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* add a few lsl constants and move some aroundUbitUmarov2016-11-051-7/+20
* It looks, that attachments show console command incorrectly returns Item ID. ...Mandarinka Tasty2016-11-051-14/+9
* by design HUD objects are privateUbitUmarov2016-11-041-12/+13
* Implementation of new LSL function: list llGetAttachedList(key avatar); It al...Mandarinka Tasty2016-11-043-0/+32
* XEngine: make calls to gc.collect on region startup scripts loading a configu...UbitUmarov2016-11-031-6/+6
* ubOde: if a mesh does not contain data for shape type PRIM, dont collide as c...UbitUmarov2016-11-021-1/+6
* only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov2016-11-023-57/+43
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-251-6/+5
* mantis 8041: check target user password on save/load IARUbitUmarov2016-10-251-3/+0
* viewer crash bug fix: fis the udp packets split of SendEstateList() large lis...UbitUmarov2016-10-242-276/+380
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so a...UbitUmarov2016-10-151-1/+1
* bug fix: We can't filter out any of the avatar controls relative to movement,...UbitUmarov2016-10-151-4/+5
* change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ...UbitUmarov2016-10-112-9/+20
* remove attachment to event OnPreAgentUpdate that is doing nothingUbitUmarov2016-10-051-5/+0
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-10-052-2/+12
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| * BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-032-2/+12
* | dont let ignored AgentUpdates change their throttles. Apply respective moveme...UbitUmarov2016-10-052-60/+76
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* minor cleanupUbitUmarov2016-10-021-4/+5
* change avatar and attachments priority (downgraded) in priritizer option Sim...UbitUmarov2016-10-021-35/+30
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-303-59/+58
* save oar: simplify confusing successefull assets saving messageUbitUmarov2016-09-271-3/+8
* exclude invalid collision sound (used as collision type flag) from assets UU...UbitUmarov2016-09-271-2/+4
* load oar; activate area cliping if bounding-origin option is given. as help saysUbitUmarov2016-09-271-2/+12
* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
* remove a redundant and potencially dangerous child.AbsolutePosition = child.A...UbitUmarov2016-09-241-1/+2
* mute a debug message to mute jak danielsUbitUmarov2016-09-231-1/+1
* make sendRegionInfoPacketToAll really send to all ( inc child agents) thx Jak...UbitUmarov2016-09-231-1/+2
* fix caching of wind and cloud packets in the case of several regions on a ins...UbitUmarov2016-09-232-46/+46
* make clouds a bit diferent on regions running on same instance.. well should ...UbitUmarov2016-09-231-1/+5
* do the same for legacy clouds (still visible on older viewer ie singu 1.8.7)....UbitUmarov2016-09-233-27/+84
* cache wind compressed data so cpu burning compression is only done after a ch...UbitUmarov2016-09-232-46/+49
* add a version tag to wind and cloud data updates to iclientUbitUmarov2016-09-235-10/+13
* move wind generation out of heartbeat to a pool job. Use that to send to all ...UbitUmarov2016-09-234-59/+56
* bug fix: add a missing return; add some error messagesUbitUmarov2016-09-221-2/+7
* no need to send wind on avatar arrival when it is sent periodiclyUbitUmarov2016-09-221-4/+4
* mantis 8027: let osMessageAttachments also send to attachments child prims.. ...UbitUmarov2016-09-221-93/+65
* mantis 8027: allow messages to be sent to attachments child prims in llRegion...UbitUmarov2016-09-221-2/+5
* check for null target, minor cleanupUbitUmarov2016-09-211-12/+13
* avoid a null refUbitUmarov2016-09-191-1/+1
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
* fix GetUserUUIUbitUmarov2016-09-191-0/+1
* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-173-16/+64
* add load baked terrain methods. missing fileUbitUmarov2016-09-171-0/+1
* add load baked terrain methodsUbitUmarov2016-09-171-1/+2
* add to databases a table to store baked terrain.UbitUmarov2016-09-172-2/+17
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...UbitUmarov2016-09-163-44/+64
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54