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* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| * process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
| * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
* | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-122-50/+73
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| * use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
| * try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| * fix VS creative indentationUbitUmarov2014-08-121-136/+136
| * change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-116-95/+112
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| * remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| * dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
| * remove confusing defonly controlUbitUmarov2014-08-111-14/+4
| * ... one day..UbitUmarov2014-08-111-1/+2
| * will get there..UbitUmarov2014-08-111-4/+3
| * validatebaked still not okUbitUmarov2014-08-111-5/+4
| * make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| * TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| * actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
| * OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
| * also on other caseUbitUmarov2014-08-091-0/+11
| * return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
| * move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| * dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
* | Fix a condition checkMelanie Thielker2014-08-111-1/+1
* | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
* | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
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* of course.. bug..UbitUmarov2014-08-081-1/+2
* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* | bugUbitUmarov2014-08-071-1/+2
* | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
* | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
* | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
* bugUbitUmarov2014-08-071-1/+1
* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
* buggUbitUmarov2014-08-072-29/+27
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-074-217/+298
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
* some debug to remove laterUbitUmarov2014-08-062-1/+9
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7