Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'avination' into careminster | Melanie | 2013-01-16 | 2 | -6/+10 |
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| * | Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's | Melanie | 2013-01-15 | 1 | -1/+1 |
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| * | Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]() | Melanie | 2013-01-15 | 1 | -5/+9 |
| | | | | | | | | regarding prim positioning. | ||||
* | | JustinCC's core re-merge | Melanie | 2013-01-16 | 18 | -91/+231 |
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* | | Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster | Melanie | 2013-01-16 | 10 | -49/+110 |
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| * | | BulletSim: tweeks to improve hover. | Robert Adams | 2013-01-15 | 1 | -5/+21 |
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| * | | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2013-01-15 | 2 | -10/+29 |
| | | | | | | | | | | | | | | | because the computations are wrong. Add VehicleTorqueImpulse routines. | ||||
| * | | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 2013-01-15 | 1 | -1/+14 |
| | | | | | | | | | | | | Free pinned memory when physics engine is unloaded. | ||||
| * | | Merge branch 'master' of git://opensimulator.org/git/opensim | Robert Adams | 2013-01-15 | 2 | -12/+7 |
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| | * | | move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵ | dahlia | 2013-01-14 | 2 | -12/+7 |
| | | | | | | | | | | | | | | | | other than the object currently sat on | ||||
| * | | | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
| |/ / | | | | | | | | | | | | | and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini. | ||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-15 | 26 | -246/+554 |
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| | * | | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 5 | -18/+36 |
| | | | | | | | | | | | | | | | | | | | | Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes. | ||||
| * | | | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart ↵ | Justin Clark-Casey (justincc) | 2013-01-14 | 1 | -72/+55 |
| | | | | | | | | | | | | | | | | instead of sometimes but not always looking it up. | ||||
* | | | | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster | Melanie | 2013-01-16 | 25 | -227/+507 |
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
| * | | | BulletSim: disable center-of-mass computation for linksets until debugged. ↵ | Robert Adams | 2013-01-14 | 2 | -25/+36 |
| | | | | | | | | | | | | | | | | Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground. | ||||
| * | | | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 10 | -32/+106 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented. | ||||
| * | | | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 12 | -22/+82 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | ||||
| * | | | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ↵ | Robert Adams | 2013-01-11 | 4 | -50/+162 |
| | | | | | | | | | | | | | | | | to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion. | ||||
| * | | | Fix exception reporting in SceneObjectPart so it logs what the exception is ↵ | Robert Adams | 2013-01-11 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | rather than just saying it happened. | ||||
| * | | | BulletSim: Redo linear function coding so they can better interact. New ↵ | Robert Adams | 2013-01-11 | 2 | -62/+91 |
| | | | | | | | | | | | | | | | | algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging. | ||||
| * | | | BulletSim: remove double application of buoyancy. Centralize computation of ↵ | Robert Adams | 2013-01-11 | 4 | -65/+59 |
| | | | | | | | | | | | | | | | | buoyancy. Add motor angular debugging controls. | ||||
* | | | | Merge branch 'avination' into careminster | Melanie | 2013-01-13 | 4 | -32/+42 |
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| * | | | add some sanity checking to HandleAgentRequestSit handler | dahlia | 2013-01-13 | 1 | -2/+12 |
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| * | | | make sure keyframe rotations are normalized | UbitUmarov | 2013-01-11 | 1 | -1/+3 |
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| * | | | go back bypassing sog updates control (test) | UbitUmarov | 2013-01-11 | 1 | -12/+12 |
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| * | | | update the last information sent in terse updates where they are sent to all | UbitUmarov | 2013-01-11 | 1 | -10/+19 |
| | | | | | | | | | | | | | | | | clients and not only on Scheduled sends | ||||
| * | | | remove redundant lastPhysGroupPos and lastPhysGroupRot checks | UbitUmarov | 2013-01-11 | 1 | -16/+3 |
| | | | | | | | | | | | | | | | | in SOG Update(). rootpart does more complet checks | ||||
| * | | | same for AngularVelocity. Use normal terse updates in place of sending | UbitUmarov | 2013-01-11 | 1 | -10/+18 |
| | | | | | | | | | | | | | | | | imediatly. If that's good for physics, needs to be good for this | ||||
| * | | | keyframe. Don't use group UpdateRotation since this enqueues a terse | UbitUmarov | 2013-01-11 | 1 | -2/+6 |
| | | | | | | | | | | | | | | | | update and we are sending them imediatly | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2013-01-13 | 2 | -3/+13 |
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| * | | | BulletSim: fix the 'No recognised physics mesh found ...' error spew by ↵ | Robert Adams | 2013-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | remembering that the last asset fetch failed until the simulator resets the shape parameters. | ||||
| * | | | add some sanity checking to HandleAgentRequestSit handler | dahlia | 2013-01-10 | 1 | -2/+12 |
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| * | | Implement a workaround solution for saving manual script state changes by ↵ | Justin Clark-Casey (justincc) | 2013-01-11 | 1 | -5/+19 |
| | | | | | | | | | | | | | | | | | | | | | the user before logout instead of wrongly removing the script early. This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen. This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event. | ||||
| * | | Save attachments on detach/exit if a contained script state has been changed. | Justin Clark-Casey (justincc) | 2013-01-11 | 2 | -1/+20 |
| | | | | | | | | | | | | | | | | | | | | | This involves making Attachments module listen for start/stop script changes. It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim. Not just in a state where their scripts have been stopped. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-01-11 | 6 | -148/+363 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | Fix a regression in the last few scene commands changes where setting these ↵ | Justin Clark-Casey (justincc) | 2013-01-11 | 1 | -52/+2 |
| | | | | | | | | | | | | | | | | | | | | | via the viewer estate dialog stopped working. Forgot to register the new interface. Also removes some code which got included by adpating an existing module. | ||||
| * | | Add "debug scene get" console command to list current scene options | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -2/+43 |
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| * | | Move scene debug commands into separate module. Command changes from "debug ↵ | Justin Clark-Casey (justincc) | 2013-01-10 | 5 | -138/+350 |
| | | | | | | | | | | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings | ||||
| * | | refactor: route the final scene backup through the same code that handles ↵ | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -10/+1 |
| | | | | | | | | | | | | | | | | | | periodic backup This is rather than making unnecessary duplicate checks that the SOG later performs again. | ||||
| * | | minor: Capitalize GroupsModule command category | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 |
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| * | | minor: add missing newline to "debug scene" console command | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 |
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| * | | Remove unimplemented "debug teleport" console command | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -2/+0 |
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| * | | Add "debug scene pbackup true|false" console command. This enables or ↵ | Justin Clark-Casey (justincc) | 2013-01-10 | 2 | -13/+36 |
| | | | | | | | | | | | | | | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2013-01-10 | 16 | -155/+556 |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | | On baked texture save, replace any HG ID with an ordinary asset ID so the ↵ | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -0/+3 |
| | | | | | | | | | | | | HGAssetBroker doesn't try to save back to the avatar's originating region | ||||
| * | | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 2013-01-10 | 3 | -35/+81 |
| | | | | | | | | | | | | Also, "show sensors" changes to "show script sensors". | ||||
| * | | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 2013-01-10 | 3 | -32/+153 |
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| * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-01-09 | 3 | -39/+45 |
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| | * | | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 2 | -8/+12 |
| | | | | | | | | | | | | | | | | Fix problem of vehicles going crazy when backing up. |