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* Fix use of scene debug commands when region is set to root or a specific regi...Justin Clark-Casey (justincc)2013-01-251-15/+12
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-254-24/+48
* Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-251-2/+2
* move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-252-12/+7
* Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-251-2/+2
* add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-251-2/+12
* Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-251-52/+2
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-251-2/+43
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-255-138/+350
* minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-251-1/+1
* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-251-1/+1
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-251-2/+0
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-252-13/+36
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-253-35/+81
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-253-32/+153
* minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)2013-01-251-1/+1
* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-251-30/+32
* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-251-2/+20
* Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)2013-01-041-3/+3
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
* Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)2013-01-041-15/+1
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)2013-01-041-7/+1
* Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)2013-01-041-41/+35
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)2013-01-041-1/+4
* Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)2013-01-041-9/+1
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv2013-01-041-8/+15
* updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv2013-01-041-6/+8
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-041-0/+6
* minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)2013-01-041-1/+1
* minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)2013-01-041-1/+1
* Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz2013-01-041-5/+55
* Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2013-01-042-0/+216
* If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)2013-01-041-1/+1
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623
* BulletSim: fix line endings.Robert Adams2013-01-012-52/+52
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-016-278/+1806
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
* BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2012-12-312-2/+4
* BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2012-12-312-61/+0
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-42/+20
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-3110-194/+311
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-3115-201/+372
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-317-25/+58
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-3115-1248/+1454
* BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-3111-839/+234