Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix coalesced objects not showing up as "piles" of prims (AVN only bug) | Melanie Thielker | 2014-07-20 | 1 | -4/+4 |
| | |||||
* | revert to capsule representation of avatar collider | UbitUmarov | 2014-07-19 | 1 | -297/+28 |
| | |||||
* | reduce avatar hover in basic ode plugin | UbitUmarov | 2014-07-18 | 1 | -1/+1 |
| | |||||
* | fix Xengine script instance load | UbitUmarov | 2014-07-18 | 1 | -7/+6 |
| | |||||
* | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2014-07-16 | 28 | -163/+297 |
|\ | |||||
| * | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2014-07-16 | 13 | -70/+132 |
| |\ | | | | | | | | | | into avination-current | ||||
| | * | Differentiate between requests only the owner should be able to do and those | Melanie Thielker | 2014-04-26 | 7 | -29/+29 |
| | | | | | | | | | | | | that managers can do when setting parcel data | ||||
| | * | Allow opening a https port using only http so that nginx can be used for ssl | Melanie Thielker | 2014-04-26 | 1 | -7/+19 |
| | | | |||||
| | * | minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵ | Justin Clark-Casey (justincc) | 2014-04-23 | 1 | -2/+1 |
| | | | | | | | | | | | | of 0 from previous commit cb1f28 | ||||
| | * | Prevent sending Land Properties for unprivileged users | Dev Random | 2014-04-23 | 1 | -5/+8 |
| | | | |||||
| | * | Implement Oren's fix to prevent a privilege escalation with groups | Melanie Thielker | 2014-04-20 | 1 | -3/+6 |
| | | | |||||
| | * | Change OfflineMessageModule to support more differentiated return values and ↵ | Melanie Thielker | 2014-04-06 | 1 | -8/+47 |
| | | | | | | | | | | | | allow support for mobile devices and other non-viewer logins | ||||
| | * | Guard against Scene being null in attachments it the wearing avatar is in ↵ | Melanie Thielker | 2014-03-25 | 1 | -14/+16 |
| | | | | | | | | | | | | the process of logging out. | ||||
| | * | Remove the spammy "voice not enabled" message some viewers trigger in non ↵ | Melanie Thielker | 2014-03-25 | 1 | -4/+4 |
| | | | | | | | | | | | | voice parcels | ||||
| | * | Reinstate the timed region change signal | Melanie Thielker | 2014-03-25 | 1 | -0/+4 |
| | | | |||||
| * | | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2013-09-19 | 19 | -93/+165 |
| |\ \ | | |/ | | | | | | | into avination-current | ||||
| | * | Mono 2.0 fix - call ToArray() explicitly | Melanie | 2013-09-08 | 4 | -5/+19 |
| | | | |||||
| | * | Harmonize the class name, ID and Name of the default perms module | Melanie Thielker | 2013-09-08 | 4 | -11/+11 |
| | | | |||||
| | * | Reinstate SecurePermissionsLoading functionality, default ON | Melanie Thielker | 2013-09-08 | 1 | -24/+16 |
| | | | |||||
| | * | Add support for simple external CAPS texture services | root | 2013-09-07 | 1 | -19/+31 |
| | | | |||||
| | * | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject | Melanie | 2013-08-25 | 2 | -23/+5 |
| | | | | | | | | | | | | was being called twice on each crossing. | ||||
| | * | * This fixes the border crossing offsets by storing the final keyframe ↵ | teravus | 2013-08-24 | 1 | -2/+22 |
| | | | | | | | | | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. | ||||
| | * | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵ | teravus | 2013-08-24 | 3 | -11/+48 |
| | | | | | | | | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. | ||||
| | * | Revert "* This increases accuracy when border crossing (the reason is.. ↵ | teravus | 2013-08-24 | 1 | -7/+7 |
| | | | | | | | | | | | | | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f. | ||||
| | * | * This increases accuracy when border crossing (the reason is.. the border ↵ | teravus | 2013-08-23 | 1 | -7/+7 |
| | | | | | | | | | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. | ||||
| | * | Make attachment state load work again | Melanie | 2013-08-01 | 1 | -1/+1 |
| | | | |||||
| | * | Fix prim locking to behave like SL | Melanie | 2013-06-23 | 1 | -2/+2 |
| | | | |||||
| | * | Allow coalesced objects to be rezzed even if they extend past the sim bounds | Melanie | 2013-06-18 | 1 | -2/+6 |
| | | | |||||
| | * | Forward the reason to the script | Melanie | 2013-06-13 | 1 | -1/+1 |
| | | | |||||
| | * | Add a result param to te money module interface | Melanie | 2013-06-13 | 2 | -3/+6 |
| | | | |||||
| | * | * This fixes having to select and deselect prim to get keyframemotion to ↵ | Melanie | 2013-06-13 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs | ||||
| | * | Put the "script saved" and "notecard saved" messages back into the bottom | Melanie | 2013-06-11 | 1 | -2/+2 |
| | | | | | | | | | | | | right corner. | ||||
| | * | Explicitly set uploaded mesh object perms | Melanie | 2013-06-10 | 1 | -10/+13 |
| | | | |||||
* | | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-08 | 1 | -1/+1 |
|\ \ \ | |/ / | |||||
| * | | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2013-06-08 | 1 | -1/+1 |
| |\ \ | | |/ | | | | | | | into avination-current | ||||
| | * | Make objects attached from the ground appear in inventory again. Fixes a number | Melanie | 2013-06-08 | 1 | -1/+1 |
| | | | | | | | | | | | | of interaction issues causing client crashes. | ||||
* | | | try to suspend and resume keyframes on copy to inventory to take copy | UbitUmarov | 2013-06-06 | 1 | -1/+12 |
| | | | | | | | | | | | | doesn't destroy state | ||||
* | | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-06 | 1 | -15/+64 |
|\ \ \ | |/ / | |||||
| * | | keyframe: add more locks, change timming stop, added Suspend and resume | UbitUmarov | 2013-06-06 | 1 | -15/+64 |
| |/ | |||||
* | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-06 | 3 | -18/+43 |
|\ \ | |/ | |||||
| * | Fix llTeleportAgentGlobalCoords | Melanie | 2013-06-02 | 1 | -11/+16 |
| | | |||||
| * | Unsit seated avatars when an object is deleted | Melanie | 2013-06-02 | 1 | -0/+8 |
| | | |||||
| * | Implement PERMISSION_TELEPORT and the needed checks to make it work. | Melanie | 2013-06-02 | 2 | -7/+19 |
| | | | | | | | | Old auth system still works as well. | ||||
* | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-05-31 | 2 | -5/+5 |
|\ \ | |/ | |||||
| * | Fix multi-wear of alpha and tattoo layers. | Melanie | 2013-05-31 | 1 | -4/+4 |
| | | |||||
| * | Stop sending velocity to avoid snap-back | Melanie | 2013-05-31 | 1 | -1/+1 |
| | | |||||
* | | retouch prim stopped condition test | UbitUmarov | 2013-05-29 | 1 | -3/+3 |
| | | |||||
* | | removed spurius ref to ode.dll from odeapi | UbitUmarov | 2013-05-29 | 1 | -1/+1 |
| | | |||||
* | | correction to previus comment: all parameters but gravity modifier have | UbitUmarov | 2013-05-29 | 1 | -1/+0 |
| | | | | | | | | efect on all prims. | ||||
* | | let gravity modifier, friction, restitution and density changes be applied | UbitUmarov | 2013-05-29 | 2 | -6/+65 |
| | | | | | | | | | | | | | | to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested *** |