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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-13
2
-63
/
+68
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remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
2
-11
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+17
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*
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
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+4
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*
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
2
-43
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+35
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*
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
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+3
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*
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
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+7
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*
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
/
+9
*
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Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
2014-08-13
1
-6
/
+2
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-12
2
-50
/
+73
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/
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*
use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
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+3
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*
try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
/
+13
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*
fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
/
+136
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*
change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
2
-158
/
+180
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-11
6
-95
/
+112
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/
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*
remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
/
+2
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*
dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
/
+3
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*
remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
/
+4
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*
... one day..
UbitUmarov
2014-08-11
1
-1
/
+2
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*
will get there..
UbitUmarov
2014-08-11
1
-4
/
+3
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*
validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
/
+4
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*
make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
/
+10
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*
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
2
-8
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+14
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*
actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
/
+9
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*
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
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+8
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*
also on other case
UbitUmarov
2014-08-09
1
-0
/
+11
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*
return even zero costs ( prims on other regions )
UbitUmarov
2014-08-09
1
-1
/
+1
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*
move from RegisterInventoryServiceHandlers to
UbitUmarov
2014-08-09
1
-9
/
+14
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*
dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
/
+39
*
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Fix a condition check
Melanie Thielker
2014-08-11
1
-1
/
+1
*
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Make texture anims work right on singu
Melanie Thielker
2014-08-11
1
-12
/
+19
*
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LSL llListFindList fix: check types as well as content. Items must be same type
Melanie Thielker
2014-08-10
1
-2
/
+10
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/
*
of course.. bug..
UbitUmarov
2014-08-08
1
-1
/
+2
*
lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
2014-08-08
1
-93
/
+97
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-08
1
-1
/
+1
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*
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
/
+1
*
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bug
UbitUmarov
2014-08-07
1
-1
/
+2
*
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remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
2014-08-07
1
-1
/
+1
*
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make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
2014-08-07
1
-35
/
+60
*
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bug on upload new bakes decision
UbitUmarov
2014-08-07
1
-2
/
+3
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/
*
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
2
-105
/
+27
*
reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
/
+4
*
bug
UbitUmarov
2014-08-07
1
-1
/
+1
*
only send to bakedmodule the baked textures :)
UbitUmarov
2014-08-07
1
-10
/
+13
*
bugg
UbitUmarov
2014-08-07
2
-29
/
+27
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
4
-217
/
+298
*
bakemodule didnt like last changes
UbitUmarov
2014-08-06
2
-13
/
+8
*
some debug to remove later
UbitUmarov
2014-08-06
2
-1
/
+9
*
try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
/
+40
*
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
2
-8
/
+8
*
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
2
-2
/
+7
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