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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-06
4
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+85
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
4
-105
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+85
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-04
3
-14
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+47
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move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
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+47
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-04
1
-4
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+4
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raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-03
311
-10116
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+20710
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Merge branch 'avination' into ubitwork
Melanie
2012-12-03
6
-107
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+383
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
3
-103
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+350
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fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
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+8
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
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+16
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adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
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+11
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Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2012-12-03
2
-3
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+3
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
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+6
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avoid potencial NullReferenceException
UbitUmarov
2012-11-24
1
-2
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+5
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Remove a superfluous newline from help
Melanie
2012-11-23
1
-2
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+2
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Merge branch 'careminster' into avination
Melanie
2012-11-23
7
-33
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+129
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Merge branch 'master' into careminster
Melanie
2012-11-23
7
-33
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+129
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Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
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+13
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minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
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+9
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Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
4
-36
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+51
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Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+58
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Remove duplicate registration of the help topics for the module commander
Melanie
2012-11-23
1
-5
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+5
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Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
2012-11-23
1
-4
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+8
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Merge branch 'master' into careminster
Melanie
2012-11-23
1
-0
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+7
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Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
-0
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+7
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Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
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+54
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Merge branch 'master' into careminster
Melanie
2012-11-22
3
-223
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+30
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Factor out command script code.
Justin Clark-Casey (justincc)
2012-11-22
1
-36
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+0
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Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
2012-11-22
3
-171
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+29
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Make "show info" command available across all servers
Justin Clark-Casey (justincc)
2012-11-22
1
-16
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+1
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factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
2012-11-22
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-11-22
1
-7
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+35
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* While this is not producing any problems.. and does help in low bandwidth ...
teravus
2012-11-22
1
-7
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+35
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
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+713
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
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+39
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BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
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+44
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BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
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+46
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BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
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+454
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BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
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+253
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BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
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+327
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
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+8
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
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+22
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
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+67
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BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
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+30
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BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
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+10
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Merge branch 'master' into careminster
Melanie
2012-11-20
5
-196
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+169
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If GetAgents() is called with an empty userIDs array then don't bother with a...
Justin Clark-Casey (justincc)
2012-11-20
1
-0
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+4
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refactor: Move common presence connector code into BasePresenceServiceConnector
Justin Clark-Casey (justincc)
2012-11-20
4
-193
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+145
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