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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
2
-4
/
+41
*
making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
/
+23
*
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
7
-163
/
+262
*
Attempt to fix Mantis #6311. Honor a destination folder if one is given
Melanie
2012-10-02
1
-0
/
+39
*
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2012-09-28
3
-57
/
+143
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*
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
2
-34
/
+126
|
*
Streamline and improve llGetMass
Melanie
2012-09-26
1
-23
/
+17
*
|
Fix a possible NRE
Melanie
2012-09-28
1
-3
/
+10
|
/
*
just remove the damm thing
UbitUmarov
2012-09-26
4
-4
/
+4
*
Seems nothing actually need the request body for getevents. so change
UbitUmarov
2012-09-26
3
-12
/
+2
*
UriModule GetEvents also doesn't need a request body
UbitUmarov
2012-09-26
1
-0
/
+1
*
more changes to PollService
UbitUmarov
2012-09-26
2
-1
/
+7
*
missed change
UbitUmarov
2012-09-25
1
-1
/
+2
*
do the same to webFecthInvDescModule
UbitUmarov
2012-09-25
1
-33
/
+25
*
change GetTextureModule processing
UbitUmarov
2012-09-25
1
-29
/
+31
*
Text changes for upload messages
Melanie
2012-09-24
1
-4
/
+4
*
more upload changes (plus untouch prebuild.xml)
UbitUmarov
2012-09-24
2
-68
/
+128
*
add missing transactionID in SendInventoryItemCreateUpdate. and make use
UbitUmarov
2012-09-24
5
-7
/
+33
*
Merge branch 'ubitwork' into avination
Melanie
2012-09-24
4
-37
/
+38
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*
If an asset upload transaction doesn't exist for a CreateInventory request,
Melanie
2012-09-24
4
-37
/
+38
*
|
Protect the responses map with a lock. Also remove ugly "this." type of
Melanie
2012-09-23
2
-18
/
+24
*
|
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
Melanie
2012-09-23
1
-4
/
+4
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-09-23
3
-203
/
+373
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/
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*
try to allow free uploads for testing, if users prefix names with "TEST-". Let
UbitUmarov
2012-09-23
2
-41
/
+210
|
*
report asset upload errors the right away
UbitUmarov
2012-09-22
2
-29
/
+75
|
*
removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
UbitUmarov
2012-09-22
1
-42
/
+24
|
*
removed unused data in MeshUploadFlag response
UbitUmarov
2012-09-22
1
-8
/
+8
|
*
read model upload cost parameters from config [Economy] section
UbitUmarov
2012-09-21
2
-4
/
+23
|
*
Fix model upload rotations and offsets ( i hope )
UbitUmarov
2012-09-20
1
-103
/
+56
*
|
refix prior commit
Melanie
2012-09-20
1
-1
/
+1
*
|
Make uploads free for now - we will have to announce this
Melanie
2012-09-20
1
-3
/
+6
*
|
Change texture price back to 10 C$
Melanie
2012-09-19
1
-3
/
+2
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/
*
be more tolerant to small prims, skipping them, only failing if they are
UbitUmarov
2012-09-19
2
-16
/
+82
*
create a single ModelCost provider for the caps instance. Let it know and
UbitUmarov
2012-09-19
2
-14
/
+56
*
coment out mesh model upload code to add textures and individual meshs
UbitUmarov
2012-09-19
2
-204
/
+255
*
Add booleans to control whether we actually crete inventory items
Melanie
2012-09-18
1
-2
/
+4
*
***TEST*** still bad... create inventory itens for model textures and meshs....
UbitUmarov
2012-09-18
1
-7
/
+76
*
add some locks to GetTextureModule
UbitUmarov
2012-09-17
1
-10
/
+13
*
on upload store mesh list contents as mesh assets. Build prims by instances not
UbitUmarov
2012-09-17
1
-8
/
+23
*
make sure client still has money at upload
UbitUmarov
2012-09-17
1
-0
/
+16
*
same cleanup
UbitUmarov
2012-09-17
1
-38
/
+41
*
removed broken fee compression
UbitUmarov
2012-09-17
1
-15
/
+1
*
let mesh model estimator work even without money module, so other
UbitUmarov
2012-09-17
1
-22
/
+22
*
Make use of mesh cost functions
UbitUmarov
2012-09-17
2
-24
/
+13
*
missing file for suport of mesh upload cost
UbitUmarov
2012-09-17
1
-0
/
+596
*
Remove spammy "axislock" debug.
Melanie
2012-09-17
1
-1
/
+1
*
Change the close tmeout from 2 to 3 seconds on teleport. This may
Melanie
2012-09-16
1
-1
/
+1
*
Make IncomingCloseChildAgent not send a stop packet. This may prevent
Melanie
2012-09-16
1
-1
/
+1
*
Make the agent being kicked a child agent first so there won't be a ghost
Melanie
2012-09-16
1
-1
/
+2
*
Revamp the HTTP textures handler to allow a maximum of four fetches
Melanie
2012-09-14
1
-44
/
+179
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