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* change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov2015-11-273-62/+69
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* change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2015-11-272-44/+44
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* Fix Region Max height in boundingSize parameters checking in ↵Jak Daniels2015-11-271-2/+2
| | | | | | ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-262-2/+13
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-252-15/+14
| | | | issues
* remove default of 60minutes on MapImageService Refresh time, forgotten from ↵UbitUmarov2015-11-251-1/+1
| | | | early merge debug
* simplify DeliverChatToAvatars(..) ( hopefully not breaking it )UbitUmarov2015-11-241-73/+62
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* again chat echos, check repeats uncondicionallyUbitUmarov2015-11-241-2/+5
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* reset control even prior to useUbitUmarov2015-11-241-0/+2
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* at end of teleport disable the sending simulator, not destinyUbitUmarov2015-11-241-2/+6
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* reduce 'echos' on several regions per instance (mantis 7754)UbitUmarov2015-11-241-1/+2
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* remove warning on siting in phantom prims without sittargetUbitUmarov2015-11-231-1/+1
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* Fixed some stupid math and checks on --bounding-origin and --bounding-size. ↵Jak Daniels2015-11-221-20/+9
| | | | | | Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* change silly Monitor useUbitUmarov2015-11-221-11/+11
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* change syncronization methodUbitUmarov2015-11-221-76/+65
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* revert take the Monitor.wait out of the locksUbitUmarov2015-11-221-17/+16
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* coment out merge option on multiregion oar load i addedUbitUmarov2015-11-221-1/+1
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* take the Monitor.wait out of the locksUbitUmarov2015-11-221-16/+17
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* a few more changes on Multiregion control file loadUbitUmarov2015-11-222-9/+19
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* add a a missing monitor.wait if still not needed, mb in futureUbitUmarov2015-11-221-3/+8
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* a few changes on Multiregion control file load ; load oar seems far from goodUbitUmarov2015-11-222-8/+15
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* add Monitor.wait on loadUbitUmarov2015-11-221-0/+4
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* reduce noise before compareUbitUmarov2015-11-221-2/+13
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* add merge option on multioar testUbitUmarov2015-11-221-1/+3
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* minor changesUbitUmarov2015-11-221-14/+19
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* don't use 'funny' QuaternionsUbitUmarov2015-11-221-0/+2
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* Changes to Load Oar options and new code to support importing OARs with ↵Jak Daniels2015-11-224-56/+280
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Changes to TerrainModule/ITerrainModule to support importing OARs with ↵Jak Daniels2015-11-222-0/+33
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Changes to TerrainChannel/ITerrainChannel to support importing OARs with ↵Jak Daniels2015-11-222-0/+150
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Changes to LandObject/ILandObject to support importing OARs with different ↵Jak Daniels2015-11-221-16/+274
| | | | | | Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add a missing overrideUbitUmarov2015-11-211-3/+3
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* add a missing overrideUbitUmarov2015-11-211-1/+1
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* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
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* some cleanup, allow cast rays to collide with terrain within limited range ↵UbitUmarov2015-11-213-366/+8
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* remove a warningUbitUmarov2015-11-211-3/+3
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* remove some duplicate using statementsUbitUmarov2015-11-212-4/+1
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* remove some compile warnings increasing total number by 2UbitUmarov2015-11-215-13/+5
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* stop the Vehicle AFTER fixing position not before, bc stop code also ↵UbitUmarov2015-11-201-6/+5
| | | | updates position (old ode)
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
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* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
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* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-208-290/+33
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* make llAvatarOnLinkSitTarget(0) return UUID.ZeroUbitUmarov2015-11-201-3/+6
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* change a log message from error to just DebugUbitUmarov2015-11-201-1/+1
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* ubOde: add threading related calls new ode.dll may need. Hope this doesn't ↵UbitUmarov2015-11-202-4/+23
| | | | break with current linux ode library
* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-202-10/+8
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* remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this ↵UbitUmarov2015-11-202-7/+12
| | | | are still merge issues
* clean code a bitUbitUmarov2015-11-191-13/+5
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* ClearPartAttachmentData before adding object to scene, not afterUbitUmarov2015-11-191-3/+3
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* work around some 'tests' errors: use one autoresetevent per sceneUbitUmarov2015-11-191-5/+9
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* work around some 'tests' errors: reset the event at start of new test.UbitUmarov2015-11-191-1/+5
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