-09
1
-1
/
+6
|
*
ooops bad zeroencode flag
UbitUmarov
2019-03-08
1
-1
/
+1
|
*
just direct encode avatar animation also
UbitUmarov
2019-03-08
1
-0
/
+74
|
*
agent animation object ids are only for self avatar
UbitUmarov
2019-03-08
1
-10
/
+40
|
*
well let trees have special state and grass data block again.
UbitUmarov
2019-03-07
1
-4
/
+3
|
*
grass even more
UbitUmarov
2019-03-07
1
-7
/
+38
|
*
vegetation is special
UbitUmarov
2019-03-07
1
-28
/
+71
|
*
make use of direct object update encoding
UbitUmarov
2019-03-07
1
-23
/
+88
|
*
prims have at most 9 face textures
UbitUmarov
2019-03-07
3
-7
/
+7
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