aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* show the count of broken assets we now have from gather on iar/oar pre save ↵UbitUmarov2017-06-221-0/+3
| | | | information
* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
|
* split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov2017-06-221-32/+45
| | | | let them be fatal
* avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov2017-06-213-2/+15
| | | | problems, etc
* do not try to store on oars temporary or in transit objects ( they may be ↵UbitUmarov2017-06-211-9/+8
| | | | deleted during the save)
* make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov2017-06-213-176/+50
| | | | | | oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this
* changes to AutoBackModule. Store folder and number of days expire is now ↵UbitUmarov2017-06-212-133/+89
| | | | also only defined in OpenSim.ini and so same for all regions.
* changes to AutoBackModule. Add option ALL to dooarbackup to save all ↵UbitUmarov2017-06-211-2/+14
| | | | regions in instance
* changes to AutoBackModule. Time interval is now unique and only definable ↵UbitUmarov2017-06-212-556/+221
| | | | on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
* revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov2017-06-192-80/+46
| | | | on some code paths. Clean a bit get mesh and get texture throttle
* update inventory item permissions on deattachUbitUmarov2017-06-151-0/+25
|
* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-144-171/+13
|
* guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov2017-06-131-1/+1
|
* coment out tests that now depend on active thread poolUbitUmarov2017-06-131-1/+2
|
* change llclient async udp packets processing. Removed the shared Jobengine ↵UbitUmarov2017-06-132-11/+15
| | | | that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
* hope gc does remove a little dic and contentsUbitUmarov2017-06-131-5/+3
|
* dont let time go backUbitUmarov2017-06-131-7/+31
|
* some cleanupUbitUmarov2017-06-134-36/+16
|
* udp is not tcp. If mono versions have bronke udp sento, better update, also ↵UbitUmarov2017-06-133-5/+27
| | | | having 300 threads because object select is not funny
* remove excessive notion of paralelismUbitUmarov2017-06-132-23/+5
|
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
|
* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
|
* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
|
* stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵UbitUmarov2017-06-121-2/+2
| | | | incorrect changes
* fix a error messageUbitUmarov2017-06-111-2/+5
|
* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-096-6/+33
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2017-06-092-13/+20
| | | | thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
* Fixed typo in log messageKevin Cozens2017-06-091-1/+1
|
* still losing time with of halcyon incompatibile oars... cathch exceptions of ↵UbitUmarov2017-06-091-8/+6
| | | | the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
| | | | | | | | | | Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML.
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
|
* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
|
* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
|
* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
|
* remove some more dead scene optionsUbitUmarov2017-06-072-117/+1
|
* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-072-41/+5
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
|
* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
|
* Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams2017-06-041-1/+2
| | | | | | | | | | | OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
|
* add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov2017-06-031-6/+28
| | | | cases
* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
|
* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
|
* move a execution overlap guard to end of jobUbitUmarov2017-06-021-1/+1
|
* avoi null refs on tests simple clientsUbitUmarov2017-06-011-6/+16
|
* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-315-162/+126
|
* mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov2017-05-311-7/+141
| | | | avatar data bc have no idea why do do have it, so leave it to who does know
* we don't need to keep refs to baked textures assetsUbitUmarov2017-05-311-1/+1
|
* we don't need to keep refs to baked textures assetsUbitUmarov2017-05-311-6/+9
|
* remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov2017-05-312-172/+21
| | | | use xbakes