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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+3
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This still causes terrain artefacts
Melanie
2012-03-02
1
-3
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+1
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update ubitODE
UbitUmarov
2012-03-02
1
-15
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+45
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ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
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+1
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update ubitODE to current working state
UbitUmarov
2012-02-29
2
-113
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+199
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fix
UbitUmarov
2012-02-29
1
-1
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+3
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-29
3
-0
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+28
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Fix and hook up llTeleportAgent
Melanie
2012-02-28
3
-1
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+7
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Implement llTeleportAgent
Melanie
2012-02-28
1
-0
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+22
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chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
2
-503
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+148
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made box a little larger
UbitUmarov
2012-02-28
1
-6
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+6
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A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
2012-02-28
1
-67
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+50
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Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
2012-02-28
1
-1
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+5
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Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
2
-5
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+10
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Merge branch 'ubitwork'
Melanie
2012-02-27
4
-568
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+378
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update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
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+378
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Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
2012-02-27
1
-3
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+5
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Fix NPC appearance setting to include attachments again
Melanie
2012-02-27
1
-1
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+4
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Merge branch 'ubitwork'
Melanie
2012-02-26
2
-3
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+41
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added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
2
-3
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+41
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Implement KeyframedMotion selection behavior
Melanie
2012-02-26
3
-2
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+37
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Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2012-02-26
2
-0
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+18
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Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
2012-02-26
7
-39
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+52
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Implement proper selection behavior
Melanie
2012-02-26
3
-2
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+37
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Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
2012-02-26
5
-11
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+9
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Fix an infinite recursion caused by checking the wrong values for
Melanie
2012-02-26
1
-24
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+27
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Serialize Keyframe motion for region crossings
Melanie
2012-02-26
4
-4
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+96
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Zero force and torque on take so that items don't run away when rezzed
Melanie
2012-02-26
1
-0
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+2
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Merge branch 'ubitwork'
Melanie
2012-02-26
3
-35
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+98
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changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
2012-02-25
3
-35
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+98
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Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
2012-02-26
9
-2
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+493
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Delay the sending of the initial werables update until the inventory and
Melanie
2012-02-25
2
-8
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+12
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Merge branch 'ubitwork'
Melanie
2012-02-24
1
-5
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+21
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replace bad meshs by a small cube and log it.
UbitUmarov
2012-02-24
1
-5
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+21
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Try not to send the avatar updates on login. This may mean loggin in with
Melanie
2012-02-24
1
-1
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+2
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stop using useless geom tricallback.
UbitUmarov
2012-02-24
1
-1
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+2
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Prevent a nullref when nonphysical motion objects cross sim boundaries
Melanie
2012-02-23
1
-1
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+1
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie
2012-02-23
2
-6
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+9
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Partially apply the core banlines fix
Melanie
2012-02-23
2
-6
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+9
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Correct sit position calculations
Melanie
2012-02-23
1
-2
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+2
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Fix preserving the animation state of a crossing seated avatar
Melanie
2012-02-23
1
-2
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+10
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Properly sequence updates of avatars and attachments so that we don't
Melanie
2012-02-23
2
-0
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+11
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Merge branch 'ubitwork'
Melanie
2012-02-23
1
-3
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+5
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-23
8
-26
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+84
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fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
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+3
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fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
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+3
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Show avatars as sitting on proot prims only to avoid motion jitter
Melanie
2012-02-23
1
-5
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+31
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Merge branch 'master' into careminster
Melanie
2012-02-23
5
-24
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+18
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-02-23
1
-8
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+2
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Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
2012-02-22
1
-8
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+2
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