aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorUbitUmarov2017-05-31 12:33:35 +0100
committerUbitUmarov2017-05-31 12:33:35 +0100
commit5c156508e23ba04632c2eb49070ff1bc6e8bf38d (patch)
tree30462dd9d9d516c1ee7cd58a9e49aebea17e2bb4 /OpenSim/Region
parentwe don't need to keep refs to baked textures assets (diff)
downloadopensim-SC-5c156508e23ba04632c2eb49070ff1bc6e8bf38d.zip
opensim-SC-5c156508e23ba04632c2eb49070ff1bc6e8bf38d.tar.gz
opensim-SC-5c156508e23ba04632c2eb49070ff1bc6e8bf38d.tar.bz2
opensim-SC-5c156508e23ba04632c2eb49070ff1bc6e8bf38d.tar.xz
mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs148
1 files changed, 141 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 6b31555..5c33f12 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -618,13 +618,147 @@ namespace OpenSim.Region.Framework.Scenes.Animation
618 int rnditerations = 3; 618 int rnditerations = 3;
619 BinBVHAnimation anim = new BinBVHAnimation(); 619 BinBVHAnimation anim = new BinBVHAnimation();
620 List<string> parts = new List<string>(); 620 List<string> parts = new List<string>();
621 parts.Add("mPelvis"); parts.Add("mHead"); parts.Add("mTorso"); 621
622 parts.Add("mHipLeft"); parts.Add("mHipRight"); parts.Add("mHipLeft"); parts.Add("mKneeLeft"); 622 /// Torso and Head
623 parts.Add("mKneeRight"); parts.Add("mCollarLeft"); parts.Add("mCollarRight"); parts.Add("mNeck"); 623 parts.Add("mPelvis");
624 parts.Add("mElbowLeft"); parts.Add("mElbowRight"); parts.Add("mWristLeft"); parts.Add("mWristRight"); 624 parts.Add("mTorso");
625 parts.Add("mShoulderLeft"); parts.Add("mShoulderRight"); parts.Add("mAnkleLeft"); parts.Add("mAnkleRight"); 625 parts.Add("mChest");
626 parts.Add("mEyeRight"); parts.Add("mChest"); parts.Add("mToeLeft"); parts.Add("mToeRight"); 626 parts.Add("mNeck");
627 parts.Add("mFootLeft"); parts.Add("mFootRight"); parts.Add("mEyeLeft"); 627 parts.Add("mHead");
628 parts.Add("mSkull");
629 parts.Add("mEyeRight");
630 parts.Add("mEyeLeft");
631 /// Arms
632 parts.Add("mCollarLeft");
633 parts.Add("mShoulderLeft");
634 parts.Add("mElbowLeft");
635 parts.Add("mWristLeft");
636 parts.Add("mCollarRight");
637 parts.Add("mShoulderRight");
638 parts.Add("mElbowRight");
639 parts.Add("mWristRight");
640 /// Legs
641 parts.Add("mHipLeft");
642 parts.Add("mKneeLeft");
643 parts.Add("mAnkleLeft");
644 parts.Add("mFootLeft");
645 parts.Add("mToeLeft");
646 parts.Add("mHipRight");
647 parts.Add("mKneeRight");
648 parts.Add("mAnkleRight");
649 parts.Add("mFootRight");
650 parts.Add("mToeRight");
651 ///Hands
652 parts.Add("mHandThumb1Left");
653 parts.Add("mHandThumb1Right");
654 parts.Add("mHandThumb2Left");
655 parts.Add("mHandThumb2Right");
656 parts.Add("mHandThumb3Left");
657 parts.Add("mHandThumb3Right");
658 parts.Add("mHandIndex1Left");
659 parts.Add("mHandIndex1Right");
660 parts.Add("mHandIndex2Left");
661 parts.Add("mHandIndex2Right");
662 parts.Add("mHandIndex3Left");
663 parts.Add("mHandIndex3Right");
664 parts.Add("mHandMiddle1Left");
665 parts.Add("mHandMiddle1Right");
666 parts.Add("mHandMiddle2Left");
667 parts.Add("mHandMiddle2Right");
668 parts.Add("mHandMiddle3Left");
669 parts.Add("mHandMiddle3Right");
670 parts.Add("mHandRing1Left");
671 parts.Add("mHandRing1Right");
672 parts.Add("mHandRing2Left");
673 parts.Add("mHandRing2Right");
674 parts.Add("mHandRing3Left");
675 parts.Add("mHandRing3Right");
676 parts.Add("mHandPinky1Left");
677 parts.Add("mHandPinky1Right");
678 parts.Add("mHandPinky2Left");
679 parts.Add("mHandPinky2Right");
680 parts.Add("mHandPinky3Left");
681 parts.Add("mHandPinky3Right");
682 ///Face
683 parts.Add("mFaceForeheadLeft");
684 parts.Add("mFaceForeheadCenter");
685 parts.Add("mFaceForeheadRight");
686 parts.Add("mFaceEyebrowOuterLeft");
687 parts.Add("mFaceEyebrowCenterLeft");
688 parts.Add("mFaceEyebrowInnerLeft");
689 parts.Add("mFaceEyebrowOuterRight");
690 parts.Add("mFaceEyebrowCenterRight");
691 parts.Add("mFaceEyebrowInnerRight");
692 parts.Add("mFaceEyeLidUpperLeft");
693 parts.Add("mFaceEyeLidLowerLeft");
694 parts.Add("mFaceEyeLidUpperRight");
695 parts.Add("mFaceEyeLidLowerRight");
696 parts.Add("mFaceEyeAltLeft");
697 parts.Add("mFaceEyeAltRight");
698 parts.Add("mFaceEyecornerInnerLeft");
699 parts.Add("mFaceEyecornerInnerRight");
700 parts.Add("mFaceEar1Left");
701 parts.Add("mFaceEar2Left");
702 parts.Add("mFaceEar1Right");
703 parts.Add("mFaceEar2Right");
704 parts.Add("mFaceNoseLeft");
705 parts.Add("mFaceNoseCenter");
706 parts.Add("mFaceNoseRight");
707 parts.Add("mFaceNoseBase");
708 parts.Add("mFaceNoseBridge");
709 parts.Add("mFaceCheekUpperInnerLeft");
710 parts.Add("mFaceCheekUpperOuterLeft");
711 parts.Add("mFaceCheekUpperInnerRight");
712 parts.Add("mFaceCheekUpperOuterRight");
713 parts.Add("mFaceJaw");
714 parts.Add("mFaceLipUpperLeft");
715 parts.Add("mFaceLipUpperCenter");
716 parts.Add("mFaceLipUpperRight");
717 parts.Add("mFaceLipCornerLeft");
718 parts.Add("mFaceLipCornerRight");
719 parts.Add("mFaceTongueBase");
720 parts.Add("mFaceTongueTip");
721 parts.Add("mFaceLipLowerLeft");
722 parts.Add("mFaceLipLowerCenter");
723 parts.Add("mFaceLipLowerRight");
724 parts.Add("mFaceTeethLower");
725 parts.Add("mFaceTeethUpper");
726 parts.Add("mFaceChin");
727 ///Spine
728 parts.Add("mSpine1");
729 parts.Add("mSpine2");
730 parts.Add("mSpine3");
731 parts.Add("mSpine4");
732 ///Wings
733 parts.Add("mWingsRoot");
734 parts.Add("mWing1Left");
735 parts.Add("mWing2Left");
736 parts.Add("mWing3Left");
737 parts.Add("mWing4Left");
738 parts.Add("mWing1Right");
739 parts.Add("mWing2Right");
740 parts.Add("mWing3Right");
741 parts.Add("mWing4Right");
742 parts.Add("mWing4FanRight");
743 parts.Add("mWing4FanLeft");
744 ///Hind Limbs
745 parts.Add("mHindLimbsRoot");
746 parts.Add("mHindLimb1Left");
747 parts.Add("mHindLimb2Left");
748 parts.Add("mHindLimb3Left");
749 parts.Add("mHindLimb4Left");
750 parts.Add("mHindLimb1Right");
751 parts.Add("mHindLimb2Right");
752 parts.Add("mHindLimb3Right");
753 parts.Add("mHindLimb4Right");
754 ///Tail
755 parts.Add("mTail1");
756 parts.Add("mTail2");
757 parts.Add("mTail3");
758 parts.Add("mTail4");
759 parts.Add("mTail5");
760 parts.Add("mTail6");
761
628 anim.HandPose = 1; 762 anim.HandPose = 1;
629 anim.InPoint = 0; 763 anim.InPoint = 0;
630 anim.OutPoint = (rnditerations * .10f); 764 anim.OutPoint = (rnditerations * .10f);