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* | | Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
* | | Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
* | | Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| * | | update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
* | | | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
* | | | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* | | Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| * | | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
| * | | Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
* | | | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
* | | | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-267-39/+52
* | | | Implement proper selection behaviorMelanie2012-02-263-2/+37
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* | | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
* | | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
* | | Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
* | | Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
* | | Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * | | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov2012-02-253-35/+98
* | | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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* | | Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
* | | Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| * | | replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
* | | | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
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* | | stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* | | Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| * | Partially apply the core banlines fixMelanie2012-02-232-6/+9
* | | Correct sit position calculationsMelanie2012-02-231-2/+2
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* | Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
* | Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-232-0/+11
* | Merge branch 'ubitwork'Melanie2012-02-231-3/+5
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| * \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-238-26/+84
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| * | | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
| * | | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* | | | Show avatars as sitting on proot prims only to avoid motion jitterMelanie2012-02-231-5/+31
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* | | Merge branch 'master' into careminsterMelanie2012-02-235-24/+18
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| | * | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
| * | | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-235-13/+15
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* | | Add permission checks to scripted object movements, which didn't respect bansMelanie2012-02-233-1/+59
* | | Count agents for LSL instead of relying on SceneGraph to have the correctMelanie2012-02-221-1/+7
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* | Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2012-02-222-16/+68
* | Merge branch 'master' into careminsterMelanie2012-02-211-0/+9
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| * Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)2012-02-211-0/+9
* | Merge branch 'master' into careminsterMelanie2012-02-211-1/+1
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| * Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen2012-02-211-1/+1
* | Merge branch 'master' into careminsterMelanie2012-02-212-35/+5
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| * Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-212-30/+4
| * Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)2012-02-211-8/+4
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4